- Proc to count how many active players with a given role(also counts
cyborgs with department module)
- Rewrote event main proc to select event based on whether and how many
active players who can fix it. This will also lead to more events
happening with many people in a department.
False walls now have a variable that flips on when it's opening or closing. This should prevent the closing door code to execute after trying to open the door (or visa versa) due to the sleep()s used in there.
I've also re-organized teh false_walls.dm file a bit. False r-walls really need to be changed into a subtype of false walls at some point.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5289 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed a runtime caused by someone holding an input window open with the RD Core Computer.
Fixed a runtime caused by an area being null... I have no idea how this is even possible. Tracking the source of the problem will take ages.
Added a check for range and source in hear(). Again.. I'm not sure how this ever even fails. This may also fix a runtime in say() code where it's trying to compare a list of objects to the character "0".
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5282 316c924e-a436-60f5-8080-3fe189b3f50e
-You can now emag door control buttons to remove access from them.
-Removed out of place shutters in the RnD's chemistry desk.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5279 316c924e-a436-60f5-8080-3fe189b3f50e
-Added a sprite for the food dispenser (WARNING: it's a re-colouring of the pepperspray dispenser)
-Changed the reset button's position so it's on the bottom, this way people won't accidentally click it.
-Slightly increased the height of the job selection window.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5278 316c924e-a436-60f5-8080-3fe189b3f50e
* Makes grass auto-stack when harvested
* Allows seeds to be extracted from grass
* Allows the smart-fridge and plant bags to accept seeds.
* Lays the groundwork for a seeds-only version of the smart fridge, to eventually replace the existing seed vender (not yet hackable, though)
-Fixed window doors not opening when you click on them.
-Added a reset button for the job selection screen.
-Fixed a bug with the traitor panel which leaves ex-changelings with the evolution menu.
-I re-added the variables for the intercept report but commented them out.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5276 316c924e-a436-60f5-8080-3fe189b3f50e
-Added reagent scanning to the detective's scanner. Can be used for scanning dead bodies for leftover poison or scanning drinks to see if they were spiked.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5275 316c924e-a436-60f5-8080-3fe189b3f50e
/mob/attackby()
Bodybag (obj/structure/crate) were getting typecasted into /obj/item/weapon.
/mob/dead/observer/proc/dead_tele()
Added a check for a null or empty list of area's for the mob to be moved to.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5273 316c924e-a436-60f5-8080-3fe189b3f50e
Of course, everyone else is welcome to try it out, but it is a massive nerf to sec.
It's an experiment, nothing more. Don't get your panties twisted.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5272 316c924e-a436-60f5-8080-3fe189b3f50e
I added a warning log message when a non-existing reagent is trying to be added, to avoid this in the future.
Committing SuperSayu's fix for conveyor belts moving items that were just taken off the belt.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5269 316c924e-a436-60f5-8080-3fe189b3f50e