Commit Graph

8886 Commits

Author SHA1 Message Date
Fire
daaa21eabd Flashkirby99's tajaran
Kirby's kitties are now chopped up and ready for action with their
hairstyles added to the face file. Also tidied up the south human female
chest and torso to be more consistent with both their other directions
and the male's.
2012-07-30 03:27:03 -04:00
baloh.matevz
a2d11cf5c7 - Ported some stuff from baystation 12. Mostly sprites.
- Added pajama closets which contain 2 red and 2 blue pj's with 4 pairs of white shoes - for use in medbay and crew quarters. (pj sprites by baystation 12)
- Added the cart, plasma research, engineering and robotics vending machines from baystation 12 - Mostly for the sprites.
- Added science airlocks (sprites by baystation 12), made them work with our door construction / deconstruction mechanic. (those sprites are by me~)
- Added hazard doors, sprites by baystation 12. They're reskinned firedoors.
- Added two more styles of filing cabinets, all sprites from baystation 12.
- Changed the space law book's sprite to the one baystation 12 uses.
- Added a few floor sprites from baystation 12
- Added critter crates, sprites from baystation 12
- Added some surgery sprites from baystation 12
- Added plant sprites from baystation 12

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4229 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-30 06:50:26 +00:00
Nerezza
d8dfc36ec0 Update code/game/mecha/mecha.dm 2012-07-29 23:37:20 -05:00
giacomand@gmail.com
0509b334d5 Added some sprites from WJohnston
-Added the mining borg (no jetpack yet)
-Added the high tech security airlock (no assembly for it yet)
-Added the new telecomm sprites

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4227 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-30 03:57:28 +00:00
baloh.matevz
e3b5ac4628 - Fixed the error which made coloring eggs display the text "You color the crayon rainbow." instead of "You color the egg rainbow."
- Fixed the problem of mousetraps staying armed after a mouse triggered them
- Fixed the problem which made the following text appear when runtime splats a mouse: "Runtime Runtime SPLATS the mouse."

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4225 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-30 01:56:50 +00:00
elly1989@rocketmail.com
31f33dcedb Typo-fix
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4224 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 22:58:48 +00:00
giacomand@gmail.com
b0d2af457e -Added the new Telecomms circuit boards.
-Made the boards researchable.
-Misc things with Telecomms

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4223 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 22:48:35 +00:00
CIB
35eb1a52c6 Merge pull request #1546 from Mloc/dev
Null checks, fixed cael's derp.
2012-07-29 13:18:43 -07:00
CIB
79d4c39754 Fixed cryo pressure damage 2012-07-29 23:15:42 +03:00
giacomand@gmail.com
e6f582a254 All radios now only work in their Z level. This means that the CommSat has a few more additions to work with this change. There is now a new Telecomms Machine called the Relay which allows information to travel across Z levels. It it then linked to a new machine called the Hub, which will receive information from the Relays and send it to the buses. Because every Z level needs these relays, which are linked up with Receivers/Broadcasters, every Z level will get one. There is one in the station, in the RD's office, one in Telecomms as always, one in the Ruskie station which is turned off and hidden from the HUB's linked list. The last one is in Mining but the location for it has not been decided yet.</li>
PDAs now need to be in a Z level with a functioning Relay/Comms Network in order to send messages. It will also send uncompressed (scrambled) messages like you would with the ordinary voice messages.

I've gotten rid of the "in world" check for blackboxes, when there can only be one.

You can now easily send test signals to see if Telecomms is functioning for an atom. test_telecomms()



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4222 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 18:25:16 +00:00
Mloc
ba370735ff NULL checks.
Signed-off-by: Mloc <colmohici@gmail.com>
2012-07-29 18:34:12 +01:00
mport2004@gmail.com
deca16626e SpaceDust should now work again.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4220 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 16:52:42 +00:00
mport2004@gmail.com
49adc107d5 Mulebots will once again leave visible bloody tracks on the floor when they run people over.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4219 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 16:33:48 +00:00
mport2004@gmail.com
910d48c0c5 Seems the adminwho thing was actually a bug, removing the config option.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4217 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 15:55:03 +00:00
Mloc
333f0903e8 Merge pull request #1534 from caelaislinn/master
blast doors, lockdown comp, pets
2012-07-29 08:46:18 -07:00
Jim "Apples"
af8324ec7d Merge pull request #1543 from Mloc/dev
Custom items + New cow sprite.
2012-07-29 08:37:33 -07:00
Mloc
7cc57deb17 Merge pull request #1544 from TurboCamel/master
Finish commenting out collectible crate
2012-07-29 08:37:02 -07:00
Mloc
4d240daa7e Custom items + New cow sprite.
Signed-off-by: Mloc <colmohici@gmail.com>
2012-07-29 16:32:52 +01:00
Mloc
b34aae0c05 Merge pull request #1542 from comma/master
Fix for admin rejuv
2012-07-29 08:32:05 -07:00
TurboCamel
6abb7b6e8d Finished commenting out collectible hat crate
Sorry, my previous submission left an undefined variable because the collectible hat crate *still* wasn't completely commented out. This should fix the problem.
2012-07-29 10:30:21 -05:00
comma
60f87cf538 Fix for admin rejuv breaking examine 2012-07-29 19:30:07 +04:00
Cael_Aislinn
2909b86195 this time, with the actual file
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-07-30 01:27:53 +10:00
Cael_Aislinn
c296286e52 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-07-30 01:26:10 +10:00
Cael_Aislinn
c913f81517 played around with pets. hid a special one in the mining base
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-07-30 01:25:06 +10:00
Albert Iordache
4f5bdc6c64 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-07-29 15:50:44 +03:00
Mloc
fe4de6ac07 Merge pull request #1537 from TurboCamel/master
Fixed bugs with power control module supply pack and collectible hat crate
2012-07-29 05:50:14 -07:00
Albert Iordache
8a340237c6 Merge branch 'master' of https://github.com/comma/Baystation12 into comma-master
Conflicts:
	code/game/objects/items/weapons/surgery_tools.dm
2012-07-29 15:49:56 +03:00
mport2004@gmail.com
a4890eaae0 Added a config option for the extended adminwho information because it is generally a bad idea to tell the players what admins are doing.
Also fixed the issue where people on the floor could buckle others in.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4216 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 11:09:07 +00:00
baloh.matevz
4b41009ee9 - Player polls are now displayed in a table with alternating row colors.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4215 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 10:57:07 +00:00
elly1989@rocketmail.com
4fcbd6e169 Removes some seriously confused code regarding transferral of minds to ghosts upon death/gibbing.
The main problem is: if a mind is transferred to a ghost, objectives that have that mind as a target will treat the ghost as the target mob. Which is clearly a problem. This should fix exploits where people could force people to win/lose objectives via ghosting, gibbing, etc.

It should also eliminate any other weird bugs like the one Nodrak fixed a while ago where pais would keep their mind....meaning they were like, a cultist pai or something and could rat antags out to its owner using the HUD.

Removed some conditions from objectives (like those pertaining to the thunderdome) as they were bait for meta. >ghost >teleport to thunderdome >antag fails the objective she completed

Resolves issue 662

Fixes a few instances of original_name becomming null (there's still loads)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4214 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 09:21:57 +00:00
elly1989@rocketmail.com
1120fb50c9 put_in_hands() now makes objects behave like they were just dropped when it dumps them on the floor due to there being no free hand to put it in. (i.e. it calls object.dropped() and resets the layer.)
Fixes issue 699 - in-hands for pipes are removed when placing a pipe back in the dispenser.
Fixes issue 684 - Evidence bag code simplified a bit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4213 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 07:19:53 +00:00
baloh.matevz
8d500dfdf0 - Added MICE! Sprites by our insanely talented Cheridan :)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4212 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 07:14:59 +00:00
baloh.matevz
eaa13ba9bd - Fixed the bug which made lights not use power.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4211 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 04:50:23 +00:00
comma
b2522daa5d Surgery bugs.
Stopped attacking patient during head surgery with hemostat.
Was caused by try_bone_surgery called twice in code.
Removed one redunant call.

Fixed runtimes during face surgery.
Null organ was caused by not being 'mouth' organ there.
Made it select 'head' as affected organ.
2012-07-29 08:21:37 +04:00
johnsonmt88@gmail.com
cfd5cff352 The 'Check AI Laws' verb now shows which AI (if any) the cyborgs are synced to.
Fix for a runtime due to an attack_verb being a string instead of a list. (You can once again robust people with toolboxes!)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4210 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 04:09:40 +00:00
elly1989@rocketmail.com
919677e2d5 Finally fixed those clean_blood() calls so they update mob-overlays properly. Resolves issue 681. Fixes space-cleaner grenades/splashing/spraying, Soap (work-around), Showers (again) and Janitor-borgs.
Fixed putting ammo in RCDs, resolves issue 696. Removed a little spam-text from RCDs too.
Removed some dyslexia from spesscash.
added an undef for LEGCUFF_LAYER


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4209 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 04:04:24 +00:00
baloh.matevz
070c956e25 I forgot a ..() call in my last commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4208 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 04:01:41 +00:00
baloh.matevz
dc937612d5 - Added an easter egg to the game.... GET IT??? :D:D:D:D:D:D:D
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4207 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 03:50:57 +00:00
sieve32@gmail.com
e3acc68917 Quick fixes again, firstly, you won't hear emotes at the login screen (Didn't realize new_player was being put into the dead list), and admins that are promoted/demoted will be added/removed to the list as needed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4206 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 01:34:15 +00:00
CIB
35b1e7efd6 Experimental change to speed up atmos
Kudos to /tg/
2012-07-29 03:29:45 +03:00
TurboCamel
5734a2df15 Fix PCM supplies, finished removing hat crate
Power Control Module supplies are now called APC and Airlock Electronics crate, as you get one box each of power control modules and airlock circuit boards. It also ought to be under the engineering heading, so I moved it there. 

Also, someone had incompletely removed the collectible hat crate. You could still order it but nothing would arrive, so I finished commenting it out.
2012-07-28 17:07:39 -05:00
TurboCamel
b40704a2fe Added airlock electronics box 2012-07-28 16:41:57 -05:00
TurboCamel
005b5ec1e5 Added new circuit boxes
Added power control module box and airlock electronics box.
2012-07-28 16:37:17 -05:00
rockdtben@gmail.com
affab1467d Fixed almost all of the Atmos lag. Testing for this was done by the following: Sieve, flazeo25, QualityVan, and trubble_bass
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4205 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-28 20:11:02 +00:00
johnsonmt88@gmail.com
24ec69ac7a It is now easier to modify UI's through genetics:
Instead of the subblock picking a random value far from the current value, the player can select a 'target' value to aim for and subblock will try to zero-in on that target.

This affects UI's only, SE's don't do this. This will not be added to SE's because superpowers don't need to be made easier to obtain.

Hitting the arrows to change blocks/subblocks will now loop around once you've hit a limit. 
- For example if you're on SE block 14, clicking higher will bring you back around to block 1.

Commented out the scan console process() as it was just doing meaningless checks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4204 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-28 19:16:58 +00:00
sieve32@gmail.com
096a419443 Fixes Issue 697
Alright, added in list stuff to the alien's New() to handle it, and while I was at it I reworked add_to_mob_list() to actually be useful and used that in some places instead (It just takes into account everything for the lists, so that should be a bit more robust.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4203 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-28 18:33:31 +00:00
Cael_Aislinn
1ecbc5c950 modified lockdown computer and blast doors / shutters on antiqua and exodus, now has increased usability etc.
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-07-29 03:28:50 +10:00
sieve32@gmail.com
082c7a13ce Welp, fix for me accidentally re-adding the MC failsafe, and a stat check for metroids, so now they won't process targets, their friend list, or any of that other shit when dead.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4202 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-28 16:36:22 +00:00
CIB
2d333b743c Merge pull request #1532 from headswe/master
Firedoors are now "emergency shutters" and have a new sprite.
2012-07-28 09:33:13 -07:00
Head
ee6c81dc47 Firedoors are now "emergency shutters" and have a new sprite. 2012-07-28 18:30:57 +02:00