s = Speedloaders. (Functionally the same as clips, but they're not
_really_ the same thing, just in case we change these later.)
c = Clips. (Can also be used to fill other magazines.)
m = Magazine. (Holds ammo rounds.)
a = Ammo. (Individual rounds of ammo.)
Peacoats: Requested.
Black corset/skirt combo: Requested.
Flower dress: First ss13 sprite I made, threw it in.
Red swept dress: A new, nicer red dress.
* Added a proc to the map datum which returns what zlevels a nanomap capable computer should display.
* Updated the atmos control, power monitoring, crew monitoring, and camera consoles to use it.
* Changed templates to not show the map button if no map levels are available.
* In addition to showing APCs on a sensor'd powernet, the same APCs can be shown on the nano-ui map!
* Hover tooltip shows basic information on the APCs.
* Makes it easier to spacially understand where APCs are when you send people out to work on them.
* In addition to showing a list of air alarms, the atmos computer now shows them as pins on the nanomap.
* Since the atmos computer shows all z-levels, the nanomap will be mutli-z. Limited to station levels of course.
My reasoning behind this request is because, aside from a small armor
pen value, a puny little .45 pistol is better in every other way to a
bolt _rifle_, and that just doesn't make any sense, and isn't very fun.
It basically just exists as a lousy gimmick right now.
This PR makes it slightly less of a gimmick and more of a weapon people
might actually use if they don't have many options. This weapon is
especially popular during cult rounds when Cargo needs some kind of
guns.
ToDo: Fix the Lever rifle to not have speedloader ability. Also, why
does the Lever rifle already use 7.62 ammo? Did anyone know this?
* Loremaster was loading all subtypes of /datum/lore/organization, but some intermediate subtypes are never meant to be used (such as /datum/lore/organization/mil)
* These intermediate subtypes have no names, and no ship_prefixes, so crash the ATC.
* Fix by not loading ones not meant to be loaded. Detected by checking if they have a non-null name.
* lighting_overlay objects belong to a turf. Turfs never move. Neither should the lighting_overlay, even of an overzealous shuttle controller thinks they should.
Suits are now mostly under one-piece (subtypes of 'lawyer') and modular (subtypes of 'suit_jacket') selection menus. Croptops also under selection menu.