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Changes the crew transfer message to be more IC friendly.
A simple change that changes the crew transfer vote message to something that implies the crew is voting for extra work on their PDAs. This makes the crew transfer make a bit more sense in character, because as it stands, our characters are currently coming to work not really knowing when they get off work. Direct port of this: https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/572
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@@ -105,7 +105,7 @@ SUBSYSTEM_DEF(vote)
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factor = 1.4
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choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor)
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world << "<font color='purple'>Crew Transfer Factor: [factor]</font>"
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greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"])
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greatest_votes = max(choices["Initiate Crew Transfer"], choices["Extend the Shift"]) //Citadel change
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. = list() // Get all options with that many votes and return them in a list
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if(greatest_votes)
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@@ -220,8 +220,8 @@ SUBSYSTEM_DEF(vote)
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if(ticker.current_state <= GAME_STATE_SETTING_UP)
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initiator_key << "The crew transfer button has been disabled!"
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return 0
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question = "End the shift?"
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choices.Add("Initiate Crew Transfer", "Continue The Round")
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question = "Your PDA beeps with a message from Central. Would you like an additional hour to finish ongoing projects?" //Citadel change
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choices.Add("Initiate Crew Transfer", "Extend the Shift") //Citadel change
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if(VOTE_ADD_ANTAGONIST)
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if(!config.allow_extra_antags || ticker.current_state >= GAME_STATE_SETTING_UP)
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return 0
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