- Spice Resistance traits in the same flavor as Booze traits.
- 3x, 2x, 1.5x, 0.75x, 0.5x, 0.25x resistance to the effects of capsaicin and frost oil.
- Frost Oil and Capsaicin will now **lower/increase your body temperature by a random amount** during the ingest step if you're over the danger threshold.
- var/spice_mod is added to the species datums, much like alcohol mod.
- Frost Oil will now remove 5 capsaicin on affect_ingest much like capsaicin would remove 5 frostoil.
Not much else to say.
I got tired of keeling over in agony after eating spicy food, and frankly, this is an RP server, so mechanical hardlimits on characters that canonically power down spicy food without giving a shit is frustrating to say the least.
All changes minus the neutral traits will be PR'd to Polaris.
- SmartFridge has been tweaked to look better
- ChemMaster no longer puts the units in bottle names by default
- Trinary filter reads last_flow_rate again
- Operating computer now works based off percentage of health, rather
than real health (note, a tesh at -50 won't die until -100, but it'll
trigger the -100% alarm)
- Clicking on the knob in the canister UI no longer brings up a number
input too small to enter values in the valid range. For right now,
the knob stays, but this may be reconsidered in favor of a
NumberInput if more people would prefer accessibility over
skeuomorphism UI design.
- Pipe dispenser has a bent pipe option again
You can use a knife on the ~~goatmom~~ pie and make slices of pie now! Numbers are temporary and will be tweaked to make them better, but the functionality's there now
Made the cinnamon growns look more cinnamon-y. Trees look a little funky, but it's 2564 so maybe it's genetically modified for faster growth? Recipes haven't been added yet since they'll be using aurora cooking stuff when that's merged
Hnnnnnnng. if floor code wasn't ass I'd give this it's own overlay, but it's fine. probably. the reason I'm not throwing this at Polaris is because I can't be assed forking them with my junky, canadian internet.
Includes runtime fixes to recipe dump - now if a reagent is invalid, it will skip that item and runtime it so you can identify why.
Re-adds Peanut Oil and hotspot math for oil spills.
New features:
New category of prizes; Pets! Anything from a tame chicken or goose all the way up to absolute unit Oties and Zorgoias!
New custom looking spawner grenades for casino mobs, dont flash and blind people, perfect for a party trick!
New casino security id card!
Zorgoias have a chance to show up in predator crate!
Two gorgeous new crowns, the crowns of the king goose and the queen goose, sprited by our lovely artist Kassc!
bug fixes and edits:
Renamed Jack's brew to Rush hour... What was I thinking calling it that?
fixed casino prize dispenser flashing 'price' instead of 'prize'
Fiddled with slot machine, hopefully not everyone will constantly get the platinum chip, might need more adjustments
Fixed wrong access requirements in casino bar
Put access restrictions on the windoors to the prize booth
sunglasses in casino recroom
Fixed casino wallets, now they can hold what normal can hold AND card decks, casino chips, casino manual and platinum chip!
Put a resleeving pod in the casino medbay, for easier resleeving during events!
Reworked access restrictions to casino security area, casino security uses 201 as their access number
Cooking times are now no longer 10-15 minutes per item, the LARGEST items will take around ~4-5 minutes, 6 at the maximum in the case of the superbigbite (one of the most filling food items in the game).
Cooking oil tanks added
Appliances are now constructible instead of being eldritch black magic
Recipes are now reorganized to either fryer/oven/grill based on where they're made (Although recipes_microwave still needs a LOT more sorting)
Critical time bug with cooking fixed, AND you can now upgrade your appliances for even higher efficiencies!
Cooking times are now no longer 10-15 minutes per item, the LARGEST items will take around ~4-5 minutes, 6 at the maximum in the case of the superbigbite (one of the most filling food items in the game).
Cooking oil tanks added
Appliances are now constructible instead of being eldritch black magic
Recipes are now reorganized to either fryer/oven/grill based on where they're made (Although recipes_microwave still needs a LOT more sorting)
Critical time bug with cooking fixed, AND you can now upgrade your appliances for even higher efficiencies!