Commit Graph

485 Commits

Author SHA1 Message Date
Razgriz
40b77f37e4 Update beams_vr.dm 2021-04-30 22:22:31 -07:00
Chompstation Bot
eff2f9f68b The Armory V1 2021-04-26 16:52:51 +00:00
Razgriz
241c6447c8 Update beams.dm 2021-04-21 21:48:30 -07:00
Chompstation Bot
147887545f [MIRROR] Practice/Lasertag weapons no longer excavate 2021-04-21 06:31:39 +00:00
Razgriz
c446790d4f Merge pull request #1234 from cadyn/ballistics-v4
Ballistics v4
2021-02-06 22:59:44 -07:00
Sym
9b69e4ab34 Clean the addition
Oh god I forgot to update the branch before I did all this stuff.
2021-02-05 00:16:11 -05:00
Sym
da52aa33cc Updoot?
Oh god what is it doing
2021-02-05 00:02:34 -05:00
Sym
420a38a8c4 Balance 1.1, less damage
Reduce from 55 to 48.
2021-02-04 23:55:47 -05:00
cadyn
3bc058624e Merge branch 'master' into Precursorpewpew 2021-02-04 20:49:25 -08:00
Sym
2d641fed65 Adds Precursor Projectile for alien guns
Replaces default cyan beam with new precursor beam, complete with new icon. Credit to Kassc for sprucing up the sprite.
2021-02-04 23:15:51 -05:00
Cadyn
d93a3dac65 Ballistics v4 2021-02-04 01:56:16 -08:00
cadyn
6e569ca7de Merge pull request #1209 from MisterGrimm/GammaJamma
Adds the GA-X Experimental Gamma Laser for mechs
2021-02-03 13:16:02 -08:00
Sym
6edff03a2e Remove a comment
Thats alot of balance
2021-01-29 18:50:07 -05:00
Sym
9739b67368 Balance buff
Hurt me more baby
2021-01-29 16:18:48 -05:00
Sym
55a6523bc0 Adds Gamma Laser for mech, tweaks gamma laser
Tweaking Gamma Laser projectile to be used in mech weapon
2021-01-29 15:04:36 -05:00
Novacat
5211edc9c0 Merge pull request #9573 from VOREStation/upstream-merge-7786
[MIRROR] Gadgets & Gizmos
2021-01-24 06:55:05 +00:00
Razgriz
0f781684d9 Update bullets_ch.dm
Add comments describing the new variables
2021-01-21 19:30:17 -07:00
Razgriz
1889d68b2b Update bullets_ch.dm 2021-01-21 18:41:23 -07:00
Razgriz
768c79d42d Update bullets_ch.dm 2021-01-21 18:33:44 -07:00
Razgriz
48e93151e9 Add 22 long rifle bullet
Nothing currently shoots this, but I will make it the bullet of choice for the hivebot.
2021-01-21 18:23:27 -07:00
Cadyn
35543399cd Ballistics v3.2 2021-01-19 17:31:36 -08:00
Cadyn
89b7b1d89a Make phasers be orange like classic star trek :) 2020-11-25 22:40:59 -08:00
Razgriz
39b810d0fc And humanoids
Ok this should work for mercs as well
2020-11-24 17:28:09 -07:00
Razgriz
a83b1ce6e3 And xenos 2020-11-24 16:17:59 -07:00
Razgriz
eb3c70d668 SA_bonus_damage to structures, beam dam tweak 2020-11-24 15:47:52 -07:00
Razgriz
5c3991ef47 Change phaser beam-type
Because FUN FACT: Phasers were actually using regular beams.

After looking through the code during my gun and spear size PR, I made the realization that there are two types of phasers, but we were all under the impression that they only did 5 damage to people and full damage to mobs. This is true of phasers. However the Frontier Phasers are a Virgo weapon and apparently are not phasers at all, they are lasers, and do indeed use lasers, NOT phasers. So I am fixing that.

Pros of change:
-I created a new beam type for the phaser beam. The OG Phaser uses a short-ranged, slow-moving projectile. So I made that, but made it look like the default laser beam. I also copied the damage numbers, so you do lots more damage to animals now.
-You won't friendly fire people as badly because people were under the impression that these only did 5 damage to people.

Cons:
It won't do its full damage potential vs. non-animal MOB_CLASS, i.e. mercs and mechs.
2020-11-24 03:11:29 -07:00
cadyn
148ce00235 borkfixes 2020-11-21 08:09:11 -08:00
cadyn
77a4076fd6 Forcing the glory of 5.7x28 onto my formulas 2020-11-19 21:05:47 -08:00
Cadyn
7f1579061b Ballistics v3 2020-11-19 17:02:22 -08:00
Razgriz
e4e0b08da6 Merge pull request #788 from cadyn/ballistics-v2
Ballistics v2
2020-11-11 19:32:40 -07:00
cadyn
e3953467d8 make buckshot not destroy walls instantly 2020-11-06 20:56:21 -08:00
Cadyn
6fa317794b Cadyn's ballistic Overhauls V2 Finale 2020-11-05 16:44:47 -08:00
Cadyn
67499d28c5 Ballistics v2 draft v2
Introducing debugging messages and actually working ballistics
2020-11-02 18:03:47 -08:00
Cadyn
b3ba48084f Ballistics v2 draft 2020-10-31 12:21:21 -07:00
Razgriz
d88ccdabf6 Merge pull request #759 from CHOMPStationBot/upstream-merge-9207
[MIRROR] [MIRROR] Phoron bore utility improvements
2020-10-28 20:21:26 -07:00
Verkister
57adb0bfca Merge pull request #9207 from VOREStation/upstream-merge-7680
[MIRROR] Phoron bore utility improvements
2020-10-27 08:16:22 +00:00
cadyn
13e5149a84 Actually turn that back 2020-10-22 00:10:31 -07:00
cadyn
4e362a2742 Getting rid of qdel
Got rid of qdel and made dusting conditional on maxHealth
2020-10-22 00:05:55 -07:00
Cadyn
e14dd48263 Blitz rods 2020-10-14 16:14:40 -07:00
Sym
18bc6fb6e3 Xenomorph Balancing Act 1.1
Simple balances and fixes due to a recent event.

- Changed plasma cost for laying eggs, from 75 to 200.

- Changed Agony damage of neurotoxin, from 80 to 60.

- Finally fixed the fact that xenomorphs cannot see in the dark. Xenomorphs can now see turfs and mobs, but lose some range when in the dark.

- Changed ability name Gut to Slaughter, to more accurately describe what it does.
2020-10-10 21:27:48 -04:00
Cadyn
07775449d7 Fixing conflicts 2020-10-05 18:10:53 -07:00
Razgriz
54e632ebf2 September 2020 Upstream Merge 2020-09-25 23:07:08 -07:00
izac112
4b051c23fc Merge branch 'release' of https://github.com/VOREStation/VOREStation into izac 2020-09-13 15:05:53 +02:00
Kates
7177686b57 Bring shotgun slugs AP potential to 20% (#7621) 2020-09-05 11:11:34 -04:00
Atermonera
fb4d02df3d Merge pull request #7561 from Mechoid/ProjectileUpkeep
Projectile Upkeep
2020-08-31 18:23:39 -04:00
Atermonera
b2250d9b47 Improvements to mech missiles. 2020-08-25 19:16:57 -04:00
LunarFleet
843e2f36d4 Fixes my own stupidity 2020-08-18 08:19:33 -04:00
LunarFleet
1617ac4627 Flechette merc nerfs
Praise
2020-08-17 10:58:14 -04:00
izac112
81871a960e Merge branch 'release' of https://github.com/VOREStation/VOREStation into izac 2020-08-10 21:50:42 +02:00
Mechoid
c20bab52d4 Exosuit Modular Internals, The Squeakening 2020-08-05 19:22:23 -04:00