Commit Graph

4806 Commits

Author SHA1 Message Date
SkyMarshal
ba75994b29 ZAS updates and possible fixes. Zones will no longer connect to a space tile under a door. Added a secondary airflow value for what can move large objects, like closets. 2012-06-23 17:58:54 -07:00
SkyMarshal
0737f64d12 Goddammit 2012-06-23 17:07:33 -07:00
SkyMarshal
ea5913fde8 *sigh* Missed some stuff, compile fix. 2012-06-23 17:02:30 -07:00
SkyMarshal
3efa1d4e6b More fixes. 2012-06-23 17:00:28 -07:00
SkyMarshal
25757511d6 Fixed a derp 2012-06-23 16:36:34 -07:00
SkyMarshal
62c3d1d11d De-retarded wound system. 2012-06-23 16:35:58 -07:00
SkyMarshal
ce7db3f15e Merge pull request #1374 from Erthilo/TGUpdates
TG Updates r3778 to r3752
2012-06-23 15:24:12 -07:00
Erthilo
00b4a234c4 Merge fixes. 2012-06-23 22:17:59 +01:00
Erthilo
3df776b082 TG: - Added a parser to adminhelps. When someone sends an adminhelp it looks through
the words for mob names, keys and ckeys. These are then displayed in bold and
black with a (?) next to them. Clicking the questionmark will display additional
information about the mob.

Screenshot:
http://www.kamletos.si/Adminhelp%20parser%206.PNG
Revision: r3778
Author: 	 baloh.matevz
2012-06-23 17:36:02 +01:00
Albert Iordache
83e83a888b Merge pull request #1373 from CIB/master
More Debugging Stuff
2012-06-23 09:00:35 -07:00
cib
4a3bd5d4f6 Merged air processing back into the master controller.
The reasoning for this is mostly debugging, but more control over when the air master processes plays also a role(avoid processing it at the same time as tons of other stuff).

Note that this will slow down the air processor a little.
2012-06-23 08:42:48 -07:00
Erthilo
4f4ebd809d TG: Comitting for Giacom.
Details here: http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8960

And, to summarise:
Added a new computer, the message monitor console. It is able to access the logs
on the message server.
Made PDAs dependant on the message server instead of Telecomms. This fixes PDAs
not sending any messages due to no listening_freqs.

When paper is splashed with Ethanol, the contents of the paper or book
disappear.
Added white coloured pens. Allows you to write hidden messages that can be
revealed by highlighting the text.
Revision: r3777
Author: 	 petethegoat
2012-06-23 16:42:37 +01:00
Erthilo
960bc4da44 TG: Fixed issue 549 . Missing sprite caused Odysseus mechs to vanish during
construction

Fixed  issue 542 . Fingerprints are now left on door controls and mass driver
controls.

Executed the rogue disposal pipe in robotics maintenance.
Revision: r3776
Author: 	 ericgfw...@hotmail.com
2012-06-23 16:27:13 +01:00
Erthilo
a9bfaf4173 TG: - Added basic heavy-duty cables, they cannot be destroyed with wirecutters,
unfortunately they currently cannot be created either. Not present anywhere on
the map yet.
- Fixed a bug with masks, which did not follow the equipment rules of the
SLOT_MASK flag.
- Fixed a problem where monkeys could not equip a backpack.
Revision: r3774
Author: 	 baloh.matevz

TG: - Added the heavy cable sprites, sprited by Thunder11.
Revision: r3775
Author: 	 baloh.matevz
2012-06-23 16:21:44 +01:00
Erthilo
e7e1b8f9e8 More compile stuff. 2012-06-23 16:14:00 +01:00
cib
184c0775a6 The server will now inform the socket_talk process of reboots. 2012-06-23 08:11:12 -07:00
Erthilo
8b4033c410 TG: - Ported cable restraints from Bay12. You make them by using a verb on cable
coils. Takes 15 lengths to make, applied the same way as handcuffs, they have
the same effects as handcuffs, but only take 30s to remove if you resist. They
can also be removed by using wirecutters on a handcuffed mob.
- Added 4 new cable colors. Pink (ported from Bay12), orange, cyan and white.
- Engineer tool belts can now also spawn with orange wire, in addition to yellow
and red.
- Tool closets and electrical toolboxes can now spawn with cables in any of the
8 colors.
- Added cablecuff.ogg from bay12, played when you apply cable cuffs on someone
- Added this stuff to the changelog

So yeah, some stuff is credited to bay12, tho some of it was nearly enough
completely recoded.

Screenshots:
http://www.kamletos.si/wire%20colors.png
http://www.kamletos.si/cuff%20restraints.png
Revision: r3770
Author: 	 baloh.matevz
2012-06-23 16:04:24 +01:00
Erthilo
523a7618d4 TG: Clarified how spending points work in the changeling evolution menu.
Revision: r3768
Author: 	 ericgfw...@hotmail.com
2012-06-23 15:51:41 +01:00
Erthilo
6cf06cc9ac TG: - Added a cookie food type, which cannot be made ingame
- slightly altered the pray format to include a (SC) link, which stands for
'spawn cookie'. This attempts to spawn a cookie in the hands of the person who
prayed. It's intent is to be a consolation prize when the prayer cannot be
answered, due to it ruining the round. Only humans will get a cookie.

Screenshot:
http://www.kamletos.si/cookie%20spawner.PNG
Revision: r3766
Author: 	 baloh.matevz
2012-06-23 15:49:05 +01:00
Erthilo
adff0de024 TG: Fix for bananium doors having the wrong icon_state. Thanks Mwahahahaha!
Fix for xray projectiles being incorrectly defined. Thanks Mwahahahaha!
Fix for the xray sprites.
Map changes! Mostly changes in maintenance, but also a xenobio change, to make
the monkeys not visible from the metroid pen, for Rockdtben.
Also readded the secure storage and lockdown buttons to the CE's office. Thanks
Mwahahahaha!
Revision: r3765
Author: 	 petethegoat
2012-06-23 15:44:22 +01:00
Erthilo
f63b61cbda TG: Fixed some lag caused by improper usage of loops. Enjoy.
Revision: r3764
Author: 	 rockdtben
2012-06-23 15:39:43 +01:00
Erthilo
e379715ce6 TG: - Department radio keys are now a global list and no longer a list that gets
created every single time 'say :X' is used
- You can no longer whisper when stung by a changeling or had another thing make
your 'silent' var get set.
- Added a single empty toolbelt to robotics, added a wrench and screwdriver to
toxins.
- Power cells now always spawn full. The double use of the 'charge' variable was
not good, as when creating the map it had a value of 0 - 100 to represent the
percentage of the cell's power, while it was used as a numeric representation of
the amper-hours that were still left in the cell. The problem this caused was
that cells created mid-round (cells which spawned in closets or were spawned by
admins) always started empty. They all start fully charged now. Additional
obj/item/weapon/cell/X/empty types were added if we want empty cells.
Revision: r3763
Author: 	 baloh.matevz
2012-06-23 15:36:53 +01:00
Erthilo
02e4bcc03d Compile fixes. 2012-06-23 15:18:02 +01:00
Erthilo
89d6f5c570 TG: Commit on behalf of Willox
Fixes an exploit with voting
Revision: r3760
Author: 	 quartz235
2012-06-23 15:15:12 +01:00
Erthilo
13aa7558a6 TG: Fixes a pesky compile error in my last commit.
Revision: r3756
Author: 	 vageyenaman
2012-06-23 15:10:49 +01:00
Erthilo
dfb6676ebb TG: Not a whole lot going on in this commit, just more work on preparation for the
traitor factions update. Added some new sprites and weapons.

New weapon: Delivery grenade. Can spawn an x amount of mob/object y in a
constant radius. It is currently used for carp and manhack delivery grenades.

!! Important !!: Certain telecomms computers were causing very nasty machine
disruption through some very silly mishap involving re-programming a computer's
network. Basically, it was breaking machine procs every time you messed with
them. This should hopefully make telecomms a lot more stable.

Fixed a bug where the reflexes nanoaug would not actually dodge the projectile
if the person was clicking directly inside the target's 32x32 border.

I changed around some core PDA messaging functions in preparation to PDA
Chatrooms (yes Legality it's happening). However I'm going to hold off actually
implementing it until Messycakes is either completed with his PDA UI overhaul or
just stops working on it.

Committed two patches from separate people in the forums. Chemical Cigarettes by
Neek (http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8775) and Clicking
genetics blocks by Willox
(http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8857). Check their respective
threads for more details. Sorry I couldn't get this earlier, guys!
Revision: r3755
Author: 	 vageyenaman
2012-06-23 14:59:54 +01:00
Erthilo
c35bec8fc5 TG: -Expanded maint around primary tool storage and added an external construction
area near the detective's office
-Reduced EngiVend stock
-Updated Changelog
Revision: r3754
Author: 	 ericgfw...@hotmail.com
2012-06-23 14:37:27 +01:00
Erthilo
4081115f96 TG: -Re-evaluated maintenance.
--Areas have been redefined and renamed to make more logical sense (eg "Arrivals
North Maintenance" instead of "Secondary Fore Port Maintenance"). Same has been
done with Solars
--Doors have been moved around to match the new areas.
--Several windows facing into station areas have been removed.
--Overall it should be darker and more winding
-Added Sieve's EngiVend to engineering and reduced number of lockers
-Scientists no longer start with gas masks and o2 tanks (Still available from
the lockers)
-Added paperwork objects to detective's office
Revision: r3752
Author: 	 ericgfw...@hotmail.com
2012-06-23 14:35:38 +01:00
Albert Iordache
7a22acef57 Merge pull request #1372 from caelaislinn/master
anomaly bay tweaks
2012-06-23 05:03:11 -07:00
Albert Iordache
146703b756 Merge pull request #1369 from CIB/master
Optimized UpdateDamageIcon
2012-06-23 05:01:48 -07:00
caelaislinn
97f8bcffff prevent an artifact from being analysed and harvested at the same time
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-23 16:51:51 +10:00
caelaislinn
c282fbe866 correctly choose random dir on rebound
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-23 16:24:37 +10:00
caelaislinn
0b38e9f13c crystal / beam collision tweaks
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-23 15:24:25 +10:00
cib
506ffbc836 Removed some wild debugging messages. 2012-06-22 22:22:26 -07:00
caelaislinn
fda643647a removed New() debug message
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-23 15:19:55 +10:00
caelaislinn
b7e22da1d5 more artifact tweaks
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-23 15:18:26 +10:00
cib
b1774030df Issue #1366: Optimized UpdateDamageIcon 2012-06-22 22:10:26 -07:00
caelaislinn
66769fec4f arty tweaks
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-23 14:49:22 +10:00
caelaislinn
bd0bdb2506 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-06-23 11:44:40 +10:00
caelaislinn
16a9b2109f anomaly tweaks and fixes
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-23 11:43:02 +10:00
SkyMarshal
46f202fa99 Merge pull request #1367 from CIB/master
Implemented socket_talk, a quick way for inter-process communication
2012-06-22 17:01:05 -07:00
cib
688e8e0ac0 Refined the socket_talk protocol for debugging purposes. 2012-06-22 16:00:45 -07:00
SkyMarshal
f3b9285f05 Guns now have a different message for when they are fired by the auto-fire-mode. 2012-06-22 14:27:21 -07:00
cib
7b0b71dc4e Fixed a compile error. 2012-06-22 14:11:18 -07:00
SkyMarshal
616be6eed8 More while loop stuff, removed shitloads of unnecessary curly brackets in the map reader, fixed ED-209 projectiles 2012-06-22 14:10:48 -07:00
cib
02e7f30a9e Refined the BYOND-side socket_talk interface 2012-06-22 13:37:50 -07:00
SkyMarshal
668f81c329 Some tweaks and fixes for UL and any while loops I find, as well as removing generally bad procs. 2012-06-22 12:50:45 -07:00
caelaislinn
0e21ed125a artifacts can be harvested and reused in a portable emitter, restructured artifacts, artifact analyses should go a lot smoother and faster now, additional bugfixes in general, moves some icons around to hopefully fix some bugs, additional strange rock formations should spawn now, dbs should work now, reworked the anomaly lab, redacted
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-23 04:16:09 +10:00
Cael_Aislinn
81714b9b0b more arty tweaks
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-06-23 01:42:36 +10:00
Cael_Aislinn
952f240d4e fix for unable to find pad >.>
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-06-23 01:32:30 +10:00