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CHOMPStation2/code/modules/client/preferences_gear.dm
Gamerofthegame be8c62de7b Merge
2014-10-11 13:58:16 -04:00

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var/global/list/gear_datums = list()
/hook/startup/proc/populate_gear_list()
for(var/type in typesof(/datum/gear)-/datum/gear)
var/datum/gear/G = new type()
gear_datums[G.display_name] = G
return 1
/datum/gear
var/display_name //Name/index.
var/path //Path to item.
var/cost //Number of points used.
var/slot //Slot to equip to.
var/list/allowed_roles //Roles that can spawn with this item.
var/whitelisted //Term to check the whitelist for..
// This is sorted both by slot and alphabetically! Don't fuck it up!
// Headslot items
/datum/gear/gbandana
display_name = "bandana, green"
path = /obj/item/clothing/head/greenbandana
cost = 2
slot = slot_head
/datum/gear/bandana
display_name = "bandana, pirate-red"
path = /obj/item/clothing/head/bandana
cost = 2
slot = slot_head
/datum/gear/bsec_beret
display_name = "beret, blue (security)"
path = /obj/item/clothing/head/beret/sec/alt
cost = 1
slot = slot_head
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/eng_beret
display_name = "beret, engie-orange"
path = /obj/item/clothing/head/beret/eng
cost = 2
slot = slot_head
// allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer")
/datum/gear/purp_beret
display_name = "beret, purple"
path = /obj/item/clothing/head/beret/jan
cost = 2
slot = slot_head
/datum/gear/red_beret
display_name = "beret, red"
path = /obj/item/clothing/head/beret
cost = 2
slot = slot_head
/datum/gear/sec_beret
display_name = "beret, red (security)"
path = /obj/item/clothing/head/beret/sec
cost = 1
slot = slot_head
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/bcap
display_name = "cap, blue"
path = /obj/item/clothing/head/soft/blue
cost = 2
slot = slot_head
/datum/gear/mailman
display_name = "cap, blue station"
path = /obj/item/clothing/head/mailman
cost = 2
slot = slot_head
/datum/gear/flatcap
display_name = "cap, brown-flat"
path = /obj/item/clothing/head/flatcap
cost = 2
slot = slot_head
/datum/gear/corpcap
display_name = "cap, corporate (Security)"
path = /obj/item/clothing/head/soft/sec/corp
cost = 2
slot = slot_head
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/gcap
display_name = "cap, green"
path = /obj/item/clothing/head/soft/green
cost = 2
slot = slot_head
/datum/gear/grcap
display_name = "cap, grey"
path = /obj/item/clothing/head/soft/grey
cost = 2
slot = slot_head
/datum/gear/ocap
display_name = "cap, orange"
path = /obj/item/clothing/head/soft/orange
cost = 2
slot = slot_head
/datum/gear/purcap
display_name = "cap, purple"
path = /obj/item/clothing/head/soft/purple
cost = 2
slot = slot_head
/datum/gear/raincap
display_name = "cap, rainbow"
path = /obj/item/clothing/head/soft/rainbow
cost = 3
slot = slot_head
/datum/gear/rcap
display_name = "cap, red"
path = /obj/item/clothing/head/soft/red
cost = 2
slot = slot_head
/datum/gear/ycap
display_name = "cap, yellow"
path = /obj/item/clothing/head/soft/yellow
cost = 2
slot = slot_head
/datum/gear/hairflower
display_name = "hair flower pin"
path = /obj/item/clothing/head/hairflower
cost = 2
slot = slot_head
/datum/gear/dbhardhat
display_name = "hardhat, blue"
path = /obj/item/clothing/head/hardhat/dblue
cost = 2
slot = slot_head
/datum/gear/ohardhat
display_name = "hardhat, orange"
path = /obj/item/clothing/head/hardhat/orange
cost = 2
slot = slot_head
/datum/gear/yhardhat
display_name = "hardhat, yellow"
path = /obj/item/clothing/head/hardhat
cost = 2
slot = slot_head
/datum/gear/boater
display_name = "hat, boatsman"
path = /obj/item/clothing/head/boaterhat
cost = 2
slot = slot_head
/datum/gear/bowler
display_name = "hat, bowler"
path = /obj/item/clothing/head/bowler
cost = 2
slot = slot_head
/datum/gear/fez
display_name = "hat, fez"
path = /obj/item/clothing/head/fez
cost = 2
slot = slot_head
/datum/gear/ushanka
display_name = "ushanka"
path = /obj/item/clothing/head/ushanka
cost = 2
slot = slot_head
// This was sprited and coded specifically for Zhan-Khazan characters. Before you
// decide that it's 'not even Taj themed' maybe you should read the wiki, gamer. ~ Z
/datum/gear/zhan_scarf
display_name = "Zhan headscarf"
path = /obj/item/clothing/head/tajaran/scarf
cost = 2
slot = slot_head
whitelisted = "Tajara"
// Eyes
/datum/gear/eyepatch
display_name = "eyepatch"
path = /obj/item/clothing/glasses/eyepatch
cost = 1
slot = slot_glasses
/datum/gear/green_glasses
display_name = "Glasses, green"
path = /obj/item/clothing/glasses/gglasses
cost = 1
/datum/gear/scanning_goggles
display_name = "scanning goggles"
path = /obj/item/clothing/glasses/fluff/uzenwa_sissra_1
cost = 1
// allowed_roles = list("Roboticist", "Scientist", "Research Director")
/datum/gear/security
display_name = "Security HUD"
path = /obj/item/clothing/glasses/hud/security
cost = 1
slot = slot_glasses
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/thugshades
display_name = "Sunglasses, Fat (Security)"
path = /obj/item/clothing/glasses/sunglasses/big
cost = 1
slot = slot_glasses
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/prescription
display_name = "sunglasses, presciption"
path = /obj/item/clothing/glasses/sunglasses/prescription
cost = 3
slot = slot_glasses
// Mask
/datum/gear/sterilemask
display_name = "sterile mask"
path = /obj/item/clothing/mask/surgical
slot = slot_w_uniform
cost = 2
// Uniform slot
/datum/gear/exec_suit
display_name = "executive suit"
path = /obj/item/clothing/under/suit_jacket/really_black
slot = slot_w_uniform
cost = 2
/datum/gear/kilt
display_name = "kilt"
path = /obj/item/clothing/under/kilt
slot = slot_w_uniform
cost = 3
/datum/gear/skirt_blue
display_name = "plaid skirt, blue"
path = /obj/item/clothing/under/dress/plaid_blue
slot = slot_w_uniform
cost = 2
/datum/gear/skirt_purple
display_name = "plaid skirt, purple"
path = /obj/item/clothing/under/dress/plaid_purple
slot = slot_w_uniform
cost = 2
/datum/gear/skirt_red
display_name = " plaid skirt, red"
path = /obj/item/clothing/under/dress/plaid_red
slot = slot_w_uniform
cost = 2
/datum/gear/skirt_black
display_name = "skirt, black"
path = /obj/item/clothing/under/blackskirt
slot = slot_w_uniform
cost = 2
/datum/gear/sundress
display_name = "sundress"
path = /obj/item/clothing/under/sundress
slot = slot_w_uniform
cost = 3
/datum/gear/uniform_captain
display_name = "uniform, captain's dress"
path = /obj/item/clothing/under/dress/dress_cap
slot = slot_w_uniform
cost = 1
allowed_roles = list("Captain")
/datum/gear/corpsecsuit
display_name = "uniform, corporate (Security)"
path = /obj/item/clothing/under/rank/security/corp
cost = 2
slot = slot_w_uniform
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/uniform_hop
display_name = "uniform, HoP's dress"
path = /obj/item/clothing/under/dress/dress_hop
slot = slot_w_uniform
cost = 1
allowed_roles = list("Head of Personnel")
/datum/gear/uniform_hr
display_name = "uniform, HR director (HoP)"
path = /obj/item/clothing/under/dress/dress_hr
slot = slot_w_uniform
cost = 1
allowed_roles = list("Head of Personnel")
/datum/gear/navysecsuit
display_name = "uniform, navyblue (Security)"
path = /obj/item/clothing/under/rank/security/navyblue
cost = 2
slot = slot_w_uniform
allowed_roles = list("Security Officer","Head of Security","Warden")
// Attachments
/datum/gear/armband_cargo
display_name = "armband, cargo"
path = /obj/item/clothing/tie/armband/cargo
cost = 1
/datum/gear/armband_emt
display_name = "armband, EMT"
path = /obj/item/clothing/tie/armband/medgreen
cost = 2
/datum/gear/armband_engineering
display_name = "armband, engineering"
path = /obj/item/clothing/tie/armband/engine
cost = 1
/datum/gear/armband_hydroponics
display_name = "armband, hydroponics"
path = /obj/item/clothing/tie/armband/hydro
cost = 1
/datum/gear/armband_medical
display_name = "armband, medical"
path = /obj/item/clothing/tie/armband/med
cost = 1
/datum/gear/armband
display_name = "armband, red"
path = /obj/item/clothing/tie/armband
cost = 1
/datum/gear/armband_science
display_name = "armband, science"
path = /obj/item/clothing/tie/armband/science
cost = 1
/datum/gear/armpit
display_name = "shoulder holster"
path = /obj/item/clothing/tie/holster/armpit
cost = 2
allowed_roles = list("Captain", "Head of Personnel", "Security Officer", "Head of Security")
/datum/gear/tie_blue
display_name = "tie, blue"
path = /obj/item/clothing/tie/blue
cost = 1
/datum/gear/tie_red
display_name = "tie, red"
path = /obj/item/clothing/tie/red
cost = 1
/datum/gear/tie_horrible
display_name = "tie, socially disgraceful"
path = /obj/item/clothing/tie/horrible
cost = 1
/datum/gear/brown_vest
display_name = "webbing, engineering"
path = /obj/item/clothing/tie/storage/brown_vest
cost = 2
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer")
/datum/gear/black_vest
display_name = "webbing, security"
path = /obj/item/clothing/tie/storage/black_vest
cost = 2
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/webbing
display_name = "webbing, simple"
path = /obj/item/clothing/tie/storage/webbing
cost = 2
// Suit slot
/datum/gear/apron
display_name = "apron, blue"
path = /obj/item/clothing/suit/apron
cost = 1
slot = slot_wear_suit
/datum/gear/bomber
display_name = "bomberjacker"
path = /obj/item/clothing/suit/bomber
cost = 4
slot = slot_wear_suit
/datum/gear/unathi_mantle
display_name = "hide mantle (Unathi)"
path = /obj/item/clothing/suit/unathi/mantle
cost = 2
slot = slot_wear_suit
whitelisted = "Unathi"
/datum/gear/labcoat
display_name = "labcoat"
path = /obj/item/clothing/suit/storage/labcoat
cost = 3
slot = slot_wear_suit
/datum/gear/overalls
display_name = "overalls"
path = /obj/item/clothing/suit/apron/overalls
cost = 2
slot = slot_wear_suit
/datum/gear/gponcho
display_name = "poncho, green"
path = /obj/item/clothing/suit/poncho/green
cost = 4
slot = slot_wear_suit
/datum/gear/rponcho
display_name = "poncho, red"
path = /obj/item/clothing/suit/poncho/red
cost = 4
slot = slot_wear_suit
/datum/gear/poncho
display_name = "poncho, tan"
path = /obj/item/clothing/suit/poncho
cost = 4
slot = slot_wear_suit
/datum/gear/unathi_robe
display_name = "roughspun robe (Unathi)"
path = /obj/item/clothing/suit/unathi/robe
cost = 3
slot = slot_wear_suit
// whitelisted = "Unathi" // You don't have a monopoly on a robe!
/datum/gear/suspenders
display_name = "suspenders"
path = /obj/item/clothing/suit/suspenders
cost = 2
slot = slot_wear_suit
/datum/gear/wcoat
display_name = "waistcoat"
path = /obj/item/clothing/suit/wcoat
cost = 2
slot = slot_wear_suit
/datum/gear/zhan_furs
display_name = "Zhan-Khazan furs (Tajaran)"
path = /obj/item/clothing/suit/tajaran/furs
cost = 3
slot = slot_wear_suit
whitelisted = "Tajara" // You do have a monopoly on a fur suit tho
// Gloves
/datum/gear/black_gloves
display_name = "gloves, black"
path = /obj/item/clothing/gloves/black
cost = 2
slot = slot_gloves
/datum/gear/blue_gloves
display_name = "gloves, blue"
path = /obj/item/clothing/gloves/blue
cost = 1
slot = slot_gloves
/datum/gear/brown_gloves
display_name = "gloves, brown"
path = /obj/item/clothing/gloves/brown
cost = 2
slot = slot_gloves
/datum/gear/green_gloves
display_name = "gloves, green"
path = /obj/item/clothing/gloves/green
cost = 1
slot = slot_gloves
/datum/gear/orange_gloves
display_name = "gloves, orange"
path = /obj/item/clothing/gloves/orange
cost = 1
slot = slot_gloves
/datum/gear/red_gloves
display_name = "gloves, red"
path = /obj/item/clothing/gloves/red
cost = 1
slot = slot_gloves
/datum/gear/white_gloves
display_name = "gloves, white"
path = /obj/item/clothing/gloves/white
cost = 2
slot = slot_gloves
// Shoelocker
/datum/gear/jackboots
display_name = "jackboots"
path = /obj/item/clothing/shoes/jackboots
cost = 2
slot = slot_shoes
/datum/gear/sandal
display_name = "sandals"
path = /obj/item/clothing/shoes/sandal
cost = 1
slot = slot_shoes
/datum/gear/black_shoes
display_name = "shoes, black"
path = /obj/item/clothing/shoes/black
cost = 1
slot = slot_shoes
/datum/gear/blue_shoes
display_name = "shoes, blue"
path = /obj/item/clothing/shoes/blue
cost = 1
slot = slot_shoes
/datum/gear/brown_shoes
display_name = "shoes, brown"
path = /obj/item/clothing/shoes/brown
cost = 1
slot = slot_shoes
/datum/gear/laceyshoes
display_name = "shoes, classy"
path = /obj/item/clothing/shoes/laceup
cost = 1
slot = slot_shoes
/datum/gear/dress_shoes
display_name = "shoes, dress"
path = /obj/item/clothing/shoes/centcom
cost = 1
slot = slot_shoes
/datum/gear/green_shoes
display_name = "shoes, green"
path = /obj/item/clothing/shoes/green
cost = 1
slot = slot_shoes
/datum/gear/leather
display_name = "shoes, leather"
path = /obj/item/clothing/shoes/leather
cost = 1
slot = slot_shoes
/datum/gear/orange_shoes
display_name = "shoes, orange"
path = /obj/item/clothing/shoes/orange
cost = 1
slot = slot_shoes
/datum/gear/purple_shoes
display_name = "shoes, purple"
path = /obj/item/clothing/shoes/purple
cost = 1
slot = slot_shoes
/datum/gear/red_shoes
display_name = "shoes, red"
path = /obj/item/clothing/shoes/red
cost = 1
slot = slot_shoes
/datum/gear/white_shoes
display_name = "shoes, white"
path = /obj/item/clothing/shoes/white
cost = 1
slot = slot_shoes
/datum/gear/yellow_shoes
display_name = "shoes, yellow"
path = /obj/item/clothing/shoes/yellow
cost = 1
slot = slot_shoes
// "Useful" items
/datum/gear/briefcase
display_name = "briefcase"
path = /obj/item/weapon/storage/briefcase
cost = 2
/datum/gear/matchbook
display_name = "matchbook"
path = /obj/item/weapon/storage/box/matches
cost = 2
// The rest of the trash.
/datum/gear/ashtray
display_name = "ashtray, plastic"
path = /obj/item/ashtray/plastic
cost = 1
/datum/gear/cane
display_name = "cane"
path = /obj/item/weapon/cane
cost = 2
/datum/gear/clipboard
display_name = "clipboard"
path = /obj/item/weapon/clipboard
cost = 1
/datum/gear/dice
display_name = "d20"
path = /obj/item/weapon/dice/d20
cost = 1
/datum/gear/cards
display_name = "deck of cards"
path = /obj/item/weapon/deck
cost = 1
/datum/gear/blipstick
display_name = "lipstick, black"
path = /obj/item/weapon/lipstick
cost = 1
/datum/gear/jlipstick
display_name = "lipstick, jade"
path = /obj/item/weapon/lipstick
cost = 1
/datum/gear/plipstick
display_name = "lipstick, purple"
path = /obj/item/weapon/lipstick
cost = 1
/datum/gear/rlipstick
display_name = "lipstick, red"
path = /obj/item/weapon/lipstick
cost = 1
/datum/gear/comb
display_name = "purple comb"
path = /obj/item/weapon/fluff/cado_keppel_1
cost = 2