-They swap upon every preview refresh.
-Current selection comes with full black, full white, 'steel' floor tiles, white flor tiles, bare plating, and reinforced floor.
-We'll see if I feel like figuring out how to make a proper selection button later.
-Grabbing a live otie no longer does the classic "break sprite offset and piss off the mob" function.
-Instead it now just leads to a disapproving growl and a loss of bonding if the grabber had befriended the thing before.
-Grabbing a dead one does the old stuff tho so ya can still 'dispose' of the bodies or whatever.
-Serious there's always someone who goes grabbing the nonhostile ones fgshjd :v
-Afaik the 3 was supposed to be like the minimum total damage for the slowest gurgles, but with the limit being applied to both damage types, the actual minimum damage was restricted to 2+3 or 3+3 depending whether you had touched the default brute value or not, basically causing the slowest possible digestion still being faster than default.
-Adds a nifsoft that can be used for manual mind backups on the go sleevemate style.
-Fixes one-time backups not saving nifs (sleevemate and this thing)
-Apparently the backup proc only saved nifs on the second sync.
Changes the rock texture to hopefully be a bit better. It's a recolored version of /tg/'s lavaland rock, and modified slightly to look less repetitive.
Ports the lavaland rock tile sprite entirely for future away missions.
Adds tree chopping down feature. All trees now have health, and hitting it with things will reduce it. Generally you need something sharp to have a chance of actually felling the tree.
Adds log material, which is obtained from chopping trees. Hitting these with a sharp weapon converts them into two planks per log. Can be used to build log walls but otherwise can't be used to craft, at the moment.
Ports /tg/ tree sprites. Might have a use for them in away missions, who knows.
Makes crystals start anchored and glow.
Shoveling snow checks toolspeed now.