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https://github.com/CHOMPStation2/CHOMPStation2.git
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Pathing Tweaks (#1719)
* Edits some pathing references * Cleans up a spacing thing * Map thing * Adds the \improper tag to NT breacher gear, for improved grammar
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@@ -207,7 +207,7 @@ var/datum/antagonist/raider/raiders
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player.equip_to_slot_or_del(new new_shoes(player),slot_shoes)
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if(!player.shoes)
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//If equipping shoes failed, fall back to equipping sandals
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var/fallback_type = pick(/obj/item/clothing/shoes/sandal, /obj/item/clothing/shoes/jackboots/unathi)
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var/fallback_type = pick(/obj/item/clothing/shoes/sandal, /obj/item/clothing/shoes/jackboots/toeless)
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player.equip_to_slot_or_del(new fallback_type(player), slot_shoes)
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player.equip_to_slot_or_del(new new_uniform(player),slot_w_uniform)
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@@ -7,7 +7,7 @@
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/datum/gear/shoes/toeless
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display_name = "toe-less jackboots"
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path = /obj/item/clothing/shoes/jackboots/unathi
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path = /obj/item/clothing/shoes/jackboots/toeless
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/datum/gear/shoes/workboots
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display_name = "workboots"
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@@ -17,7 +17,7 @@
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siemens_coefficient = 0.7
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can_hold_knife = 1
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/obj/item/clothing/shoes/jackboots/unathi
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/obj/item/clothing/shoes/jackboots/toeless
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name = "toe-less jackboots"
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desc = "Modified pair of jackboots, particularly friendly to those species whose toes hold claws."
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item_state = "digiboots"
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@@ -1,7 +1,7 @@
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/obj/item/weapon/rig/unathi
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name = "NT breacher chassis control module"
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/obj/item/weapon/rig/breacher
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name = "\improper NT breacher chassis control module"
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desc = "A cheap NT knock-off of an Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow."
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suit_type = "NT breacher"
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suit_type = "\improper NT breacher"
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icon_state = "breacher_rig_cheap"
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armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 70, bio = 100, rad = 50)
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emp_protection = -20
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@@ -10,11 +10,11 @@
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vision_restriction = 1
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offline_vision_restriction = 2
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chest_type = /obj/item/clothing/suit/space/rig
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helm_type = /obj/item/clothing/head/helmet/space/rig/unathi
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boot_type = /obj/item/clothing/shoes/magboots/rig/unathi
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chest_type = /obj/item/clothing/suit/space/rig/breacher
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helm_type = /obj/item/clothing/head/helmet/space/rig/breacher
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boot_type = /obj/item/clothing/shoes/magboots/rig/breacher
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/obj/item/weapon/rig/unathi/fancy
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/obj/item/weapon/rig/breacher/fancy
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name = "breacher chassis control module"
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desc = "An authentic Unathi breacher chassis. Huge, bulky and absurdly heavy. It must be like wearing a tank."
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suit_type = "breacher chassis"
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@@ -22,12 +22,12 @@
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armor = list(melee = 90, bullet = 90, laser = 90, energy = 90, bomb = 90, bio = 100, rad = 80) //Takes TEN TIMES as much damage to stop someone in a breacher. In exchange, it's slow.
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vision_restriction = 0
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/obj/item/clothing/head/helmet/space/rig/unathi
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/obj/item/clothing/head/helmet/space/rig/breacher
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species_restricted = list("Unathi")
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force = 5
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/obj/item/clothing/suit/space/rig/unathi
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/obj/item/clothing/suit/space/rig/breacher
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species_restricted = list("Unathi")
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/obj/item/clothing/shoes/magboots/rig/unathi
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/obj/item/clothing/shoes/magboots/rig/breacher
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species_restricted = list("Unathi")
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@@ -6783,7 +6783,7 @@
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"cCR" = (/obj/structure/table/reinforced,/obj/item/stack/material/glass{amount = 50},/obj/item/stack/material/glass{amount = 50},/obj/item/stack/material/glass{amount = 50},/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/ai_monitored/storage/eva)
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"cCS" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/security/checkpoint2)
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"cCT" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/clothing/head/helmet/space/skrell/black,/obj/item/clothing/mask/breath,/obj/item/clothing/suit/space/skrell/black,/obj/item/clothing/head/helmet/space/skrell/white,/obj/item/clothing/mask/breath,/obj/item/clothing/suit/space/skrell/white,/turf/simulated/floor/tiled/dark,/area/ai_monitored/storage/eva)
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"cCU" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/rig/unathi,/obj/item/clothing/mask/breath,/turf/simulated/floor/tiled/dark,/area/ai_monitored/storage/eva)
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"cCU" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/rig/breacher,/obj/item/clothing/mask/breath,/turf/simulated/floor/tiled/dark,/area/ai_monitored/storage/eva)
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"cCV" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/maintenance/evahallway)
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"cCW" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/maintenance/evahallway)
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"cCX" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/maintenance/evahallway)
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