HarpyEagle
ad54aca3ab
Streamlines gun firemodes
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Gun firemodes now work by setting vars on the parent gun item. Removes the
need to unpack a bunch of firemode values when shooting and the need for
certain guns to define special firemode types.
2015-08-10 14:38:08 -04:00
PsiOmega
cee5f1a057
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items.dm
2015-07-06 18:33:09 +02:00
mwerezak
508827580c
Formatting
2015-07-04 22:39:09 -04:00
mwerezak
fad0a712d8
Expands raider gear list
2015-07-04 15:39:31 -04:00
mwerezak
cf5e4a17d6
Adds raider gun type, fixes sawn shotgun inhands
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Also adds type def to allow spawning sawn shotguns.
2015-07-04 15:39:05 -04:00
PsiOmegaDelta
405131a54e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/projectiles/guns/energy/stun.dm
code/modules/projectiles/guns/projectile/pistol.dm
code/modules/projectiles/guns/projectile/revolver.dm
2015-06-20 20:40:06 +02:00
HarpyEagle
b26edd690c
Certain sidearms now use the lighter gunshot sound
2015-06-17 09:59:40 -04:00
Kelenius
35a20002c6
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
baystation12.dme
code/defines/obj/weapon.dm
code/game/mecha/equipment/tools/medical_tools.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/mecha.dm
code/game/mecha/mecha_parts.dm
code/game/objects/items/devices/flash.dm
code/game/objects/items/devices/powersink.dm
code/game/objects/items/devices/scanners.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
code/game/objects/items/weapons/circuitboards/machinery/power.dm
code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
code/game/objects/items/weapons/circuitboards/machinery/research.dm
code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
code/game/objects/items/weapons/flamethrower.dm
code/game/objects/items/weapons/handcuffs.dm
code/game/objects/items/weapons/kitchen.dm
code/game/objects/items/weapons/shields.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/teleportation.dm
code/game/objects/items/weapons/tools.dm
code/modules/assembly/igniter.dm
code/modules/assembly/infrared.dm
code/modules/assembly/mousetrap.dm
code/modules/assembly/proximity.dm
code/modules/assembly/signaler.dm
code/modules/assembly/timer.dm
code/modules/assembly/voice.dm
code/modules/clothing/glasses/glasses.dm
code/modules/hydroponics/trays/tray_tools.dm
code/modules/mining/drilling/scanner.dm
code/modules/mining/mine_items.dm
code/modules/mining/ore.dm
code/modules/mob/living/silicon/robot/analyzer.dm
code/modules/power/rust/circuits_and_design.dm
code/modules/projectiles/ammunition/boxes.dm
code/modules/projectiles/guns/energy/laser.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/energy/stun.dm
code/modules/research/circuitprinter.dm
code/modules/research/designs.dm
code/modules/research/destructive_analyzer.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
code/modules/research/research.dm
code/modules/research/server.dm
code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
Kelenius
10915eae24
Merge branch 'dev' into ofChemistryAndStuff
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Conflicts:
code/game/objects/effects/chem/chemsmoke.dm
code/modules/customitems/item_defines.dm
code/modules/projectiles/guns/launcher/syringe_gun.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
code/modules/reagents/reagent_containers/food/drinks.dm
code/modules/reagents/reagent_containers/pill.dm
maps/exodus-1.dmm
2015-05-15 11:28:05 +03:00
Zuhayr
4cf296a6c9
First pass on custom item cleanup/refactor.
2015-05-12 10:53:16 +09:30
Kelenius
4500eac948
Merge and removal of a wild file
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Merge branch 'dev' into ofChemistryAndStuff
Conflicts:
code/modules/reagents/Chemistry-Holder.dm
2015-04-29 14:20:44 +03:00
PsiOmegaDelta
851d5423f3
Merge pull request #8971 from mwerezak/burst-fire
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Gun firemode system, burst firing
2015-04-28 20:24:03 +02:00
Kelenius
317abc6b79
Merge branch 'dev' into ofChemistryAndStuff
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Conflicts:
code/datums/recipe.dm
code/game/machinery/bots/farmbot.dm
code/game/machinery/bots/medbot.dm
code/game/mecha/equipment/tools/tools.dm
code/game/objects/effects/chem/chemsmoke.dm
code/game/objects/effects/effect_system.dm
code/game/objects/items/toys.dm
code/game/objects/items/weapons/extinguisher.dm
code/game/objects/items/weapons/mop.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/organs/organ_internal.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Recipes.dm
code/modules/reagents/reagent_containers/food/snacks.dm
code/modules/reagents/reagent_containers/pill.dm
code/modules/reagents/reagent_containers/spray.dm
maps/exodus-1.dmm
2015-04-28 10:49:26 +03:00
mwerezak
e93e9c1434
Expands firemodes to include energy gun settings
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Expands on firemodes to include settings for the egun/adv egun,
floraray, and pulse rifle.
By default attack_self() now cycles firemodes for any gun. Updates
several projectile guns in a desperate attempt to avoid the need for an
unload ammo verb.
2015-04-28 02:06:54 -04:00
mwerezak
f1c2cbe519
Adds gun firemodes and burst firing
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Adds support for different gun firemodes, and defines firemodes for various automatic weapons, as well as the double-barreled shotgun
2015-04-26 03:13:52 -04:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
71a8ddf50e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/gamemodes/cult/runes.dm
code/modules/paperwork/paper.dm
code/modules/projectiles/projectile.dm
2015-04-08 10:55:26 +02:00
Chinsky
ae75e3555e
Merge remote-tracking branch 'remotes/upstream/dev-freeze' into conscience
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Conflicts:
code/modules/mob/living/carbon/human/human_attackhand.dm
2015-04-05 05:23:14 +03:00
Kelenius
db30c15e4c
Updates to science
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Protolathe and CI build procs moved to them from RD console.
Protolathe and CI now have a build queue. Designs take varying time to
build.
P and CI material storage is now a list instead of a set of vars.
origin_tech is now a list.
All sheets now contain exactly 2000 units of matter.
In design datum, chemicals and materials are two separate lists.
Designs are now sorted. The method is kinda hacky but flexible. They
have a var, sort_string. Designs are sorted alphabetically using it.
Circuits how show whether they build a machine or a computer in CI menu.
Adds item construction, for now protolathe is used.
2015-04-04 13:38:03 +03:00
PsiOmega
8e55ad8114
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/mob.dm
2015-04-03 09:33:05 +02:00
mwerezak
5fe486dfe3
Fixes swapped STS-35 item states
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Renames the states to prevent future confusion
2015-03-31 20:26:31 -04:00
Kelenius
41ff9819bd
Merge branch 'dev' into ofChemistryAndStuff
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Conflicts:
code/modules/mob/living/carbon/carbon.dm
code/modules/organs/organ_internal.dm
code/modules/organs/organ_objects.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/syringes.dm
2015-03-31 17:44:42 +03:00
mwerezak
9ad533a094
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/monkey/update_icons.dm
code/modules/mob/mob_helpers.dm
code/modules/spells/spellbook.dm
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
2015-03-31 00:16:56 -04:00
Chinsky
1a93042226
Fixes #8548
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Removed referenced to type of ammo used from descriptions.
2015-03-30 22:06:29 +03:00
mwerezak
c59fac2e16
Adds unloaded item state for the STS-35.
2015-03-29 02:40:57 -04:00
Kelenius
24ef7752cd
Merge branch 'Baystation12/dev' into ofChemistryAndStuff
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Conflicts:
code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/living/carbon/monkey/monkey.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/glass.dm
2015-03-28 19:14:59 +03:00
Zuhayr
0c3a18b0b6
Merge pull request #8380 from volas/sanitize_procs
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[DNM] sanitize() and text.dm refactoring
2015-03-29 00:57:33 +10:30
mwerezak
36cf695256
Adds Skowron's inhand icons for various guns
2015-03-28 02:10:09 -04:00
Zuhayr
c0887333bc
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev-freeze
2015-03-27 11:13:53 +10:30
Kelenius
b4b635f32d
Chemistry commit
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I messed something in the git
2015-03-25 19:09:10 +03:00
mwerezak
8ff15108f9
Reduces 14.5mm ammo box cost to 2 TC, slight rename
2015-03-23 00:16:48 -04:00
volas
f8822626bb
sanitize() refactor: second pass(other sanitize functions)
2015-03-23 01:38:09 +03:00
PsiOmega
ce30b00287
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/setup.dm
icons/mob/items_righthand.dmi
maps/exodus-1.dmm
maps/exodus-5.dmm
2015-03-13 09:23:26 +01:00
mwerezak
645910947b
Adds orderable flaregun crate
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Mainly to make double-barrelled shotguns orderable.
2015-03-09 16:00:49 -04:00
mwerezak
91d7dd7049
Adjusts item_state placeholders
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Tries to switch the current placeholders for something less awkward
looking. As well, the WT550 will no longer be mistaken for a pistol.
2015-03-09 15:39:24 -04:00
Loganbacca
11d340f898
Projectile effects - Part 3
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- Fixes for turrets, rogue drones, and emitters
- Removed muzzle flash from chem darts
- Converted emitters to use spanclasses and have correct capitalization
2015-03-09 22:17:34 +13:00
mwerezak
5abf0248fc
Firing the Z8 grenade launch automatically switches back to regular firing.
2015-03-09 03:14:26 -04:00
Chinsky
07ee8424da
Merge pull request #8371 from mwerezak/gun-rewrite
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Edits Z8 desc
2015-03-06 11:56:31 +03:00
mwerezak
875f805724
Edits Z8 desc
2015-03-06 00:06:53 -05:00
mwerezak
6d15809768
Corrects return values for the Topic procs of several computers and some other machines as well.
2015-02-25 21:32:35 -05:00
mwerezak
ae6466ac45
Examining the Z8 now shows what is loaded in the grenade launcher.
2015-02-25 00:14:02 -05:00
mwerezak
3e71802a52
Replaces colt signal pistol with a Mk58 version.
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Makes more sense for the HoP, and ensures the colt remains more of a
detective signature item.
2015-02-24 21:23:19 -05:00
mwerezak
401709cd23
Merge remote-tracking branch 'upstream/dev-freeze' into gun-rewrite
2015-02-24 20:15:18 -05:00
mwerezak
3940c35184
Misc gun tweaks
2015-02-23 18:25:22 -05:00
mwerezak
e540550cff
Adds an underslung grenade launcher to the Z8.
2015-02-23 17:56:54 -05:00
mwerezak
115bbbe669
Nerfs merc sniper rifle and makes it uplink purchasable
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Also reduces the Z8's damage a bit, just to make it more in line with
the new bullet damage ranges.
2015-02-22 20:27:06 -05:00
mwerezak
2db45d592f
Makes the Z8 wearable on the back, adjusts some desc text.
2015-02-18 18:44:23 -05:00
Raptor1628
2ae273e1b8
Gear again
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Collection of gear and changes from the four gear polls on the forums
includes:
2 new automatic weapons, mapped in to ERT and random weapon spawns.
Laser carbine balance.
Slow emergency softsuits, no armor value other than bio and rad, 4
slowdown.
1 knife, not mapped in, available for Psi's uplink merge.
New vests: 2 types, 2 pocket no slowdown,
4 pocket with slowdown, second is available from cargo and one random
vest
spawn in armory. The first replaces all instances of the old vests. Old
vests still exist in code.
Mercenary vest with no slowdown, 4 pockets, and slightly better armor,
not on map, possibly for Nukes or Traitor Uplink
Holster rearrangement for custom loadout.
Acid dispenser, mapped into robotics and science.
New food items, added to vendors and rations crate.
New random medical spawns, added to medbay.
Cargo and loadout additions to accommodate new items.
1 beanbag loaded 5 round shotgun added to Warden's closet to compensate
for officers having .45 ltls and the HoS having an e-gun, suggested by
IRC and server.
http://baystation12.net/forums/viewtopic.php?f=5&t=12064
http://baystation12.net/forums/viewtopic.php?f=5&t=12031
http://baystation12.net/forums/viewtopic.php?f=5&t=12027
http://baystation12.net/forums/viewtopic.php?f=5&t=12007
2015-02-18 15:35:37 -05:00
mwerezak
9b3ab4358d
Fixes empty casings not being ejected or cycled
2015-02-16 22:59:11 -05:00
mwerezak
2791a93bf2
SAW and c20r fixes
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Fixes SAW unloading. Fixes c20r and SAW icon states. Tweaks sniper desc, and makes clip icons for 7.62mm ammo less pixelated - still pretty much a codersprite though. Fixes ptrs item_state.
2015-02-16 22:54:09 -05:00