Commit Graph

13268 Commits

Author SHA1 Message Date
Chinsky
78142a7cc2 Merge pull request #5276 from caelaislinn/xenoarchaeology
Xenoarchaeology
2014-06-20 14:41:25 +04:00
Cael Aislinn
22cc2558ff switched autocloner and replicator artifacts over to a timer system, made replicator use materials to create items (materials can be anything)
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2014-06-20 18:42:38 +10:00
Cael Aislinn
f02e6fdd45 rework talking items and re-enable them, made xenoarch boxes have a variable internal size, added three new eldritch xenoarch finds (poltergeist mask, vampiric statuette, endless replenishing container)
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2014-06-20 18:42:25 +10:00
Chinsky
6f6cf57a93 Merge pull request #5277 from Jarcolr/dev
Adds paths for therapy dolls from #2731
2014-06-20 09:02:03 +04:00
Hubblenaut
8a4739197e Merge branch 'backup' into medical 2014-06-19 15:36:28 +02:00
Mloc
a00128c0ad Merge pull request #5280 from comma/virus-racism
Diskette size change
2014-06-19 14:21:19 +01:00
Zuhayr
39acf41328 Merge pull request #5293 from mwerezak/armour
Allows armour to turn sharp attacks into blunt attacks with some probability
2014-06-19 21:08:39 +09:30
Zuhayr
69d25ea048 Merge pull request #5301 from mwerezak/cargo-shuttle2
Docking Controllers Stage 3: Cargo Shuttle
2014-06-19 21:08:29 +09:30
Zuhayr
2a804244e3 Merge pull request #5279 from comma/guestid
Guest passes
2014-06-19 18:06:47 +09:30
Cael Aislinn
ad35bf3262 harvester can now harvest artifact's secondary effect, which effect it chooses is determined by which are active (if both are active it can harvest neither)
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2014-06-19 15:41:35 +10:00
Cael Aislinn
fc99c5b65f miscellaneous fixes to various anomaly utiliser effects involving location/holder issues, fixed anomaly harvester runtime, reworks anomaly utiliser to be a lot easier/nicer to use, balance tweaks:
- caps stun effect values for pulsing
- sets max utiliser battery charge to 300 (30 sec)
- changes energy consumption for utiliser pulse effects to "effect max charge level" * "effect range" ^ 2
- changes energy consumption for utiliser touch effects to 100 (10 sec worth of consumption)

Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2014-06-19 13:52:21 +10:00
mwerezak
c28fd0ecb5 Adds supply shuttle docking controllers 2014-06-18 21:25:17 -04:00
mwerezak
5006ebde14 Makes the supply shuttle process in a tighter loop 2014-06-18 21:24:57 -04:00
Cael Aislinn
f3ab8b0748 moved xenoarchaeology master controller code into a separate file
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2014-06-19 11:07:12 +10:00
Cael Aislinn
0e1c367012 reconstitutor has a chance to extract multiple genomes per fossil (50% for two genomes, 37.5% chance for three genomes), moved xenoarchaeology initialisation code into the master controller, added upper and lower spawn vals for digsite turf number and artifact machine number, added circuitboards for the reconstitutors, fixes missing clonepod for flora reconstitutors
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2014-06-19 11:06:20 +10:00
Cael Aislinn
6c46ceaf6d Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into xenoarchaeology
Conflicts:
	icons/obj/hydroponics.dmi

manual merge of conflicted icon file

Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2014-06-19 10:05:27 +10:00
mwerezak
e46c3c8834 Renames supply controller global var
Renamed from 'supply_shuttle' to 'supply_controller'
2014-06-18 19:37:46 -04:00
mwerezak
462593f0b5 Adds supply shuttle datum 2014-06-18 19:37:30 -04:00
Hubblenaut
5e8a82bb0a Fixes text color in advanced trauma kit surgery step 2014-06-18 23:11:01 +02:00
Hubblenaut
909c2d44a9 Removes medical belts from lockers 2014-06-18 22:35:56 +02:00
mwerezak
37b71c81fb Armour can turn sharp attacks into blunt ones
Kind of messy, but I couldn't find another way to do it without
reworking a lot of the mob defence procs.
2014-06-18 10:28:23 -04:00
mwerezak
5a3c7dc432 Fixes human/checkarmor getting the armour...
...value for the wrong body part.

Whoever put ran_zone() in there wasn't thinking straight, as it's not
going to affect the part that actually gets damaged.
2014-06-18 10:05:04 -04:00
mwerezak
2daab86c89 Fixes special shuttle consoles being...
...deconstructible
2014-06-18 09:37:30 -04:00
Chinsky
9e8b124037 ixes #5075
Mech fabricator redefined check access for no reason, let base proc handle it.
Adds span classes for messages guestpass console gives.
2014-06-17 18:25:39 +04:00
Chinsky
be95e54e43 Merge branch 'master' into dev
Conflicts:
	code/defines/obj/weapon.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/mob/living/silicon/say.dm
	icons/mob/uniform.dmi
	maps/tgstation2.dmm
2014-06-17 16:16:44 +04:00
Jarcolr
5d2bba3434 Adds paths for therapy dolls
http://puu.sh/9xlQu/53016923a6.dmi for the dolls that are already in the
code but unused.
2014-06-17 14:53:18 +03:00
Chinsky
08dd01801e Merge pull request #5266 from mwerezak/firelock-fix
Proposes a fix for #5224
2014-06-17 14:58:33 +04:00
Chinsky
e304d0010d Merge pull request #5273 from boopcat/happydrones
fixes!
2014-06-17 14:43:55 +04:00
Chinsky
dd4a937ca9 Merge pull request #5275 from GinjaNinja32/lighters
Fixes cheap lighters burning body parts other than the hands they're being held in
2014-06-17 14:43:24 +04:00
Chinsky
1ca6a54d3a Merge pull request #5265 from mwerezak/wound-fixes
Fixes the wounding system
2014-06-17 14:41:22 +04:00
mwerezak
944394a042 Fixes armour being applied to projectiles twice 2014-06-17 01:20:49 -04:00
mwerezak
72377d160f Fixes apply_damage ignoring species mods
Also adds some adjust*Loss type procs for adjusting the damage on
specific body parts. apply_damage() should be the standard way to deal
damage to a mob, though.
2014-06-17 00:54:20 -04:00
GinjaNinja32
fcdd0198c0 Fix lighter burning random body parts 2014-06-17 04:50:14 +01:00
mwerezak
274b03b083 Adds thrown object sharp and edge flags 2014-06-16 23:21:01 -04:00
unknown
e16658c37f Adds diona unarmed attack type 2014-06-16 19:23:20 -04:00
unknown
95e05a894b Fixes projectile sharp and edge flags being ignored 2014-06-16 19:17:20 -04:00
unknown
c5e09980b9 Fixes bleeding checks not respecting merged wounds 2014-06-16 18:49:20 -04:00
unknown
7b59cbec5c Fixes large amounts of damage being carried by minor wound types 2014-06-16 18:42:17 -04:00
Boop
07a6ad4897 Fixes #5270
Changes simple_animal/Die() to use death from mob/living instead.
2014-06-16 23:30:37 +01:00
mwerezak
9f7e7004a3 Breach detection update
Now only triggers for abnormally low pressures.

Allows breach detection to trigger if an alarm was already raised in an
area for a different reason.
2014-06-16 13:47:04 -04:00
mwerezak
6dee9cf65d Adds sharp and edge flags to appropriate items
Went through as many /obj/item/weapons as I could find and added sharp
and edge flags where appropriate.
2014-06-16 13:26:44 -04:00
mwerezak
45c2274b0a Species claws are now sharp 2014-06-16 12:54:09 -04:00
mwerezak
8461e5b01f Fixes bruises not having the right damage_type set 2014-06-16 12:15:31 -04:00
mwerezak
e829f8a633 Fixes wound merging
Fixes wound merging completely ignoring things like bleed_timers,
bandaged and salved states, etc.
2014-06-16 12:15:11 -04:00
Loganbacca
32af387a25 Cargo train tweaks
- Reduce speed to slightly slower than running
- Only knock people over if emagged, otherwise just bump them back
- Temporarily disable latching trailers inline because no directional sprites (may or may not introduce bugs)
2014-06-16 20:54:18 +12:00
mwerezak
17aca7e84d Fixes #5224 2014-06-16 01:43:56 -04:00
mwerezak
832fb31941 Fixes many small wounds protecting against...
...internal damage.

Also removed started_healing() proc because it doesn't actually report
whether the wound is healing and isn't really used for anything.
2014-06-16 01:04:30 -04:00
mwerezak
9f594e4755 Bullets are now properly sharp 2014-06-15 20:28:34 -04:00
mwerezak
1b33ca943d Separates the sharp flag into edge and sharp
Now weapons can properly cause cuts without necessarily having a greater
chance to remove limbs.

Also separates is_sharp, has_edge, and can_puncture.
2014-06-15 20:25:39 -04:00
mwerezak
cbec032ae3 Fixes wrong wound types being used
This fixes the autoheal bug, which was being caused by wound types such
as tiny bruises from being used even for large amounts of damage.

I imagine that relying on the order of the list returned by typesof() is
always a bad idea.
2014-06-15 19:08:29 -04:00