Commit Graph

624 Commits

Author SHA1 Message Date
Spades
c0588512ef Blood loss nerf (#553)
https://github.com/PolarisSS13/Polaris/pull/2470
2016-09-16 19:10:40 -04:00
Neerti
f1a2501c84 Merge pull request #2471 from Anewbe/appendix
Appendicitis doesn't cancel itself out
2016-09-15 20:10:15 -04:00
Anewbe
d82468fe7b Appendicitis doesn't cancel itself out. 2016-09-15 18:20:11 -05:00
Anewbe
1f022f9499 Bloodloss tweak 2016-09-15 17:57:28 -05:00
Yoshax
33642ad7c8 Supportive suits now only loop through bad organs 2016-09-15 18:39:26 +01:00
Yoshax
8b48c8856e Replaces ORGAN_SPLINTED 2016-09-15 18:00:59 +01:00
Yoshax
795d3dfb7b Refactors splinting 2016-09-15 16:53:11 +01:00
Spades
7e84419866 September Polaris Sync (#545)
* Removes Captain as a title, sets default to Station Administrator, and adds a new title, Site Manager

* Fix atmo_control interface temperature reading

* Adds Multiple Alternative Titles

* Removed Supply Assistant

* Removed Sergeant

* Removed Computer Scientist

* Revert "Revert "Frame Cleanup""

This reverts commit 82722ba42f.

* Changed Supply Officer to Requisitions Officer

* Changed Requisitions Officer to Supply Chief and Removed Courier

* Removed Life Support Technician

* Removed Brig Officer

* Tweaks the lowest level of heat damage to be less insane

* Corrects damage amount for heat_damage_level_1

* Maybe Perhaps Last Major Technomancer PR
Adds ability to sort the spells section of the catalog into categories.  The categories available are 'All', 'Offensive', 'Defensive', 'Utility', and 'Support'.
Removes preset section on catalog as it was unused.
Projectile spells now have a sound when fired.
Haste lasts five seconds instead of three.
Repel Missiles lasts for five minutes instead of two.
All healing spells work five times as fast, healing in five seconds instead of twenty five seconds.  The amount of instability and healing done has been multiplied to remain consistent.
Passwall can now be used on more than just walls, if there's something dense on the same tile.
Force Missile is now 25% cheaper to cast, and has a cooldown of .5 seconds instead of one second, and does 5 more damage.
Beam's damage is increased by 10, and energy cost decreased by 25%.
Lightning's warm-up time is now one second instead of two.
Overload now costs 10% of total energy instead of 15%, and damage scaled with 4% of their current energy reserves, and 5% with the Scepter, instead of 3%/4%.  Additionally, instability per shot is lowered to 12 from 15.
Track now costs 25 points instead of 30 in the catalog, because roundness.
Fire Aura should look more impressive without a Scepter.
Fixes bug where shooting Lightning made you motionless for twenty seconds.

* Adds Multiple New Clothing Items

* Makes Loincloths only Availiable to Taj and Unathi

* Tweaks the contents of the captain's closet

* Smokables now give an approximation of how much longer they'll burn once lit

* make teshari not bad to play

* Tea Tweaks

- Minor changes to the color of some of the drinks such as tea and iced tea. Still not happy with the colors, but they seem better than before.
- Modification to the British cup sprite.
- Addition of a tea sprite for the coffee cups.

* fixes exception handling runtiming

* Adds missing error handler that made it difficult to debug runtimes.

* Corrects error handling proc

* Adds missing runtime viewer Topic calls.

Relocates them to the datum itself rather than it being an admin topic for maximum self-containment.
Also adds 'adminplayerobservefollow', making it possible for admins to not only jump to mobs but also follow them with a single click.
Misc tweaks from Paradise.

* gib population

* Adds the ash() mob proc, preps ninja suit

* Fixes #2352

* Changelog

* alt title

* Rigs now have suit coolers

* Map edit

- Fixes lighting in Security. Again.
- Fixes lighting in Library.
- Adds a new maint tunnel between engineering solars and atmos, now
outside the blast radius of SME explosions.

* Almost forgot emergency shutters.

* Examine Cigarette Lore

* Fixes Capitalization

* Eliminates colon

* Should clear up the usr issue

* Fixes cryopods of all types not setting occupant correctly.

* updates changelog

* Fixes runtime that occured if someone touched a blast door with an empty hand.

* Fixes check_rights() runtime.

* Adds magboots to ling spacesuits

* Adds Changelog

* Turret Fix
Turrets can now deploy properly and not be stuck in a state of deploying forever if a target is in range.

* Revert "Adds hub passwordu"

* Makes changeling recursive enhancement a passive power

* Corrects a description

* Adss changelog

* Add files via upload

* Changeling/Wizard/Future Stuff Hud Button Fix
Hopefully this stops the roundstop changeling hud wonkiness.

* Changes Mining Hardsuit slowdown to 1, from 3

* Widened hallway

* Speeds up arm_guard and leg_guard wearers slightly

* Forgot to use map cleanup tool.

* Adds changelog

* Adds changelog

* Minor Emitter Tweaks
Emitters no longer die by shooting a taser or laser tag gun at it.
Emitters don't explode if they are not on a powered wire with sufficient electricity in it.  They will just crumple away instead if integrity is reduced to zero.
Taking any damage to the emitter no longer results in instant death due to me being an idiot awhile ago.
Emitters can be examined to see if they are damaged, and can be repaired by applying metal sheets to it.

* Github, stop being stupid!

* Tweaks Sec Voidsuit values

* Fixes external airlocks

* Elevator-MMI fix

* Shoveling Snow

* Laptop ID Computer Fix
The manifest should now be updated correctly when using laptops.

* do_after is more immersive

* Fixes second bug involving inability to change title to station admin.

* Adds more unathi hair and facial options

* Adds the changelog

* Retweaks secret player requirements

* Updates changelog

* Fixes sprite not updating to not be floating when leaving non-gravity

* Adds changelog

* Fixes changeling revive not working when you're missing a limb

* Fixes #860

* Adds changelog

* Makes flash confused duration the same length as the flash blurry eyes

* Increases the change of lung rupturing

* Adds vomit as an emote

* Adds changelog

* Removes revolution shuttle delay

* Adds changelog

* Projectile flash rounds will now do the same as a flash when hitting a target

* Adds changelog

* Fixes dna-lockable gun explosion security level

* Drink Container Lore

* Decapitalizes 'Sleeper'  Because Why

* Fixes Grammatical/Flow/Sarcasm Errors

* Completes dna lockable guns implementation by adding a dna chip that can be added to guns

* Fixes + forgotten file

* Moves DNA locking stuff down to the item level rather than gun, also adds the ability to emag to remove the lock

* Adds changelog

* Adds the ability to wear ponchos as an accessory, also adds the ability to have ponchos as a suit accessory

* Adds changelog

* Closes 2 missing spans

* Adds secure briefcase to custom loadout

* Adds changelog

* Headgear Additions, and an Undershirt

* Medical splint buff and new ghetto splints.
Adds hands and feet to splint-splintable organs.
Also adds ghetto splints that can't do hands and feet.

* Fixed Sleeper... Again

* Renames "poncho" slot to "over"

* Speeds Hyperzine metabolism

* 1.5.8 Map bug fixes
-Fixed brit cup sprite.
- Replaced a maintenance door leading into atmospherics with one with the proper access.
- Fixed Missing Disposals pipe next to atmos.
- Tweaked some light placement in the main hallways.
- AI core redesign.
- Turned off medbay lobby intercom.
- Cyborg charging station added to prison wing.
- Cyborg charging station added to the research outpost.
- Medical rig suit added to medical.
- EVA rig suit for engineering added to EVA.
- Second  residential elevator installed. Due to budget cuts the size of the elevators has been reduced.

* Updates changelog

* Sombrero Code

* Fixes #2365

* Adds changelog

* Sleeper is evil.

* no message

* Changelog

* Stops observers from leaving prints on the ground.

No more spooking the mortals, ghosts.

* Allows autotraitor in secret to start with 0 players

* Adds changelog

* Makes diona slightly less slow

* Adds changelog

* Bowling Shirts

* Updates changelog

* Adds a missing description

* Flat Cap Changes and Hair Bow

* Fixed Error

* Adds an in-hand

* Lower Torso cannot be amputated

* Smoke works, adds changelog

* Updates changelog

* Makes Unathi Voidsuits Less Fat

* Medical related fixes

* Fuzzy Cuffs

* Tube Top

* Made Icons for Security Suit Less Gaunt

* Revert "Medical related fixes"

This reverts commit d7c59520e6.

* Just the fix to random med item now

* Fixes Evening Glove Coloring

* HAZMAT Suits

* Changes Unathi sprite slightly

* Tweaks skirt pathing

* Corrects changelog

* Adds changelog

* Construction Voidsuits

* makes people bleed real good

* adderino changeling

* Revert "Revert "Adds hub passwordu""

* Explosive implants should no longer gib on limbs.

* I still have no idea what I am doing.

* Resolves #331
2016-09-11 19:52:40 -04:00
Yoshax
c5121cf4e7 makes people bleed real good 2016-09-09 02:21:10 +01:00
Anewbe
96be84d899 Lower Torso cannot be amputated 2016-09-02 21:48:41 -05:00
killer653
d1afae6d06 Polaris Sync & bugfix
- Polaris Sync
- Fixes bug being unable to pick up micros
- Fixes all conflicts that came with sync
2016-08-17 22:02:05 -04:00
Neerti
71dc1413c4 Merge pull request #2335 from Yoshax/lungfix
Actually fixes lung rupturing and does so with less runtimes
2016-08-16 15:06:15 -04:00
Yoshax
dd0bea114a Actually fixes lung rupturing and does so with less runtimes 2016-08-16 17:55:08 +01:00
Yoshax
8e2edd03f7 Fixes lung rupturing
Adds changelog

Shamelessly steals HarpyEagle's code
2016-08-16 16:43:58 +01:00
Cameron653
995ae56dfe Makes pierce damage correctly heal when bandaged 2016-08-15 20:39:55 -04:00
Yoshax
6e2d7587ad Revert "Fixes lung rupturing" 2016-08-09 15:41:10 +01:00
Yoshax
daa49ced44 Shamelessly steals HarpyEagle's code 2016-08-08 20:45:53 +01:00
Eearslya
85c3e22873 Polaris sync 2016-08-06 20:34:44 -07:00
Anewbe
1e0dccd137 Severe burns cause bloodloss 2016-08-06 19:06:00 -05:00
Yoshax
2047eefa73 Makes wound bleed again 2016-08-01 21:13:16 +01:00
Neerti
666d56d794 Merge pull request #2131 from Anewbe/meatier_limbs
Increases the amount of damage limbs can take
2016-07-15 07:04:59 -04:00
Anewbe
d991c360d3 Increases the amount of damage limbs can take 2016-07-13 18:58:39 -05:00
Neerti
f9bf949098 Merge pull request #2120 from Anewbe/organ_split
Splits internal organs into separate files
2016-07-13 19:56:42 -04:00
Neerti
bfd838fd5c Health Hud Prosthetics Fix
Adds two lines of code I forgot to port, hopefully should make the prosthetic icons for the HUD be correct now.
2016-07-13 14:46:21 -04:00
Anewbe
7946349294 Splits internal organs into separate files 2016-07-12 22:32:09 -05:00
EmperorJon
64edc40839 Merge pull request #2090 from Neerti/7/10/2016_limb_hud_bay_port
New Limb HUD System, from Bay
2016-07-10 13:26:25 +01:00
Neerti
d8635e4632 Removes world << debug. 2016-07-10 08:16:59 -04:00
Neerti
814f59cf29 New Limb HUD System, from Bay
Manually ports https://github.com/Baystation12/Baystation12/pull/13530, and https://github.com/Baystation12/Baystation12/pull/13561 from bay.
Adjusts the scaling on the coloration, since it seems Bay has different shading than us for species, otherwise some species would be dark, and others would be superbright.
Credit goes to Zuhayr for the code.
2016-07-10 06:22:44 -04:00
Neerti
e9dd848cf1 Freezer Fixes
Freezer crates, freezer boxes, cryobags, and medical grippers now properly preserve organs, as well as organs attached to organs.
Cleans up storage.dm slightly by removing loc setting with forceMove(), for the above to work.
2016-07-10 03:00:25 -04:00
Arokha Sieyes
484fb96202 Merge branch 'master' of https://github.com/PolarisSS13/Polaris
# Conflicts:
#	.travis.yml
#	code/game/machinery/adv_med.dm
#	code/modules/mob/mob.dm
2016-07-03 16:21:21 -04:00
Mechoid
d1eb23ee8b Allows Circuit-Brains (Digital) to be chosen as an FBP brain-type. (#2008)
* Allows Circuit-Brains (Digital) to be chosen as an FBP brain-type.

* Fixes an Oops made with Status. (Thanks Zuh)
2016-06-30 09:03:53 -04:00
EmperorJon
c056e007cd Merge pull request #1956 from Yoshax/harpiesports
Various Bay Ports
2016-06-21 17:31:29 +01:00
Yoshax
386b575af1 Fixes diona stuff 2016-06-20 00:47:17 +01:00
HarpyEagle
621241f705 Adds SLOT_BELT to heads 2016-06-20 00:32:33 +01:00
HarpyEagle
f0c8e0e516 Makes smaller mobs have smaller organs 2016-06-20 00:26:44 +01:00
HarpyEagle
9976291ca4 Refactors dislocation, clearer distinction between is_dislocated() and is_usable()
Dislocation no longer relies on adjusting dislocated state of children.
Fixes dislocating and relocating parent organs magically fixing children or protecting children from being dislocated.
Dislocated limbs no longer count as unusable, since they already count for stance damage and dropping items anyways.
In addition, dislocated limbs add to traumatic_shock
Also corrects a misusage of traumatic_shock
2016-06-19 23:54:22 +01:00
Anewbe
a1233d592c Adds NT brand prosthetics 2016-06-18 00:24:36 -05:00
Arokha Sieyes
878cf928f8 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sync
# Conflicts:
#	.travis.yml
#	vorestation.dme
2016-06-13 13:12:40 -04:00
Arokha Sieyes
e993dffb17 Fixes #1905
*screams forever*

This one almost got me. Organs were defined in two places, probably because of a merge error, and /obj/item/organ/external/head/removed() was defined in THREE places. Pls. Why you do this. PLSSSS.
2016-06-12 02:18:00 -04:00
Spades
4b9eeec946 Merge pull request #320 from VOREStation/synthgurgles
Tweaks digestion code
2016-06-08 13:36:15 -04:00
Arokha Sieyes
c625a7515e Tweaks digestion code
Makes synths digest more gracefully and actually preserves MMIs like intended
2016-06-07 18:20:52 -04:00
Cameron653
744854b9a0 cc 2016-06-05 22:49:09 -04:00
Cameron653
35301d3d9c Adds in new prosthetic build 2016-06-05 22:41:02 -04:00
Arokha Sieyes
15fdb5eb1b Synth gets hit by axe? Internal bleeding.
That'sa-no-good.
2016-06-03 21:18:24 -04:00
Arokha Sieyes
307e261e72 Synth gets hit by axe? Internal bleeding.
That'sa-no-good.
2016-06-03 21:14:46 -04:00
Arokha Sieyes
02875c13da Fixed my own limbs.
Herp derp.
2016-06-03 20:44:27 -04:00
Arokha Sieyes
3a9fa671a1 Map add and fbp tweak 2016-05-31 21:10:25 -04:00
Arokha Sieyes
925b1b4a3e Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sync
# Conflicts:
#	code/game/mecha/mech_fabricator.dm
2016-05-31 18:17:58 -04:00
Datraen
36d9cee0f7 Merge pull request #1806 from VOREStation/limbprinter
Make FBPs Constructable
2016-05-31 15:50:32 -04:00
Leshana
eae29b9d69 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sink 2016-05-30 22:43:05 -04:00