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CHOMPStation2/code/game/machinery/alarm.dm
Gamerofthegame be8c62de7b Merge
2014-10-11 13:58:16 -04:00

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////////////////////////////////////////
//CONTAINS: Air Alarms and Fire Alarms//
////////////////////////////////////////
/proc/RandomAAlarmWires()
//to make this not randomize the wires, just set index to 1 and increment it in the flag for loop (after doing everything else).
var/list/AAlarmwires = list(0, 0, 0, 0, 0)
AAlarmIndexToFlag = list(0, 0, 0, 0, 0)
AAlarmIndexToWireColor = list(0, 0, 0, 0, 0)
AAlarmWireColorToIndex = list(0, 0, 0, 0, 0)
var/flagIndex = 1
for (var/flag=1, flag<32, flag+=flag)
var/valid = 0
while (!valid)
var/colorIndex = rand(1, 5)
if (AAlarmwires[colorIndex]==0)
valid = 1
AAlarmwires[colorIndex] = flag
AAlarmIndexToFlag[flagIndex] = flag
AAlarmIndexToWireColor[flagIndex] = colorIndex
AAlarmWireColorToIndex[colorIndex] = flagIndex
flagIndex+=1
return AAlarmwires
#define AALARM_WIRE_IDSCAN 1 //Added wires
#define AALARM_WIRE_POWER 2
#define AALARM_WIRE_SYPHON 3
#define AALARM_WIRE_AI_CONTROL 4
#define AALARM_WIRE_AALARM 5
#define AALARM_MODE_SCRUBBING 1
#define AALARM_MODE_REPLACEMENT 2 //like scrubbing, but faster.
#define AALARM_MODE_PANIC 3 //constantly sucks all air
#define AALARM_MODE_CYCLE 4 //sucks off all air, then refill and switches to scrubbing
#define AALARM_MODE_FILL 5 //emergency fill
#define AALARM_MODE_OFF 6 //Shuts it all down.
#define AALARM_SCREEN_MAIN 1
#define AALARM_SCREEN_VENT 2
#define AALARM_SCREEN_SCRUB 3
#define AALARM_SCREEN_MODE 4
#define AALARM_SCREEN_SENSORS 5
#define AALARM_REPORT_TIMEOUT 100
#define RCON_NO 1
#define RCON_AUTO 2
#define RCON_YES 3
#define MAX_TEMPERATURE 90
#define MIN_TEMPERATURE -40
//all air alarms in area are connected via magic
/area
var/obj/machinery/alarm/master_air_alarm
var/list/air_vent_names = list()
var/list/air_scrub_names = list()
var/list/air_vent_info = list()
var/list/air_scrub_info = list()
/obj/machinery/alarm
name = "alarm"
icon = 'icons/obj/monitors.dmi'
icon_state = "alarm0"
anchored = 1
use_power = 1
idle_power_usage = 80
active_power_usage = 1000 //For heating/cooling rooms. 1000 joules equates to about 1 degree every 2 seconds for a single tile of air.
power_channel = ENVIRON
req_one_access = list(access_atmospherics, access_engine_equip)
var/alarm_id = null
var/breach_detection = 1 // Whether to use automatic breach detection or not
var/frequency = 1439
//var/skipprocess = 0 //Experimenting
var/alarm_frequency = 1437
var/remote_control = 0
var/rcon_setting = 2
var/rcon_time = 0
var/locked = 1
var/wiresexposed = 0 // If it's been screwdrivered open.
var/aidisabled = 0
var/AAlarmwires = 31
var/shorted = 0
var/mode = AALARM_MODE_SCRUBBING
var/screen = AALARM_SCREEN_MAIN
var/area_uid
var/area/alarm_area
var/buildstage = 2 //2 is built, 1 is building, 0 is frame.
var/target_temperature = T0C+20
var/regulating_temperature = 0
var/datum/radio_frequency/radio_connection
var/list/TLV = list()
var/danger_level = 0
var/pressure_dangerlevel = 0
var/oxygen_dangerlevel = 0
var/co2_dangerlevel = 0
var/phoron_dangerlevel = 0
var/temperature_dangerlevel = 0
var/other_dangerlevel = 0
var/apply_danger_level = 1
var/post_alert = 1
/obj/machinery/alarm/monitor
apply_danger_level = 0
breach_detection = 0
post_alert = 0
/obj/machinery/alarm/server/New()
..()
req_access = list(access_rd, access_atmospherics, access_engine_equip)
TLV["oxygen"] = list(-1.0, -1.0,-1.0,-1.0) // Partial pressure, kpa
TLV["carbon dioxide"] = list(-1.0, -1.0, 5, 10) // Partial pressure, kpa
TLV["phoron"] = list(-1.0, -1.0, 0.2, 0.5) // Partial pressure, kpa
TLV["other"] = list(-1.0, -1.0, 0.5, 1.0) // Partial pressure, kpa
TLV["pressure"] = list(0,ONE_ATMOSPHERE*0.10,ONE_ATMOSPHERE*1.40,ONE_ATMOSPHERE*1.60) /* kpa */
TLV["temperature"] = list(20, 40, 140, 160) // K
target_temperature = 90
/obj/machinery/alarm/New(var/loc, var/dir, var/building = 0)
..()
if(building)
if(loc)
src.loc = loc
if(dir)
src.dir = dir
buildstage = 0
wiresexposed = 1
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
update_icon()
if(ticker && ticker.current_state == 3)//if the game is running
src.initialize()
return
first_run()
/obj/machinery/alarm/proc/first_run()
alarm_area = get_area(src)
if (alarm_area.master)
alarm_area = alarm_area.master
area_uid = alarm_area.uid
if (name == "alarm")
name = "[alarm_area.name] Air Alarm"
// breathable air according to human/Life()
TLV["oxygen"] = list(16, 19, 135, 140) // Partial pressure, kpa
TLV["carbon dioxide"] = list(-1.0, -1.0, 5, 10) // Partial pressure, kpa
TLV["phoron"] = list(-1.0, -1.0, 0.2, 0.5) // Partial pressure, kpa
TLV["other"] = list(-1.0, -1.0, 0.5, 1.0) // Partial pressure, kpa
TLV["pressure"] = list(ONE_ATMOSPHERE*0.80,ONE_ATMOSPHERE*0.90,ONE_ATMOSPHERE*1.10,ONE_ATMOSPHERE*1.20) /* kpa */
TLV["temperature"] = list(T0C-26, T0C, T0C+40, T0C+66) // K
/obj/machinery/alarm/initialize()
set_frequency(frequency)
if (!master_is_operating())
elect_master()
/obj/machinery/alarm/process()
if((stat & (NOPOWER|BROKEN)) || shorted || buildstage != 2)
return
var/turf/simulated/location = loc
if(!istype(location)) return//returns if loc is not simulated
var/datum/gas_mixture/environment = location.return_air()
//Handle temperature adjustment here.
handle_heating_cooling(environment)
var/old_level = danger_level
var/old_pressurelevel = pressure_dangerlevel
danger_level = overall_danger_level(environment)
if (old_level != danger_level)
apply_danger_level(danger_level)
if (old_pressurelevel != pressure_dangerlevel)
if (breach_detected())
mode = AALARM_MODE_OFF
apply_mode()
if (mode==AALARM_MODE_CYCLE && environment.return_pressure()<ONE_ATMOSPHERE*0.05)
mode=AALARM_MODE_FILL
apply_mode()
//atmos computer remote controll stuff
switch(rcon_setting)
if(RCON_NO)
remote_control = 0
if(RCON_AUTO)
if(danger_level == 2)
remote_control = 1
else
remote_control = 0
if(RCON_YES)
remote_control = 1
updateDialog()
return
/obj/machinery/alarm/proc/handle_heating_cooling(var/datum/gas_mixture/environment)
if (!regulating_temperature)
//check for when we should start adjusting temperature
if(!get_danger_level(target_temperature, TLV["temperature"]) && abs(environment.temperature - target_temperature) > 2.0)
update_use_power(2)
regulating_temperature = 1
visible_message("\The [src] clicks as it starts [environment.temperature > target_temperature ? "cooling" : "heating"] the room.",\
"You hear a click and a faint electronic hum.")
else
//check for when we should stop adjusting temperature
if (get_danger_level(target_temperature, TLV["temperature"]) || abs(environment.temperature - target_temperature) <= 0.5)
update_use_power(1)
regulating_temperature = 0
visible_message("\The [src] clicks quietly as it stops [environment.temperature > target_temperature ? "cooling" : "heating"] the room.",\
"You hear a click as a faint electronic humming stops.")
if (regulating_temperature)
if(target_temperature > T0C + MAX_TEMPERATURE)
target_temperature = T0C + MAX_TEMPERATURE
if(target_temperature < T0C + MIN_TEMPERATURE)
target_temperature = T0C + MIN_TEMPERATURE
var/datum/gas_mixture/gas
gas = environment.remove(0.25*environment.total_moles)
if(gas)
if (gas.temperature <= target_temperature) //gas heating
var/energy_used = min( gas.get_thermal_energy_change(target_temperature) , active_power_usage)
gas.add_thermal_energy(energy_used)
//use_power(energy_used, ENVIRON) //handle by update_use_power instead
else //gas cooling
var/heat_transfer = min(abs(gas.get_thermal_energy_change(target_temperature)), active_power_usage)
//Assume the heat is being pumped into the hull which is fixed at 20 C
//none of this is really proper thermodynamics but whatever
var/cop = gas.temperature/T20C //coefficient of performance -> power used = heat_transfer/cop
heat_transfer = min(heat_transfer, cop * active_power_usage) //this ensures that we don't use more than active_power_usage amount of power
heat_transfer = -gas.add_thermal_energy(-heat_transfer) //get the actual heat transfer
//use_power(heat_transfer / cop, ENVIRON) //handle by update_use_power instead
environment.merge(gas)
/obj/machinery/alarm/proc/overall_danger_level(var/datum/gas_mixture/environment)
var/partial_pressure = R_IDEAL_GAS_EQUATION*environment.temperature/environment.volume
var/environment_pressure = environment.return_pressure()
//var/other_moles = 0.0
////for(var/datum/gas/G in environment.trace_gases)
// other_moles+=G.moles
pressure_dangerlevel = get_danger_level(environment_pressure, TLV["pressure"])
oxygen_dangerlevel = get_danger_level(environment.gas["oxygen"]*partial_pressure, TLV["oxygen"])
co2_dangerlevel = get_danger_level(environment.gas["carbon_dioxide"]*partial_pressure, TLV["carbon dioxide"])
phoron_dangerlevel = get_danger_level(environment.gas["phoron"]*partial_pressure, TLV["phoron"])
temperature_dangerlevel = get_danger_level(environment.temperature, TLV["temperature"])
//other_dangerlevel = get_danger_level(other_moles*partial_pressure, TLV["other"])
return max(
pressure_dangerlevel,
oxygen_dangerlevel,
co2_dangerlevel,
phoron_dangerlevel,
//other_dangerlevel,
temperature_dangerlevel
)
// Returns whether this air alarm thinks there is a breach, given the sensors that are available to it.
/obj/machinery/alarm/proc/breach_detected()
var/turf/simulated/location = loc
if(!istype(location))
return 0
if(breach_detection == 0)
return 0
var/datum/gas_mixture/environment = location.return_air()
var/environment_pressure = environment.return_pressure()
var/pressure_levels = TLV["pressure"]
if (environment_pressure <= pressure_levels[1]) //low pressures
if (!(mode == AALARM_MODE_PANIC || mode == AALARM_MODE_CYCLE))
return 1
return 0
/obj/machinery/alarm/proc/master_is_operating()
return alarm_area.master_air_alarm && !(alarm_area.master_air_alarm.stat & (NOPOWER|BROKEN))
/obj/machinery/alarm/proc/elect_master()
for (var/area/A in alarm_area.related)
for (var/obj/machinery/alarm/AA in A)
if (!(AA.stat & (NOPOWER|BROKEN)))
alarm_area.master_air_alarm = AA
return 1
return 0
/obj/machinery/alarm/proc/get_danger_level(var/current_value, var/list/danger_levels)
if((current_value >= danger_levels[4] && danger_levels[4] > 0) || current_value <= danger_levels[1])
return 2
if((current_value >= danger_levels[3] && danger_levels[3] > 0) || current_value <= danger_levels[2])
return 1
return 0
/obj/machinery/alarm/update_icon()
if(wiresexposed)
icon_state = "alarmx"
return
if((stat & (NOPOWER|BROKEN)) || shorted)
icon_state = "alarmp"
return
var/icon_level = danger_level
if (alarm_area.atmosalm)
icon_level = max(icon_level, 1) //if there's an atmos alarm but everything is okay locally, no need to go past yellow
switch(icon_level)
if (0)
icon_state = "alarm0"
if (1)
icon_state = "alarm2" //yes, alarm2 is yellow alarm
if (2)
icon_state = "alarm1"
/obj/machinery/alarm/receive_signal(datum/signal/signal)
if(stat & (NOPOWER|BROKEN))
return
if (alarm_area.master_air_alarm != src)
if (master_is_operating())
return
elect_master()
if (alarm_area.master_air_alarm != src)
return
if(!signal || signal.encryption)
return
var/id_tag = signal.data["tag"]
if (!id_tag)
return
if (signal.data["area"] != area_uid)
return
if (signal.data["sigtype"] != "status")
return
var/dev_type = signal.data["device"]
if(!(id_tag in alarm_area.air_scrub_names) && !(id_tag in alarm_area.air_vent_names))
register_env_machine(id_tag, dev_type)
if(dev_type == "AScr")
alarm_area.air_scrub_info[id_tag] = signal.data
else if(dev_type == "AVP")
alarm_area.air_vent_info[id_tag] = signal.data
/obj/machinery/alarm/proc/register_env_machine(var/m_id, var/device_type)
var/new_name
if (device_type=="AVP")
new_name = "[alarm_area.name] Vent Pump #[alarm_area.air_vent_names.len+1]"
alarm_area.air_vent_names[m_id] = new_name
else if (device_type=="AScr")
new_name = "[alarm_area.name] Air Scrubber #[alarm_area.air_scrub_names.len+1]"
alarm_area.air_scrub_names[m_id] = new_name
else
return
spawn (10)
send_signal(m_id, list("init" = new_name) )
/obj/machinery/alarm/proc/refresh_all()
for(var/id_tag in alarm_area.air_vent_names)
var/list/I = alarm_area.air_vent_info[id_tag]
if (I && I["timestamp"]+AALARM_REPORT_TIMEOUT/2 > world.time)
continue
send_signal(id_tag, list("status") )
for(var/id_tag in alarm_area.air_scrub_names)
var/list/I = alarm_area.air_scrub_info[id_tag]
if (I && I["timestamp"]+AALARM_REPORT_TIMEOUT/2 > world.time)
continue
send_signal(id_tag, list("status") )
/obj/machinery/alarm/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency, RADIO_TO_AIRALARM)
/obj/machinery/alarm/proc/send_signal(var/target, var/list/command)//sends signal 'command' to 'target'. Returns 0 if no radio connection, 1 otherwise
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data = command
signal.data["tag"] = target
signal.data["sigtype"] = "command"
radio_connection.post_signal(src, signal, RADIO_FROM_AIRALARM)
// world << text("Signal [] Broadcasted to []", command, target)
return 1
/obj/machinery/alarm/proc/apply_mode()
//propagate mode to other air alarms in the area
//TODO: make it so that players can choose between applying the new mode to the room they are in (related area) vs the entire alarm area
for (var/area/RA in alarm_area.related)
for (var/obj/machinery/alarm/AA in RA)
AA.mode = mode
switch(mode)
if(AALARM_MODE_SCRUBBING)
for(var/device_id in alarm_area.air_scrub_names)
send_signal(device_id, list("power"= 1, "co2_scrub"= 1, "scrubbing"= 1, "panic_siphon"= 0) )
for(var/device_id in alarm_area.air_vent_names)
send_signal(device_id, list("power"= 1, "checks"= "default", "set_external_pressure"= "default") )
if(AALARM_MODE_PANIC, AALARM_MODE_CYCLE)
for(var/device_id in alarm_area.air_scrub_names)
send_signal(device_id, list("power"= 1, "panic_siphon"= 1) )
for(var/device_id in alarm_area.air_vent_names)
send_signal(device_id, list("power"= 0) )
if(AALARM_MODE_REPLACEMENT)
for(var/device_id in alarm_area.air_scrub_names)
send_signal(device_id, list("power"= 1, "panic_siphon"= 1) )
for(var/device_id in alarm_area.air_vent_names)
send_signal(device_id, list("power"= 1, "checks"= "default", "set_external_pressure"= "default") )
if(AALARM_MODE_FILL)
for(var/device_id in alarm_area.air_scrub_names)
send_signal(device_id, list("power"= 0) )
for(var/device_id in alarm_area.air_vent_names)
send_signal(device_id, list("power"= 1, "checks"= "default", "set_external_pressure"= "default") )
if(AALARM_MODE_OFF)
for(var/device_id in alarm_area.air_scrub_names)
send_signal(device_id, list("power"= 0) )
for(var/device_id in alarm_area.air_vent_names)
send_signal(device_id, list("power"= 0) )
/obj/machinery/alarm/proc/apply_danger_level(var/new_danger_level)
if (apply_danger_level && alarm_area.atmosalert(new_danger_level))
post_alert(new_danger_level)
update_icon()
/obj/machinery/alarm/proc/post_alert(alert_level)
if(!post_alert)
return
var/datum/radio_frequency/frequency = radio_controller.return_frequency(alarm_frequency)
if(!frequency)
return
var/datum/signal/alert_signal = new
alert_signal.source = src
alert_signal.transmission_method = 1
alert_signal.data["zone"] = alarm_area.name
alert_signal.data["type"] = "Atmospheric"
if(alert_level==2)
alert_signal.data["alert"] = "severe"
else if (alert_level==1)
alert_signal.data["alert"] = "minor"
else if (alert_level==0)
alert_signal.data["alert"] = "clear"
frequency.post_signal(src, alert_signal)
///////////
//HACKING//
///////////
/obj/machinery/alarm/proc/isWireColorCut(var/wireColor)
var/wireFlag = AAlarmWireColorToFlag[wireColor]
return ((AAlarmwires & wireFlag) == 0)
/obj/machinery/alarm/proc/isWireCut(var/wireIndex)
var/wireFlag = AAlarmIndexToFlag[wireIndex]
return ((AAlarmwires & wireFlag) == 0)
/obj/machinery/alarm/proc/allWiresCut()
var/i = 1
while(i<=5)
if(AAlarmwires & AAlarmIndexToFlag[i])
return 0
i++
return 1
/obj/machinery/alarm/proc/cut(var/wireColor)
var/wireFlag = AAlarmWireColorToFlag[wireColor]
var/wireIndex = AAlarmWireColorToIndex[wireColor]
AAlarmwires &= ~wireFlag
switch(wireIndex)
if(AALARM_WIRE_IDSCAN)
locked = 1
if(AALARM_WIRE_POWER)
shock(usr, 50)
shorted = 1
update_icon()
if (AALARM_WIRE_AI_CONTROL)
if (aidisabled == 0)
aidisabled = 1
if(AALARM_WIRE_SYPHON)
mode = AALARM_MODE_PANIC
apply_mode()
if(AALARM_WIRE_AALARM)
if (alarm_area.atmosalert(2))
apply_danger_level(2)
spawn(1)
updateUsrDialog()
update_icon()
updateDialog()
return
/obj/machinery/alarm/proc/mend(var/wireColor)
var/wireFlag = AAlarmWireColorToFlag[wireColor]
var/wireIndex = AAlarmWireColorToIndex[wireColor] //not used in this function
AAlarmwires |= wireFlag
switch(wireIndex)
if(AALARM_WIRE_IDSCAN)
if(AALARM_WIRE_POWER)
shorted = 0
shock(usr, 50)
update_icon()
if(AALARM_WIRE_AI_CONTROL)
if (aidisabled == 1)
aidisabled = 0
updateDialog()
return
/obj/machinery/alarm/proc/pulse(var/wireColor)
//var/wireFlag = AAlarmWireColorToFlag[wireColor] //not used in this function
var/wireIndex = AAlarmWireColorToIndex[wireColor]
switch(wireIndex)
if(AALARM_WIRE_IDSCAN) //unlocks for 30 seconds, if you have a better way to hack I'm all ears
locked = 0
spawn(300)
locked = 1
if (AALARM_WIRE_POWER)
if(shorted == 0)
shorted = 1
update_icon()
spawn(1200)
if(shorted == 1)
shorted = 0
update_icon()
if (AALARM_WIRE_AI_CONTROL)
if (aidisabled == 0)
aidisabled = 1
updateDialog()
spawn(10)
if (aidisabled == 1)
aidisabled = 0
updateDialog()
if(AALARM_WIRE_SYPHON)
mode = AALARM_MODE_REPLACEMENT
apply_mode()
if(AALARM_WIRE_AALARM)
if (alarm_area.atmosalert(0))
apply_danger_level(0)
spawn(1)
updateUsrDialog()
update_icon()
updateDialog()
return
///////////////
//END HACKING//
///////////////
/obj/machinery/alarm/attack_ai(mob/user)
return interact(user)
/obj/machinery/alarm/attack_hand(mob/user)
. = ..()
if (.)
return
return interact(user)
/obj/machinery/alarm/interact(mob/user)
user.set_machine(src)
if(buildstage!=2)
return
if ( (get_dist(src, user) > 1 ))
if (!istype(user, /mob/living/silicon))
user.machine = null
user << browse(null, "window=air_alarm")
user << browse(null, "window=AAlarmwires")
return
else if (istype(user, /mob/living/silicon) && aidisabled)
user << "AI control for this Air Alarm interface has been disabled."
user << browse(null, "window=air_alarm")
return
if(wiresexposed && (!istype(user, /mob/living/silicon)))
var/t1 = text("<html><head><title>[alarm_area.name] Air Alarm Wires</title></head><body><B>Access Panel</B><br>\n")
var/list/wirecolors = list(
"Orange" = 1,
"Dark red" = 2,
"White" = 3,
"Yellow" = 4,
"Black" = 5,
)
for(var/wiredesc in wirecolors)
var/is_uncut = AAlarmwires & AAlarmWireColorToFlag[wirecolors[wiredesc]]
t1 += "[wiredesc] wire: "
if(!is_uncut)
t1 += "<a href='?src=\ref[src];AAlarmwires=[wirecolors[wiredesc]]'>Mend</a>"
else
t1 += "<a href='?src=\ref[src];AAlarmwires=[wirecolors[wiredesc]]'>Cut</a> "
t1 += "<a href='?src=\ref[src];pulse=[wirecolors[wiredesc]]'>Pulse</a> "
t1 += "<br>"
t1 += text("<br>\n[(locked ? "The Air Alarm is locked." : "The Air Alarm is unlocked.")]<br>\n[((shorted || (stat & (NOPOWER|BROKEN))) ? "The Air Alarm is offline." : "The Air Alarm is working properly!")]<br>\n[(aidisabled ? "The 'AI control allowed' light is off." : "The 'AI control allowed' light is on.")]")
t1 += text("<p><a href='?src=\ref[src];close2=1'>Close</a></p></body></html>")
user << browse(t1, "window=AAlarmwires")
onclose(user, "AAlarmwires")
if(!shorted)
user << browse(return_text(user),"window=air_alarm")
onclose(user, "air_alarm")
return
/obj/machinery/alarm/proc/return_text(mob/user)
if(!(istype(user, /mob/living/silicon)) && locked)
return "<html><head><title>\The [src]</title></head><body>[return_status()]<hr>[rcon_text()]<hr><i>(Swipe ID card to unlock interface)</i></body></html>"
else
return "<html><head><title>\The [src]</title></head><body>[return_status()]<hr>[rcon_text()]<hr>[return_controls()]</body></html>"
/obj/machinery/alarm/proc/return_status()
var/turf/location = get_turf(src)
var/datum/gas_mixture/environment = location.return_air()
var/total = environment.total_moles
var/output = "<b>Air Status:</b><br>"
if(total == 0)
output += "<font color='red'><b>Warning: Cannot obtain air sample for analysis.</b></font>"
return output
output += {"
<style>
.dl0 { color: green; }
.dl1 { color: orange; }
.dl2 { color: red; font-weght: bold;}
</style>
"}
var/partial_pressure = R_IDEAL_GAS_EQUATION*environment.temperature/environment.volume
var/list/current_settings = TLV["pressure"]
var/environment_pressure = environment.return_pressure()
var/pressure_dangerlevel = get_danger_level(environment_pressure, current_settings)
current_settings = TLV["oxygen"]
var/oxygen_dangerlevel = get_danger_level(environment.gas["oxygen"]*partial_pressure, current_settings)
var/oxygen_percent = round(environment.gas["oxygen"] / total * 100, 2)
current_settings = TLV["carbon dioxide"]
var/co2_dangerlevel = get_danger_level(environment.gas["carbon_dioxide"]*partial_pressure, current_settings)
var/co2_percent = round(environment.gas["carbon_dioxide"] / total * 100, 2)
current_settings = TLV["phoron"]
var/phoron_dangerlevel = get_danger_level(environment.gas["phoron"]*partial_pressure, current_settings)
var/phoron_percent = round(environment.gas["phoron"] / total * 100, 2)
//current_settings = TLV["other"]
//var/other_moles = 0.0
//for(var/datum/gas/G in environment.trace_gases)
// other_moles+=G.moles
//var/other_dangerlevel = get_danger_level(other_moles*partial_pressure, current_settings)
current_settings = TLV["temperature"]
var/temperature_dangerlevel = get_danger_level(environment.temperature, current_settings)
output += {"
Pressure: <span class='dl[pressure_dangerlevel]'>[environment_pressure]</span>kPa<br>
Oxygen: <span class='dl[oxygen_dangerlevel]'>[oxygen_percent]</span>%<br>
Carbon dioxide: <span class='dl[co2_dangerlevel]'>[co2_percent]</span>%<br>
Toxins: <span class='dl[phoron_dangerlevel]'>[phoron_percent]</span>%<br>
"}
//if (other_dangerlevel==2)
// output += "Notice: <span class='dl2'>High Concentration of Unknown Particles Detected</span><br>"
//else if (other_dangerlevel==1)
// output += "Notice: <span class='dl1'>Low Concentration of Unknown Particles Detected</span><br>"
output += "Temperature: <span class='dl[temperature_dangerlevel]'>[environment.temperature]</span>K ([round(environment.temperature - T0C, 0.1)]C)<br>"
//'Local Status' should report the LOCAL status, damnit.
output += "Local Status: "
switch(max(pressure_dangerlevel,oxygen_dangerlevel,co2_dangerlevel,phoron_dangerlevel,other_dangerlevel,temperature_dangerlevel))
if(2)
output += "<span class='dl2'>DANGER: Internals Required</span><br>"
if(1)
output += "<span class='dl1'>Caution</span><br>"
if(0)
output += "<span class='dl0'>Optimal</span><br>"
output += "Area Status: "
if(alarm_area.atmosalm)
output += "<span class='dl1'>Atmos alert in area</span>"
else if (alarm_area.fire)
output += "<span class='dl1'>Fire alarm in area</span>"
else
output += "No alerts"
return output
/obj/machinery/alarm/proc/rcon_text()
var/dat = "<table width=\"100%\"><td align=\"center\"><b>Remote Control:</b><br>"
if(rcon_setting == RCON_NO)
dat += "<b>Off</b>"
else
dat += "<a href='?src=\ref[src];rcon=[RCON_NO]'>Off</a>"
dat += " | "
if(rcon_setting == RCON_AUTO)
dat += "<b>Auto</b>"
else
dat += "<a href='?src=\ref[src];rcon=[RCON_AUTO]'>Auto</a>"
dat += " | "
if(rcon_setting == RCON_YES)
dat += "<b>On</b>"
else
dat += "<a href='?src=\ref[src];rcon=[RCON_YES]'>On</a></td>"
//Hackish, I know. I didn't feel like bothering to rework all of this.
dat += "<td align=\"center\"><b>Thermostat:</b><br><a href='?src=\ref[src];temperature=1'>[target_temperature - T0C]C</a></td></table>"
return dat
/obj/machinery/alarm/proc/return_controls()
var/output = ""//"<B>[alarm_zone] Air [name]</B><HR>"
switch(screen)
if (AALARM_SCREEN_MAIN)
if(alarm_area.atmosalm)
output += "<a href='?src=\ref[src];atmos_reset=1'>Reset - Area Atmospheric Alarm</a><hr>"
else
output += "<a href='?src=\ref[src];atmos_alarm=1'>Activate - Area Atmospheric Alarm</a><hr>"
output += {"
<a href='?src=\ref[src];screen=[AALARM_SCREEN_SCRUB]'>Scrubbers Control</a><br>
<a href='?src=\ref[src];screen=[AALARM_SCREEN_VENT]'>Vents Control</a><br>
<a href='?src=\ref[src];screen=[AALARM_SCREEN_MODE]'>Set environmentals mode</a><br>
<a href='?src=\ref[src];screen=[AALARM_SCREEN_SENSORS]'>Sensor Settings</a><br>
<HR>
"}
if (mode==AALARM_MODE_PANIC)
output += "<font color='red'><B>PANIC SYPHON ACTIVE</B></font><br><A href='?src=\ref[src];mode=[AALARM_MODE_SCRUBBING]'>Turn syphoning off</A>"
else
output += "<A href='?src=\ref[src];mode=[AALARM_MODE_PANIC]'><font color='red'>ACTIVATE PANIC SYPHON IN AREA</font></A>"
if (AALARM_SCREEN_VENT)
var/sensor_data = ""
if(alarm_area.air_vent_names.len)
for(var/id_tag in alarm_area.air_vent_names)
var/long_name = alarm_area.air_vent_names[id_tag]
var/list/data = alarm_area.air_vent_info[id_tag]
if(!data)
continue;
var/state = ""
sensor_data += {"
<B>[long_name]</B>[state]<BR>
<B>Operating:</B>
<A href='?src=\ref[src];id_tag=[id_tag];command=power;val=[!data["power"]]'>[data["power"]?"on":"off"]</A>
<BR>
<B>Pressure checks:</B>
<A href='?src=\ref[src];id_tag=[id_tag];command=checks;val=[data["checks"]^1]' [(data["checks"]&1)?"style='font-weight:bold;'":""]>external</A>
<A href='?src=\ref[src];id_tag=[id_tag];command=checks;val=[data["checks"]^2]' [(data["checks"]&2)?"style='font-weight:bold;'":""]>internal</A>
<BR>
<B>External pressure bound:</B>
<A href='?src=\ref[src];id_tag=[id_tag];command=adjust_external_pressure;val=-1000'>-</A>
<A href='?src=\ref[src];id_tag=[id_tag];command=adjust_external_pressure;val=-100'>-</A>
<A href='?src=\ref[src];id_tag=[id_tag];command=adjust_external_pressure;val=-10'>-</A>
<A href='?src=\ref[src];id_tag=[id_tag];command=adjust_external_pressure;val=-1'>-</A>
[data["external"]]
<A href='?src=\ref[src];id_tag=[id_tag];command=adjust_external_pressure;val=+1'>+</A>
<A href='?src=\ref[src];id_tag=[id_tag];command=adjust_external_pressure;val=+10'>+</A>
<A href='?src=\ref[src];id_tag=[id_tag];command=adjust_external_pressure;val=+100'>+</A>
<A href='?src=\ref[src];id_tag=[id_tag];command=adjust_external_pressure;val=+1000'>+</A>
<A href='?src=\ref[src];id_tag=[id_tag];command=set_external_pressure;val=[ONE_ATMOSPHERE]'> (reset) </A>
<BR>
"}
if (data["direction"] == "siphon")
sensor_data += {"
<B>Direction:</B>
siphoning
<BR>
"}
sensor_data += {"<HR>"}
else
sensor_data = "No vents connected.<BR>"
output = {"<a href='?src=\ref[src];screen=[AALARM_SCREEN_MAIN]'>Main menu</a><br>[sensor_data]"}
if (AALARM_SCREEN_SCRUB)
var/sensor_data = ""
if(alarm_area.air_scrub_names.len)
for(var/id_tag in alarm_area.air_scrub_names)
var/long_name = alarm_area.air_scrub_names[id_tag]
var/list/data = alarm_area.air_scrub_info[id_tag]
if(!data)
continue;
var/state = ""
sensor_data += {"
<B>[long_name]</B>[state]<BR>
<B>Operating:</B>
<A href='?src=\ref[src];id_tag=[id_tag];command=power;val=[!data["power"]]'>[data["power"]?"on":"off"]</A><BR>
<B>Type:</B>
<A href='?src=\ref[src];id_tag=[id_tag];command=scrubbing;val=[!data["scrubbing"]]'>[data["scrubbing"]?"scrubbing":"syphoning"]</A><BR>
"}
if(data["scrubbing"])
sensor_data += {"
<B>Filtering:</B>
Carbon Dioxide
<A href='?src=\ref[src];id_tag=[id_tag];command=co2_scrub;val=[!data["filter_co2"]]'>[data["filter_co2"]?"on":"off"]</A>;
Toxins
<A href='?src=\ref[src];id_tag=[id_tag];command=tox_scrub;val=[!data["filter_phoron"]]'>[data["filter_phoron"]?"on":"off"]</A>;
Nitrous Oxide
<A href='?src=\ref[src];id_tag=[id_tag];command=n2o_scrub;val=[!data["filter_n2o"]]'>[data["filter_n2o"]?"on":"off"]</A>
<BR>
"}
sensor_data += {"
<B>Panic syphon:</B> [data["panic"]?"<font color='red'><B>PANIC SYPHON ACTIVATED</B></font>":""]
<A href='?src=\ref[src];id_tag=[id_tag];command=panic_siphon;val=[!data["panic"]]'><font color='[(data["panic"]?"blue'>Dea":"red'>A")]ctivate</font></A><BR>
<HR>
"}
else
sensor_data = "No scrubbers connected.<BR>"
output = {"<a href='?src=\ref[src];screen=[AALARM_SCREEN_MAIN]'>Main menu</a><br>[sensor_data]"}
if (AALARM_SCREEN_MODE)
output += "<a href='?src=\ref[src];screen=[AALARM_SCREEN_MAIN]'>Main menu</a><br><b>Air machinery mode for the area:</b><ul>"
var/list/modes = list(AALARM_MODE_SCRUBBING = "Filtering - Scrubs out contaminants",\
AALARM_MODE_REPLACEMENT = "<font color='blue'>Replace Air - Siphons out air while replacing</font>",\
AALARM_MODE_PANIC = "<font color='red'>Panic - Siphons air out of the room</font>",\
AALARM_MODE_CYCLE = "<font color='red'>Cycle - Siphons air before replacing</font>",\
AALARM_MODE_FILL = "<font color='green'>Fill - Shuts off scrubbers and opens vents</font>",\
AALARM_MODE_OFF = "<font color='blue'>Off - Shuts off vents and scrubbers</font>",)
for (var/m=1,m<=modes.len,m++)
if (mode==m)
output += "<li><A href='?src=\ref[src];mode=[m]'><b>[modes[m]]</b></A> (selected)</li>"
else
output += "<li><A href='?src=\ref[src];mode=[m]'>[modes[m]]</A></li>"
output += "</ul>"
if (AALARM_SCREEN_SENSORS)
output += {"
<a href='?src=\ref[src];screen=[AALARM_SCREEN_MAIN]'>Main menu</a><br>
<b>Alarm thresholds:</b><br>
Partial pressure for gases
<style>/* some CSS woodoo here. Does not work perfect in ie6 but who cares? */
table td { border-left: 1px solid black; border-top: 1px solid black;}
table tr:first-child th { border-left: 1px solid black;}
table th:first-child { border-top: 1px solid black; font-weight: normal;}
table tr:first-child th:first-child { border: none;}
.dl0 { color: green; }
.dl1 { color: orange; }
.dl2 { color: red; font-weght: bold;}
</style>
<table cellspacing=0>
<TR><th></th><th class=dl2>min2</th><th class=dl1>min1</th><th class=dl1>max1</th><th class=dl2>max2</th></TR>
"}
var/list/gases = list(
"oxygen" = "O<sub>2</sub>",
"carbon dioxide" = "CO<sub>2</sub>",
"phoron" = "Toxin",
"other" = "Other",)
var/list/selected
for (var/g in gases)
output += "<TR><th>[gases[g]]</th>"
selected = TLV[g]
for(var/i = 1, i <= 4, i++)
output += "<td><A href='?src=\ref[src];command=set_threshold;env=[g];var=[i]'>[selected[i] >= 0 ? selected[i] :"OFF"]</A></td>"
output += "</TR>"
selected = TLV["pressure"]
output += " <TR><th>Pressure</th>"
for(var/i = 1, i <= 4, i++)
output += "<td><A href='?src=\ref[src];command=set_threshold;env=pressure;var=[i]'>[selected[i] >= 0 ? selected[i] :"OFF"]</A></td>"
output += "</TR>"
selected = TLV["temperature"]
output += "<TR><th>Temperature</th>"
for(var/i = 1, i <= 4, i++)
output += "<td><A href='?src=\ref[src];command=set_threshold;env=temperature;var=[i]'>[selected[i] >= 0 ? selected[i] :"OFF"]</A></td>"
output += "</TR></table>"
return output
/obj/machinery/alarm/Topic(href, href_list)
if(..() || !( Adjacent(usr) || istype(usr, /mob/living/silicon)) ) // dont forget calling super in machine Topics -walter0o
usr.machine = null
usr << browse(null, "window=air_alarm")
usr << browse(null, "window=AAlarmwires")
return
add_fingerprint(usr)
usr.set_machine(src)
// hrefs that can always be called -walter0o
if(href_list["rcon"])
var/attempted_rcon_setting = text2num(href_list["rcon"])
switch(attempted_rcon_setting)
if(RCON_NO)
rcon_setting = RCON_NO
if(RCON_AUTO)
rcon_setting = RCON_AUTO
if(RCON_YES)
rcon_setting = RCON_YES
else
return
if(href_list["temperature"])
var/list/selected = TLV["temperature"]
var/max_temperature = min(selected[3] - T0C, MAX_TEMPERATURE)
var/min_temperature = max(selected[2] - T0C, MIN_TEMPERATURE)
var/input_temperature = input("What temperature would you like the system to mantain? (Capped between [min_temperature]C and [max_temperature]C)", "Thermostat Controls") as num|null
if(!input_temperature || input_temperature > max_temperature || input_temperature < min_temperature)
usr << "Temperature must be between [min_temperature]C and [max_temperature]C"
else
target_temperature = input_temperature + T0C
// hrefs that need the AA unlocked -walter0o
if(!locked || istype(usr, /mob/living/silicon))
if(href_list["command"])
var/device_id = href_list["id_tag"]
switch(href_list["command"])
if( "power",
"adjust_external_pressure",
"set_external_pressure",
"checks",
"co2_scrub",
"tox_scrub",
"n2o_scrub",
"panic_siphon",
"scrubbing")
send_signal(device_id, list(href_list["command"] = text2num(href_list["val"]) ) )
if("set_threshold")
var/env = href_list["env"]
var/threshold = text2num(href_list["var"])
var/list/selected = TLV[env]
var/list/thresholds = list("lower bound", "low warning", "high warning", "upper bound")
var/newval = input("Enter [thresholds[threshold]] for [env]", "Alarm triggers", selected[threshold]) as null|num
if (isnull(newval) || ..() || (locked && issilicon(usr)))
return
if (newval<0)
selected[threshold] = -1.0
else if (env=="temperature" && newval>5000)
selected[threshold] = 5000
else if (env=="pressure" && newval>50*ONE_ATMOSPHERE)
selected[threshold] = 50*ONE_ATMOSPHERE
else if (env!="temperature" && env!="pressure" && newval>200)
selected[threshold] = 200
else
newval = round(newval,0.01)
selected[threshold] = newval
if(threshold == 1)
if(selected[1] > selected[2])
selected[2] = selected[1]
if(selected[1] > selected[3])
selected[3] = selected[1]
if(selected[1] > selected[4])
selected[4] = selected[1]
if(threshold == 2)
if(selected[1] > selected[2])
selected[1] = selected[2]
if(selected[2] > selected[3])
selected[3] = selected[2]
if(selected[2] > selected[4])
selected[4] = selected[2]
if(threshold == 3)
if(selected[1] > selected[3])
selected[1] = selected[3]
if(selected[2] > selected[3])
selected[2] = selected[3]
if(selected[3] > selected[4])
selected[4] = selected[3]
if(threshold == 4)
if(selected[1] > selected[4])
selected[1] = selected[4]
if(selected[2] > selected[4])
selected[2] = selected[4]
if(selected[3] > selected[4])
selected[3] = selected[4]
apply_mode()
if(href_list["screen"])
screen = text2num(href_list["screen"])
if(href_list["atmos_unlock"])
switch(href_list["atmos_unlock"])
if("0")
alarm_area.air_doors_close()
if("1")
alarm_area.air_doors_open()
if(href_list["atmos_alarm"])
if (alarm_area.atmosalert(2))
apply_danger_level(2)
update_icon()
if(href_list["atmos_reset"])
if (alarm_area.atmosalert(0))
apply_danger_level(0)
update_icon()
if(href_list["mode"])
mode = text2num(href_list["mode"])
apply_mode()
// hrefs that need the AA wires exposed, note that borgs should be in range here too -walter0o
if(wiresexposed && Adjacent(usr))
if (href_list["AAlarmwires"])
var/t1 = text2num(href_list["AAlarmwires"])
if (!( istype(usr.equipped(), /obj/item/weapon/wirecutters) ))
usr << "You need wirecutters!"
return
if (isWireColorCut(t1))
mend(t1)
else
cut(t1)
if (AAlarmwires == 0)
usr << "<span class='notice'>You cut last of wires inside [src]</span>"
update_icon()
buildstage = 1
return
else if (href_list["pulse"])
var/t1 = text2num(href_list["pulse"])
if (!istype(usr.equipped(), /obj/item/device/multitool))
usr << "You need a multitool!"
return
if (isWireColorCut(t1))
usr << "You can't pulse a cut wire."
return
else
pulse(t1)
updateUsrDialog()
/obj/machinery/alarm/attackby(obj/item/W as obj, mob/user as mob)
/* if (istype(W, /obj/item/weapon/wirecutters))
stat ^= BROKEN
add_fingerprint(user)
for(var/mob/O in viewers(user, null))
O.show_message(text("\red [] has []activated []!", user, (stat&BROKEN) ? "de" : "re", src), 1)
update_icon()
return
*/
src.add_fingerprint(user)
switch(buildstage)
if(2)
if(istype(W, /obj/item/weapon/screwdriver)) // Opening that Air Alarm up.
//user << "You pop the Air Alarm's maintence panel open."
wiresexposed = !wiresexposed
user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
update_icon()
return
if (wiresexposed && ((istype(W, /obj/item/device/multitool) || istype(W, /obj/item/weapon/wirecutters))))
return attack_hand(user)
if (istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))// trying to unlock the interface with an ID card
if(stat & (NOPOWER|BROKEN))
user << "It does nothing"
return
else
if(allowed(usr) && !isWireCut(AALARM_WIRE_IDSCAN))
locked = !locked
user << "\blue You [ locked ? "lock" : "unlock"] the Air Alarm interface."
updateUsrDialog()
else
user << "\red Access denied."
return
if(1)
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = W
if (C.use(5))
user << "<span class='notice'>You wire \the [src].</span>"
buildstage = 2
update_icon()
first_run()
return
else
user << "<span class='warning'>You need 5 pieces of cable to do wire \the [src].</span>"
return
else if(istype(W, /obj/item/weapon/crowbar))
user << "You start prying out the circuit."
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
if(do_after(user,20))
user << "You pry out the circuit!"
var/obj/item/weapon/airalarm_electronics/circuit = new /obj/item/weapon/airalarm_electronics()
circuit.loc = user.loc
buildstage = 0
update_icon()
return
if(0)
if(istype(W, /obj/item/weapon/airalarm_electronics))
user << "You insert the circuit!"
del(W)
buildstage = 1
update_icon()
return
else if(istype(W, /obj/item/weapon/wrench))
user << "You remove the fire alarm assembly from the wall!"
var/obj/item/alarm_frame/frame = new /obj/item/alarm_frame()
frame.loc = user.loc
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
del(src)
return ..()
/obj/machinery/alarm/power_change()
..()
spawn(rand(0,15))
update_icon()
/obj/machinery/alarm/examine()
..()
if (buildstage < 2)
usr << "It is not wired."
if (buildstage < 1)
usr << "The circuit is missing."
/*
AIR ALARM CIRCUIT
Just a object used in constructing air alarms
*/
/obj/item/weapon/airalarm_electronics
name = "air alarm electronics"
icon = 'icons/obj/doors/door_assembly.dmi'
icon_state = "door_electronics"
desc = "Looks like a circuit. Probably is."
w_class = 2.0
matter = list("metal" = 50, "glass" = 50)
/*
AIR ALARM ITEM
Handheld air alarm frame, for placing on walls
Code shamelessly copied from apc_frame
*/
/obj/item/alarm_frame
name = "air alarm frame"
desc = "Used for building Air Alarms"
icon = 'icons/obj/monitors.dmi'
icon_state = "alarm_bitem"
flags = FPRINT | TABLEPASS| CONDUCT
/obj/item/alarm_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/wrench))
new /obj/item/stack/sheet/metal( get_turf(src.loc), 2 )
del(src)
return
..()
/obj/item/alarm_frame/proc/try_build(turf/on_wall)
if (get_dist(on_wall,usr)>1)
return
var/ndir = get_dir(on_wall,usr)
if (!(ndir in cardinal))
return
var/turf/loc = get_turf(usr)
var/area/A = loc.loc
if (!istype(loc, /turf/simulated/floor))
usr << "\red Air Alarm cannot be placed on this spot."
return
if (A.requires_power == 0 || A.name == "Space")
usr << "\red Air Alarm cannot be placed in this area."
return
if(gotwallitem(loc, ndir))
usr << "\red There's already an item on this wall!"
return
new /obj/machinery/alarm(loc, ndir, 1)
del(src)
/*
FIRE ALARM
*/
/obj/machinery/firealarm
name = "fire alarm"
desc = "<i>\"Pull this in case of emergency\"</i>. Thus, keep pulling it forever."
icon = 'icons/obj/monitors.dmi'
icon_state = "fire0"
var/detecting = 1.0
var/working = 1.0
var/time = 10.0
var/timing = 0.0
var/lockdownbyai = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 6
power_channel = ENVIRON
var/last_process = 0
var/wiresexposed = 0
var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone
/obj/machinery/firealarm/update_icon()
if(wiresexposed)
switch(buildstage)
if(2)
icon_state="fire_b2"
if(1)
icon_state="fire_b1"
if(0)
icon_state="fire_b0"
return
if(stat & BROKEN)
icon_state = "firex"
else if(stat & NOPOWER)
icon_state = "firep"
else if(!src.detecting)
icon_state = "fire1"
else
icon_state = "fire0"
/obj/machinery/firealarm/fire_act(datum/gas_mixture/air, temperature, volume)
if(src.detecting)
if(temperature > T0C+200)
src.alarm() // added check of detector status here
return
/obj/machinery/firealarm/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/firealarm/bullet_act(BLAH)
return src.alarm()
/obj/machinery/firealarm/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/firealarm/emp_act(severity)
if(prob(50/severity)) alarm()
..()
/obj/machinery/firealarm/attackby(obj/item/W as obj, mob/user as mob)
src.add_fingerprint(user)
if (istype(W, /obj/item/weapon/screwdriver) && buildstage == 2)
wiresexposed = !wiresexposed
update_icon()
return
if(wiresexposed)
switch(buildstage)
if(2)
if (istype(W, /obj/item/device/multitool))
src.detecting = !( src.detecting )
if (src.detecting)
user.visible_message("\red [user] has reconnected [src]'s detecting unit!", "You have reconnected [src]'s detecting unit.")
else
user.visible_message("\red [user] has disconnected [src]'s detecting unit!", "You have disconnected [src]'s detecting unit.")
else if (istype(W, /obj/item/weapon/wirecutters))
user.visible_message("\red [user] has cut the wires inside \the [src]!", "You have cut the wires inside \the [src].")
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
buildstage = 1
update_icon()
if(1)
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = W
if (C.use(5))
user << "<span class='notice'>You wire \the [src].</span>"
buildstage = 2
return
else
user << "<span class='warning'>You need 5 pieces of cable to do wire \the [src].</span>"
return
else if(istype(W, /obj/item/weapon/crowbar))
user << "You pry out the circuit!"
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
spawn(20)
var/obj/item/weapon/firealarm_electronics/circuit = new /obj/item/weapon/firealarm_electronics()
circuit.loc = user.loc
buildstage = 0
update_icon()
if(0)
if(istype(W, /obj/item/weapon/firealarm_electronics))
user << "You insert the circuit!"
del(W)
buildstage = 1
update_icon()
else if(istype(W, /obj/item/weapon/wrench))
user << "You remove the fire alarm assembly from the wall!"
var/obj/item/firealarm_frame/frame = new /obj/item/firealarm_frame()
frame.loc = user.loc
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
del(src)
return
src.alarm()
return
/obj/machinery/firealarm/process()//Note: this processing was mostly phased out due to other code, and only runs when needed
if(stat & (NOPOWER|BROKEN))
return
if(src.timing)
if(src.time > 0)
src.time = src.time - ((world.timeofday - last_process)/10)
else
src.alarm()
src.time = 0
src.timing = 0
processing_objects.Remove(src)
src.updateDialog()
last_process = world.timeofday
if(locate(/obj/fire) in loc)
alarm()
return
/obj/machinery/firealarm/power_change()
..()
spawn(rand(0,15))
update_icon()
/obj/machinery/firealarm/attack_hand(mob/user as mob)
if(user.stat || stat & (NOPOWER|BROKEN))
return
if (buildstage != 2)
return
user.set_machine(src)
var/area/A = src.loc
var/d1
var/d2
if (istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon))
A = A.loc
if (A.fire)
d1 = text("<A href='?src=\ref[];reset=1'>Reset - Lockdown</A>", src)
else
d1 = text("<A href='?src=\ref[];alarm=1'>Alarm - Lockdown</A>", src)
if (src.timing)
d2 = text("<A href='?src=\ref[];time=0'>Stop Time Lock</A>", src)
else
d2 = text("<A href='?src=\ref[];time=1'>Initiate Time Lock</A>", src)
var/second = round(src.time) % 60
var/minute = (round(src.time) - second) / 60
var/dat = "<HTML><HEAD></HEAD><BODY><TT><B>Fire alarm</B> [d1]\n<HR>The current alert level is: [get_security_level()]</b><br><br>\nTimer System: [d2]<BR>\nTime Left: [(minute ? "[minute]:" : null)][second] <A href='?src=\ref[src];tp=-30'>-</A> <A href='?src=\ref[src];tp=-1'>-</A> <A href='?src=\ref[src];tp=1'>+</A> <A href='?src=\ref[src];tp=30'>+</A>\n</TT></BODY></HTML>"
user << browse(dat, "window=firealarm")
onclose(user, "firealarm")
else
A = A.loc
if (A.fire)
d1 = text("<A href='?src=\ref[];reset=1'>[]</A>", src, stars("Reset - Lockdown"))
else
d1 = text("<A href='?src=\ref[];alarm=1'>[]</A>", src, stars("Alarm - Lockdown"))
if (src.timing)
d2 = text("<A href='?src=\ref[];time=0'>[]</A>", src, stars("Stop Time Lock"))
else
d2 = text("<A href='?src=\ref[];time=1'>[]</A>", src, stars("Initiate Time Lock"))
var/second = round(src.time) % 60
var/minute = (round(src.time) - second) / 60
var/dat = "<HTML><HEAD></HEAD><BODY><TT><B>[stars("Fire alarm")]</B> [d1]\n<HR><b>The current alert level is: [stars(get_security_level())]</b><br><br>\nTimer System: [d2]<BR>\nTime Left: [(minute ? text("[]:", minute) : null)][second] <A href='?src=\ref[src];tp=-30'>-</A> <A href='?src=\ref[src];tp=-1'>-</A> <A href='?src=\ref[src];tp=1'>+</A> <A href='?src=\ref[src];tp=30'>+</A>\n</TT></BODY></HTML>"
user << browse(dat, "window=firealarm")
onclose(user, "firealarm")
return
/obj/machinery/firealarm/Topic(href, href_list)
..()
if (usr.stat || stat & (BROKEN|NOPOWER))
return
if (buildstage != 2)
return
if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
usr.set_machine(src)
if (href_list["reset"])
src.reset()
else if (href_list["alarm"])
src.alarm()
else if (href_list["time"])
src.timing = text2num(href_list["time"])
last_process = world.timeofday
processing_objects.Add(src)
else if (href_list["tp"])
var/tp = text2num(href_list["tp"])
src.time += tp
src.time = min(max(round(src.time), 0), 120)
src.updateUsrDialog()
src.add_fingerprint(usr)
else
usr << browse(null, "window=firealarm")
return
return
/obj/machinery/firealarm/proc/reset()
if (!( src.working ))
return
var/area/A = src.loc
A = A.loc
if (!( istype(A, /area) ))
return
A.firereset()
update_icon()
return
/obj/machinery/firealarm/proc/alarm()
if (!( src.working ))
return
var/area/A = src.loc
A = A.loc
if (!( istype(A, /area) ))
return
A.firealert()
update_icon()
//playsound(src.loc, 'sound/ambience/signal.ogg', 75, 0)
return
/obj/machinery/firealarm/New(loc, dir, building)
..()
if(loc)
src.loc = loc
if(dir)
src.dir = dir
if(building)
buildstage = 0
wiresexposed = 1
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
if(z == 1 || z == 5)
if(security_level)
src.overlays += image('icons/obj/monitors.dmi', "overlay_[get_security_level()]")
else
src.overlays += image('icons/obj/monitors.dmi', "overlay_green")
update_icon()
/*
FIRE ALARM CIRCUIT
Just a object used in constructing fire alarms
*/
/obj/item/weapon/firealarm_electronics
name = "fire alarm electronics"
icon = 'icons/obj/doors/door_assembly.dmi'
icon_state = "door_electronics"
desc = "A circuit. It has a label on it, it says \"Can handle heat levels up to 40 degrees celsius!\""
w_class = 2.0
matter = list("metal" = 50, "glass" = 50)
/*
FIRE ALARM ITEM
Handheld fire alarm frame, for placing on walls
Code shamelessly copied from apc_frame
*/
/obj/item/firealarm_frame
name = "fire alarm frame"
desc = "Used for building Fire Alarms"
icon = 'icons/obj/monitors.dmi'
icon_state = "fire_bitem"
flags = FPRINT | TABLEPASS| CONDUCT
/obj/item/firealarm_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/wrench))
new /obj/item/stack/sheet/metal( get_turf(src.loc), 2 )
del(src)
return
..()
/obj/item/firealarm_frame/proc/try_build(turf/on_wall)
if (get_dist(on_wall,usr)>1)
return
var/ndir = get_dir(on_wall,usr)
if (!(ndir in cardinal))
return
var/turf/loc = get_turf(usr)
var/area/A = loc.loc
if (!istype(loc, /turf/simulated/floor))
usr << "\red Fire Alarm cannot be placed on this spot."
return
if (A.requires_power == 0 || A.name == "Space")
usr << "\red Fire Alarm cannot be placed in this area."
return
if(gotwallitem(loc, ndir))
usr << "\red There's already an item on this wall!"
return
new /obj/machinery/firealarm(loc, ndir, 1)
del(src)
/obj/machinery/partyalarm
name = "\improper PARTY BUTTON"
desc = "Cuban Pete is in the house!"
icon = 'icons/obj/monitors.dmi'
icon_state = "fire0"
var/detecting = 1.0
var/working = 1.0
var/time = 10.0
var/timing = 0.0
var/lockdownbyai = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 6
/obj/machinery/partyalarm/attack_paw(mob/user as mob)
return attack_hand(user)
/obj/machinery/partyalarm/attack_hand(mob/user as mob)
if(user.stat || stat & (NOPOWER|BROKEN))
return
user.machine = src
var/area/A = get_area(src)
ASSERT(isarea(A))
if(A.master)
A = A.master
var/d1
var/d2
if (istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon/ai))
if (A.party)
d1 = text("<A href='?src=\ref[];reset=1'>No Party :(</A>", src)
else
d1 = text("<A href='?src=\ref[];alarm=1'>PARTY!!!</A>", src)
if (timing)
d2 = text("<A href='?src=\ref[];time=0'>Stop Time Lock</A>", src)
else
d2 = text("<A href='?src=\ref[];time=1'>Initiate Time Lock</A>", src)
var/second = time % 60
var/minute = (time - second) / 60
var/dat = text("<HTML><HEAD></HEAD><BODY><TT><B>Party Button</B> []\n<HR>\nTimer System: []<BR>\nTime Left: [][] <A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT></BODY></HTML>", d1, d2, (minute ? text("[]:", minute) : null), second, src, src, src, src)
user << browse(dat, "window=partyalarm")
onclose(user, "partyalarm")
else
if (A.fire)
d1 = text("<A href='?src=\ref[];reset=1'>[]</A>", src, stars("No Party :("))
else
d1 = text("<A href='?src=\ref[];alarm=1'>[]</A>", src, stars("PARTY!!!"))
if (timing)
d2 = text("<A href='?src=\ref[];time=0'>[]</A>", src, stars("Stop Time Lock"))
else
d2 = text("<A href='?src=\ref[];time=1'>[]</A>", src, stars("Initiate Time Lock"))
var/second = time % 60
var/minute = (time - second) / 60
var/dat = text("<HTML><HEAD></HEAD><BODY><TT><B>[]</B> []\n<HR>\nTimer System: []<BR>\nTime Left: [][] <A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT></BODY></HTML>", stars("Party Button"), d1, d2, (minute ? text("[]:", minute) : null), second, src, src, src, src)
user << browse(dat, "window=partyalarm")
onclose(user, "partyalarm")
return
/obj/machinery/partyalarm/proc/reset()
if (!( working ))
return
var/area/A = get_area(src)
ASSERT(isarea(A))
if(A.master)
A = A.master
A.partyreset()
return
/obj/machinery/partyalarm/proc/alarm()
if (!( working ))
return
var/area/A = get_area(src)
ASSERT(isarea(A))
if(A.master)
A = A.master
A.partyalert()
return
/obj/machinery/partyalarm/Topic(href, href_list)
..()
if (usr.stat || stat & (BROKEN|NOPOWER))
return
if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon/ai)))
usr.machine = src
if (href_list["reset"])
reset()
else
if (href_list["alarm"])
alarm()
else
if (href_list["time"])
timing = text2num(href_list["time"])
else
if (href_list["tp"])
var/tp = text2num(href_list["tp"])
time += tp
time = min(max(round(time), 0), 120)
updateUsrDialog()
add_fingerprint(usr)
else
usr << browse(null, "window=partyalarm")
return
return