Commit Graph

29 Commits

Author SHA1 Message Date
Verkister
da219bad86 Adds more autotransfer filters, ore "recycling", and item digestability toggle. (#7102) 2023-10-26 12:45:57 -04:00
Casey
1550c3bee5 Mining adjustments 2022-09-25 20:47:34 +00:00
Aronai Sieyes
66669af98d Merge pull request #11170 from Heroman3003/thepurge
Finishes purge of Industrial Expansion
2021-07-20 14:46:30 +00:00
Chompstation Bot
b85e9fc4d9 [MIRROR] Industrial Expansion 2021-03-09 21:53:03 +00:00
Chompstation Bot
ad57e1ad13 [MIRROR] Sideports a couple of init unit tests from Neb. 2021-02-27 18:45:36 +00:00
Razgriz
32312e22b6 Update ore.dm 2021-02-23 03:24:24 -07:00
Chompstation Bot
f55f171cdf [MIRROR] Porting Fixes 2021-02-21 16:02:54 +00:00
KasparoVy
fd665ed938 Amend Nomenclature for Clarity & Consistency
Opted to leave the trait datum type and name for the sake of reference & mild humour.
2020-05-22 12:12:32 -04:00
KasparoVy
b4d290b7c2 Increases the Potential of Ore Eater & Adds Adminbus
It can now be effectively granted to non-humans, who can now eat ore if they click it while NOT on help intent.
Additionally, you can now feed ore to mobs that can eat it.
2020-04-06 22:18:00 -04:00
KasparoVy
04378e159e Abstract Eating of Ore to Fix Unintentional Prompt
Using the verb with nothing in your hand brings up a prompt to select an object due to the argument in the verb.

This resolves the issue, instead just showing the "nothing in your hand" message as intended.
2020-04-03 23:14:42 -04:00
KasparoVv
af2b83379a Add VS Edit
Arokha's recommendation

Co-Authored-By: Aronai Sieyes <arokha@arokha.com>
2020-04-02 03:31:43 +00:00
KasparoVy
bb756cbdc9 Adds a Rocky Diet
Taking the ore eater trait, you only gain nutrition from ore.
The amount varies, mainly based on the rarity/quality of what you're eating.

5 raw diamonds or verdantium will feed you well, while it'll take a handful of hematite or carbon to do the job. Better stick to the good stuff - it's in your best interest!
2020-04-01 21:52:27 -04:00
Atermonera
11eed81b92 Ports precision placement of items 2020-02-22 02:35:41 -05:00
Arokha Sieyes
47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Atermonera
eff39e3366 Merge pull request #6123 from Mechoid/OneDayIllBeAGoodDev
Marble ore [Exists] again.
2019-04-22 14:30:03 -04:00
Neerti
fc7c6f38b4 Base features for Precursotech and Anomalotech Expansion 2019-04-13 22:44:52 -04:00
Neerti
ea6128f986 Adds Modifier System, Changes Some Ling Stuff
Adds a fairly simple system that allows adjusting various numbers like max health, incoming damage, outgoing melee damage, etc.  The nice part is that changing certain variables this way (like max health) is a lot safer than manually setting the max health var directly.
Changes a lot of short lines of code to point towards a variable's getter or setter helper instead of reading the var directly so the modifiers can work.
Endoarmor, delayed toxin sting, Enfeebling sting, and recursive adrenaline overdose now use the modifier system.
Enfeebling sting now only lasts two minutes, from five minutes, however it now also reduces the victim's melee damage by 25%/50%, and increases the damage they suffer by 10%/35%, for normal and recursive respectively.
Delayed Toxin Sting's effects are now felt all at once instead of over the course of a few minutes.
2017-04-18 21:23:59 -04:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Kelenius
93d07036ef Rewrites xenoarch
See changelog
2016-08-07 08:26:26 +03:00
Zuhayr
7a8d88f5a9 Tweaks to the previous commits. 2015-12-11 15:55:31 +10:30
Zuhayr
2edf2c499f POCKET SAND! 2015-12-11 15:53:40 +10:30
Zuhayr
5bf4d2599b Renamed silicates to sand. 2015-12-11 15:53:23 +10:30
Kelenius
35a20002c6 Merge branch 'dev' into ofResearchAndPrototypes
Conflicts:
	baystation12.dme
	code/defines/obj/weapon.dm
	code/game/mecha/equipment/tools/medical_tools.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/mecha.dm
	code/game/mecha/mecha_parts.dm
	code/game/objects/items/devices/flash.dm
	code/game/objects/items/devices/powersink.dm
	code/game/objects/items/devices/scanners.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
	code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
	code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
	code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
	code/game/objects/items/weapons/circuitboards/machinery/power.dm
	code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
	code/game/objects/items/weapons/circuitboards/machinery/research.dm
	code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
	code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
	code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
	code/game/objects/items/weapons/flamethrower.dm
	code/game/objects/items/weapons/handcuffs.dm
	code/game/objects/items/weapons/kitchen.dm
	code/game/objects/items/weapons/shields.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/objects/items/weapons/teleportation.dm
	code/game/objects/items/weapons/tools.dm
	code/modules/assembly/igniter.dm
	code/modules/assembly/infrared.dm
	code/modules/assembly/mousetrap.dm
	code/modules/assembly/proximity.dm
	code/modules/assembly/signaler.dm
	code/modules/assembly/timer.dm
	code/modules/assembly/voice.dm
	code/modules/clothing/glasses/glasses.dm
	code/modules/hydroponics/trays/tray_tools.dm
	code/modules/mining/drilling/scanner.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/ore.dm
	code/modules/mob/living/silicon/robot/analyzer.dm
	code/modules/power/rust/circuits_and_design.dm
	code/modules/projectiles/ammunition/boxes.dm
	code/modules/projectiles/guns/energy/laser.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/energy/stun.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/designs.dm
	code/modules/research/destructive_analyzer.dm
	code/modules/research/protolathe.dm
	code/modules/research/rdconsole.dm
	code/modules/research/research.dm
	code/modules/research/server.dm
	code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
Zuhayr
79e3acc95e Finalized wall refactor. 2015-04-26 12:58:57 +09:30
Zuhayr
dbf8e53020 Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores. 2015-04-26 12:53:26 +09:30
Kelenius
db30c15e4c Updates to science
Protolathe and CI build procs moved to them from RD console.
Protolathe and CI now have a build queue. Designs take varying time to
build.
P and CI material storage is now a list instead of a set of vars.
origin_tech is now a list.
All sheets now contain exactly 2000 units of matter.
In design datum, chemicals and materials are two separate lists.
Designs are now sorted. The method is kinda hacky but flexible. They
have a var, sort_string. Designs are sorted alphabetically using it.
Circuits how show whether they build a machine or a computer in CI menu.
Adds item construction, for now protolathe is used.
2015-04-04 13:38:03 +03:00
mwerezak
3bf5a5ca99 Updates storage costs
Storage cost of an item is now twice that of the next smallest item, instead of being equal to the w_class.
Items with w_class 1 or 2 are unaffected. This produces much better behaviour for containers that are limited
by storage space instead of slots, such as how toolboxes are planned to work in a future update.
2015-03-05 10:40:25 -05:00
Zuhayr
196fd07384 Resprited the majority of mining ores and turfs, added coal and plat to surface mining, add falloff for edges of asteroid. 2014-07-20 16:29:18 +09:30
Zuhayr
95a6f9d613 First pass on ore distribution map and stationary drilling rig.
Added sprites for stationary drilling gear.
Added skeleton ores for coal, adamantine, mythril. Updated some icons. Expanded mining rig functionality.
Changed adamantine and mythril to osmium and metallic hydrogen.
Added ore distribution map generation to master controller.
Added upgrading to stationary drills, tweaked other stuff.
Rewriting the ore processor and how ores handle information. Also rewrote the ore stacker.
2014-06-07 23:07:49 +09:30