Commit Graph

16690 Commits

Author SHA1 Message Date
Anewbe
b5866d5876 Merge pull request #3088 from Leshana/huhbots
Ports Bot Patrolling back to Polaris (Plus bot fixes)
2017-03-19 16:09:32 -05:00
Arokha Sieyes
4d261e80a8 Merge pull request #1208 from VOREStation/aro-1202
Fixes ventcrawl
2017-03-19 12:36:29 -04:00
Arokha Sieyes
35d8c27b7c AR-K HUD Band
Because I'm jealous of Scree's custom HUD.
2017-03-19 01:06:31 -04:00
Neerti
24b50fe2e6 Merge pull request #3098 from Leshana/mob-controller-runtime
Fix runtimes in controllers
2017-03-18 22:27:13 -04:00
Neerti
80c29e6213 Merge pull request #3102 from VOREStation/ventweld
Fixes ventcrawl
2017-03-18 21:27:41 -04:00
Arokha Sieyes
5425a06bc8 Fixes ventcrawl
Fixes #1202
2017-03-18 19:30:54 -04:00
Arokha Sieyes
0c763c0c1e Fixes ventcrawl
Fixes #1202
2017-03-18 19:29:27 -04:00
nachomeep
a007406c0b Fixes singularity sprite. 2017-03-18 13:42:53 -04:00
Arokha Sieyes
2dbccc6016 Fix ported translator paths and map entries 2017-03-18 01:17:00 -04:00
Arokha Sieyes
94f352ab59 One more busy_space change 2017-03-18 01:16:45 -04:00
Arokha Sieyes
853de169ec Remove unused defines for busy_space 2017-03-18 01:16:17 -04:00
Arokha Sieyes
878a250dc4 Readds Akula blood color 2017-03-18 01:16:03 -04:00
Arokha Sieyes
805b473976 Polaris Sync Merge
Fixed Polaris merge conflicts
* Space controller merge conflict
2017-03-18 00:58:12 -04:00
Arokha Sieyes
975cabc128 Merge pull request #1194 from VOREStation/appendicitis-vr
Adds a version of spontaneous appendicitis event that avoids people in dorms.
2017-03-17 18:03:30 -04:00
Arokha Sieyes
bf8243fa20 Merge pull request #1195 from Screemonster/serkiidressandheadset
adds serkii's dress and a meson engineering HUD
2017-03-17 18:03:10 -04:00
Leshana
801dc5e0a6 Fix another runtime when trying to respawn before roundstart.
* If you observe, then want to respawn before the round starts, it runtimes.  Lets prevent this.
2017-03-17 18:03:06 -04:00
Arokha Sieyes
f730990689 Merge pull request #1197 from VOREStation/adjust-events
Adjust events
2017-03-17 18:01:35 -04:00
Leshana
42ed71ec2e In fact lets make most of the events one-shot! Otherwise it gets repeatative. 2017-03-17 01:03:34 -04:00
Leshana
f3a6678389 Fix another runtime when trying to respawn before roundstart.
* If you observe, then want to respawn before the round starts, it runtimes.  Lets prevent this.
2017-03-17 00:49:19 -04:00
Anewbe
f27b1ca1cf Merge pull request #3094 from Leshana/zas-settle-at-zero
Fix rooms holding pressure when exposed to space.
2017-03-16 18:25:28 -05:00
Leshana
f2033dda13 Adjustments to Supply Demand event.
* Adjusted to scale better with difficulty and be not quite so extreme.   Most categories will now be:
  * Mundane:  1-2 items
  * Moderate: 2-4 items
  * Major: 3-6 items
* Clarified that not everything has to go in crates.
* Vary flavor text for different severities.
2017-03-16 18:25:01 -04:00
Leshana
393fa31b4a Add leak events and djust weighting of Supply Demand.
* Supply demand was firing waaay too often.  Changed it to be a one shot event at each level, so it will at most happen three times per shift.
* Added atmos leak and canister leak events to rotation.
2017-03-16 17:21:02 -04:00
Screemonster
4ec6342e6a adds serkii's dress and a meson engineering HUD 2017-03-16 07:58:07 +00:00
Leshana
31fbf85973 Adds a version of spontaneous appendicitis event that avoids people in dorms. 2017-03-16 00:26:14 -04:00
Arokha Sieyes
465446be25 Merge pull request #1187 from VOREStation/apc-map
Enhances power monitor computers to use the nano-map to show APC locations.
2017-03-15 22:55:10 -04:00
Yoshax
fc4af03db8 Fixes a tea related issue 2017-03-16 00:15:33 +00:00
Leshana
71587c5ad0 Fix rooms holding pressure when exposed to space.
This happens because edges cease processing when the delta between their zones is small enough.  This is normally a fine optimization, but when it results in a room at 4kPa with a window open to space, it breaks imurshuns.

Two main changes to solve this problem without too much cpu cost:
1) Stop edges from sleeping if one side is a hard vacuum.  This ensures that a zone doesn't freeze at a low-but-non-zero pressure when touching hard vacuum.
2) Prevent #1 from causing the edge to stay alive for ages while pressures asymptotically approach zero as they are repeatedly equalized but only half is dumped to space. (Would happen if ZoneA---ZoneB---Space arrangement exists) by detecting when the total amount of air left is small enough that it would normally sleep anyway, and just setting it to zero.

The end outcome is that behavior is mostly the same as before, except when zones have an open path to unsimulated space, they will reach equilibrium at zero instead of semi-random lowish values.
2017-03-15 19:04:33 -04:00
Leshana
0ad88fd29b Update values after equalizing gas mixtures.
Fixes rooms showing wrong pressure after reaching equilibrium.
* If we do not do this, zones are left with the wrong total_moles (and therefore the wrong **pressure readout**) after equalizing.
* Equalizing happens when two connected zones get close enough to suspend processing. Thus the effect of this bug would be wrong pressure readings on rooms that are no longer being updated, thus locking in the wrong value!
2017-03-15 14:08:57 -04:00
Leshana
a30406c2ee Add nanomap to the Atmos Control Computer
* In addition to showing a list of air alarms, the atmos computer now shows them as pins on the nanomap.
* Since the atmos computer shows all z-levels, the nanomap will be mutli-z.  Limited to station levels of course.
2017-03-14 22:44:12 -04:00
Neerti
d4b6fc9f32 Merge pull request #3052 from Anewbe/emp_things
Reworks empulse and emp_act
2017-03-14 21:39:01 -04:00
Neerti
e08b8edbd3 Merge pull request #3077 from Anewbe/translator
Ports the translator
2017-03-14 21:23:13 -04:00
Leshana
eb65ff2ed2 Ports the new parts of https://github.com/Baystation12/Baystation12/pull/15298 back to Polaris
* Changes navbeacons to no longer use radios (Doing so was slower and didn't really help anything) Note: var/freq remains for mapping compatibility until all maps are updated.
  * Fixes navbeacons to actually hide under flooring if you put plating over them.
  * Changed how navbeacons are mapped in.  Don't use the picky "code_txt" variable, instead use appropriate subtype.
  * Made useful reusable subtypes so you don't have to code in a type for every. single. one.
* Updated mulebot to use new navbeacon codes.
* Re-activate patrolling!  With the new navbeacons, bots with will_patrol can follow the patrol navbeacons.
  * Note: various "should_patrol" variables on each bot type unified under /mob/living/bot/var/will_patrol
* Securitrons (beepsky) got an overhaul to the new patrol routing.
  * Note: BayStation replaced the snowflake handcuffs code with acutal handcuffs.  Polaris handcuffs requiere a grab to work, so are more complicated.  Kept our existing attack code.
  * Behavior procs reorganized to use better movement detection and just be more flexible.
* Floorbot fixes & removal of bridgemode
  * Floorbot will now remove & replace broken floor tiles.
  * Floorbot will no longer decide its okay to pave over all of SPACE.
  * For the moment patching hull breaches is disabled, it is too laggy.
* Sundry bugfixes to all bots
  * Use forceMove() instead of setting loc
  * Use "\The [X]" message strings.
  * Pass target to do_after() when doing something to a target.
* Fixed events that were supposed to emag bots to now do so again.
2017-03-14 16:29:29 -04:00
Neerti
c91c8dc177 Makes the mention system more robust on name detection.
Changes * to + for bolding.
2017-03-14 15:45:55 -04:00
nachomeep
1b86156052 adds holograms 2017-03-14 14:12:12 -04:00
nachomeep
da9f80fb97 Adds a fuckton of robot + dead AI sprites. 2017-03-14 14:10:07 -04:00
Anewbe
aa79162b97 Merge pull request #3085 from VOREStation/fixfood
Fixes 7 Recipes I Broke
2017-03-13 21:09:00 -05:00
Arokha Sieyes
c3d0f7e2dd Fixes 7 Recipes I Broke
LOOK NOBODY'S PERFECT OKAY

I added /food/ to the path of all the food recipes but these 7 have a completely silly means of actually creating the food items, and it results in that proc never being called because I didn't change THOSE to have /food/ in the path as well.

It's not like dough is important, okay.

And this mechanism of doing this is dumb.

And huff.

~~pleasedonthurtme~~
2017-03-13 21:36:13 -04:00
Arokha Sieyes
6dc1698752 Fixes 7 Recipes I Broke
LOOK NOBODY'S PERFECT OKAY

I added /food/ to the path of all the food recipes but these 7 have a completely silly means of actually creating the food items, and it results in that proc never being called because I didn't change THOSE to have /food/ in the path as well.

It's not like dough is important, okay.

And this mechanism of doing this is dumb.

And huff.

~~pleasedonthurtme~~
2017-03-13 21:35:22 -04:00
Anewbe
ab1812d9ff Adds the ear translator 2017-03-13 20:03:45 -05:00
Leshana
356e96b421 Enhances power monitor computers to use the nano-map to show APC locations.
* In addition to showing APCs on a sensor'd powernet, the same APCs can be shown on the nano-ui map!
* Hover tooltip shows basic information on the APCs.
* Makes it easier to spacially understand where APCs are when you send people out to work on them.
2017-03-13 20:50:30 -04:00
Anewbe
5481e90cbe Merge pull request #3074 from VOREStation/recipes
"Recipe Dump" admin verb
2017-03-13 17:17:54 -05:00
Arokha Sieyes
78f5111051 Fix flour!!! 2017-03-13 18:01:29 -04:00
Arokha Sieyes
fd58913efa Now it does drinks and not-quite-foods too
I had to subtype all the recipes though. This should probably have been done a while ago anyway, medicine and drinks should probably have some sort of path separation like this.
2017-03-13 18:01:19 -04:00
Arokha Sieyes
bbd5603905 Math is hard okay 2017-03-13 18:01:11 -04:00
Arokha Sieyes
9bdd3495af "Recipe Dump" admin verb
The idea of updating the wiki list of recipes is daunting, especially getting all the icons and resizing them to look nice on a webpage, so fuuuuuuuuck that.

I made a verb that does it. It dumps upsized (64x64) images of every food icon and a recipes.html file into your cache with a table that contains all the recipes, nicely formatted, in alphabetical order (the -burger and -kebab at the top are because those are [whatever-meat]-burger and [whatever-meat]-kebab).

Then you can just throw them on a website. It will include a recipes.css file if it's in the same dir.
Here's the result on our server:
https://vore-station.net/infodump/recipes.html
2017-03-13 18:01:03 -04:00
Arokha Sieyes
966930e70d Merge pull request #1177 from VOREStation/newlangs
Angel and Demon languages
2017-03-13 17:50:26 -04:00
Arokha Sieyes
d16198915a Merge pull request #1179 from VOREStation/aro-foodtweaks
Changes a couple new recipes
2017-03-13 17:50:16 -04:00
Arokha Sieyes
3e0ad19ff4 Merge pull request #1178 from VOREStation/aro-breadfix
Fix bread slices
2017-03-13 17:50:09 -04:00
Anewbe
f2db035a46 Merge pull request #3083 from VOREStation/bread
Find/replace job for bread slices
2017-03-13 16:27:32 -05:00
Anewbe
ae599bb68d Merge pull request #3065 from Neerti/3/6/2017_invisible_spaceships
Ports Vore's Space Traffic Controller feature.
2017-03-13 15:59:09 -05:00