Commit Graph

84 Commits

Author SHA1 Message Date
killer653
0c480ec15f Polaris sync 2017-10-27 15:30:24 -04:00
mistyLuminescence
ae308a3a91 Reworks cryopod storage 2017-10-20 19:14:45 +01:00
Cameron Lennox
e650c62c6b LOTS OF FIXES 2017-10-08 18:05:27 -04:00
Cameron Lennox
15a6472d14 Pol Sync 2017-10-08 17:44:25 -04:00
Spades
07762f31e7 Some disorganizes changes by Aces
- UNSC is now USDF.
- .32 is now .380 instead.
- Added giskard to random gun spawns.
- Changed oliva to be a subtype of giskard.
- Rebalanced random gun spawner and added things.
- Detective no longer spawns with a pistol. It's in your locker instead.
- `SMG_sol` is now just `sol`.
- Fixed some ammo pathing to be consistent.
- Moves Asset Protection spawn point inside the big armory at CentCom.
- Adds a door in CentCom to let the ERT area actually be reached from
CentCom's bridge.
2017-09-21 03:22:20 -04:00
killer653
bddfa16f82 Polaris sync 2017-09-15 21:17:34 -04:00
killer653
8b7c0576a5 Fixes legcuffs 2017-09-12 20:47:42 -04:00
Neerti
4bfcec55f2 work 2017-09-04 21:52:47 -04:00
killer653
923e6a9677 Fixes compile errors. 2017-08-28 21:04:53 -04:00
Spades
18ffeefafd Removies oties and outdoors area 2017-08-26 15:51:37 -04:00
Spades
1ef09a64d1 Removes SVD 2017-08-08 01:17:29 -04:00
Spades
7db8de3530 MERGE 2017-08-07 16:55:50 -04:00
Cyantime
3f48e8ae07 Attempted wilderness performance increase (#1841)
* Attempted wilderness performance increase

* might as well

* Edit comments

* Moves alien change out of polaris file
2017-07-19 15:30:22 -04:00
Spades
190d532f05 One last thing 2017-07-08 01:28:31 -04:00
Spades
b5f86eece2 Merge remote-tracking branch 'refs/remotes/origin/master' into wilderness-additions
# Conflicts:
#	code/modules/mob/living/simple_animal/vore/otie.dm
2017-07-08 01:26:47 -04:00
Spades
19a6895e3c Fixes 2017-07-08 01:24:55 -04:00
Spades
e19bcef832 forgot this 2017-07-07 23:39:59 -04:00
Spades
1c6e63cd51 Wilderness atmos fix (#1826)
* Atmos and mob faction fix

Should reduce lag substantially and stop planetary phoron fires.

* Active Edges

* fuck you Travis you unhelpful shit

* Testing probable problem area.

* Is THIS it?!

* Long shot, but let's try it.

* Just to kick Travis again

* oops
2017-07-07 01:09:42 -04:00
Spades
09d351aff9 oops 2017-07-04 20:09:04 -04:00
Spades
0540593119 Final additions and fixes 2017-07-04 20:01:38 -04:00
Spades
4367bc2da7 sleepy commit 2017-07-04 06:38:32 -04:00
Woodratt
e75c3887b7 Woodrat breaks map stuff
Added SC map files for further work. Including hopefully all the related files.

New airlock sprite thanks to Virgo, with a alternate non-see through sprite.

Changes to the space and transit tiles (ported from bay).

Changes done to the NC map that should bring it more up to date with changes (shield defuse stuff and minor bug fixes)
2017-07-02 18:53:17 -07:00
Spades
2f9c8b48b4 Merge remote-tracking branch 'refs/remotes/origin/master' into guns 2017-07-02 00:30:23 -04:00
Spades
3db35eb684 Dakka Dakka
- Removed gun_vr judge, Polaris has one now.
- Removed vorestation m44 mags, Polaris has those now.
- Removed detective's .44 magnum because NO YOU CANNOT HAVE A FUCKING
MAGNUM
- Corrected inconsistent naming of .44 speedloaders
- Corrected inconsistent naming of .357 speedloaders
- Fixed broken calibers for .357 stuff to be consistent with upcoming
Polaris sync.
2017-06-30 22:42:08 -04:00
Leshana
1507a0330c Fixes ammo paths changed by PolarisSS13/Polaris/pull/3541 in VOREStation custom code. 2017-06-30 22:34:15 -04:00
Leshana
c4bdc4c027 Updated VOREStation specific files for the ammo path reorganization.
* Updated paths in dm files
* Updated references in all dmm files for tether, virgo, and randomz
2017-06-02 12:18:13 -04:00
Leshana
197a648795 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2017-06-01
# Conflicts:
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/modules/multiz/movement.dm
#	code/modules/projectiles/ammunition/magazines.dm
2017-06-01 17:27:00 -04:00
Arokha Sieyes
6ada64082b Adds Trash Piles
Replaces some lockers and racks in maintenance with trash piles. They are presistent loot piles for people who just can't help but greytide. It allows people who join later in the shift to still get goodies. Each is searchable once per shift by each ckey.

They have three loot lists: alpha, beta, and gamma.

Alpha has the highest chance and just random maint stuff. All usable items (no random empty beer cans) but nothing you couldn't find elsewhere.
Beta has a lower chance of spawning and is usually contraband, mechaically useful stuff. Radio jammers and the like.
Gamma is dangerous or highly illegal contraband, and is unique. Guns (nonlethal!), teleporters, syndicate IDs, etc.

Gamma items have special handling: all of the trash piles share a gamma list, and when an item is given out from the gamma list to someone, it's de-pooled so that another trash pile won't hand it out. The pile-collective maintains a reference to it as an 'allocated' gamma item though. Then, when the gamma list runs out, it reviews allocated gamma items to find any that it might be able to 're'-distribute. Namely ones that have been deleted, or are in cryopod computers because the user left with them. It can then hand that item out again. If it cannot hand out a new gamma item, it gives beta instead.

You can also just manually put gamma-list items back into the piles if you're leaving. Or, if you find a translocator, but already made yourself one in R&D (or later make one), or you're the RD and find a bluespace harpoon, you can stuff the translocator/whatever back into any trash pile and it'll be re-pooled into all of them. You can only return gamma items this way, not beta/alpha.

Additionally, if you find yourself playing a simple animal mob for an event (or you're a mouse), you can hide in trash piles by clicking them. There's a 50% chance you're revealed if the pile is searched. You can climb out by clicking the pile again. I dunno if that'll ever get used but it was easy to code, so eh.
2017-05-31 18:36:00 -04:00
Spades
3ff9d441f9 Finishes fixing ammo inconsistencies 2017-05-27 04:39:49 -04:00
Spades
8579adcc53 Naming convention of ammo is now consistent
s = Speedloaders. (Functionally the same as clips, but they're not
_really_ the same thing, just in case we change these later.)
c = Clips. (Can also be used to fill other magazines.)
m = Magazine. (Holds ammo rounds.)
a = Ammo. (Individual rounds of ammo.)
2017-05-26 19:32:23 -04:00
Leshana
8c8e04a0a0 Converted VOREStation custom guns and ammo to handle the swap of 5.56 and 7.62 ammo.
* Swapped our loot drops and guns to keep the damage of loot and guns the same.
* Edited the c762 magazine definition back to keep the same ammo count in each magazine type as before.

Conversion chart used:
==OLD==     max_ammo    ==NEW=      max_ammo
a556        10          s762        10
a556m       20          c762        (20)

s762        10          c556        20
c762        20          c556/ext    30
a762        50          a556        50
2017-05-26 17:54:04 -04:00
Arokha Sieyes
ef43dfa816 Add some 'single' random spawns to the maps
A single netgun will always spawn somewhere on the map, but the location is random.
Either a bluespace harpoon or a translocator will spawn somewhere on the map, but never both, and location is also random.

Keep in mind they have a chance of spawning in maint where they can be easily grabbed... or spawned into one of those closed-off walled-in single rooms that are occasionally in the walls with stuff in them, so you might not see them every shift.
2017-05-22 18:12:37 -04:00
Arokha Sieyes
c910985263 Make illegal maint spawns a little more fun
Fuzzy cuffs, radio jammers, anti-photon grenades, syndie radio keys
2017-05-21 21:09:28 -04:00
Arokha Sieyes
e7d8af7ae7 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync
# Conflicts:
#	code/modules/client/preference_setup/loadout/loadout_xeno.dm
#	code/modules/mob/mob.dm
#	html/changelogs/.all_changelog.yml
2017-04-10 20:41:18 -04:00
Anewbe
e9c4b5a3eb Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things
# Conflicts:
#	icons/mob/back.dmi
#	icons/mob/items/lefthand.dmi
#	icons/mob/items/righthand.dmi
2017-04-07 16:11:50 -05:00
Arokha Sieyes
85a489b9b6 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync 2017-04-04 20:25:00 -04:00
Anewbe
8e9db2b7d4 Aprons now have pockets 2017-04-02 00:28:20 -05:00
Anewbe
7bb3f5fbb7 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things
# Conflicts:
#	code/datums/supplypacks/medical.dm
#	code/game/objects/structures/crates_lockers/closets/wardrobe.dm
#	code/modules/clothing/shoes/miscellaneous.dm
#	code/modules/clothing/suits/labcoat.dm
#	icons/mob/back.dmi
#	icons/mob/feet.dmi
#	icons/mob/human_face.dmi
#	icons/mob/items/lefthand.dmi
#	icons/mob/items/righthand.dmi
#	icons/mob/suit.dmi
#	icons/obj/clothing/shoes.dmi
#	icons/obj/clothing/suits.dmi
#	icons/obj/storage.dmi
#	maps/northern_star/polaris-2.dmm
#	maps/northern_star/polaris-5.dmm
2017-04-01 12:45:45 -05:00
Arokha Sieyes
4c0e330140 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-polsync 2017-03-11 18:47:17 -05:00
Anewbe
7130d56b80 Merge pull request #3064 from Woodratt/WR_SC_Changes
WR_SC_Map_Changes
2017-03-08 19:58:46 -06:00
woodratt
19fb047f01 WR_SC_Map_Changes
- Fixes sprite issues with departmental intercoms.
- Tweaks to the random objects dm
- Copies Bay's flora and warning sign list, as well as ports some of their signs.
- Addition of a couple new floor decals.
- New table preset, wooden reinforced.
2017-03-08 17:44:48 -08:00
Leshana
12ab0e4da2 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sync-2017-03-06 2017-03-06 22:46:28 -05:00
Leshana
a5a805414b Fixed paths references to obsolete path /obj/item/clothing/shoes/combat
* It was changed in most places to /obj/item/clothing/shoes/boots/combat but some were not.  The changling subtype prevented any compile errors.
2017-03-06 21:58:39 -05:00
Leshana
f53dfde515 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sync-2017-03-06
# Conflicts:
#	code/game/objects/items/blueprints.dm
#	vorestation.dme
2017-03-06 20:58:38 -05:00
Anewbe
2de037fbbf Ports a bunch of fluff stuff 2017-02-21 13:50:14 -06:00
Arokha Sieyes
85fbc527a3 Nearing playtest time 2017-02-13 20:24:54 -05:00
Anewbe
7417bef794 Boots are now a subtype of shoes 2017-02-05 16:17:41 -06:00
killer653
3f1e5c80f2 Polaris sync 2017-02-01 15:08:45 -05:00
Anewbe
2c86a0a465 Returns the Vox, who now breath Phoron 2017-01-06 17:49:39 -06:00
killer653
0c73b9da2e Polaris December Sync 2016-12-10 09:51:11 -05:00