Largely ported from the work done at Baystation in https://github.com/Baystation12/Baystation12/pull/17460 and later commits.
- Shuttles no longer require a separate area for each location they jump to.
Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
This means that more than one shuttle could use the same docking port (not at the same time of course).
- Enhanced shuttle control computers to use nanoui if they didn't.
- Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
- Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
- Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests
This all required a bit of infrastructure improvements.
- ChangeArea proc, for changing the area of a turf.
- Fixed lighting overlays actually being able to be destroyed.
- Added a few utility macros and procs.
- Added "turf translation" procs which are like move_contents_to but more flexible.
Given unsuccessful attempts to reproduce in testing, we need logging in production. These logging statements can be removed once the root cause is discovered.
A simple change that changes the crew transfer vote message to something that implies the crew is voting for extra work on their PDAs. This makes the crew transfer make a bit more sense in character, because as it stands, our characters are currently coming to work not really knowing when they get off work.
Direct port of this: https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/572
* Fixes autostart solars, adds new config-controlled solars.
* Tweaks map to use config-controlled solar panels, and makes it work.
* If true, Neerti finishes comment.