Instability should now feel more responsive and less sluggish to go away. Instead of it being removed at a semi-random and slow rate, it now has a semi-defined half life of about 46 seconds (IE 100 instability will be around 50 in 46 seconds). The radiate pulse now occurs every Life() tick as well, and by extension the light radius update, so you should be able to see your purple halo adjust faster.
This unfortunately necessitated tweaking to the strength of instability events. Instability events should happen more often to compensate for it going away faster. It may need to be tweaked further.
Instability Glow (IE radiating) now radiates the instability decayed in the Life() tick instead of a third of the current instability. This means people have more time to get out of the purple light before they start glowing themselves. Two glowing people tend to equalize their instability if adjacent for awhile, while a third person can cause runaway instability, as normal.
Glowing now starts at 10 instability instead of 30.
Technomancer cores show the instability delta in their stat panel.
Message for standing in purple made bigger and purple-er.
Fixes bug with certain spells which waited for the effect to go off before qdeling the hand item.
Fixes leftover Xenobio tests in example map defines.
* Sound Improvements
Ported some sounds from TG. I was getting sick of the current pistol
sound. Didn't sound meaty enough so I changed it.
I also didn't like the default gun firing sound so I changed that too.
I also brought in a couple more sound files from TG just in case those
ever get used. No use for them currently.
While I was at it, I fixed the incorrect naming of some sound files in
audible_deception.dm for Technomancers because I was editing the file
anyway and a separate PR would make conflicts.
* I forgot to press save on this one
I tend to do that a lot
* Laser sound too.
* Adds back commented out code because reasons
- Added files, cable ender and technically 'southern_cross-8.dmm'
- Adjustment of areas dm to give color to centcomm beach area icons
- Fixed SC centcomm dmm file, 'southern_cross-6.dmm'
- Overhaul of xenobio/xenoflora on 'southern_cross-3.dmm'
- addition of heavy duty cables to SC-3.dmm and SC-4.dmm
- Adjustments of southern cross files.
- Changelog?