Commit Graph

141 Commits

Author SHA1 Message Date
Albert Iordache
1f1ea35a75 Added a way to skip the computer ID check for bans, and cleaned up the code a bit 2012-02-10 21:01:20 +02:00
Tastyfish
0ebbe456b3 job titles 2012-02-08 20:43:04 -05:00
Tastyfish
4fcda439a7 doing a custom vote, aborting it, and starting a new one appended the choices to the choices of the old one. 2012-02-02 04:38:55 -05:00
Albert Iordache
5c8f42a2d6 Fixed an operating computer runtime error 2012-01-31 20:20:41 +02:00
SkyMarshal
6648061dcb MAJOR UPDATE: Detective/Fingerprints update
bugfix for wardrobes
blood type is now handled by datum/dna, and blood_DNA for atoms is a list of list, each sub list containing DNA and blood-type. (This allows multiple blood splatters)
added BS12 give command and explosives
Map update to remove blob spawn.
2012-01-31 02:01:38 -07:00
SkyMarshal
d2eff85c17 Porting much of Aryn's stuff
-Sounds
-Detective Work
-Hallucinations
Tweaked server air alarm
Tweaked gibs
Working on de-derping surgery
Ported some BS12 stuff (stunned radio and adminwho)
Player's mind datum now holds their antagonist preferences.
2012-01-31 02:01:36 -07:00
cib
822c6e3923 Changes related to the response team.
- There's now a chance involved with the response team spawning. The more people are dead, and the more antagonists there are, the higher the chance will be.
- You can now jobban people from the response team.
2012-01-19 20:47:04 -08:00
Tastyfish
1be9c4cfed check antag "call shuttle" overrides fake recall, can use marked datum as arg in the bs12 call proc command 2012-01-19 01:19:58 -05:00
Albert Iordache
4a3c17738e Fixed a bug with the player panel 2012-01-08 20:42:05 +02:00
cib
bf62258c0a Fixes to AI malfunction and electrical storms.
- AI malfunction will now be announced, even before it starts the takeover. After 5 minutes by default, after 25 minutes if it buys the interhack module.
- Reduced blackout uses to 1.
2012-01-05 21:05:36 -08:00
cib
9e035424da Nerfed the medbot and bruise packs. 2012-01-05 19:36:26 -08:00
Albert Iordache
9c2224e6d8 Fixed a case where the player panel wouldn't open
This shouldn't even happen :O
2012-01-04 14:29:16 +02:00
SkyMarshal
411ccc4075 Shitload of stuff. 2012-01-02 21:48:42 -07:00
Tastyfish
343832e431 made it so nar-sie can't be objective if < 10 players, due to it being impossible
also, made piano moveable
and cleaned up custom vote code slightly more
2012-01-01 16:44:57 -05:00
Albert Iordache
39b6dd57e0 Removed and commented out the last traces of goon auth. code 2011-12-30 23:28:14 +02:00
Albert Iordache
2092e25983 Merge pull request #147 from Tastyfish/master
coats, changeling, piano, also admins can delete books, paper/books more robust against dynamic content, custom votes
2011-12-27 04:26:51 -08:00
CIB
e2d698f376 Merge pull request #150 from MisterFox/master
Retired Admins rank
2011-12-26 15:47:25 -08:00
CIB123@gmail.com
42890a7c4a TG update: Added antibody-based, random symptom virology.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2686 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 00:01:02 +02:00
uporotiy
ab396f50ac TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:39:45 +02:00
Mister Fox
19b8a17557 Merge branch 'master' of git://github.com/Baystation12/Baystation12 2011-12-26 14:07:48 -05:00
Mister Fox
30f4e7dea1 Retired Admins rank for retired admins
Signed-off-by: Mister Fox <traitor.foxy.brown@live.com>
2011-12-26 13:59:20 -05:00
Tastyfish
0e0da0bdbb custom votes 2011-12-26 11:24:28 -05:00
Albert Iordache
646665bf27 Fixed engineering SMES wiring, made player panel wider. 2011-12-26 10:52:38 +02:00
Albert Iordache
77d28802fe Fixed another bug related to the player panel 2011-12-26 01:07:30 +02:00
Albert Iordache
0297084fc2 Fixed runtime error preventing the player panel from opening 2011-12-25 21:30:35 +02:00
baloh.matevz
0abf7417a5 TG update: Fixed the player panel not opening, bug caused by r2658
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2667 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:48:04 +02:00
VivianFoxfoot@gmail.com
b3b19a2e89 TG update: Shows the job a player was assigned and the job currently on their ID (if they have one) on the admin player panel. (Done for Hawk_v3)
Also, first commit!  Yayyyyyy!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2658 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:24:16 +02:00
cib
d539e4b539 Changed the pregame time from 90 seconds to 180 seconds. Delay(admin verb) can now also be used after round end has been announced, to keep the world from rebooting. Also boosted the restart delay from 25 seconds to 60 seconds. 2011-12-22 16:34:10 -08:00
Mister Fox
35b68d10e1 Automatic guest kicking
Signed-off-by: Mister Fox <traitor.foxy.brown@live.com>
2011-12-19 08:30:15 -05:00
SkyMarshal
fda118e9ac Reworked emag again, new centcom id sprite, removed derpy flavor text. 2011-12-18 03:20:54 -07:00
SkyMarshal
fc3914364f Finished pepperspray, added mace item, improved security console, and a few other things. Will know when I see the diffs. 2011-12-18 00:23:02 -07:00
cib
9dbe06b22b Added a notes panel that lists all players that have notes on them. 2011-12-11 02:48:02 +08:00
cib
3a27c74b46 Some small improvements to the player info panel. 2011-12-09 15:12:01 -08:00
cib
11bf4a45a5 Added a "player info" option to the player panel that will allow you to make notes on a specific player etc. 2011-12-08 20:43:20 -08:00
Miniature
f62eccc76b Merge branch 'master' of git://github.com/Abi79/tgstation13-git
Conflicts:
	baystation12.dme
	code/defines/mob/mob.dm
	code/defines/obj/vending.dm
	code/game/atom_procs.dm
	code/game/dna.dm
	code/game/machinery/computer/aifixer.dm
	code/game/vote.dm
	code/modules/chemical/Chemistry-Machinery.dm
	code/modules/chemical/Chemistry-Reagents.dm
	code/modules/mob/living/carbon/metroid/life.dm
	html/changelog.html
	icons/obj/stationobjs.dmi
	interface/skin.dmf
	maps/tgstation.2.0.8.dmm
2011-12-03 19:28:10 +10:30
Head
43d71282e0 Added back json support / restart notice
should fix unnecessary restart after gamemode change before round start
2011-11-29 15:45:01 +01:00
petethegoat@gmail.com
1cd49a6f13 Replacing monkie with monkey...
Replaced 11 strings in 8 files

Shout at me if this breaks anything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2569 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-28 19:39:22 +00:00
petethegoat@gmail.com
d49739c021 Fixes issue 178. Including placing modules into disposals.
Removed the maze button from the admin panel, no more dumb runtimes from that.

Window fix by Tobba, which lets you attack a window with a crowbar when you're unable to pry it into or out of the frame.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2526 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-16 20:42:05 +00:00
baloh.matevz
9bcfa08d44 Some additional logging added for bans, unbans, job bans, and job unbans.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2474 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-02 04:46:37 +00:00
n3ophyt3
44135180f9 MAPPERS, TAKE NOTE
Improved my access change from last commit.
In addition to req_access_txt, there is now req_one_access_txt. As long as an ID has at least one access from the new list, it is able to open the airlock (assuming any access in the other list is also satisfied).

So, for instance, if you left req_access_txt blank, and put access_honk and access_silent into req_one_access_txt, the mime AND the clown would be able to open the airlock.


Fixed the advanced energy gun checking for failure constantly instead of only when recharging, and thus breaking stupidly quickly. Stop breaking my stuff, other coders. >:C

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2473 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-01 18:17:22 +00:00
n3ophyt3
41cec7c6dc One of Urist's new buttons actually functions properly now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2470 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-01 04:44:47 +00:00
baloh.matevz
1f9a77c377 Update to feedback gathering:
- Rounds that end in invalid ways will now be logged,
- Round results are logged

- Rounds that don't end with a code-determined reboot will still not log at all (so rounds that end in a crash will not log at all - not even round start or mode.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2457 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-30 18:42:19 +00:00
uporotiy
1fe9c0b2fd Moved the "security level elevated" buttons away from the bottom of the secrets list at Deuryn's request, so as to not get the admin log button get lost in the middle of the list.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2456 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-30 18:23:32 +00:00
mport2004@gmail.com
9a2ee43b59 Fixed some runtimes.
Job system once again has -1 as unlimited.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2451 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-30 07:14:17 +00:00
uporotiy
bb8d40c540 Added a few admin buttons in preparation for Halloween.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2441 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-29 14:36:01 +00:00
mport2004@gmail.com
db76ca237e The monkeying proc has been uncommented.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2434 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-27 13:36:48 +00:00
baloh.matevz@gmail.com
fe49e1c149 Okay in relation to the previous commit r2391 muting is now tied to clients and not mobs. So if you get muted as a human and then die and change into a ghost you will no longer 'loose' your mute.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2392 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-19 13:05:36 +00:00
baloh.matevz@gmail.com
de944a135c - The admin-mute verb and mute option in the player panel now makes the mob unable to speak in everything except for adminhelps and admin private messages.
- The player panel now has a Compelte mute option, which mutes everything including adminhelps and admin pm-s.
- A person who is muted will now be informed he is whenever they try to speak/OOC/etc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2391 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-19 12:49:02 +00:00
mport2004@gmail.com
28b7c860a8 The infinite cells return proc has been set to return 1 rather than null.
Communications.dm works once again. 
Updated a few admin commands that I missed to work with the job datums.
Fixed a type path issue in the cult talismans.
Assembly remote signalers now iterate though their for loop properly.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2347 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-13 06:58:20 +00:00
mport2004@gmail.com
67d4ceffb0 Job system should be working now. I had a '==' where a '&' should have been that would cause it to only work when you had one job of the same level and department selected.
The loyalty implant box now spawn in the HoS' locker and not in nullspace.
Gave the HoS' locker a secbelt.
The revolver now use the proper bullet.
Robotics spawn with their labcoat/toolbox.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2346 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-12 23:00:48 +00:00