Moves/renames red&black jacket to sec_dep_jacket, adds supply, engineering, medical, and science jackets. Puts them all in the loadout.
Have one issue: when the jacket is open there are no handsprites. How do I fix that without duplicating sprites?
So you can customize your character with tattoos or fur colors for Taj or whatever. I'll let Anewbe work out what he wants to whitelist other than what I did already.
The icons are sliced up with the HumanScissors program I wrote, so they are per-organ. So, lop off a limb, put it on someone else, they have the tattoos and whatnot. It's part of DNA so it comes with when cloning.
They are defined in the normal sprite_accessories file and the icons are all in markings.dm in the format of "markingname-organtag" so if you have a marking that spans both arms and torso you need "thatone-torso", "thatone-l_arm", "thatone-r_arm" icon states.
Using the *vwag emote you can toggle the vorestation specific tails to wag. Tails marked with (vwag) in the tail selection support this.
New tails are: a new vulp tail (does not replace current one, selectable as a custom tail), a tiger tail, a short tail, and a curl tail (husky or doge). All four support vwag.
Also fixed the mouse tail. It said "mouse, grey" when what it meant was "pink" and then it also said "colorable" mouse tail but that was a lie because it was not colorable at all. Not really. Not in any reasonable way.
Also added fully colorable mouse ears without the pink inner part as an option.
* Added 3 clothing sprites w/ appropriate ground/held sprites.
1, white yoga pants, intended to be any color.
2, white kimono, intended to be any color.
3, red and black jacket.
All intended to be in the loadout.
* Put coding in. Jacket has pockets, same cold resistance as a hoodie. Kimono and yoga pants have color selectors. All are in the loadout.
* Removed cold protection from jacket & fixed missing mob sprites. Don't know what happened with the latter, was definitely there when I tested it.
* Adds greyscale sprites for heels worn/held/on the ground. Still needs coding. First commit, hope I do it right!
* Fixed capitalization, added coding.
* Rennamed heelsheld to heels, as per anewbe's request.