- Silly error in medical code. Now ointment will actually heal fire damage properly.
- Removed fork from the kitchen since all it does is stab you in the face when you try to eat with it.
- New Reagent: Sodium
- Table Salt renamed "Sodium Chloride" for SCIENCE! You can make it by mixing sodium and chlorine.
- Some reagents rearranged in reagents file.
Food Overhaul Phase 2:
- You can now add condiments from condiment containers to food! You may also inject (but not remove) substances into food
with a syringe.
- Bitesize variable redone. Now bites eat half the remaining contents of the food to a minimum of 1 or the bitesize.
Otherwise, it'd be REALLY obvious when you've doctored food.
- New Items: Salt Shaker, Pepper Mill (both used to season food). (Sprites by Deuryn) Both added to cafe.
- Bug (possibly) of alcohol not metabolizing properly (possibly) fixed.
- New snacks and beverages! Icons courtesy of Deuryn.
- Cola Vending Machines and Water Cooler added (icons also courtesy of Deuryn). Also check snack vendors for new items.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@469 316c924e-a436-60f5-8080-3fe189b3f50e
•Medbay now has a redcross, that should be enough distinction from the research ward.
•Let's hope that drinks don't make you as drunk now~ To do: remove wrong direction moving when drunk, replace with shakycam.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@460 316c924e-a436-60f5-8080-3fe189b3f50e
- Healing on all food items have been adjusted. This means food heals for more generally (also because the old code always healed 1 damage regardless of what the food was designed to do). The strength of secondary effects (such as heat from chilis or the extra healing from donuts) has generally changed (donk pockets currently only heal their basic amount, I think).
- Poisonous shrooms are still potentially lethal but you'll have time to respond to their effect.
- Redundancies removed from all over the place.
- New reagents: Nutriment, Ketchup, Soy Sauce, Salt, Pepper, Capsaicin Oil, Frost Oil, Amatoxin, Psilocybin, Sprinkles
- Preparation for condiments
- Fixed Gulp_Size related stuff.
- New Food Item: Chaos Donut: 1 Hot Sauce + 1 Cold Sauce + 1 Flour + 1 Egg. Has a variable effect. NOT DEADLY (usually).
- New Drug: Ethylredoxrazine: Carbon + Oxygen + Anti-Toxin. Binds strongly with Ethanol *HINT*
- Changelog updated.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@423 316c924e-a436-60f5-8080-3fe189b3f50e
-Added an energy cutlass and made a pirate version of the space suit in preparation for a later nuke update.
-Changeling now ends 15 minutes after changeling death, unless he's ressurected.
-Further fixing of wizarditis teleporting into space.
-Fixed the wise beard sprite.
-Fixed missing sprite for monkeyburgers.
-Fixed Beepsky automatically adding 2 treason points to EVERYONE.
I believe that's everything.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@365 316c924e-a436-60f5-8080-3fe189b3f50e
- Added disease longevity
- Added magboots. They prevent slipping. In space or on wet floors. Found in EVA.
- Small meteor fixes.
- Some comments and general faggotry.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@364 316c924e-a436-60f5-8080-3fe189b3f50e
-Sleepers and disposals now require two seconds to climb inside
-More random laws
-Fixed changeling random amount of genomes needed for the objective
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@359 316c924e-a436-60f5-8080-3fe189b3f50e
- Messed around with how microwave handles certain ingredients.
- Changed Carrot Cake Recipe to 3 Flour, 3 egg, 1 milk, and Carrots.
- Added Regular Cake (3 flour, 3 egg, 1 milk), Cheese Cake (3 flour, 3 egg, 1 milk), Meat Pies (1 meat of any kind, 2 flour), Wing Fang Chu (1 soysauce, 1 xeno meat), and Human and Monkey Kabob (2 human or monkey meat, metal rods).
- Re-did berry jam icon. The old one just didn't look right and seemed too big to me.
- Deleted mburger icon, it was identical to hburger icon.
- Assburger and various pizza icons moved to old_or_unused.dmi file, assburger code commented out.
- Moved icons for drinks and hydroponics food to their won DMIs. The food DMI was getting too crowded.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@353 316c924e-a436-60f5-8080-3fe189b3f50e
- Raised the chance to cure brainrot and GBS, lowered the chance to teleport for wizarditis.
- Made Pandemic console buildable (and unbuildable) and placed the circuitboard in technical storage.
- Replacement lights crate can be ordered in QM.
- Added space cleaner and hand labeler to Virology.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@346 316c924e-a436-60f5-8080-3fe189b3f50e
- Wizarditis should not teleport you to space. But still can teleport you to areas with no air.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@344 316c924e-a436-60f5-8080-3fe189b3f50e
Wizards now shout a spell when they're casting - not corresponding to the spell itself, though, it's a placeholder until granny finishes his voice acting.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@336 316c924e-a436-60f5-8080-3fe189b3f50e
- Spaceacillin no longer heals all viruses.
- Some diseases must be cured with two or more chemicals simultaneously.
- Tweaked magnitis disease (now affects cyborgs).
- Added wizarditis disease.
- Tweaked some item properties.
- Added leather gloves for the Botanists.
- Some suits cannot be placed into backpack.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@321 316c924e-a436-60f5-8080-3fe189b3f50e
- Virology related things, like taking blood samples, making vaccines, splashing contagious blood all over the station and so on.
- Added one pathetic disease.
- Virus crates are now available from the quartermasters for 20 points.
- The DNA console bug (issue #40) was fixed, but I still made the DNA pod to lock itself while mutating someone.
- Added icons for unpowered CheMaster and Pandemic computers
- Added some sign decals. The icons were already there, but unused for reasons unknown.
- Some map-related changes.
- Removed all that MSOffice shit from changelog.html
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@312 316c924e-a436-60f5-8080-3fe189b3f50e
- Added crawl-trough-vent travel time
- Tweaked placement of utility belt contents window & fixed one related small bug
- Added metabolization for several reagents
- Other small tweaks
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@273 316c924e-a436-60f5-8080-3fe189b3f50e
•Various icon fixes and missing icon_state fixes
•Messed with shotgun sprite a bit. I mean, come on, it was hideous.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@218 316c924e-a436-60f5-8080-3fe189b3f50e
•Modified plague doctor mask a bit, it looks better without the ear marks
•Added the new alchoholic reagents and cocktail recipes in preparation for the barman update.
Im sorry guys But I really can't be arsed to re-write them if shit takes place and I lose them. Already lost chemsitry-tools.dm once.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@171 316c924e-a436-60f5-8080-3fe189b3f50e
Made sure every verb now has a name which starts with a capital letter and makes sense, because OCD.
Changed the categories of verbs a lot, now they are in much more sensible tabs.
Added a couple of admin verbs:
- Right click monkeyize
- Call Shuttle
- Recall Shuttle
Removed some goon verbs.
Gave "Coder" admin group a little more admin verbs:
- Monkeyize, Cultistize, Abominationize, Call Shuttle, Recall Shuttle, Make Sound
Added mobs a "say_message" variable. Now admin-created mobs can "scree", "squeak" etc. instead of just "chimper" or "hiss".
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@138 316c924e-a436-60f5-8080-3fe189b3f50e
Numbers' hydroponics syringe injections:
Now you can put chemical solutions into hydrotrays and plants will react accordingly.
Minihoe for uprooting weeds safely. Added to hydroponics trays.
Changed:
Advanced ProcCall proc, now actually somewhat useful.
Blob expands faster again.
Slight Plant-b-Gone buff against alien weeds.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@125 316c924e-a436-60f5-8080-3fe189b3f50e
Aliens now bleed green when you hit them. The green blood can be mopped and cleaned.
Hurt people and bodies leave behind blood when you drag them.
Monkeys now also bleed when struck with items.
Added variable "update_icon" for mobs. Basically you can now change the icon on aliens and monkeys as an admin and it will not change back when you move around.
You can spawn monkey and alien "RolePlay" bodies which have update_icon = 0 at start.
Fixed:
Monkeys not slipping on wet floor and causing runtime errors.
Monkeys and Aliens not being able to speak on station bounced radios or intercoms and causing runtime errors.
Anything else than humans not being able to attack humans with items (did no damage).
Food sometimes dealing damage when you eat it (such as chips).
Changed:
Alien weeds and the blob now spread at a reasonable pace.
Removed some redundant code, such as what was left of poo and urine.
Removed nutrient.dm again, someone brought it back at some point, it's redundant.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@118 316c924e-a436-60f5-8080-3fe189b3f50e
Plant-b-gone a bit more effective (range increased to 3)
Added some more nutrients into the vending machine, for now.
Added new announcer sounds for remaining command reports/alerts and adjusted existing ones.
You can now sometimes hear ghosts groan at you.
Removed some goon authentication stuff from the game launch phase.
Made harvested nettle icons a bit smaller so you can see other stuff as well.
Removed unused files, merged some defines, moved files to places they belong.
Updated changelog.html
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@98 316c924e-a436-60f5-8080-3fe189b3f50e
Improved plant analyzer, now you can also analyze harvested plants with it.
Modified hydroponics layout: added a blue toolkit, anti-toxins kit and changed floor textures some.
Added more drug effects to max potency drugs. This required a minor hud modification. (overlay effect scaling)
Made foods heal less, as eating almost anything instahealed you before.
Fixed minor hydroponics issue with plant-b-gone and adjusted some mutation/growth rates.
Mushrooms will now yield minimum one mushroom always when harvested. (sensible!)
Made the Hydroponics instructions paper a bit better.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@83 316c924e-a436-60f5-8080-3fe189b3f50e
As they were of different object type, extractor didn't work with them.
Also adjusted poison effect a bit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@78 316c924e-a436-60f5-8080-3fe189b3f50e
•Added east+west sprites for the lit hardhat. They were missing.
•Removed silly extra lines of code in the new foodstuffs, also changed the muffins recipe a bit since it's conflicting for some reason, and is producing donuts.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@76 316c924e-a436-60f5-8080-3fe189b3f50e
Although kept detective's revolver ammo at 5, instead of 7 to which someone had changed it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@75 316c924e-a436-60f5-8080-3fe189b3f50e
Hydroponics update + bugfixes.
Consists of revisions:
R58, R60, R67, R68, R73.
Combined changelog (from oldest rev to newest):
Put all hydroponics defines into one .dm file
Added functionality for nettles and made all currently growable plantlife work
Changed hydroponics layout
Added Hydroponics Supply crates and added weed/pest sprays into the current ones
at hydro
Fixed nettle hold graphics
Fixed vending machines showing hidden items.
Added Research Director hydroponics access and botanists tox access (already had
chem access, but no tox).
Hydroponics in great shape. Spank Numbers for final modifications before merging
to trunk. (weedkillers, pestkillers)
Added a seed vending machine.
Amanitas now poison, and the poison is nasty. Added a poison() proc to all
foods.
Added graphics for vertical and horizontal one-tile-wide tables. Put one inside
hydroponics.
New 'blur' texture when your vision goes blurry.
Fixed a typo in hydroponics code.
Added a disposal unit in hydroponics.
Added a how-to instructions paper in hydroponics.
Hydroponics in working order. Extra features still in developement.
Fixed weedspray and pestspray entries.
Removed chaplains random probability to have see_invisible 15 at start, because
it's reset to 0 right next world tick anyways.
Added burn() and drug() procs to foodstuffs.
Added drug effects to some mushrooms. Have a nice trip.
Made chilis heat you up and ice peppers freeze you down.
Fixed carrot's harvest icon (it didn't exist)
To-do: Mutagens and vitamins for hydroponics plants.
New mutations, recipes for cook, extracting stuff from plants.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@74 316c924e-a436-60f5-8080-3fe189b3f50e
Also, removed the SLICES THE CHEESE/MEATBREAD message, it was broadcast to the world. The show_message proc doesn't fucking work no matter what I do, im getting undefined proc. So i removed it for now, replaced it with W.visible_message. Could someone fix this, somehow, then tell me what the bloody problem was?
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@72 316c924e-a436-60f5-8080-3fe189b3f50e