Gamerofthegame
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be8c62de7b
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Merge
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2014-10-11 13:58:16 -04:00 |
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PsiOmega
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fc5d33917b
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Attempts to ensure that the captain (or the head loyalist to be precise, whomever he might be) is not a candidate for the directives.
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2014-07-27 23:32:36 +02:00 |
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alex-gh
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8810d3db71
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Fixes multiple runtimes in mutiny mode.
Example runtime:
runtime error: Cannot read null.assigned_role
proc name: get crew to terminate (/datum/directive/terminations/financial_crisis/get_crew_to_terminate)
source file: financial_crisis_directive.dm,11
usr: null
src: /datum/directive/terminations/... (/datum/directive/terminations/financial_crisis)
call stack:
/datum/directive/terminations/... (/datum/directive/terminations/financial_crisis): get crew to terminate()
/datum/directive/terminations/... (/datum/directive/terminations/financial_crisis): meets prerequisites()
mutiny (/datum/game_mode/mutiny): get directive candidates()
mutiny (/datum/game_mode/mutiny): pre setup()
/datum/controller/gameticker (/datum/controller/gameticker): setup()
/datum/controller/gameticker (/datum/controller/gameticker): pregame()
/datum/controller/game_control... (/datum/controller/game_controller): setup()
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2014-06-26 00:43:53 +02:00 |
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Jeremy Liberman
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dc67453796
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Prevents mindless candidates for mutiny mode, adds loyalists/mutineers to AntagHUD, allows admins to reassign heads, and adds remaining Directive X objectives to Check Antagonists panel.
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2014-06-03 21:26:34 -05:00 |
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Jeremy Liberman
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c607872b80
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Mutiny fix prereqs for directives
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2014-05-25 14:20:37 -05:00 |
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Jeremy Liberman
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5f025b630a
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Mutiny fixes; add sanity checks, prevent recruitment spam, fix pinpointer description, fix overlays when changing teams, and convert indents to tabs
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2014-05-18 11:05:04 -05:00 |
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Jeremy Liberman
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d23340a49b
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Mutiny Mode
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2014-05-11 15:03:50 -05:00 |
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