Zuhayr
bc50ba5166
Merge resolution.
2015-05-11 11:47:24 +09:30
Chinsky
d0c2b883aa
Merge pull request #9069 from RavingManiac/dev
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Muzzle-flash lighting effect for guns
2015-05-06 17:27:21 +03:00
PsiOmega
151c5204ee
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/modules/projectiles/gun.dm
html/changelogs/RavingManiac-master.yml
2015-05-05 08:11:28 +02:00
Kelenius
33dde892e2
Fixes a few log-destroying lines
2015-05-04 21:33:30 +03:00
RavingManiac
f1ccb3ee6e
Muzzle-flash lighting effect for guns
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Energy guns now display shots remaining on examine
2015-05-03 12:19:11 +10:00
PsiOmega
990b7b81a8
Another potential qdel sanity check.
2015-04-30 14:37:52 +02:00
PsiOmega
40f0901e3d
Fixes #9037 .
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Just one of many potential qdel issues. More to come, yay.
2015-04-30 09:35:57 +02:00
PsiOmegaDelta
851d5423f3
Merge pull request #8971 from mwerezak/burst-fire
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Gun firemode system, burst firing
2015-04-28 20:24:03 +02:00
mwerezak
9d9de73f03
Firemode bugfixes
2015-04-28 02:09:39 -04:00
mwerezak
472b284f24
Adds hitscan to the heavy sniper projectile
2015-04-28 02:08:12 -04:00
mwerezak
e93e9c1434
Expands firemodes to include energy gun settings
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Expands on firemodes to include settings for the egun/adv egun,
floraray, and pulse rifle.
By default attack_self() now cycles firemodes for any gun. Updates
several projectile guns in a desperate attempt to avoid the need for an
unload ammo verb.
2015-04-28 02:06:54 -04:00
Chinsky
afa82e5d83
Merge pull request #9003 from mwerezak/dev-fixes
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Fixes
2015-04-28 06:26:22 +03:00
mwerezak
529a0e3fe9
Fixes #8992
2015-04-27 00:37:16 -04:00
mwerezak
549270c73c
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into item-color
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Conflicts:
code/game/machinery/washing_machine.dm
code/modules/mob/living/carbon/human/update_icons.dm
2015-04-26 14:53:01 -04:00
Chinsky
5f30d0fa9a
Merge pull request #8982 from PsiOmegaDelta/Bullets
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Adds practice rounds.
2015-04-26 20:06:37 +03:00
mwerezak
f1c2cbe519
Adds gun firemodes and burst firing
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Adds support for different gun firemodes, and defines firemodes for various automatic weapons, as well as the double-barreled shotgun
2015-04-26 03:13:52 -04:00
Zuhayr
79e3acc95e
Finalized wall refactor.
2015-04-26 12:58:57 +09:30
Zuhayr
dbf8e53020
Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores.
2015-04-26 12:53:26 +09:30
PsiOmega
4a35631af1
Attempts to save Yosh's code.
2015-04-25 16:39:09 +02:00
PsiOmega
e7d85f8edc
Adds Destroys.
2015-04-24 17:11:14 +02:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
mwerezak
3acfe5960e
Renames inventory slot string key defines
2015-04-23 04:57:03 -04:00
mwerezak
1bbb19297e
Implements item_state overrides for back slot, hands
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Updates backpacks to use the item_state overrides where necessary, fixes #8577
2015-04-23 03:26:18 -04:00
GinjaNinja32
d4eb42b38b
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/projectiles/targeting.dm
2015-04-13 12:49:07 +01:00
PsiOmegaDelta
f988545ed5
Merge pull request #8827 from comma/dev-freeze
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Some fixes
2015-04-13 08:17:53 +02:00
Chinsky
d6d005db6a
Fixes #8550
2015-04-13 06:41:58 +03:00
PsiOmega
990530d118
Ports /vg/'s spell system for the sake of cult porting.
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Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
PsiOmega
71a8ddf50e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/gamemodes/cult/runes.dm
code/modules/paperwork/paper.dm
code/modules/projectiles/projectile.dm
2015-04-08 10:55:26 +02:00
Loganbacca
2063ebb8d8
Reflex runtime fix
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- Fixed runtime when reflex shooting targets
- Fixed runtime when stopping aiming at a target which has lost its connected client
2015-04-05 23:42:01 +12:00
GinjaNinja32
fb235bf82c
Nicer formatting of weapon firing text.
2015-04-05 08:29:59 +01:00
Chinsky
ae75e3555e
Merge remote-tracking branch 'remotes/upstream/dev-freeze' into conscience
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Conflicts:
code/modules/mob/living/carbon/human/human_attackhand.dm
2015-04-05 05:23:14 +03:00
Mustafa Kalash
3c767c50fa
Refactors
2015-04-03 21:33:33 -04:00
Mustafa Kalash
94a56e3c2b
Adds a toggle for allowing a target to use a radio (handheld or headset.)
2015-04-03 17:42:16 -04:00
PsiOmega
8e55ad8114
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/mob.dm
2015-04-03 09:33:05 +02:00
mwerezak
a560acd3da
Makes reflex shooting more obvious
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Reflex shooting now has a different colour than regular shooting, to prevent mixups
2015-04-02 21:54:35 -04:00
Zuhayr
c3eb6102b4
Added a few null checks.
2015-04-01 17:15:59 -07:00
Zuhayr
84302ca204
Chinsky fix ur shit
2015-04-01 08:21:44 -07:00
PsiOmegaDelta
015fb291fa
Merge pull request #8698 from mwerezak/gun-icons
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Fixes swapped STS-35 item states
2015-04-01 06:32:29 +02:00
mwerezak
5fe486dfe3
Fixes swapped STS-35 item states
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Renames the states to prevent future confusion
2015-03-31 20:26:31 -04:00
mwerezak
398459c2e7
Merge remote-tracking branch 'upstream/dev' into inventoryfix
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Conflicts:
code/modules/organs/organ_external.dm
2015-03-31 02:13:22 -04:00
Chinsky
65f61122b5
Merge pull request #8604 from Zuhayr/limbs
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Limb objects, severing and cybernetics
2015-03-31 08:38:54 +03:00
mwerezak
9b2f5cea33
Merge remote-tracking branch 'upstream/dev' into inventoryfix
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Conflicts:
code/game/gamemodes/revolution/rp-revolution.dm
code/game/machinery/kitchen/juicer.dm
code/game/objects/items/stacks/stack.dm
code/game/objects/items/weapons/cigs_lighters.dm
code/game/objects/structures/stool_bed_chair_nest/stools.dm
code/modules/destilery/main.dm
code/modules/hydroponics/biogenerator.dm
code/modules/mob/living/carbon/human/inventory.dm
code/modules/mob/living/carbon/monkey/inventory.dm
code/modules/projectiles/guns/launcher/pneumatic.dm
2015-03-31 01:37:55 -04:00
Zuhayr
299a977701
Merge pull request #8679 from Yoshax/tempgun
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Fixes #8672
2015-03-31 15:17:47 +10:30
mwerezak
9ad533a094
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/monkey/update_icons.dm
code/modules/mob/mob_helpers.dm
code/modules/spells/spellbook.dm
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
2015-03-31 00:16:56 -04:00
Zuhayr
3472513cf9
Merge pull request #8645 from mwerezak/gun-icons
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Adds Skowron's inhand icons for various guns
2015-03-31 14:12:03 +10:30
=
601e6fb7ef
Merged with dev.
2015-03-31 11:17:13 +10:30
Yosh
286dffcda0
Fixes #8672
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Fixes #8672 however the temperature gun is still utterly and completely
useless, but hey, at least you can fire it now.
2015-03-30 21:59:59 +01:00
Chinsky
c1b3e935d6
Backwards check fixed
2015-03-30 23:28:30 +03:00
Chinsky
246fc62b1c
Whoops missed a bracket
2015-03-30 22:23:29 +03:00
Chinsky
1a93042226
Fixes #8548
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Removed referenced to type of ammo used from descriptions.
2015-03-30 22:06:29 +03:00