Commit Graph

8886 Commits

Author SHA1 Message Date
ericgfwong@hotmail.com
c37cce0fb8 -The AI Upload area now all share the AI's SMES unit
-Cloneloss inflicted on fresh clones is now randomized between 0-25 instead of a constant 10

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4302 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-03 17:27:06 +00:00
Cael_Aislinn
388d0b9be0 some tweaks to vermin spawning
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-04 02:06:26 +10:00
Cael_Aislinn
6e0046c77d players who died while in control of simple_animals should now have their name display properly
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-04 01:42:48 +10:00
Cael_Aislinn
223cee4aa3 fix for non-working shutters and blast doors on exodus and antiqua
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-04 01:42:03 +10:00
baloh.matevz
aa93ab759c - In an attempt to lessen the effect of the dark patches in halls, as well as to remove the long-standing effect of random dim lights around the station, I removed the randomness of the luminosity of lights with tubes. Their luminosity used to be rand(6,9) to attempt a simulation of lights that are waring out. It is now a fixed 9. The effect on the station never worked right.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4301 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-03 15:40:32 +00:00
Cael_Aislinn
fd7ddfa11a removed all kobold speak messages
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-04 00:28:48 +10:00
Cael_Aislinn
c87bb36e90 missing icon file
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-04 00:15:37 +10:00
elly1989@rocketmail.com
6cf9ffb58a Fix for:
runtime error: list index out of bounds
proc name: post setup (/datum/game_mode/nuclear/post_setup)
  source file: nuclear.dm,141
  usr: null
  src: nuclear emergency (/datum/game_mode/nuclear)
  call stack:
nuclear emergency (/datum/game_mode/nuclear): post setup()
/datum/controller/gameticker (/datum/controller/gameticker): setup()

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4300 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-03 14:09:42 +00:00
Cael_Aislinn
e695bf3ed1 removed hanging simple_make options
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 20:27:33 +10:00
Cael_Aislinn
3f4d2500f6 holding exact required credits will now bring success
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 20:25:09 +10:00
Cael_Aislinn
1c2bb7e750 fixes to vermin spawning, replaced rag spawners in map with actual rags
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 20:21:43 +10:00
Cael_Aislinn
d8782639da replaced adv first aid in medical supply crates, upped cost to 20
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 20:11:56 +10:00
Cael_Aislinn
d734754763 emergency supplies are a bit more cost-effective
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 20:07:13 +10:00
Cael_Aislinn
d20a7a50f1 compile fixes
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 19:56:45 +10:00
Cael_Aislinn
7fce61598a new traitor objective to steal money
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 19:49:01 +10:00
Cael_Aislinn
baac6fe04c fix for kobold doing stuff while dead
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 19:17:34 +10:00
Kortgstation@gmail.com
21f899f6ba Changed the juggernaut to use Ausops new sprites (the thing that was gonna be the Behemoth that I'm never going to finish, the sprites were meant for the juggernaut anyway. Something even larger and more impressive will eventually fill the Behemoth role)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4299 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-03 07:38:10 +00:00
ericgfwong@hotmail.com
bd46d320d4 Changed the text cyborgs and AIs get on spawn to say :b instead of say :s
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4298 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-03 06:48:29 +00:00
Cael_Aislinn
6caa6c62cc remove adv first aid kit from medical crates and upped cost to 15, upped cost of electrical crates to 20, increased cost of all engine crates at 10 to 15
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 15:17:24 +10:00
Cael_Aislinn
f8e0f5a925 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	baystation12.dme
2012-08-03 15:06:02 +10:00
Cael_Aislinn
d2d808231e automated anti-meteor missile battery, dme changes
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 14:58:51 +10:00
mport2004@gmail.com
0d3be5d606 Reverting r4296. This is not a bug this is intentional you should really read the code and figure out exactly what it is doing before making changes, something I seem to be seeing quite a bit less of these days.
The FillHeadPosition proc makes sure there will almost always be at least one head by grabbing a list of everyone who has the job set to high, if no one has it set to high it will check the next job until it either gets at least one player or runs out of jobs.  If it has at least one player it picks a random player out of the list then terminates as we now have one head.  If we ran out of jobs we now check the jobs again using the medium setting.  If that does not work then we use low.
After this proc has been ran you likely have one head, if wanted it could easily force a head by checking the return however that was deemed unnecessary.  Next the code runs nearly the exact same code but for AI checking.  After that it proceeds with the standard job selection code, the rest of the heads are in here.

tl;dr It was working fine, you will end up with at least one head so long as a single player has a head set above never.  Using this for all heads overrides the entire point of having a low/med/high for heads and will cause low pop servers to have a very high head to crew ratio.  Also please read over and try to understand what code is doing and why before you start messing with it.





git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4297 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-03 04:04:04 +00:00
CIB
a1d362b795 Fixed custom votes
The old method of passing the voter as href was still used by custom votes, making Topic() believe anyone doing custom votes was cheating. Thank god there was no auto-ban.
2012-08-03 05:43:39 +03:00
johnsonmt88@gmail.com
8ae701bd01 Fix for heads not getting assigned properly at round start.
Well, hopefully a fix. I've tested it locally to make sure it still actually assigns jobs without any problems, and it should work but we wont know for sure until we get more people trying it out.

Thanks to Tonberrytoby for correcting me and pretty much pinpointing the source of the problem.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4296 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-02 23:43:14 +00:00
elly1989@rocketmail.com
c1b011ff0f Fix for people summoning the forces of darkness with their flashlights.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4295 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-02 22:45:33 +00:00
giacomand@gmail.com
c97004bef2 -Fixed issue 726, not the best fix but I could find no other solution.
-Added the unused alien resin door. Only aliens can open it, it will also auto-close after 10 seconds.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4294 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-02 21:42:43 +00:00
giacomand@gmail.com
dca350d120 -Mining will now have the proper frequencies.
-Cleaned up some unused presets.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4293 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-02 20:02:31 +00:00
johnsonmt88@gmail.com
9cd4950d56 Nar-Sie is now named 'Nar-Sie' instead of 'Tear in the Fabric of Reality' to fit the new sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4291 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-02 19:43:25 +00:00
sieve32@gmail.com
2098bc0173 -Fixed floor tile inhands
-Made inhands for hardsuit helmets
-Due to feedback, the Nuke Op pinpointer will change modes on its own when the nuke is armed/disarmed. (As such, the toggle verb was removed) This should also help with the issue of both modes trying to run at the same time.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4290 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-02 19:33:24 +00:00
FireFishie
a13e620abe Added some belt storage options
-Medical, security, and tool-belts may now hold any type of lighter
-Medical belts may now hold latex gloves and sterile masks
-Security belts may now hold gas masks
-Tool-belts may now hold cigarette packs
2012-08-02 15:26:24 -04:00
baloh.matevz
1accaf48d4 - I attempted to group together some code in human.life() when I was doing the breathing updates. The code I wanted to group was the code that handles the situation when you are located inside another object - this code is copy-pasted into 4 places in this proc. So I started deleting them, but then abandoned the attempt. Apparently I did not press undo enough times, causing two of the code segments to be left out. This meant that only turfs now facilitated breaths, objects did so only in specific situations.
Thank you Noddie, love you! :)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4289 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-02 19:16:45 +00:00
SkyMarshal
4f7f3e5d7f Adds more runtime checking and makes zones exploit the garbage collector to be destroyed, which is more resource efficient. 2012-08-02 11:47:05 -07:00
ericgfwong@hotmail.com
d7fad2a31f Removed engineering borg's extra flashlight
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4284 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-02 16:43:53 +00:00
elly1989@rocketmail.com
b047f9565a Tidied up sd_DAL a bit to remove the last of the light-spilling and outside lighting since we have never used it.
Removed some unused variables from APCs (and cleaned up the map so they could be removed)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4282 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-02 14:25:06 +00:00
Cael_Aislinn
1f0d8d7db0 modified the changelog, and made roaches die on bump()
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-02 21:56:26 +10:00
baloh.matevz
d6ba1aef02 - Changed human breath processing to work like this:
- - If a breath is successful, meaning it had enough oxygen, another breath will be taken in 4 ticks. This is the same as it was before. (The presence of other gases will damage you, but it will not make the breath not count as a 'successful' one)
- - If a breath is not successful, you will not wait another 4 ticks for another breath! You will try to breathe again in the next tick. Every time a breath is deemed unsuccessful, it will cause damage to you. If there is no oxygen on the tile, it will cause 3 oxyloss damage to you, if there is some oxygen, but not enough, it will do a percentage of that. The amount of damage is the same as before, but it's dealt as 3 per tick instead of 12 per four ticks. The reason for this is to make the 'slowly passing out' effects more visible, as the overlay changes for every 5 points of oxy damage.
- - The healing effect of an area to oxyloss remains at 5 points per FOUR ticks, as it's only applied on successful breaths, which then don't try to breathe again for another 4 ticks.
- - You still pass out at 50 oxygen damage.
- The dark image overlay you have when blind or in critical condition now has mouse opacity set to 0, which means all mouse clicks pass through. If this causes any problems - let me know, it is however needed as it otherwise prevents any clicks. So while you could see a small circle around you, you wouldn't be able to interact with anything in it.

Video: http://youtu.be/fJAU8Tppxi0

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4281 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-02 10:54:01 +00:00
Cael_Aislinn
f3180fed6d possible fix for recent crash /shrug
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-02 18:47:14 +10:00
baloh.matevz
49f3db9954 - F12 now properly hides the action buttons
- Changed the 'black overlay' you get when paralyzed, blind or in critical condition to include a small circle around you. It still 'blinks' once every 25 seconds or so.
- Added a flag BLOCK_GAS_SMOKE_EFFECT, which can be applied to masks, glasses and hats, which prevent gas smoke, which contains reagents, from having an effect on you. Currently only present for gas masks.
- Dramatically lowered the amount of damage you get per breath while in critical condition. Critical condition now lasts for about 5 minutes if nothing is causing you any additional harm. This in combination with the new black image overlay is an attempt at making doctors more willing to help. For one thing they'll have more time to get to you, for another you will get to see if they murder you before sending you to genetics.
- Added Cheridan's wooden chairs to code
- Added a action_button_name to all items, which defaults to null and contains the text which appears on the action button. If an action button exists, but this variable is not set, the text will default to 'Use [name]', name being the name of the item tied to the button.
- Fixed the problem which resulted in certain glasses types making you keep night vision abilities even after you took them off. 

(Screenshot of black overlay: http://www.kamletos.si/blackimage4.png)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4280 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-02 08:25:34 +00:00
ericgfwong@hotmail.com
26a0226f0d Gave Cyborgs flashlights so they aren't helpless in lightless situations
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4279 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-02 07:22:58 +00:00
Cael_Aislinn
e9d68bd249 vermin spawn randomly in maintenance (plus a couple of other areas) at a rate of one every 10-15 mins.
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-02 15:39:00 +10:00
Cael_Aislinn
1e9d218e16 fix indentation errors, etc
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-02 15:22:40 +10:00
Cael_Aislinn
3b3a41053e new supply packs, modified existing ones slightly (http://baystation12.net/forums/viewtopic.php?f=5&t=5056&p=97631)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-02 15:16:58 +10:00
Cael_Aislinn
4a9383b5af reworked id spawning, added some fixes
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-02 14:33:19 +10:00
Cael_Aislinn
3c168305ed reworked equip_if_possible to be a bit better 2012-08-02 14:33:00 +10:00
Kortgstation@gmail.com
2b55391ed7 Shades name will now be based on the victims real name (so them wearing a gas mask or fake ID won't effect the shades name, and they won't have names like Shade of Unknown (As X).
Also, Shades will be assigned a real name and original name upon creation, to prevent them from getting a random name when ghosted.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4278 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-02 03:22:37 +00:00
sieve32@gmail.com
2252db76f6 -Borgs can now have 1 key installed into their radio, and can handle channels just like any other headset
-As a result, they also have a button that toggles their headset between station-bounced and subspace transmission. While they are transmitting over subspace, they will be using TComms and have access to department channels. While transmitting over the station-bounced system, they cannot access department channels. Simple
-Changed binary chat for silicon mobs to be ':b' for both consistency and to make the security channel useable for borgs.
-To insert/remove keys, you need to have the cover open and the cell in place, use a key to insert and use a screwdriver to remove keys (Having the cell out will expose the wires when a screwdriver is used)
-Cleaned up mech_fabricator.dm a bit


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4277 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-02 03:02:43 +00:00
elly1989@rocketmail.com
94fd22b762 Resolves issue 725
There were no checks in re-enter corpse for anyone currently controlling the corpse. Meaning any attached client was left mobless and hence garbage collected (DCed).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4276 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-01 23:02:22 +00:00
giacomand@gmail.com
4b239afe76 Fixed issue 724 - I've also tried to fix the unreported bug where a person cannot hear their radio messages while in the dark. Instead I'll make an issue report and try to work on it more later. I'm assuming it has something to do with BYOND thinking that the user cannot see dark tiles in the viewer proc.
Cleaned up a bit of the broadcasting code.
Made everything use turf's z levels as I find them more reliable, sometimes an item's loc can be null or the z level can be entirely wrong. I hope the high usage of get_turf() will not create problems.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4275 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-01 22:55:14 +00:00
elly1989@rocketmail.com
fd4cd23084 Forgot to add clean_prints back into clean_blood
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4274 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-01 19:35:18 +00:00
elly1989@rocketmail.com
187ecee177 Added global lists for chemistry datums.
chemical_reactions_list for storing /datum/chemical_reaction so we don't have to spawn them all everytime two reagents get mixed together.

chemical_reagents_list, unlike reactions it is indexed by id so we can have fast lookup of reagent data. Again, without spawning everytype of that datum everytime we add a reagent to something 

It was making all subtypes of this datum everytime it filled any reagent_container with a single reagent. Considering how many reagent containers there are that's a lot of wastage. Now it only does this once, thank goodness.

Unfortunately I had to stick the initialisation inside the datum/reagents holder object's New() proc, since New() for map ojects gets called before world/New()

Fixed clean_blood() yet again *sigh*. It's probably as good as I'm gonna get it without changing loadsa stuff needlessly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4273 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-01 19:27:09 +00:00