Commit Graph

4395 Commits

Author SHA1 Message Date
Zuhayr
c5e2fa74e6 Fixes #6689 2014-10-13 17:16:23 +10:30
Zuhayr
06ad91f417 Fixes #6695 2014-10-13 17:00:26 +10:30
Zuhayr
45d6d6a610 Added Galactic Common to the AI. 2014-10-13 16:45:58 +10:30
Snapshot
9a706864b3 Merge pull request #6688 from Zuhayr/dev-freeze
Dev freeze fixes
2014-10-12 18:07:34 -07:00
Zuhayr
fa51820244 Fixes #6684 2014-10-13 11:19:12 +10:30
Zuhayr
9c39936640 Fixes #6682 2014-10-13 11:10:46 +10:30
DJSnapshot
b53a89e608 disable typing indicator. 2014-10-12 17:22:30 -07:00
Zuhayr
413af81b80 Fixes humans being able to shred everything with their teeth. 2014-10-12 13:28:46 +10:30
Zuhayr
c9e948095c Thought I had done these before, turned out I did. Single-linebreak conflicts woo. 2014-10-12 11:55:33 +10:30
Zuhayr
5989a0c625 Alien attack_hand() conflicts out the wazoo. I thought I already did these but that may have been on an unmerged branch. Burn that bridge when I come to it. 2014-10-12 11:48:54 +10:30
Zuhayr
72924e80a5 Merge pull request #6666 from GinjaNinja32/nanoui
Move NanoUI cache update to client/New()
2014-10-12 04:40:34 +10:30
Gamerofthegame
be8c62de7b Merge 2014-10-11 13:58:16 -04:00
GinjaNinja32
08b967c9e0 Move NanoUI cache update to client/New() 2014-10-11 18:40:09 +01:00
Chinsky
513df67d5f Merge pull request #6650 from mwerezak/grab
Fixes #6647
2014-10-11 02:44:59 +04:00
Zuhayr
9b23315359 Fixes #6644 2014-10-11 07:44:48 +10:30
Zuhayr
92c92753fb Manual icon file merge. 2014-10-11 06:40:36 +10:30
mwerezak
7a81e116d2 Fixes #6647
grabbed_by assignment is now done in the grab constructor, instead of
leaking out all over the place.
2014-10-10 00:23:03 -04:00
Mloc
5b71ca0aeb fixes #6200
Signed-off-by: Mloc <colmohici@gmail.com>
2014-10-09 12:35:11 +01:00
Gamerofthegame
02d539eb99 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into working 2014-10-08 18:48:59 -04:00
Zuhayr
4e5d8b787e Minor change based on diff 2014-10-09 06:18:49 +10:30
Gamerofthegame
dd32255c0f Adds another AI sprite 2014-10-08 14:39:02 -04:00
Zuhayr
37cb78eefa Fixes #6613 and #6492 2014-10-08 23:10:12 +10:30
Zuhayr
1249fb0592 Fixes #6628 2014-10-08 21:18:00 +10:30
Snapshot
ee72baac69 Merge pull request #6618 from Zuhayr/dev
Bunch of minor fixes for xenomorphs and borer husks.
2014-10-06 16:36:30 -07:00
Zuhayr
8841e9282f Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev 2014-10-07 10:06:03 +10:30
Zuhayr
2b3e3667d4 Minor fixes for previous commit, implemented default species languages. 2014-10-07 09:51:48 +10:30
Zuhayr
96e57fc091 Bunch of minor fixes for xenomorphs and borer husks. 2014-10-07 08:54:05 +10:30
PsiOmega
d6030024d1 Fixes #6180
Changing AI eye location now disables tracking by default, unless explicitly stated otherwise.
2014-10-06 15:57:52 +02:00
Zuhayr
df038c9fe8 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2014-10-06 20:15:59 +10:30
Chinsky
41ce4fc57d Merge pull request #6588 from RavingManiac/dev
Sniper scope improvements, binoculars
2014-10-05 03:37:33 +04:00
GinjaNinja32
24d43ef509 Fixes #6597 2014-10-04 18:15:13 +01:00
GinjaNinja32
9ac8f3ccef Fixes #6587 and #6590 2014-10-04 17:57:37 +01:00
RavingManiac
756e9ae030 Zooming with an item is now done with a general proc zoom(). This applies to binoculars and sniper rifle. 2014-10-04 17:38:38 +08:00
Gamerofthegame
a47ec82103 Merge repair 2014-10-03 16:04:31 -04:00
RavingManiac
f0da0380a5 Sniper rifle zoom now adds a client.pixel_x/y offset in addition to zoom. Currently 11 tiles in the direction the user is facing. Zooming can now be done through the right-click menu.
Binoculars added. Functionally similar to sniper scope. Adminspawn-only as of this commit.
2014-10-04 04:01:56 +08:00
Zuhayr
a0ad04f520 Merge pull request #6564 from TwistedAkai/master
Add round start check to Declare Ready
2014-10-02 11:44:07 +09:30
Zuhayr
6c96f3d66b Merge branch 'xenorewrite' of https://github.com/Zuhayr/Baystation12 into dev 2014-10-02 02:39:37 +09:30
Zuhayr
305416d5c5 Merg resolution. 2014-10-02 02:33:06 +09:30
Zuhayr
3fd8b64f86 Added new diona icons, added heat to alien life(), added fire indicator. 2014-10-01 22:21:34 +09:30
Akai Alonkai
4c5665d4fd Add round start check to Declare Ready
Added a check to 'declare ready' to prevent readying up after the round
started. Allowing this to happen caused a bug where the player would be
unable to change their character setup if they declared ready after the
round started, such as to look at the manifest to see which character
would be best to play, until after reconnecting.
2014-10-01 06:16:29 -04:00
Zuhayr
c3e63b1ad0 Merge pull request #6560 from Mloc/bs12-efab
small fixes
2014-10-01 18:52:59 +09:30
Zuhayr
cc21a1b405 Muzzle check/changeling check removal, thanks Harpy. 2014-10-01 18:32:24 +09:30
Zuhayr
3f05362577 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into xenorewrite 2014-10-01 18:16:04 +09:30
Chinsky
a26185dd9e Merge pull request #6553 from atlantiscze/android-roundstart-fix
Android roundstart fix
2014-10-01 10:01:39 +04:00
Chinsky
165bbadc10 Merge pull request #6551 from RavingManiac/dev
Space floating effect
2014-10-01 10:01:25 +04:00
Zuhayr
d7e2c0fac9 Merge branch 'xenorewrite' of https://github.com/Zuhayr/Baystation12 into xenorewrite 2014-10-01 06:06:10 +09:30
Mloc-Argent
6fb1667b44 fixes #4742
not a full fix, there's too many small cases where OPENCONTAINER
isn't checked, but this is everything in the report

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-09-30 20:52:00 +01:00
RavingManiac
66527ab763 gravitychange() now makes all affected mobs have the floating animation unless magbooted, etc.
New mob proc Check_Dense_Object() seperated from Process_Spacemove(), checks for adjacent objects or turfs that can be pushed off, also handles magboots on gravity-less floors.
2014-09-30 23:18:04 +08:00
RavingManiac
c4875e7d36 Floating effect now uses animate() instead of pixel_y while loop thingy.
Distinct actions that indefinitely change a mob's pixel_y or pixel_x, like strapping someone to a roller bed, should also alter new variables old_y or old_x accordingly. This means that floating and jittering animations no longer interfere, as the animations use old_x/old_y as the "base" position.

Entering areas with gravity from areas without grabity now removes floating effect.
2014-09-30 22:37:48 +08:00
Zuhayr
b411da44b8 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2014-09-30 23:23:05 +09:30