-Trait 1, "Hard Feet" makes your feet glass shard resistant.
-Trait 2, "Trash Can" lets you dispose of snack wrappings on the go without littering or having to quest out in search of a disposal bin.
-Also adds trash feeding for janiborgo in a sibling snippet for the forementioned trait.
-Also added the old citadel era "robo kibble" to give the custom trash code file a first custom "trash" as well. Only in the code for now, not mechfab printable yet.
-I'm gonna toss Polaris an update that makes borgs not become sparkles on 0 force item paps brb.
-Yeah you should now be able to choose how you look.
-Especially benefitical for any character scaled to those atrociously fucked up deformation ranges.
-Can't really test it properly though due to the compile nature of the good ol' PIXEL_SCALE line in dm and my compy somehow forcing fuzzy on for some reason anyway. (my laptop's got the sharp mode tho)
-Kinda based on #1947 Go there for preview examples.
-Yeah you don't even get a single food bite worth of nutrition if your victim dies.
-This balances that some by giving severed organs an actual nutritional value instead of garbage treatment.
* 1.All reagent containers are acidproof now and have pin with self reference(to make it more easy to link them)
2.reagent scaner. It's like a beaker. But can give a list of contained reagents.
3.reagent filter. Pump,that can transfer only desired reagents,or all,except unwanted.
4.fuel cell.Converts chemicals to energy.
5.2 pins memory circuit. Sometimes it is very useful.
6.pulse demultiplexers. A lot like regular demultiplexer. But it doesn't distributes data. Just sends pulse to given activator pin.
7.list operations. choose element by index. write element by index. delete element by index search desired element in list. lenght of list.
8.strings: find element in string. explode string by delimeter.
* athsmos sensors back.
* fix
-Hopefully finally yes.
-Got no proper environment to test if it actually fixes the thing, but extensive troubleshooting and pinpointing has eliminated the issue to the rendering of leg icons, which apparently had nothing in it to skip missing ones.
-Thing affects both, living mobs and ghosts alike, and being a cached icon generation also explains why it only happens once and not after the victims have rejoined.