headswe
c04c26fa29
Merge pull request #1759 from headswe/master
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Fixed Organspam (Maybe)
2012-10-13 15:44:42 -07:00
Head
085d357b4b
Hopefully fixed organ spam.
2012-10-14 00:43:23 +02:00
Mloc
c03977ba96
Fixed NT's status.
2012-10-13 23:12:59 +02:00
cib
415e1c47d9
Made nudge.py script location configurable.
2012-10-13 11:11:57 -07:00
cib
c747e5e56e
Chloral hydrate and sleep toxin now have a small delay before taking effect.
2012-10-13 10:51:08 -07:00
cib
d5ffce8e25
Fixed a bug with blood drips being limited to 1 per turf rather than 3.
2012-10-13 10:31:37 -07:00
cib
0b5a06f3e3
Removed pointless ORGAN_BANDAGED flag.
2012-10-13 10:11:02 -07:00
cib
160328741e
Made the human/drip() proc produce larger pools.
2012-10-13 10:08:12 -07:00
cib
31093ce666
More messages for low blood.
2012-10-13 09:59:17 -07:00
cib
e77afd5ab9
Added bleeding and blood transfusion.
2012-10-13 09:45:33 -07:00
cib
4f1d301880
Examine now only reveals you're dead by checking pulse.
2012-10-13 08:57:03 -07:00
cib
46f2864cd3
Ported BS12 player info system.
2012-10-13 08:34:45 -07:00
cib
eeb201123f
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-10-13 07:29:43 -07:00
cib
f0e33d09e9
Added a joke item scalpel.
2012-10-13 07:13:18 -07:00
headswe
2326abe31b
Merge pull request #1754 from Whitellama/master
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Ports/Fixes for the merge!
2012-10-13 07:00:40 -07:00
cib
98386354bb
Fixed a bug in radio code where it would expect the user to be a human.
2012-10-13 06:37:18 -07:00
cib
9c55f8c8ac
Ported BS12 medbots.
2012-10-13 06:33:05 -07:00
cib
8dc75dfa3c
Fixed the problem where :h would be holosay even for cyborgs.
2012-10-13 05:46:09 -07:00
cib
5a1df1362a
Medical stacks(bandages etc.) now are non-instant again.
2012-10-13 05:45:15 -07:00
Travis Whitehead
5184ca58f5
Roller beds are collapsible and the ChemMaster lets you specify pill/bottle color, once more
2012-10-13 03:44:19 -07:00
Travis Whitehead
524265b872
Fixed Moderator text color in OOC + Mods no longer see admin logs
2012-10-13 03:39:33 -07:00
cib
9ae4bbfdf8
Fixes the say_quote runtime.
2012-10-12 16:15:34 -07:00
cib
c0e0e7d116
Remove the silly examine messages that give away wounds even when under clothing.
2012-10-12 15:47:01 -07:00
cib
c691f76c65
Small bug with engineering cyborg radio channels.
2012-10-12 15:34:40 -07:00
cib
e05b9fa2b6
Fixed a runtime with organ generation.
2012-10-12 15:03:32 -07:00
cib
06d47ea2dd
Cyborgs can now use their respective channel.
2012-10-12 14:56:34 -07:00
cib
32e839f683
More and yet more fixes from the piratepad.
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- AI laws now default to Nanotrasen laws
- Removed half the random events
- Milk now in chem dispensers
- Hunger rate decreased by half
2012-10-12 14:25:54 -07:00
cib
5ef6399238
Fixed a ton of the issues in http://piratepad.net/9CwFobI4lZ
2012-10-12 13:58:18 -07:00
cib
89263fc9f6
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-10-12 13:19:20 -07:00
cib
8c157bff18
Added missing groin.
2012-10-12 12:36:25 -07:00
Mloc
046348db49
Merge pull request #1744 from CIB/branch
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Several changes to organs + bugfix
2012-10-12 12:15:57 -07:00
cib
99313f5a94
More fixes to wounds.
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- Added more wound descriptions
- Wounds now have "bleeding" and "bandaged" in their examine description
2012-10-12 12:08:00 -07:00
cib
0aa3bde885
Fixed the problem where you don't get the game-panel verb.
2012-10-12 11:41:01 -07:00
cib
70740d20c6
Improved the organ and wound system.
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- Removed a few unnecessary things in organ.take_damage
- Wounds now will open a lot more often, making for fewer but larger wounds
- Natural wound regeneration will use less processing time now by happening less often
2012-10-12 11:38:59 -07:00
cib
fbc903e59c
Added a new surgery system.
2012-10-12 11:09:21 -07:00
Mloc
d4a67a7e66
Merge pull request #1741 from caelaislinn/bs12_with_tgport
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re-add asay >.>
2012-10-12 09:43:08 -07:00
Mloc
33a3d3cd97
Merge pull request #1738 from CIB/master
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Dismemberment
2012-10-12 09:42:31 -07:00
Cael_Aislinn
d59dc63fed
re-add asay >.>
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-13 01:37:08 +10:00
Cael_Aislinn
a0c91e200d
re-added missing admin verbs (bans, toggle ooc, msay etc)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-13 00:51:30 +10:00
Cael_Aislinn
3e11992cce
re-added game panel for admins and added zas options, extended postgame restart delay from 25 seconds to 60
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-13 00:01:45 +10:00
Cael_Aislinn
6d4e17ac32
fix for alien species limiter bug
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-12 23:36:10 +10:00
Cael_Aislinn
6fc9aab4f6
some merge fixes
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-12 18:21:50 +10:00
Cael_Aislinn
419247adfe
Merge remote-tracking branch 'remotes/git-svn' 4847 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/game/verbs/ooc.dm
code/modules/admin/admin_verbs.dm
code/modules/food/recipes_microwave.dm
html/changelog.html
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-12 17:53:17 +10:00
Cael_Aislinn
33e12ca9d3
readded speech bubbles, tested on humans only. also pre-emptively fixed (?) a bug with alien languages
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-12 17:43:21 +10:00
Cael_Aislinn
39f528e0ce
re-enabled custom event verb
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-12 16:49:59 +10:00
Cael_Aislinn
79ad144e91
fix^2 for mods and admins not being applied correctly, along with the admin/player panel not showing up
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-12 16:39:26 +10:00
Kortgstation@gmail.com
29fe7720ca
Committing my mostly finished away mission.
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Added a few new corpse types
Simple animals can now open doors
Added a bluespace artillery control machine. Using PA sprites as placeholders until I get real ones.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4847 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-12 06:05:52 +00:00
Cael_Aislinn
fed6625e07
fix for moderators not being loaded correctly
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-12 13:44:23 +10:00
johnsonmt88@gmail.com
e3b3ff836b
The wizard's teleport scroll now only works if the wizard actually has it. Fixes issue 997.
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I've also moved the teleport scroll define from defines/obj/weapon.dm into scrolls.dm
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4846 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-11 23:07:34 +00:00
giacomand@gmail.com
5eba2eda1d
-Added a new Game Master fun button. It will set the default player OOC colour to whatever the user chooses.
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http://i.imgur.com/xRM7j.png
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4845 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-11 22:24:08 +00:00