Commit Graph

256 Commits

Author SHA1 Message Date
Spades
7e84419866 September Polaris Sync (#545)
* Removes Captain as a title, sets default to Station Administrator, and adds a new title, Site Manager

* Fix atmo_control interface temperature reading

* Adds Multiple Alternative Titles

* Removed Supply Assistant

* Removed Sergeant

* Removed Computer Scientist

* Revert "Revert "Frame Cleanup""

This reverts commit 82722ba42f.

* Changed Supply Officer to Requisitions Officer

* Changed Requisitions Officer to Supply Chief and Removed Courier

* Removed Life Support Technician

* Removed Brig Officer

* Tweaks the lowest level of heat damage to be less insane

* Corrects damage amount for heat_damage_level_1

* Maybe Perhaps Last Major Technomancer PR
Adds ability to sort the spells section of the catalog into categories.  The categories available are 'All', 'Offensive', 'Defensive', 'Utility', and 'Support'.
Removes preset section on catalog as it was unused.
Projectile spells now have a sound when fired.
Haste lasts five seconds instead of three.
Repel Missiles lasts for five minutes instead of two.
All healing spells work five times as fast, healing in five seconds instead of twenty five seconds.  The amount of instability and healing done has been multiplied to remain consistent.
Passwall can now be used on more than just walls, if there's something dense on the same tile.
Force Missile is now 25% cheaper to cast, and has a cooldown of .5 seconds instead of one second, and does 5 more damage.
Beam's damage is increased by 10, and energy cost decreased by 25%.
Lightning's warm-up time is now one second instead of two.
Overload now costs 10% of total energy instead of 15%, and damage scaled with 4% of their current energy reserves, and 5% with the Scepter, instead of 3%/4%.  Additionally, instability per shot is lowered to 12 from 15.
Track now costs 25 points instead of 30 in the catalog, because roundness.
Fire Aura should look more impressive without a Scepter.
Fixes bug where shooting Lightning made you motionless for twenty seconds.

* Adds Multiple New Clothing Items

* Makes Loincloths only Availiable to Taj and Unathi

* Tweaks the contents of the captain's closet

* Smokables now give an approximation of how much longer they'll burn once lit

* make teshari not bad to play

* Tea Tweaks

- Minor changes to the color of some of the drinks such as tea and iced tea. Still not happy with the colors, but they seem better than before.
- Modification to the British cup sprite.
- Addition of a tea sprite for the coffee cups.

* fixes exception handling runtiming

* Adds missing error handler that made it difficult to debug runtimes.

* Corrects error handling proc

* Adds missing runtime viewer Topic calls.

Relocates them to the datum itself rather than it being an admin topic for maximum self-containment.
Also adds 'adminplayerobservefollow', making it possible for admins to not only jump to mobs but also follow them with a single click.
Misc tweaks from Paradise.

* gib population

* Adds the ash() mob proc, preps ninja suit

* Fixes #2352

* Changelog

* alt title

* Rigs now have suit coolers

* Map edit

- Fixes lighting in Security. Again.
- Fixes lighting in Library.
- Adds a new maint tunnel between engineering solars and atmos, now
outside the blast radius of SME explosions.

* Almost forgot emergency shutters.

* Examine Cigarette Lore

* Fixes Capitalization

* Eliminates colon

* Should clear up the usr issue

* Fixes cryopods of all types not setting occupant correctly.

* updates changelog

* Fixes runtime that occured if someone touched a blast door with an empty hand.

* Fixes check_rights() runtime.

* Adds magboots to ling spacesuits

* Adds Changelog

* Turret Fix
Turrets can now deploy properly and not be stuck in a state of deploying forever if a target is in range.

* Revert "Adds hub passwordu"

* Makes changeling recursive enhancement a passive power

* Corrects a description

* Adss changelog

* Add files via upload

* Changeling/Wizard/Future Stuff Hud Button Fix
Hopefully this stops the roundstop changeling hud wonkiness.

* Changes Mining Hardsuit slowdown to 1, from 3

* Widened hallway

* Speeds up arm_guard and leg_guard wearers slightly

* Forgot to use map cleanup tool.

* Adds changelog

* Adds changelog

* Minor Emitter Tweaks
Emitters no longer die by shooting a taser or laser tag gun at it.
Emitters don't explode if they are not on a powered wire with sufficient electricity in it.  They will just crumple away instead if integrity is reduced to zero.
Taking any damage to the emitter no longer results in instant death due to me being an idiot awhile ago.
Emitters can be examined to see if they are damaged, and can be repaired by applying metal sheets to it.

* Github, stop being stupid!

* Tweaks Sec Voidsuit values

* Fixes external airlocks

* Elevator-MMI fix

* Shoveling Snow

* Laptop ID Computer Fix
The manifest should now be updated correctly when using laptops.

* do_after is more immersive

* Fixes second bug involving inability to change title to station admin.

* Adds more unathi hair and facial options

* Adds the changelog

* Retweaks secret player requirements

* Updates changelog

* Fixes sprite not updating to not be floating when leaving non-gravity

* Adds changelog

* Fixes changeling revive not working when you're missing a limb

* Fixes #860

* Adds changelog

* Makes flash confused duration the same length as the flash blurry eyes

* Increases the change of lung rupturing

* Adds vomit as an emote

* Adds changelog

* Removes revolution shuttle delay

* Adds changelog

* Projectile flash rounds will now do the same as a flash when hitting a target

* Adds changelog

* Fixes dna-lockable gun explosion security level

* Drink Container Lore

* Decapitalizes 'Sleeper'  Because Why

* Fixes Grammatical/Flow/Sarcasm Errors

* Completes dna lockable guns implementation by adding a dna chip that can be added to guns

* Fixes + forgotten file

* Moves DNA locking stuff down to the item level rather than gun, also adds the ability to emag to remove the lock

* Adds changelog

* Adds the ability to wear ponchos as an accessory, also adds the ability to have ponchos as a suit accessory

* Adds changelog

* Closes 2 missing spans

* Adds secure briefcase to custom loadout

* Adds changelog

* Headgear Additions, and an Undershirt

* Medical splint buff and new ghetto splints.
Adds hands and feet to splint-splintable organs.
Also adds ghetto splints that can't do hands and feet.

* Fixed Sleeper... Again

* Renames "poncho" slot to "over"

* Speeds Hyperzine metabolism

* 1.5.8 Map bug fixes
-Fixed brit cup sprite.
- Replaced a maintenance door leading into atmospherics with one with the proper access.
- Fixed Missing Disposals pipe next to atmos.
- Tweaked some light placement in the main hallways.
- AI core redesign.
- Turned off medbay lobby intercom.
- Cyborg charging station added to prison wing.
- Cyborg charging station added to the research outpost.
- Medical rig suit added to medical.
- EVA rig suit for engineering added to EVA.
- Second  residential elevator installed. Due to budget cuts the size of the elevators has been reduced.

* Updates changelog

* Sombrero Code

* Fixes #2365

* Adds changelog

* Sleeper is evil.

* no message

* Changelog

* Stops observers from leaving prints on the ground.

No more spooking the mortals, ghosts.

* Allows autotraitor in secret to start with 0 players

* Adds changelog

* Makes diona slightly less slow

* Adds changelog

* Bowling Shirts

* Updates changelog

* Adds a missing description

* Flat Cap Changes and Hair Bow

* Fixed Error

* Adds an in-hand

* Lower Torso cannot be amputated

* Smoke works, adds changelog

* Updates changelog

* Makes Unathi Voidsuits Less Fat

* Medical related fixes

* Fuzzy Cuffs

* Tube Top

* Made Icons for Security Suit Less Gaunt

* Revert "Medical related fixes"

This reverts commit d7c59520e6.

* Just the fix to random med item now

* Fixes Evening Glove Coloring

* HAZMAT Suits

* Changes Unathi sprite slightly

* Tweaks skirt pathing

* Corrects changelog

* Adds changelog

* Construction Voidsuits

* makes people bleed real good

* adderino changeling

* Revert "Revert "Adds hub passwordu""

* Explosive implants should no longer gib on limbs.

* I still have no idea what I am doing.

* Resolves #331
2016-09-11 19:52:40 -04:00
redstryker
1e3017365d Flat Cap Changes and Hair Bow 2016-09-02 14:54:26 -04:00
redstryker
c98218bc08 Sombrero Code 2016-09-01 11:07:07 -04:00
Neerti
3b49a11eef Merge pull request #2401 from Yoshax/ponchos
Adds the ability to wear ponchos as an accessory, also adds the ability to attach ponchos to your suit
2016-08-31 20:12:51 -04:00
Anewbe
c6d17243dc Merge pull request #2403 from redstryker/HonHonHonBeret
Headgear Additions, and an Undershirt
2016-08-31 18:20:30 -05:00
redstryker
d48e7c59cc Headgear Additions, and an Undershirt 2016-08-31 19:04:21 -04:00
Yoshax
d91ebad052 Adds changelog 2016-08-31 23:15:35 +01:00
Yoshax
3e034a7552 Adds secure briefcase to custom loadout 2016-08-31 23:13:12 +01:00
Yoshax
bb23d9b0a0 Adds the ability to wear ponchos as an accessory, also adds the ability to have ponchos as a suit accessory 2016-08-31 21:48:27 +01:00
Anewbe
a4bb651714 Merge pull request #2349 from redstryker/clothing
Adds Multiple New Clothing Items
2016-08-28 14:40:36 -05:00
SinTwo
a2a2f58e93 Fixes #2352 2016-08-27 13:44:32 -04:00
redstryker
e49ad1fdff Makes Loincloths only Availiable to Taj and Unathi 2016-08-21 21:23:24 -04:00
redstryker
a4eb69a1d8 Adds Multiple New Clothing Items 2016-08-20 15:17:07 -04:00
Eearslya
85c3e22873 Polaris sync 2016-08-06 20:34:44 -07:00
Yoshax
fe8d1b24af Ensures xeno loadout validation is done correctly 2016-08-06 20:27:23 +01:00
Yoshax
77dda80477 Removes whitelist taj from furs and mantle 2016-08-05 17:38:08 +01:00
PsiOmegaDelta
4d74a8f5c2 Various fixes.
Client Login() now calls ..() before setting up preferences, ensuring a mob has actually been assigned. Fixes #12560 (and probably other somehow subtle sanitation issues).
The alien whitelist now checks the rights of the supplied mob, not usr.
When granting xeno loadout gear the mob's current species must match the gear's whiteliste species.
2016-08-05 17:35:43 +01:00
redstryker
97f9cd3fb2 Adds Customs Clothes, Vests, and Sweaters, Oh My! 2016-08-01 14:11:40 -04:00
viv_eret
2cdec12e11 Adds horsehalf saddlebag in loadout.
Shouuuld let you get a bag sprited for horsetaurs in loadout
accessories.
2016-07-24 16:24:08 -07:00
SinTwo
1a6504a47c more item_state fixes: worn_state purge 2016-07-24 19:03:15 -04:00
redstryker
dccc6f5713 Fixes Flannels. Also adds a Brown Flannel 2016-07-22 16:09:51 -04:00
Mark9013100
f950b7ea23 Adds the corporate berets to loadout 2016-07-19 22:07:57 -04:00
woodratt
47ab279b9b 1.5.5 Fancy Green Uniforms
- Adds, one green suit and formal jacket.
- One new military like jacket that can be selected from the loadout.
- A new holster type, leg holster. Can be selected from the loadout as well.
- Cleaned up a couple of the sprites for outfits that have ties (rolled up sleeve versions on a couple still had the tie sprite).
2016-07-12 17:19:39 -07:00
Anewbe
0396675865 Corrects a "Wardem" reference 2016-07-10 07:01:31 -05:00
redstryker
8fe62d584f Adds Flannels 2016-07-08 17:32:44 -04:00
Anewbe
15fb0149b3 Lets sec characters spawn with fuzzy coats 2016-07-07 19:14:31 -05:00
Arokha Sieyes
86fe574faf Fix inconsistency with alien whitelist 2016-07-05 14:48:17 -04:00
Arokha Sieyes
484fb96202 Merge branch 'master' of https://github.com/PolarisSS13/Polaris
# Conflicts:
#	.travis.yml
#	code/game/machinery/adv_med.dm
#	code/modules/mob/mob.dm
2016-07-03 16:21:21 -04:00
Anewbe
f375595d30 #MoreDice2016 (#2016)
* Adds more dice

* Adds sprites, fixes some pathing
2016-07-03 19:48:28 +01:00
redstryker
be3d6608e7 Adds Evening Gloves (#2002)
* Adds Evening Gloves

* makes evening gloves a subtype of gloves

* makes evening gloves a subtype of gloves

* updates path in loadout

* updates loadout path
2016-06-30 00:41:54 -04:00
Arokha Sieyes
878cf928f8 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sync
# Conflicts:
#	.travis.yml
#	vorestation.dme
2016-06-13 13:12:40 -04:00
Yoshax
398709309d Merge pull request #1916 from Anewbe/vest_freedom
Allows anyone who can loadout a large webbing select any large webbing
2016-06-11 13:46:33 +01:00
Anewbe
c182da0fe1 Adds fine smokables to the loadout 2016-06-10 22:04:07 -05:00
Anewbe
01224f0e89 Allows anyone who can loadout a large webbing select any large webbing 2016-06-10 21:09:21 -05:00
Arokha Sieyes
08972b1dc5 Better, now. 2016-06-09 18:28:16 -04:00
Arokha Sieyes
74a1b59a39 Adds IDs and Wallets
Adds variants of ID cards for each department and head, and adds several new colors of wallet. The wallets self-color the little ID in the corner based on the ID inserted so they always show the right picture of the ID, without needing to sprite each ID. Some are snowflaked, notably Gold and Centcom, but the rest are generated on the fly based on colors on the ID.
2016-06-08 19:29:47 -04:00
Arokha Sieyes
925b1b4a3e Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sync
# Conflicts:
#	code/game/mecha/mech_fabricator.dm
2016-05-31 18:17:58 -04:00
Mark9013100
d7624b2b15 Adds a few more accessories 2016-05-31 06:16:05 -04:00
Leshana
eae29b9d69 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sink 2016-05-30 22:43:05 -04:00
Mark9013100
9aecdce655 Adds more ties to loadout, strangulation not included 2016-05-30 17:00:31 -04:00
EmperorJon
741706e9e3 Underwear + setup merges (#1812)
* Manually merges 12595 and 12461.

* Moron Jon 2: Moron Boogaloo

* Makes Yosh happier
2016-05-30 19:19:45 +01:00
Leshana
e004a8bfc0 Merge remote-tracking branch 'polaris/master' into sink
# Conflicts:
#	code/_onclick/item_attack.dm
#	code/modules/client/preferences.dm
#	code/modules/mob/living/carbon/human/examine.dm
#	code/modules/mob/living/simple_animal/hostile/hostile.dm
#	code/modules/mob/new_player/preferences_setup.dm
#	nano/images/nanomap_z1.png
#	vorestation.dme
2016-05-29 16:22:07 -04:00
EmperorJon
5a545854a4 Underwear Datums (#1794)
* One more step to bringing our preferences/setup stuff in line with Bay.

* Whoopsy

* Jon is a moron, more at 11.
2016-05-29 17:29:36 +01:00
Jon
ba529fabed Fixes #1790 2016-05-29 04:15:22 +01:00
Anewbe
1d3a57cd76 Pathing Tweaks (#1719)
* Edits some pathing references

* Cleans up a spacing thing

* Map thing

* Adds the \improper tag to NT breacher gear, for improved grammar
2016-05-28 17:17:41 +01:00
redstryker
420f2c8463 Adds Tracksuits 2016-05-27 15:19:07 -04:00
Yoshax
9ed1f2f495 Adds Cards Against The Galaxy to loadout 2016-05-27 00:48:08 +01:00
Arokha Sieyes
76567bb7a2 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sync
# Conflicts:
#	code/modules/mob/living/carbon/human/whisper.dm

Whisper modified locally, and deleted upstream (in a change I made, so I know it's safe to remove).
2016-05-26 09:59:18 -04:00
Yoshax
9b8aefed5b Adds towels 2016-05-25 18:38:16 +01:00
Yoshax
02fa5585c5 Fixes loadout skirts all spawning as black skirts 2016-05-23 19:35:13 +01:00