and misc tweaks.
1) Adds systems with lore and trade with SCG to the generic destinations list
2)Gives Vey-Med some Skrell-focused destinations
3)Gives Heph some millitary destinations
4)Gives Morpheus trade with Shelf
5)Strips out the "Icarus" generic ship name and the NDV Icarus Nanotrasen destination. Suddenly this word has a lot of history and I somehow don't see NT naming a ship after the political party they're bitterly opposed to
-Converted unathi base sprites and blending to MULTIPLY mode.
-Converted tajaran base sprites and blending to MULTIPLY mode.
-Converted skrell base sprites and blending to MULTIPLY mode.
-Converted teshari base sprites and blending to MULTIPLY mode.
-Converted pretty much every colorable hairstyle to MULTIPLY mode.
-This includes species specific and facial hairs as well.
-Added more 'furry' races to the vulp hairstyle compatibility list.
-Removed the old ears from the sergal hairstyles.
-Applied the earlier hand/arm overlap fix to the synthsergal limbs as well.
-Proved myself some sort of a goddamn deity over actually doing this shit that was supposed to be impossible to pull off at this point lmao.
- More fire lockers and oxy closets in places.
- All elevator entrances have emergency shutters in front of them, which
can be used as a defacto airlock if needed.
- All fire closets have emergency toolboxes now.
- Other minor map edits.
Now grubs are nerfed, this hopefully will clear up any misunderstandings. All crew should be able to deal with grubs, and certain departments shouldn't monopolize the killing. (or feel required to interrupt scenes to chase down grubs, they're not that strong anymore.)
-New set of modular one-limb longsock markings.
-Eggnerd FBP color panel markings set (sorry serds, had already been planning this since the moment i figured out the synth markings stuff)
-Dual-color mech tail relating to the forementioned.
-Made otie ears dual-colorable as originally intended.
-Fixed sergal markings covering their eyes.
-Also slightly tweaked the eyes.