Commit Graph

15202 Commits

Author SHA1 Message Date
Leshana
3900225f53 Fix custom items appearing in random space turfs
* If a custom item can't be equipped to a character's inventory it is dropped on the ground.  For late join characters, equip_custom_item() was called before the mob was placed at their starting locations; their coordinates were still 1,1,1.   Which is the edge of a map so they get bounced to another z level.
* Fix: Equip custom items AFTER job_master.LateSpawn places the mob at the starting location, so it flows in same order as roundstart join characters.
2017-03-01 17:51:32 -05:00
Dankman
028d7a0ec6 Merge remote-tracking branch 'refs/remotes/PolarisSS13/master' 2017-03-01 17:00:29 -05:00
Dankman
a2e09a2f10 Fixing one slight issue.
I'm an idiot, forgot about garbage collecting. This fixes a slight issue
in my previous PR that would have eventually resulted in a call of DEL
if nobody rebuilt the console.
2017-03-01 16:59:13 -05:00
Dankman
60002d04cc Fixing runtimes, making things functional for the Xenobiology Console
The old build path pointed towards a circuitboard instead of towards the
machine, meaning when you screwdrivered the frame twice, it would cause
frame.dm to runtime, and then not delete the frame, meaning you could
spam click the console with a screwdriver and spawn infinite boards, and
still be stuck with a non functional machine.

injector.computer = null was causing a runtime because it was attempting
to edit something that no longer existed on destruction.
2017-03-01 16:26:42 -05:00
Anewbe
8af4c2ba46 Merge pull request #3024 from Cameron653/master
Prevents halloss showing up as actual wounds on self examine
2017-03-01 15:03:44 -06:00
Arokha Sieyes
e1da67d37f Make blood loss/heart removal make sense
Right now it gives you 300 toxin damage "to be sure" you die. That's a little odd. Especially on health scanners after someone has bled to death. And you can't do heart transplants. We can do heart transplants now in 2017. 3500 per year. Pretty sure they won't forget how by 2561 or whatever.

This makes having no heart or too little blood do 75 oxyloss per tick. Enough to kill you eight seconds if you have no special care. It becomes 15 per tick with dexP which is fast enough to kill you "pretty fastly" and slow enough you can swap out a heart in surgery.

With dexP+dex+tric it becomes a meager 10ish per tick, but an inevitable 10 per tick as they are literally now full of every oxyloss removing drug in the game. So you can survive a couple of minutes, max, with not enough blood. You're still paralyzed and eye_blurry for most of it. You should probably be in surgery.
2017-03-01 15:59:11 -05:00
Neerti
813a61ef29 Merge pull request #3011 from Anewbe/simple_mob
Tasers can hurt simple mobs
2017-02-28 21:28:07 -05:00
Anewbe
dc165906fa Merge pull request #3018 from nachomeep/master
BlockHeadHair doesn't make players bald.
2017-02-28 19:51:42 -06:00
Yoshax
d94725e34e Cleans up, fixes, and improves ghost teleporting 2017-02-28 16:07:26 +00:00
Arokha Sieyes
2c493405bd More tweaks
Fix necrotic limb surgery
Make fever not so powerful that it resists cryotubes
All necrotic limbs produce toxins unless OD on spaceacillin, regardless of infection
Fix dropper use during surgery
Fix 'gap' in printable adv scanner infection reports
Fix nanoui template for adv scanner
Add examine text to gangrene and highly infected external limbs
Add flags to the MMI holder organs to make them robotic, and thus not infectable if they are > squishy MMI (posibrain, digital)
2017-02-28 01:13:29 -05:00
Cameron653
073d8b4fc4 Prevents halloss showing up as actual wounds on self examine 2017-02-27 19:58:47 -05:00
Cameron653
65b21ddbe5 Gives not equal gate the correct icon_state
Gives the not equal gate a correct icon_state. Icon state was set to"not equal"

 In the electronic_assemblies.dmi it is actually "not_equal"

This gives it the correct icon_state
2017-02-27 18:11:38 -05:00
Arokha Sieyes
9ef7496545 Infection code improvement WIP 2017-02-27 16:35:56 -05:00
Neerti
12abb2d6f2 Ports a large chunk of the map datum system that europa/bay uses.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
2017-02-27 07:36:41 -05:00
nachomeep
2d4cf21dc3 fixes minor screwup 2017-02-26 16:53:07 -05:00
nachomeep
69195b2ae4 Returns gender flags 2017-02-26 16:51:43 -05:00
nachomeep
5828504f2f No bearded women. 2017-02-26 12:13:09 -05:00
Yoshax
ead56a1776 Fixes a loadout issue 2017-02-26 14:28:44 +00:00
nachomeep
ef7be38ed4 Fixes hoods.
CLIPPING ERROR DETECTED
2017-02-26 09:17:03 -05:00
nachomeep
cdb6c32c91 Fixes a few things, adds changelog. 2017-02-25 10:18:10 -05:00
nachomeep
9d3aba5832 Fixes blockheadhair tag. 2017-02-25 09:49:24 -05:00
Leshana
860a994818 Finally fixes the autolathe/protolate lid animations.
* Protolate lid no longer bounces back and forth througout the whole build cycle.
* Autolathe lid no longer closes, snaps open, and then -nothing- until item spawns.
* Instead, the lid closes, stays closed while the item builds, then opens again.
2017-02-24 21:30:57 -05:00
Anewbe
ada83d45c6 Merge pull request #3006 from VOREStation/synthair
Don't give synthetics the survival kit
2017-02-24 18:51:59 -06:00
Anewbe
4369e49def Merge pull request #3007 from Leshana/pacman-construction-fix
Fix construction and deconstrution of PACMANs
2017-02-24 18:29:33 -06:00
Anewbe
d1e7c37a8c Tasers can hurt simple mobs 2017-02-23 18:24:13 -06:00
Anewbe
3bd665d797 Merge pull request #3001 from Neerti/2/2/2017_planet_stuff
Adds framework for planetary maps
2017-02-23 15:18:03 -06:00
nachomeep
e0ef593ce4 Updates language syllables and text. (#3000)
* Adds a lot of languages.

* Removes the languages I just added.

Instead updates old ones.

* Fixes a minor typo.

* how the hell did i accidentally remove sinta'unathi

Returns that stuff.

* Fixes two things.

* doesnt actually change name length
2017-02-23 15:17:14 -06:00
Arokha Sieyes
fd6785277f Further tweak spawn boxes
Now you get an empty box if you're synthetic rather than nothing
2017-02-22 22:59:36 -05:00
Leshana
de85e27e25 Fix construction and deconstrution of PACMANs
* Modernized to use modern machine code instead of doing it itself.
* Made it compatible with modern circuits and machine frames.
* Also fixed some color macros to use CSS while I was there.
2017-02-22 10:32:27 -05:00
Arokha Sieyes
75945a659b Don't give synthetics the survival kit
What're they gonna do with it, anyway? Other than just make a pile of them in arrivals.
2017-02-22 10:11:52 -05:00
Neerti
6377efd763 Fixes a few things, most notably the human layering number. 2017-02-22 00:36:47 -05:00
Leshana
dbd3622588 Enhances the Paper Shredder
* Makes the paper shredder constructable and deconstructable.
* Switches to some new sprites which are animated!
* Machine now requires power, icons respond to power on/off etc.
2017-02-21 19:21:32 -05:00
Anewbe
bba014acfa More plant things 2017-02-20 18:32:18 -06:00
Neerti
d398367e4c Fixes a world << that crept in and apparently new lobby code. 2017-02-20 19:29:13 -05:00
Neerti
91dd3348c5 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 2/2/2017_planet_stuff
# Conflicts:
#	code/modules/mob/living/carbon/human/human_movement.dm
2017-02-20 19:06:25 -05:00
Neerti
836d8dfa3f More stuff, finalizes it I hope. 2017-02-20 18:28:31 -05:00
Anewbe
09e7d5aef9 Buffs Space Vines 2017-02-20 14:22:18 -06:00
Anewbe
8527a7c601 Removed a superfluous line 2017-02-18 10:33:17 -06:00
Anewbe
12a6ad40b2 Merge pull request #2995 from Screemonster/crateqol
QoL on abandoned crate puzzle
2017-02-14 17:00:35 -06:00
Anewbe
fae79a7f80 Merge pull request #2996 from MagmaRam/gunshow
Lock-on changes
2017-02-14 17:00:28 -06:00
Anewbe
95a670e562 Merge pull request #2994 from Leshana/backpack-drag-issue
Fixes dragging items with storage onto an occupied hand
2017-02-14 17:00:05 -06:00
MagmaRam
db5e832e28 Lock-on time is now 2.5 seconds. 2017-02-11 20:05:22 -06:00
Anewbe
c1008b52cd Merge pull request #2989 from MagmaRam/sandwich
Meat Meat Meat Meat Meat Meat and Fork Sandwich
2017-02-09 21:24:03 -06:00
Screemonster
deb867215a QoL on abandoned crate puzzle 2017-02-10 00:14:10 +00:00
Leshana
283b58e93d Fixes dragging clothing with storage onto an occupied hand
* If you mouse-drag certain items onto a hand which is already holding something, the item goes into limbo.
* The reason this happens is that the standard code handling drags is directly calling usr.u_equip, despite the comment on that proc clearly saying never to do that.  So it just throws it to limbo and the next line attempting to put it in hand does nothing becuase the hand is occupied.   Better way is to call unEquip, so the item will drop on the ground if it fails.
* Fixes https://github.com/VOREStation/VOREStation/issues/394
2017-02-09 14:49:13 -05:00
Neerti
1d9e7c8c08 works on planet stuff 2017-02-06 20:45:21 -05:00
Screemonster
cdc4e6e0f8 Adjusts CE_SPEEDBOOST to not just return -3 2017-02-07 00:48:43 +00:00
Anewbe
e5ba7ac622 Merge pull request #2987 from Leshana/signaler-qol
Signaler QoL Improvement - Method to copy setup from one signaler to another
2017-02-06 15:50:05 -06:00
MagmaRam
19af747e4e Adjusts targeting/hostage-taking to have a proper delay before shooting 2017-02-06 11:02:22 -06:00
MagmaRam
f92e189cc7 Fixes not being able to pick up sandwiches with a fork if they're at max size. 2017-02-05 19:25:59 -06:00