This commit is contained in:
Gamerofthegame
2014-10-11 13:58:16 -04:00
parent df76652d78
commit be8c62de7b
64 changed files with 362 additions and 225 deletions

View File

@@ -26,7 +26,6 @@
G.assailant = src
G.layer = 20
G.affecting = target
target.grabbed_by += G
G.synch()
target.LAssailant = src

View File

@@ -95,7 +95,6 @@
M.r_hand = G
G.layer = 20
G.affecting = src
grabbed_by += G
G.synch()
LAssailant = M
@@ -150,7 +149,6 @@
M.r_hand = G
G.layer = 20
G.affecting = src
grabbed_by += G
G.synch()
LAssailant = M

View File

@@ -116,7 +116,7 @@
if(!resolved && A && W)
W.afterattack(A,src,1,params) // 1 indicates adjacency
else
UnarmedAttack(A)
UnarmedAttack(A, 1)
return
if(!isturf(loc)) // This is going to stop you from telekinesing from inside a closet, but I don't shed many tears for that

View File

@@ -121,9 +121,6 @@ datum/controller/game_controller/proc/setup_objects()
//Set up spawn points.
populate_spawn_points()
//Set up gear list.
populate_gear_list()
//Set up roundstart seed list.
populate_seed_list()

View File

@@ -23,9 +23,6 @@
src.cure()
if(stage == 1)
if(affected_mob.op_stage.appendix == 2.0)
// appendix is removed, can't get infected again
src.cure()
if(prob(5))
affected_mob << "\red You feel a stinging pain in your abdomen!"
affected_mob.emote("me",1,"winces slightly.")
@@ -48,7 +45,6 @@
var/mob/living/carbon/human/H = affected_mob
H << "\red Your abdomen is a world of pain!"
H.Weaken(10)
H.op_stage.appendix = 2.0
var/datum/organ/external/groin = H.get_organ("groin")
var/datum/wound/W = new /datum/wound/internal_bleeding(20)

View File

@@ -1,6 +1,5 @@
/var/datum/announcement/priority/priority_announcement = new(do_log = 0)
/var/datum/announcement/priority/command/command_announcement = new(do_log = 0, do_newscast = 1)
/var/datum/announcement/priority/security/security_announcement = new(do_log = 0, do_newscast = 1)
/datum/announcement
var/title = "Attention"
@@ -16,17 +15,17 @@
log = do_log
newscast = do_newscast
/datum/announcement/priority/New(var/do_log = 1, var/new_sound = sound('sound/items/AirHorn.ogg'), var/do_newscast = 0)
/datum/announcement/priority/New(var/do_log = 1, var/new_sound = sound('sound/misc/notice2.ogg'), var/do_newscast = 0)
..(do_log, new_sound, do_newscast)
title = "Priority Announcement"
announcement_type = "Priority Announcement"
/datum/announcement/priority/command/New(var/do_log = 1, var/new_sound = sound('sound/items/AirHorn.ogg'), var/do_newscast = 0)
/datum/announcement/priority/command/New(var/do_log = 1, var/new_sound = sound('sound/misc/notice2.ogg'), var/do_newscast = 0)
..(do_log, new_sound, do_newscast)
title = "[command_name()] Update"
announcement_type = "[command_name()] Update"
/datum/announcement/priority/security/New(var/do_log = 1, var/new_sound = sound('sound/items/AirHorn.ogg'), var/do_newscast = 0)
/datum/announcement/priority/security/New(var/do_log = 1, var/new_sound = sound('sound/misc/notice2.ogg'), var/do_newscast = 0)
..(do_log, new_sound, do_newscast)
title = "Security Announcement"
announcement_type = "Security Announcement"

View File

@@ -32,7 +32,7 @@
M.mutations.Add(mutation)
if(disability)
M.disabilities|=disability
if(mutation)
if(sdisability)
M.sdisabilities|=sdisability
if(activation_message)
M << "\red [activation_message]"
@@ -43,9 +43,9 @@
if(mutation && (mutation in M.mutations))
M.mutations.Remove(mutation)
if(disability)
M.disabilities-=disability
if(mutation)
M.sdisabilities-=sdisability
M.disabilities &= (~disability)
if(sdisability)
M.sdisabilities &= (~sdisability)
if(deactivation_message)
M << "\red [deactivation_message]"
else

View File

@@ -415,7 +415,7 @@ As such, it's hard-coded for now. No reason for it not to be, really.
if(13)
directive += "Some disgruntled NanoTrasen employees have been supportive of our operations. Be wary of any mistreatment by command staff."
if(14)
var/xenorace = pick("Unathi","Tajaran", "Skrellian")
var/xenorace = pick("Unathi","Tajara", "Skrell")
directive += "A group of [xenorace] radicals have been loyal supporters of the Spider Clan. Favor [xenorace] crew whenever possible."
if(15)
directive += "The Spider Clan has recently been accused of religious insensitivity. Attempt to speak with the Chaplain and prove these accusations false."

View File

@@ -6,7 +6,7 @@ datum/directive/terminations/alien_fraud
proc/is_alien(mob/M)
var/species = M.get_species()
return species == "Tajaran" || species == "Unathi"
return species == "Tajara" || species == "Unathi"
datum/directive/terminations/alien_fraud/get_crew_to_terminate()
var/list/aliens[0]
@@ -30,7 +30,7 @@ datum/directive/terminations/alien_fraud/meets_prerequisites()
var/unathi = 0
for(var/mob/M in player_list)
var/species = M.get_species()
if(species == "Tajaran")
if(species == "Tajara")
tajarans++
if(species == "Unathi")
unathi++

View File

@@ -28,7 +28,7 @@ datum/directive/tau_ceti_needs_women
var/list/aliens[0]
for(var/mob/M in get_crew_of_target_gender())
var/species = M.get_species()
if(species == "Tajaran" || species == "Unathi" || species == "Skrell")
if(species == "Tajara" || species == "Unathi" || species == "Skrell")
aliens.Add(M)
return aliens

View File

@@ -232,8 +232,8 @@ var/global/list/turf/synd_spawn = list()
switch(race)
if("Unathi")
new_suit.species_restricted = list("Unathi")
if("Tajaran")
new_suit.species_restricted = list("Tajaran")
if("Tajara")
new_suit.species_restricted = list("Tajara")
if("Skrell")
new_suit.species_restricted = list("Skrell")

View File

@@ -480,7 +480,7 @@ var/global/datum/controller/occupations/job_master
//TODO: Generalize this by-species
if(H.species)
if(H.species.name == "Tajaran" || H.species.name == "Unathi")
if(H.species.name == "Tajara" || H.species.name == "Unathi")
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes,1)
else if(H.species.name == "Vox")
H.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(H), slot_wear_mask)

View File

@@ -46,7 +46,6 @@ var/list/whitelist = list()
return 1
if(findtext(s,"[M.ckey] - All"))
return 1
return 0
#undef WHITELISTFILE

View File

@@ -311,6 +311,9 @@
M:reagents.add_reagent("inaprovaline", 5)
return
proc/toggle_filter()
if(!src.occupant)
filtering = 0
return
if(filtering)
filtering = 0
else

View File

@@ -1310,6 +1310,11 @@ FIRE ALARM
user.visible_message("\red [user] has reconnected [src]'s detecting unit!", "You have reconnected [src]'s detecting unit.")
else
user.visible_message("\red [user] has disconnected [src]'s detecting unit!", "You have disconnected [src]'s detecting unit.")
else if (istype(W, /obj/item/weapon/wirecutters))
user.visible_message("\red [user] has cut the wires inside \the [src]!", "You have cut the wires inside \the [src].")
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
buildstage = 1
update_icon()
if(1)
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = W

View File

@@ -5,6 +5,9 @@
desc = "It's a machine that grows replacement organs."
icon = 'icons/obj/surgery.dmi'
anchored = 1
density = 1
icon_state = "bioprinter"
var/prints_prosthetics

View File

@@ -11,24 +11,24 @@
var/mode = 0.0
var/printing = null
proc/is_centcom()
return istype(src, /obj/machinery/computer/card/centcom)
/obj/machinery/computer/card/proc/is_centcom()
return 0
proc/is_authenticated()
return scan ? check_access(scan) : 0
/obj/machinery/computer/card/proc/is_authenticated()
return scan ? check_access(scan) : 0
proc/get_target_rank()
return modify && modify.assignment ? modify.assignment : "Unassigned"
/obj/machinery/computer/card/proc/get_target_rank()
return modify && modify.assignment ? modify.assignment : "Unassigned"
proc/format_jobs(list/jobs)
var/list/formatted = list()
for(var/job in jobs)
formatted.Add(list(list(
"display_name" = replacetext(job, " ", "&nbsp"),
"target_rank" = get_target_rank(),
"job" = job)))
/obj/machinery/computer/card/proc/format_jobs(list/jobs)
var/list/formatted = list()
for(var/job in jobs)
formatted.Add(list(list(
"display_name" = replacetext(job, " ", "&nbsp"),
"target_rank" = get_target_rank(),
"job" = job)))
return formatted
return formatted
/obj/machinery/computer/card/verb/eject_id()
set category = "Object"
@@ -288,3 +288,7 @@
name = "CentCom Identification Computer"
circuit = "/obj/item/weapon/circuitboard/card/centcom"
req_access = list(access_cent_captain)
/obj/machinery/computer/card/centcom/is_centcom()
return 1

View File

@@ -602,7 +602,7 @@
//Departments that the cycler can paint suits to look like.
var/list/departments = list("Engineering","Mining","Medical","Security","Atmos")
//Species that the suits can be configured to fit.
var/list/species = list("Human","Skrell","Unathi","Tajaran")
var/list/species = list("Human","Skrell","Unathi","Tajara")
var/target_department
var/target_species
@@ -622,35 +622,35 @@
model_text = "Engineering"
req_access = list(access_construction)
departments = list("Engineering","Atmos")
species = list("Human","Tajaran","Skrell","Unathi") //Add Unathi when sprites exist for their suits.
species = list("Human","Tajara","Skrell","Unathi") //Add Unathi when sprites exist for their suits.
/obj/machinery/suit_cycler/mining
name = "Mining suit cycler"
model_text = "Mining"
req_access = list(access_mining)
departments = list("Mining")
species = list("Human","Tajaran","Skrell","Unathi")
species = list("Human","Tajara","Skrell","Unathi")
/obj/machinery/suit_cycler/security
name = "Security suit cycler"
model_text = "Security"
req_access = list(access_security)
departments = list("Security")
species = list("Human","Tajaran","Skrell","Unathi")
species = list("Human","Tajara","Skrell","Unathi")
/obj/machinery/suit_cycler/medical
name = "Medical suit cycler"
model_text = "Medical"
req_access = list(access_medical)
departments = list("Medical")
species = list("Human","Tajaran","Skrell","Unathi")
species = list("Human","Tajara","Skrell","Unathi")
/obj/machinery/suit_cycler/syndicate
name = "Nonstandard suit cycler"
model_text = "Nonstandard"
req_access = list(access_syndicate)
departments = list("Mercenary")
species = list("Human","Tajaran","Skrell","Unathi")
species = list("Human","Tajara","Skrell","Unathi")
can_repair = 1
/obj/machinery/suit_cycler/attack_ai(mob/user as mob)

View File

@@ -1136,16 +1136,13 @@
M.verbs -= /obj/mecha/proc/move_inside_passenger
/obj/item/mecha_parts/mecha_equipment/tool/passenger/get_equip_info()
var/output = ..()
if(output)
var/temp = "<br />[occupant? "\[Occupant: [occupant]\]|" : ""]Exterior Hatch: <a href='?src=\ref[src];toggle_lock=1'>[door_locked? "Locked" : "Unlocked"]</a>"
return "[output] [temp]"
return
return "[..()] <br />[occupant? "\[Occupant: [occupant]\]|" : ""]Exterior Hatch: <a href='?src=\ref[src];toggle_lock=1'>Toggle Lock</a>"
/obj/item/mecha_parts/mecha_equipment/tool/passenger/Topic(href,href_list)
..()
if (href_list["toggle_lock"])
door_locked = !door_locked
occupant_message("Passenger compartment hatch [door_locked? "locked" : "unlocked"].")
if (chassis)
chassis.visible_message("The hatch on \the [chassis] [door_locked? "locks" : "unlocks"].", "You hear something latching.")
@@ -1200,6 +1197,4 @@
if (OCCUPIED|LOCKED)
usr << "\red All of the passenger compartments are already occupied or locked!"
if (0)
usr << "\red \The [src] doesn't have a passenger compartment."
/obj/mecha/proc/remove_passenger()
usr << "\red \The [src] doesn't have a passenger compartment."

View File

@@ -1575,14 +1575,19 @@
var/pname = input(user, "Choose a passenger to forcibly remove.", "Forcibly Remove Passenger") as null|anything in passengers
if (pname)
var/obj/item/mecha_parts/mecha_equipment/tool/passenger/P = passengers[pname]
var/mob/occupant = P.occupant
if (!pname)
return
visible_message("\red [user] opens the hatch on \the [P] and removes [occupant]!")
P.go_out()
P.log_message("[occupant] was removed.")
occupant_message("\red [occupant] was removed from \the [P] by [user]!")
var/obj/item/mecha_parts/mecha_equipment/tool/passenger/P = passengers[pname]
var/mob/occupant = P.occupant
user.visible_message("\red [user] begins opening the hatch on \the [P]...", "\red You begin opening the hatch on \the [P]...")
if (!do_after(user, 40, needhand=0))
return
user.visible_message("\red [user] opens the hatch on \the [P] and removes [occupant]!", "\red You open the hatch on \the [P] and remove [occupant]!")
P.go_out()
P.log_message("[occupant] was removed.")
return
if(href_list["add_req_access"] && add_req_access && filter.getObj("id_card"))
if(!in_range(src, usr)) return

View File

@@ -44,7 +44,7 @@
/* Species-specific sprites, concept stolen from Paradise//vg/.
ex:
sprite_sheets = list(
"Tajaran" = 'icons/cat/are/bad'
"Tajara" = 'icons/cat/are/bad'
)
If index term exists and icon_override is not set, this sprite sheet will be used.
*/
@@ -261,6 +261,9 @@
//START HUMAN
var/mob/living/carbon/human/H = M
if(H.species && !(slot in H.species.hud.equip_slots))
return 0
switch(slot)
if(slot_l_hand)
if(H.l_hand)

View File

@@ -17,7 +17,7 @@
/obj/item/device/modkit/afterattack(obj/O, mob/user as mob, proximity)
if(!proximity)
return
if (!target_species)
return //it shouldn't be null, okay?
@@ -31,12 +31,12 @@
for (var/permitted_type in permitted_types)
if(istype(O, permitted_type))
allowed = 1
var/obj/item/clothing/I = O
if (!istype(I) || !allowed)
user << "<span class='notice'>[src] is unable to modify that.</span>"
return
var/excluding = ("exclude" in I.species_restricted)
var/in_list = (target_species in I.species_restricted)
if (excluding ^ in_list)
@@ -57,7 +57,7 @@
parts &= ~MODKIT_HELMET
if (istype(I, /obj/item/clothing/suit))
parts &= ~MODKIT_SUIT
if(!parts)
user.drop_from_inventory(src)
del(src)
@@ -69,4 +69,4 @@
/obj/item/device/modkit/tajaran
name = "tajaran hardsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user. This one looks like it's meant for Tajaran."
target_species = "Tajaran"
target_species = "Tajara"

View File

@@ -14,7 +14,7 @@ var/global/vox_tick = 1
if(1) // Vox raider!
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/carapace(src), slot_wear_suit)
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/carapace(src), slot_head)
equip_to_slot_or_del(new /obj/item/weapon/melee/telebaton(src), slot_belt)
equip_to_slot_or_del(new /obj/item/weapon/melee/baton/loaded(src), slot_belt)
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
equip_to_slot_or_del(new /obj/item/device/chameleon(src), slot_l_store)
@@ -66,4 +66,4 @@ var/global/vox_tick = 1
vox_tick++
if (vox_tick > 4) vox_tick = 1
return 1
return 1

View File

@@ -277,15 +277,15 @@ datum/preferences
dat += "<br><b>Custom Loadout:</b> "
var/total_cost = 0
if(isnull(gear) || !islist(gear)) gear = list()
if(!islist(gear)) gear = list()
if(gear && gear.len)
dat += "<br>"
for(var/gear_name in gear)
if(gear_datums[gear_name])
var/datum/gear/G = gear_datums[gear_name]
for(var/i = 1; i <= gear.len; i++)
var/datum/gear/G = gear_datums[gear[i]]
if(G)
total_cost += G.cost
dat += "[gear_name] <a href='byond://?src=\ref[user];preference=loadout;task=remove;gear=[gear_name]'>\[remove\]</a><br>"
dat += "[gear[i]] ([G.cost] points) <a href='byond://?src=\ref[user];preference=loadout;task=remove;gear=[i]'>\[remove\]</a><br>"
dat += "<b>Used:</b> [total_cost] points."
else
@@ -294,7 +294,7 @@ datum/preferences
if(total_cost < MAX_GEAR_COST)
dat += " <a href='byond://?src=\ref[user];preference=loadout;task=input'>\[add\]</a>"
if(gear && gear.len)
dat += " <a href='byond://?src=\ref[user];preference=loadout;task=remove'>\[remove\]</a>"
dat += " <a href='byond://?src=\ref[user];preference=loadout;task=clear'>\[clear\]</a>"
dat += "<br><br><b>Occupation Choices</b><br>"
dat += "\t<a href='?_src_=prefs;preference=job;task=menu'><b>Set Preferences</b></a><br>"
@@ -882,17 +882,17 @@ datum/preferences
total_cost += C.cost
if(C && total_cost <= MAX_GEAR_COST)
gear += choice
user << "\blue Added [choice] for [C.cost] points ([MAX_GEAR_COST - total_cost] points remaining)."
user << "<span class='notice'>Added \the '[choice]' for [C.cost] points ([MAX_GEAR_COST - total_cost] points remaining).</span>"
else
user << "\red That item will exceed the maximum loadout cost of [MAX_GEAR_COST] points."
user << "<span class='warning'>Adding \the '[choice]' will exceed the maximum loadout cost of [MAX_GEAR_COST] points.</span>"
else if(href_list["task"] == "remove")
var/to_remove = href_list["gear"]
if(!to_remove) return
for(var/gear_name in gear)
if(gear_name == to_remove)
gear -= gear_name
break
var/i_remove = text2num(href_list["gear"])
if(i_remove < 1 || i_remove > gear.len) return
gear.Cut(i_remove, i_remove + 1)
else if(href_list["task"] == "clear")
gear.Cut()
else if(href_list["preference"] == "flavor_text")
switch(href_list["task"])
@@ -1187,7 +1187,7 @@ datum/preferences
b_type = new_b_type
if("hair")
if(species == "Human" || species == "Unathi" || species == "Tajaran" || species == "Skrell")
if(species == "Human" || species == "Unathi" || species == "Tajara" || species == "Skrell")
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference") as color|null
if(new_hair)
r_hair = hex2num(copytext(new_hair, 2, 4))
@@ -1267,7 +1267,7 @@ datum/preferences
s_tone = 35 - max(min( round(new_s_tone), 220),1)
if("skin")
if(species == "Unathi" || species == "Tajaran" || species == "Skrell")
if(species == "Unathi" || species == "Tajara" || species == "Skrell")
var/new_skin = input(user, "Choose your character's skin colour: ", "Character Preference") as color|null
if(new_skin)
r_skin = hex2num(copytext(new_skin, 2, 4))

View File

@@ -1,9 +1,10 @@
var/global/list/gear_datums = list()
proc/populate_gear_list()
/hook/startup/proc/populate_gear_list()
for(var/type in typesof(/datum/gear)-/datum/gear)
var/datum/gear/G = new type()
gear_datums[G.display_name] = G
return 1
/datum/gear
var/display_name //Name/index.
@@ -176,12 +177,14 @@ proc/populate_gear_list()
cost = 2
slot = slot_head
// This was sprited and coded specifically for Zhan-Khazan characters. Before you
// decide that it's 'not even Taj themed' maybe you should read the wiki, gamer. ~ Z
/datum/gear/zhan_scarf
display_name = "headscarf, white"
display_name = "Zhan headscarf"
path = /obj/item/clothing/head/tajaran/scarf
cost = 2
slot = slot_head
// whitelisted = "Tajaran" // It's a headscarf. It isn't even a taj-themed headscarf!
whitelisted = "Tajara"
// Eyes
@@ -459,7 +462,7 @@ proc/populate_gear_list()
path = /obj/item/clothing/suit/tajaran/furs
cost = 3
slot = slot_wear_suit
whitelisted = "Tajaran" // You do have a monopoly on a fur suit tho
whitelisted = "Tajara" // You do have a monopoly on a fur suit tho
// Gloves
@@ -653,4 +656,4 @@ proc/populate_gear_list()
/datum/gear/comb
display_name = "purple comb"
path = /obj/item/weapon/fluff/cado_keppel_1
cost = 2
cost = 2

View File

@@ -44,7 +44,7 @@
//Set species_restricted list
switch(target_species)
if("Human", "Skrell") //humanoid bodytypes
species_restricted = list("exclude","Unathi","Tajaran","Diona","Vox")
species_restricted = list("exclude","Unathi","Tajara","Diona","Vox")
else
species_restricted = list(target_species)
@@ -63,9 +63,9 @@
//Set species_restricted list
switch(target_species)
if("Skrell")
species_restricted = list("exclude","Unathi","Tajaran","Diona","Vox")
species_restricted = list("exclude","Unathi","Tajara","Diona","Vox")
if("Human")
species_restricted = list("exclude","Skrell","Unathi","Tajaran","Diona","Vox")
species_restricted = list("exclude","Skrell","Unathi","Tajara","Diona","Vox")
else
species_restricted = list(target_species)
@@ -177,7 +177,7 @@ BLIND // can't see anything
body_parts_covered = HANDS
slot_flags = SLOT_GLOVES
attack_verb = list("challenged")
species_restricted = list("exclude","Unathi","Tajaran")
species_restricted = list("exclude","Unathi","Tajara")
sprite_sheets = list("Vox" = 'icons/mob/species/vox/gloves.dmi')
/obj/item/clothing/gloves/examine()
@@ -214,7 +214,7 @@ BLIND // can't see anything
desc = "[desc]<br>They have had the fingertips cut off of them."
if("exclude" in species_restricted)
species_restricted -= "Unathi"
species_restricted -= "Tajaran"
species_restricted -= "Tajara"
return
//Head
@@ -248,7 +248,7 @@ BLIND // can't see anything
permeability_coefficient = 0.50
slowdown = SHOES_SLOWDOWN
species_restricted = list("exclude","Unathi","Tajaran")
species_restricted = list("exclude","Unathi","Tajara")
sprite_sheets = list("Vox" = 'icons/mob/species/vox/shoes.dmi')
//Suit

View File

@@ -3,29 +3,29 @@
user << "<span class='notice'>That won't work.</span>" //i'm not putting my lips on that!
..()
return
//add wires
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = W
if (clipped)
user << "<span class='notice'>The [src] are too badly mangled for wiring.</span>"
return
if(wired)
user << "<span class='notice'>The [src] are already wired.</span>"
return
if(C.get_amount() < 2)
user << "<span class='notice'>There is not enough wire to cover the [src].</span>"
return
C.use(2)
wired = 1
siemens_coefficient = 3.0
user << "<span class='notice'>You wrap some wires around the [src].</span>"
update_icon()
return
//add cell
else if(istype(W, /obj/item/weapon/cell))
if(!wired)
@@ -56,26 +56,26 @@
user << "<span class='notice'>You cut the wires away from the [src].</span>"
update_icon()
return
//clipping fingertips
if(!clipped)
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
user.visible_message("\red [user] cuts the fingertips off of the [src].","\red You cut the fingertips off of the [src].")
clipped = 1
name = "mangled [name]"
desc = "[desc]<br>They have had the fingertips cut off of them."
if("exclude" in species_restricted)
species_restricted -= "Unathi"
species_restricted -= "Tajaran"
species_restricted -= "Tajara"
return
else
user << "<span class='notice'>The [src] have already been clipped!</span>"
update_icon()
return
return
..()
/obj/item/clothing/gloves/update_icon()

View File

@@ -14,15 +14,15 @@
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
//Species-specific stuff.
species_restricted = list("exclude","Unathi","Tajaran","Skrell","Diona","Vox")
species_restricted = list("exclude","Unathi","Tajara","Skrell","Diona","Vox")
sprite_sheets_refit = list(
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
"Tajaran" = 'icons/mob/species/tajaran/helmet.dmi',
"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
"Skrell" = 'icons/mob/species/skrell/helmet.dmi',
)
sprite_sheets_obj = list(
"Unathi" = 'icons/obj/clothing/species/unathi/hats.dmi',
"Tajaran" = 'icons/obj/clothing/species/tajaran/hats.dmi',
"Tajara" = 'icons/obj/clothing/species/tajaran/hats.dmi',
"Skrell" = 'icons/obj/clothing/species/skrell/hats.dmi',
)
@@ -64,15 +64,15 @@
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
species_restricted = list("exclude","Unathi","Tajaran","Diona","Vox")
species_restricted = list("exclude","Unathi","Tajara","Diona","Vox")
sprite_sheets_refit = list(
"Unathi" = 'icons/mob/species/unathi/suit.dmi',
"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
"Tajara" = 'icons/mob/species/tajaran/suit.dmi',
"Skrell" = 'icons/mob/species/skrell/suit.dmi',
)
sprite_sheets_obj = list(
"Unathi" = 'icons/obj/clothing/species/unathi/suits.dmi',
"Tajaran" = 'icons/obj/clothing/species/tajaran/suits.dmi',
"Tajara" = 'icons/obj/clothing/species/tajaran/suits.dmi',
"Skrell" = 'icons/obj/clothing/species/skrell/suits.dmi',
)
@@ -364,7 +364,7 @@
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.6
var/obj/machinery/camera/camera
species_restricted = list("exclude","Unathi","Tajaran","Skrell","Vox")
species_restricted = list("exclude","Unathi","Tajara","Skrell","Vox")
/obj/item/clothing/head/helmet/space/rig/syndi/attack_self(mob/user)
@@ -392,7 +392,7 @@
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
siemens_coefficient = 0.6
species_restricted = list("exclude","Unathi","Tajaran","Skrell","Vox")
species_restricted = list("exclude","Unathi","Tajara","Skrell","Vox")
//Wizard Rig

View File

@@ -1005,8 +1005,9 @@
desc = "A well maintained uniform from one of the many Private Security firms Nanotrasen hires from. The name Harper is printed on the back."
icon = 'icons/obj/custom_items.dmi'
icon_state = "harper_uniform"
item_state = "harper_uniform"
item_state = "jensensuit"
item_color = "harper_uniform"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
//////////////////// Layla's Dress - Layla Davies-Halabi - sabirm ///////////////

View File

@@ -57,7 +57,7 @@
set category = "Object"
set name = "Draw"
set desc = "Draw a card from a deck."
set src in oview(1)
set src in view(1)
if(usr.stat || !Adjacent(usr)) return
@@ -93,6 +93,7 @@
set category = "Object"
set name = "Deal"
set desc = "Deal a card from a deck."
set src in view(1)
if(usr.stat || !Adjacent(usr)) return
@@ -101,28 +102,35 @@
return
var/list/players = list()
for(var/mob/living/player in orange(3))
for(var/mob/living/player in viewers(3))
if(!player.stat)
players += player
players -= usr
//players -= usr
var/mob/living/M = input("Who do you wish to deal a card?") as null|anything in players
if(!usr || !src || !M) return
var/obj/item/weapon/hand/H = new(get_turf(src))
deal_at(usr, M)
/obj/item/weapon/deck/proc/deal_at(mob/user, mob/target)
var/obj/item/weapon/hand/H = new(get_step(user, user.dir))
H.cards += cards[1]
cards -= cards[1]
H.concealed = 1
H.update_icon()
usr.visible_message("\The [usr] deals a card to \the [M].")
H.throw_at(get_step(M,M.dir),10,1,H)
if(user==target)
user.visible_message("\The [user] deals a card to \himself.")
else
user.visible_message("\The [user] deals a card to \the [target].")
H.throw_at(get_step(target,target.dir),10,1,H)
/obj/item/weapon/hand/attackby(obj/O as obj, mob/user as mob)
if(istype(O,/obj/item/weapon/hand))
var/obj/item/weapon/hand/H = O
for(var/datum/playingcard/P in H.cards)
cards += P
src.concealed = H.concealed
del(O)
user.put_in_hands(src)
update_icon()
@@ -139,6 +147,18 @@
cards = newcards
user.visible_message("\The [user] shuffles [src].")
/obj/item/weapon/deck/MouseDrop(atom/over)
if(!usr || !over) return
if(!Adjacent(usr) || !over.Adjacent(usr)) return // should stop you from dragging through windows
if(!ishuman(over) || !(over in viewers(3))) return
if(!cards.len)
usr << "There are no cards in the deck."
return
deal_at(usr, over)
/obj/item/weapon/hand
name = "hand of cards"
desc = "Some playing cards."
@@ -170,6 +190,7 @@
cards -= card
H.concealed = 0
H.update_icon()
src.update_icon()
usr.visible_message("\The [usr] plays \the [discarding].")
H.loc = get_step(usr,usr.dir)
@@ -188,7 +209,7 @@
for(var/datum/playingcard/P in cards)
usr << "The [P.name]."
/obj/item/weapon/hand/update_icon()
/obj/item/weapon/hand/update_icon(var/direction = 0)
if(!cards.len)
del(src)
@@ -211,12 +232,43 @@
overlays += I
return
var/origin = -12
var/offset = Floor(32/cards.len)
var/offset = Floor(20/cards.len)
var/matrix/M = matrix()
if(direction)
switch(direction)
if(NORTH)
M.Translate( 0, 0)
if(SOUTH)
M.Translate( 0, 4)
if(WEST)
M.Turn(90)
M.Translate( 3, 0)
if(EAST)
M.Turn(90)
M.Translate(-2, 0)
var/i = 0
for(var/datum/playingcard/P in cards)
var/image/I = new(src.icon, (concealed ? "card_back" : "[P.card_icon]") )
I.pixel_x = origin+(offset*i)
//I.pixel_x = origin+(offset*i)
switch(direction)
if(SOUTH)
I.pixel_x = 8-(offset*i)
if(WEST)
I.pixel_y = -6+(offset*i)
if(EAST)
I.pixel_y = 8-(offset*i)
else
I.pixel_x = -7+(offset*i)
I.transform = M
overlays += I
i++
i++
/obj/item/weapon/hand/dropped(mob/user as mob)
if(locate(/obj/structure/table, loc))
src.update_icon(user.dir)
else
update_icon()
/obj/item/weapon/hand/pickup(mob/user as mob)
src.update_icon()

View File

@@ -179,6 +179,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
/mob/dead/observer/Move(NewLoc, direct)
following = null
dir = direct
if(NewLoc)
loc = NewLoc
@@ -306,6 +307,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
usr << "No area available."
usr.loc = pick(L)
following = null
/mob/dead/observer/verb/follow()
set category = "Ghost"
@@ -325,18 +327,14 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
following = target
src << "\blue Now following [target]"
spawn(0)
var/turf/pos = get_turf(src)
while(loc == pos && target && following == target && client)
while(target && following == target && client)
var/turf/T = get_turf(target)
if(!T)
break
// To stop the ghost flickering.
if(loc != T)
loc = T
pos = loc
sleep(15)
following = null
/mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak
set category = "Ghost"
@@ -361,6 +359,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
A.loc = T
following = null
else
A << "This mob is not located in the game world."
/*

View File

@@ -1,6 +1,8 @@
//Stand-in until this is made more lore-friendly.
/datum/species/xenos
name = "Xenomorph"
name_plural = "Xenomorphs"
default_language = "Xenomorph"
language = "Hivemind"
unarmed_type = /datum/unarmed_attack/claws/strong
@@ -40,7 +42,6 @@
has_organ = list(
"heart" = /datum/organ/internal/heart,
"lungs" = /datum/organ/internal/lungs,
"brain" = /datum/organ/internal/brain/xeno,
"plasma vessel" = /datum/organ/internal/xenos/plasmavessel,
"hive node" = /datum/organ/internal/xenos/hivenode,
@@ -116,7 +117,6 @@
has_organ = list(
"heart" = /datum/organ/internal/heart,
"lungs" = /datum/organ/internal/lungs,
"brain" = /datum/organ/internal/brain/xeno,
"plasma vessel" = /datum/organ/internal/xenos/plasmavessel/queen,
"acid gland" = /datum/organ/internal/xenos/acidgland,
@@ -155,7 +155,6 @@
has_organ = list(
"heart" = /datum/organ/internal/heart,
"lungs" = /datum/organ/internal/lungs,
"brain" = /datum/organ/internal/brain/xeno,
"plasma vessel" = /datum/organ/internal/xenos/plasmavessel/hunter,
"hive node" = /datum/organ/internal/xenos/hivenode,
@@ -183,7 +182,6 @@
has_organ = list(
"heart" = /datum/organ/internal/heart,
"lungs" = /datum/organ/internal/lungs,
"brain" = /datum/organ/internal/brain/xeno,
"plasma vessel" = /datum/organ/internal/xenos/plasmavessel/sentinel,
"acid gland" = /datum/organ/internal/xenos/acidgland,
@@ -214,7 +212,6 @@
has_organ = list(
"heart" = /datum/organ/internal/heart,
"lungs" = /datum/organ/internal/lungs,
"brain" = /datum/organ/internal/brain/xeno,
"egg sac" = /datum/organ/internal/xenos/eggsac,
"plasma vessel" = /datum/organ/internal/xenos/plasmavessel/queen,

View File

@@ -1210,7 +1210,7 @@
src << msg
organ.take_damage(rand(1,3), 0, 0)
if(!(organ.status & ORGAN_ROBOT)) //There is no blood in protheses.
if(!(organ.status & ORGAN_ROBOT) && !(species.flags & NO_BLOOD)) //There is no blood in protheses.
organ.status |= ORGAN_BLEEDING
src.adjustToxLoss(rand(1,3))

View File

@@ -102,7 +102,6 @@
if(!G) //the grab will delete itself in New if affecting is anchored
return
M.put_in_active_hand(G)
grabbed_by += G
G.synch()
LAssailant = M

View File

@@ -12,7 +12,7 @@
/mob/living/carbon/human/tajaran/New(var/new_loc)
h_style = "Tajaran Ears"
..(new_loc, "Tajaran")
..(new_loc, "Tajara")
/mob/living/carbon/human/unathi/New(var/new_loc)
h_style = "Unathi Horns"

View File

@@ -687,6 +687,7 @@ It can still be worn/put on as normal.
for (var/obj/item/weapon/grab/G in target.grabbed_by)
if (G.loc == source && G.state >= GRAB_AGGRESSIVE)
grabbing = 1
break
if (!grabbing)
slot_to_process = null
source << "\red Your grasp was broken before you could restrain [target]!"

View File

@@ -5,6 +5,7 @@
/datum/species
var/name // Species name.
var/name_plural
var/icobase = 'icons/mob/human_races/r_human.dmi' // Normal icon set.
var/deform = 'icons/mob/human_races/r_def_human.dmi' // Mutated icon set.
@@ -202,6 +203,7 @@
/datum/species/human
name = "Human"
name_plural = "Humans"
language = "Sol Common"
primitive = /mob/living/carbon/monkey
unarmed_type = /datum/unarmed_attack/punch
@@ -213,6 +215,7 @@
/datum/species/unathi
name = "Unathi"
name_plural = "Unathi"
icobase = 'icons/mob/human_races/r_lizard.dmi'
deform = 'icons/mob/human_races/r_def_lizard.dmi'
language = "Sinta'unathi"
@@ -239,7 +242,8 @@
base_color = "#066000"
/datum/species/tajaran
name = "Tajaran"
name = "Tajara"
name_plural = "Tajaran"
icobase = 'icons/mob/human_races/r_tajaran.dmi'
deform = 'icons/mob/human_races/r_def_tajaran.dmi'
language = "Siik'tajr"
@@ -264,6 +268,7 @@
/datum/species/skrell
name = "Skrell"
name_plural = "Skrell"
icobase = 'icons/mob/human_races/r_skrell.dmi'
deform = 'icons/mob/human_races/r_def_skrell.dmi'
language = "Skrellian"
@@ -278,6 +283,7 @@
/datum/species/vox
name = "Vox"
name_plural = "Vox"
icobase = 'icons/mob/human_races/r_vox.dmi'
deform = 'icons/mob/human_races/r_def_vox.dmi'
default_language = "Vox-pidgin"
@@ -324,6 +330,7 @@
/datum/species/vox/armalis
name = "Vox Armalis"
name_plural = "Vox"
icobase = 'icons/mob/human_races/r_armalis.dmi'
deform = 'icons/mob/human_races/r_armalis.dmi'
rarity_value = 10
@@ -364,6 +371,7 @@
/datum/species/diona
name = "Diona"
name_plural = "Dionaea"
icobase = 'icons/mob/human_races/r_diona.dmi'
deform = 'icons/mob/human_races/r_def_plant.dmi'
language = "Rootspeak"
@@ -428,6 +436,8 @@
/datum/species/machine
name = "Machine"
name_plural = "machines"
icobase = 'icons/mob/human_races/r_machine.dmi'
deform = 'icons/mob/human_races/r_machine.dmi'
language = "Tradeband"
@@ -551,6 +561,7 @@
var/has_throw = 1 // Set to draw throw button.
var/has_resist = 1 // Set to draw resist button.
var/has_internals = 1 // Set to draw the internals toggle button.
var/list/equip_slots = list() // Checked by mob_can_equip().
// Contains information on the position and tag for all inventory slots
// to be drawn for the mob. This is fairly delicate, try to avoid messing with it
@@ -572,3 +583,18 @@
"storage2" = list("loc" = ui_storage2, "slot" = slot_r_store, "state" = "pocket"),
"belt" = list("loc" = ui_belt, "slot" = slot_belt, "state" = "belt")
)
/datum/hud_data/New()
..()
for(var/slot in gear)
equip_slots |= gear[slot]["slot"]
if(has_hands)
equip_slots |= slot_l_hand
equip_slots |= slot_r_hand
equip_slots |= slot_handcuffed
if(slot_back in equip_slots)
equip_slots |= slot_in_backpack
equip_slots |= slot_legcuffed

View File

@@ -177,6 +177,7 @@ var/global/list/damage_icon_parts = list()
proc/get_damage_icon_part(damage_state, body_part)
if(damage_icon_parts["[damage_state]/[body_part]"] == null)
var/icon/DI = new /icon('icons/mob/dam_human.dmi', damage_state) // the damage icon for whole human
// TODO: Convert dam_human.dmi to greyscale and blend in species.blood_colour here.
DI.Blend(new /icon('icons/mob/dam_mask.dmi', body_part), ICON_MULTIPLY) // mask with this organ's pixels
damage_icon_parts["[damage_state]/[body_part]"] = DI
return DI

View File

@@ -94,7 +94,7 @@
..()
dna.mutantrace = "tajaran"
greaterform = "Tajaran"
greaterform = "Tajara"
add_language("Siik'tajr")
/mob/living/carbon/monkey/movement_delay()
@@ -231,7 +231,6 @@
M.put_in_active_hand(G)
grabbed_by += G
G.synch()
LAssailant = M
@@ -256,6 +255,7 @@
return
/mob/living/carbon/monkey/attack_animal(mob/living/M as mob)
if(M.melee_damage_upper == 0)
M.emote("[M.friendly] [src]")
else

View File

@@ -861,6 +861,7 @@ var/list/robot_verbs_default = list(
spark_system.start()
return ..()
/mob/living/silicon/robot/attack_slime(mob/living/carbon/slime/M as mob)
if (!ticker)
M << "You cannot attack people before the game has started."

View File

@@ -181,6 +181,9 @@
H.internal_organs_by_name["brain"] = B
H.internal_organs |= B
var/datum/organ/external/affecting = H.get_organ("head")
affecting.implants -= src
var/s2h_id = src.computer_id
var/s2h_ip= src.lastKnownIP
src.computer_id = null

View File

@@ -250,7 +250,6 @@
M.put_in_active_hand(G)
grabbed_by += G
G.synch()
G.affecting = src
LAssailant = M

View File

@@ -28,6 +28,8 @@
del(src)
return
affecting.grabbed_by += src
hud = new /obj/screen/grab(src)
hud.icon_state = "reinforce"
hud.name = "reinforce grab"

View File

@@ -496,7 +496,7 @@
name = "Shaved"
icon_state = "bald"
gender = NEUTER
species_allowed = list("Human","Unathi","Tajaran","Skrell","Vox","Machine")
species_allowed = list("Human","Unathi","Tajara","Skrell","Vox","Machine")
watson
name = "Watson Mustache"
@@ -636,62 +636,62 @@
taj_ears
name = "Tajaran Ears"
icon_state = "ears_plain"
species_allowed = list("Tajaran")
species_allowed = list("Tajara")
taj_ears_clean
name = "Tajara Clean"
icon_state = "hair_clean"
species_allowed = list("Tajaran")
species_allowed = list("Tajara")
taj_ears_bangs
name = "Tajara Bangs"
icon_state = "hair_bangs"
species_allowed = list("Tajaran")
species_allowed = list("Tajara")
taj_ears_braid
name = "Tajara Braid"
icon_state = "hair_tbraid"
species_allowed = list("Tajaran")
species_allowed = list("Tajara")
taj_ears_shaggy
name = "Tajara Shaggy"
icon_state = "hair_shaggy"
species_allowed = list("Tajaran")
species_allowed = list("Tajara")
taj_ears_mohawk
name = "Tajaran Mohawk"
icon_state = "hair_mohawk"
species_allowed = list("Tajaran")
species_allowed = list("Tajara")
taj_ears_plait
name = "Tajara Plait"
icon_state = "hair_plait"
species_allowed = list("Tajaran")
species_allowed = list("Tajara")
taj_ears_straight
name = "Tajara Straight"
icon_state = "hair_straight"
species_allowed = list("Tajaran")
species_allowed = list("Tajara")
taj_ears_long
name = "Tajara Long"
icon_state = "hair_long"
species_allowed = list("Tajaran")
species_allowed = list("Tajara")
taj_ears_rattail
name = "Tajara Rat Tail"
icon_state = "hair_rattail"
species_allowed = list("Tajaran")
species_allowed = list("Tajara")
taj_ears_spiky
name = "Tajara Spiky"
icon_state = "hair_tajspiky"
species_allowed = list("Tajaran")
species_allowed = list("Tajara")
taj_ears_messy
name = "Tajara Messy"
icon_state = "hair_messy"
species_allowed = list("Tajaran")
species_allowed = list("Tajara")
vox_quills_short
name = "Short Vox Quills"
@@ -703,32 +703,32 @@
taj_sideburns
name = "Tajara Sideburns"
icon_state = "facial_mutton"
species_allowed = list("Tajaran")
species_allowed = list("Tajara")
taj_mutton
name = "Tajara Mutton"
icon_state = "facial_mutton"
species_allowed = list("Tajaran")
species_allowed = list("Tajara")
taj_pencilstache
name = "Tajara Pencilstache"
icon_state = "facial_pencilstache"
species_allowed = list("Tajaran")
species_allowed = list("Tajara")
taj_moustache
name = "Tajara Moustache"
icon_state = "facial_moustache"
species_allowed = list("Tajaran")
species_allowed = list("Tajara")
taj_goatee
name = "Tajara Goatee"
icon_state = "facial_goatee"
species_allowed = list("Tajaran")
species_allowed = list("Tajara")
taj_smallstache
name = "Tajara Smallsatche"
icon_state = "facial_smallstache"
species_allowed = list("Tajaran")
species_allowed = list("Tajara")
//skin styles - WIP
//going to have to re-integrate this with surgery
@@ -750,7 +750,7 @@
name = "Default tajaran skin"
icon_state = "default"
icon = 'icons/mob/human_races/r_tajaran.dmi'
species_allowed = list("Tajaran")
species_allowed = list("Tajara")
unathi
name = "Default Unathi skin"

View File

@@ -8,10 +8,14 @@ mob/var/last_typed_time
var/global/image/typing_indicator
/mob/proc/set_typing_indicator(var/state)
if(!typing_indicator)
typing_indicator = image('icons/mob/talk.dmi',null,"typing")
if(client)
if(!(client.prefs.toggles & SHOW_TYPING))
if(!typing_indicator)
typing_indicator = image('icons/mob/talk.dmi',null,"typing")
if(client.prefs.toggles & SHOW_TYPING)
overlays -= typing_indicator
else
if(state)
if(!typing)
overlays += typing_indicator
@@ -72,5 +76,10 @@ var/global/image/typing_indicator
set desc = "Toggles showing an indicator when you are typing emote or say message."
prefs.toggles ^= SHOW_TYPING
prefs.save_preferences()
src << "You will [(prefs.toggles & CHAT_OOC) ? "no longer" : "now"] display typing indicator."
feedback_add_details("admin_verb","TID") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
src << "You will [(prefs.toggles & SHOW_TYPING) ? "no longer" : "now"] display a typing indicator."
// Clear out any existing typing indicator.
if(prefs.toggles & SHOW_TYPING)
if(istype(mob)) mob.set_typing_indicator(0)
feedback_add_details("admin_verb","TID") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!

View File

@@ -32,7 +32,7 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
if(B.id == "blood")
B.data = list( "donor"=src,"viruses"=null,"species"=species.name,"blood_DNA"=dna.unique_enzymes,"blood_colour"= species.blood_color,"blood_type"=dna.b_type, \
"resistances"=null,"trace_chem"=null, "virus2" = null, "antibodies" = null)
B.color = B.data["blood_color"]
B.color = B.data["blood_colour"]
// Takes care blood loss and regeneration
/mob/living/carbon/human/proc/handle_blood()

View File

@@ -96,8 +96,8 @@
if(!istype(H))
return
var/datum/reagent/blood = H.vessel.reagent_list["blood"]
blood_splatter(H,blood,1)
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in H.vessel.reagent_list
blood_splatter(H,B,1)
var/obj/effect/decal/cleanable/blood/splatter/goo = locate() in get_turf(owner)
if(goo)
goo.name = "husk ichor"
@@ -170,27 +170,31 @@
name = "xeno organ"
icon = 'icons/effects/blood.dmi'
desc = "It smells like an accident in a chemical factory."
organ_tag = "special" //TODO functionality for transplants.
/obj/item/organ/xenos/eggsac
name = "egg sac"
icon_state = "xgibmid1"
organ_tag = "egg sac"
/obj/item/organ/xenos/plasmavessel
name = "plasma vessel"
icon_state = "xgibdown"
icon_state = "xgibdown1"
organ_tag = "plasma vessel"
/obj/item/organ/xenos/acidgland
name = "acid gland"
icon_state = "xgibtorso"
organ_tag = "acid gland"
/obj/item/organ/xenos/hivenode
name = "hive node"
icon_state = "xgibmid2"
organ_tag = "hive node"
/obj/item/organ/xenos/resinspinner
name = "hive node"
icon_state = "xgibmid2"
organ_tag = "resin spinner"
//VOX ORGANS.
/datum/organ/internal/stack

View File

@@ -490,13 +490,18 @@ Note that amputating the affected organ does in fact remove the infection from t
burn_dam = 0
status &= ~ORGAN_BLEEDING
var/clamped = 0
var/mob/living/carbon/human/H
if(istype(owner,/mob/living/carbon/human))
H = owner
for(var/datum/wound/W in wounds)
if(W.damage_type == CUT || W.damage_type == BRUISE)
brute_dam += W.damage
else if(W.damage_type == BURN)
burn_dam += W.damage
if(!(status & ORGAN_ROBOT) && W.bleeding())
if(!(status & ORGAN_ROBOT) && W.bleeding() && (H && !(H.species.flags & NO_BLOOD)))
W.bleed_timer--
status |= ORGAN_BLEEDING
@@ -504,7 +509,7 @@ Note that amputating the affected organ does in fact remove the infection from t
number_wounds += W.amount
if (open && !clamped) //things tend to bleed if they are CUT OPEN
if (open && !clamped && (H && !(H.species.flags & NO_BLOOD))) //things tend to bleed if they are CUT OPEN
status |= ORGAN_BLEEDING

View File

@@ -83,14 +83,15 @@
if(rejecting % 10 == 0) //Only fire every ten rejection ticks.
switch(rejecting)
if(1 to 50)
take_damage(rand(1,2))
take_damage(1)
if(51 to 200)
take_damage(rand(2,3))
if(201 to 500)
take_damage(rand(3,4))
owner.reagents.add_reagent("toxin", 1)
take_damage(1)
if(201 to 500)
take_damage(rand(2,3))
owner.reagents.add_reagent("toxin", 2)
if(501 to INFINITY)
take_damage(5)
take_damage(4)
owner.reagents.add_reagent("toxin", rand(3,5))
/datum/organ/internal/proc/take_damage(amount, var/silent=0)

View File

@@ -46,8 +46,8 @@
if(fresh && prob(40))
fresh--
var/datum/reagent/blood = reagents.reagent_list["blood"]
blood_splatter(src,blood,1)
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in reagents.reagent_list
blood_splatter(src,B,1)
health -= rand(1,3)
if(health <= 0)
@@ -215,8 +215,8 @@
return
user << "\blue You take an experimental bite out of \the [src]."
var/datum/reagent/blood = reagents.reagent_list["blood"]
blood_splatter(src,blood,1)
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in reagents.reagent_list
blood_splatter(src,B,1)
user.drop_from_inventory(src)

View File

@@ -66,13 +66,13 @@
// TG uses a special garbage collector.. qdel(P)
del(P) //so 10 thousand pictures items are not left in memory should an AI take them and then view them all.
/obj/item/device/camera/siliconcam/proc/deletepicture(obj/item/device/camera/siliconcam/cam)
var/datum/picture/selection = selectpicture(cam)
/obj/item/device/camera/siliconcam/proc/deletepicture()
var/datum/picture/selection = selectpicture()
if(!selection)
return
cam.aipictures -= selection
aipictures -= selection
usr << "<span class='unconscious'>Image deleted</span>"
/obj/item/device/camera/siliconcam/ai_camera/can_capture_turf(turf/T, mob/user)
@@ -147,7 +147,12 @@
set src in usr
// Explicitly only allow deletion from the local camera
deletepicture(src)
var/mob/living/silicon/robot/C = src.loc
if(C.connected_ai)
C << "Not allowed to delete from the remote database."
return
deletepicture()
obj/item/device/camera/siliconcam/proc/getsource()
if(istype(src.loc, /mob/living/silicon/ai))

View File

@@ -234,7 +234,7 @@
user << "There is already a [nicetype] at that location."
return
anchored = 1
anchored = 1
if(ispipe)
level = 1 // We don't want disposal bins to disappear under the floors
density = 0

View File

@@ -5,6 +5,8 @@
//3 = code delta
//config.alert_desc_blue_downto
/var/datum/announcement/priority/security/security_announcement_up = new(do_log = 0, do_newscast = 1, new_sound = sound('sound/misc/notice1.ogg'))
/var/datum/announcement/priority/security/security_announcement_down = new(do_log = 0, do_newscast = 1)
/proc/set_security_level(var/level)
switch(level)
@@ -21,7 +23,7 @@
if(level >= SEC_LEVEL_GREEN && level <= SEC_LEVEL_DELTA && level != security_level)
switch(level)
if(SEC_LEVEL_GREEN)
security_announcement.Announce("[config.alert_desc_green]", "Attention! Security level lowered to green")
security_announcement_down.Announce("[config.alert_desc_green]", "Attention! Security level lowered to green")
security_level = SEC_LEVEL_GREEN
for(var/obj/machinery/firealarm/FA in machines)
if(FA.z == 1 || FA.z == 5)
@@ -29,9 +31,9 @@
FA.overlays += image('icons/obj/monitors.dmi', "overlay_green")
if(SEC_LEVEL_BLUE)
if(security_level < SEC_LEVEL_BLUE)
security_announcement.Announce("[config.alert_desc_blue_upto]", "Attention! Security level elevated to blue")
security_announcement_up.Announce("[config.alert_desc_blue_upto]", "Attention! Security level elevated to blue")
else
security_announcement.Announce("[config.alert_desc_blue_downto]", "Attention! Security level lowered to blue")
security_announcement_down.Announce("[config.alert_desc_blue_downto]", "Attention! Security level lowered to blue")
security_level = SEC_LEVEL_BLUE
for(var/obj/machinery/firealarm/FA in machines)
if(FA.z == 1 || FA.z == 5)
@@ -39,9 +41,9 @@
FA.overlays += image('icons/obj/monitors.dmi', "overlay_blue")
if(SEC_LEVEL_RED)
if(security_level < SEC_LEVEL_RED)
security_announcement.Announce("[config.alert_desc_red_upto]", "Attention! Code red!")
security_announcement_up.Announce("[config.alert_desc_red_upto]", "Attention! Code red!")
else
security_announcement.Announce("[config.alert_desc_red_downto]", "Attention! Code red!")
security_announcement_down.Announce("[config.alert_desc_red_downto]", "Attention! Code red!")
security_level = SEC_LEVEL_RED
/* - At the time of commit, setting status displays didn't work properly
@@ -55,7 +57,7 @@
FA.overlays += image('icons/obj/monitors.dmi', "overlay_red")
if(SEC_LEVEL_DELTA)
security_announcement.Announce("[config.alert_desc_delta]", "Attention! Delta security level reached!")
security_announcement_up.Announce("[config.alert_desc_delta]", "Attention! Delta security level reached!")
security_level = SEC_LEVEL_DELTA
for(var/obj/machinery/firealarm/FA in machines)
if(FA.z == 1 || FA.z == 5)

View File

@@ -52,7 +52,10 @@
"\blue You have made a bloodless incision on [target]'s [affected.display_name] with \the [tool].",)
//Could be cleaner ...
affected.open = 1
affected.status |= ORGAN_BLEEDING
if(istype(target) && !(target.species.flags & NO_BLOOD))
affected.status |= ORGAN_BLEEDING
affected.createwound(CUT, 1)
affected.clamp()
spread_germs_to_organ(affected, user)
@@ -89,7 +92,10 @@
user.visible_message("\blue [user] has constructed a prepared incision on and within [target]'s [affected.display_name] with \the [tool].", \
"\blue You have constructed a prepared incision on and within [target]'s [affected.display_name] with \the [tool].",)
affected.open = 1
affected.status |= ORGAN_BLEEDING
if(istype(target) && !(target.species.flags & NO_BLOOD))
affected.status |= ORGAN_BLEEDING
affected.createwound(CUT, 1)
affected.clamp()
affected.open = 2
@@ -128,7 +134,10 @@
user.visible_message("\blue [user] has made an incision on [target]'s [affected.display_name] with \the [tool].", \
"\blue You have made an incision on [target]'s [affected.display_name] with \the [tool].",)
affected.open = 1
affected.status |= ORGAN_BLEEDING
if(istype(target) && !(target.species.flags & NO_BLOOD))
affected.status |= ORGAN_BLEEDING
affected.createwound(CUT, 1)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)

View File

@@ -327,7 +327,7 @@
O.organ_data.rejecting = null
// Transfer over some blood data, if the organ doesn't have data.
var/datum/reagent/blood/organ_blood = O.reagents.reagent_list["blood"]
var/datum/reagent/blood/organ_blood = locate(/datum/reagent/blood) in O.reagents.reagent_list
if(!organ_blood || !organ_blood.data["blood_DNA"])
target.vessel.trans_to(O, 5, 1, 1)
@@ -367,32 +367,32 @@
if(!target.species)
user << "\red You have no idea what species this person is. Report this on the bug tracker."
return 0
return 2
var/o_is = (O.gender == PLURAL) ? "are" : "is"
var/o_a = (O.gender == PLURAL) ? "" : " a"
var/o_a = (O.gender == PLURAL) ? "" : "a "
var/o_do = (O.gender == PLURAL) ? "don't" : "doesn't"
if(target.species.has_organ[O.organ_tag])
if(!O.health)
user << "\red \The [O.organ_tag] [o_is] in no state to be transplanted."
return 0
return 2
if(!target.internal_organs_by_name[O.organ_tag])
organ_missing = 1
else
user << "\red \The [target] already has [o_a][O.organ_tag]."
return 0
return 2
if(O.organ_data && affected.name == O.organ_data.parent_organ)
organ_compatible = 1
else
user << "\red \The [O.organ_tag] [o_do] normally go in \the [affected.display_name]."
return 0
return 2
else
user << "\red \A [target.species.name] doesn't normally have [o_a][O.organ_tag]."
return 0
user << "\red You're pretty sure [target.species.name_plural] don't normally have [o_a][O.organ_tag]."
return 2
return ..() && organ_missing && organ_compatible
@@ -412,7 +412,7 @@
if(istype(O))
var/datum/reagent/blood/transplant_blood = O.reagents.reagent_list["blood"]
var/datum/reagent/blood/transplant_blood = locate(/datum/reagent/blood) in O.reagents.reagent_list
if(!transplant_blood)
O.organ_data.transplant_data = list()
O.organ_data.transplant_data["species"] = target.species.name

View File

@@ -77,21 +77,34 @@ proc/spread_germs_to_organ(datum/organ/external/E, mob/living/carbon/human/user)
E.germ_level = max(germ_level,E.germ_level) //as funny as scrubbing microbes out with clean gloves is - no.
proc/do_surgery(mob/living/M, mob/living/user, obj/item/tool)
if(!istype(M,/mob/living/carbon))
proc/do_surgery(mob/living/carbon/M, mob/living/user, obj/item/tool)
if(!istype(M))
return 0
if (user.a_intent == "harm") //check for Hippocratic Oath
return 0
if(M.op_stage.in_progress) //Can't operate on someone repeatedly.
user << "\red You can't operate on the patient while surgery is already in progress."
return 1
for(var/datum/surgery_step/S in surgery_steps)
//check if tool is right or close enough and if this step is possible
if( S.tool_quality(tool) && S.can_use(user, M, user.zone_sel.selecting, tool) && S.is_valid_target(M))
S.begin_step(user, M, user.zone_sel.selecting, tool) //start on it
//We had proper tools! (or RNG smiled.) and user did not move or change hands.
if( prob(S.tool_quality(tool)) && do_mob(user, M, rand(S.min_duration, S.max_duration)))
S.end_step(user, M, user.zone_sel.selecting, tool) //finish successfully
else if (tool in user.contents && user.Adjacent(M)) //or
S.fail_step(user, M, user.zone_sel.selecting, tool) //malpractice~
return 1 //don't want to do weapony things after surgery
if(S.tool_quality(tool))
var/step_is_valid = S.can_use(user, M, user.zone_sel.selecting, tool)
if(step_is_valid && S.is_valid_target(M))
if(step_is_valid == 2) // This is a failure that already has a message for failing.
return 1
M.op_stage.in_progress = 1
S.begin_step(user, M, user.zone_sel.selecting, tool) //start on it
//We had proper tools! (or RNG smiled.) and user did not move or change hands.
if(prob(S.tool_quality(tool)) && do_mob(user, M, rand(S.min_duration, S.max_duration)))
S.end_step(user, M, user.zone_sel.selecting, tool) //finish successfully
else if (tool in user.contents && user.Adjacent(M)) //or
S.fail_step(user, M, user.zone_sel.selecting, tool) //malpractice~
else // This failing silently was a pain.
user << "\red You must remain close to your patient to conduct surgery."
M.op_stage.in_progress = 0 // Clear the in-progress flag.
return 1 //don't want to do weapony things after surgery
if (user.a_intent == "help")
user << "\red You can't see any useful way to use [tool] on [M]."
return 1
@@ -116,6 +129,6 @@ proc/sort_surgeries()
/datum/surgery_status/
var/eyes = 0
var/face = 0
var/appendix = 0
var/head_reattach = 0
var/current_organ
var/current_organ = "organ"
var/in_progress = 0

View File

@@ -10,7 +10,7 @@
var/list/datum/disease2/effectholder/effects = list()
var/antigen = 0 // 16 bits describing the antigens, when one bit is set, a cure with that bit can dock here
var/max_stage = 4
var/list/affected_species = list("Human","Unathi","Skrell","Tajaran")
var/list/affected_species = list("Human","Unathi","Skrell","Tajara")
/datum/disease2/disease/New()
uniqueID = rand(0,10000)

View File

@@ -207,7 +207,6 @@
M.r_hand = G
G.layer = 20
G.affecting = src
src.grabbed_by += G
G.synch()
playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null))

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@@ -347,7 +347,7 @@ macro "hotkeymode"
is-disabled = false
elem
name = "T"
command = "say"
command = ".say"
is-disabled = false
elem "w_key"
name = "W+REP"

View File

@@ -65,7 +65,7 @@
<div class="item" style="padding-top: 10px">
{{for data.auth_list}}
{{if value.auth_hash}}
{{:helper.link(auth_name, 'eject', {'removeid' : value.auth_hash}, null, 'itemContentWide')}}
{{:helper.link(value.auth_name, 'eject', {'removeid' : value.auth_hash}, null, 'itemContentWide')}}
{{else}}
{{:helper.link("", 'eject', {'scanid' : 1}, null, 'itemContentWide')}}
{{/if}}

View File

@@ -209,7 +209,7 @@
<div class='item' style='width: 100%'>
{{for data.all_centcom_access}}
<div class='itemContentWide'>
{{:helper.link(value.desc, '', {'choice' : 'access', 'access_target' : value.ref, 'allowed' : allowed}, null, value.allowed ? 'selected' : null)}}
{{:helper.link(value.desc, '', {'choice' : 'access', 'access_target' : value.ref, 'allowed' : value.allowed}, null, value.allowed ? 'selected' : null)}}
</div>
{{/for}}
</div>

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