Commit Graph

9921 Commits

Author SHA1 Message Date
Zuhayr
c8f2ee9326 Removed a debug string. 2013-06-11 01:35:30 -07:00
Zuhayr
045a90167c Vox sprite fixes. 2013-06-11 01:32:07 -07:00
Zuhayr
96d9a41ea7 Pneumatic cannon sprites, gas loss code. 2013-06-11 00:57:15 -07:00
Furlucis
a60dcf473b Fixed a runtime error where one thing would sometimes try to handle an empty list. Some chance that will still make a jungle map fail to work right, though.
Signed-off-by: Furlucis <Logman115@gmail.com>
2013-06-11 03:18:03 -04:00
Zuhayr
0fb234d6a4 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 2013-06-10 22:35:42 -07:00
Zuhayr
98d31e9191 Preliminary work for pneumatic cannons (WIP, no sprites, broken gun) 2013-06-10 22:35:01 -07:00
jack-fractal
e3fd232741 - removing yellow and black gloves from the randomized tech storage object
- adding toolbelts
- rebuilding changes to map
2013-06-11 00:52:32 -04:00
jack-fractal
245713418f Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	maps/tgstation.2.1.0.0.1.dmm
2013-06-11 00:29:10 -04:00
Chinsky
c906628349 Merge pull request #3031 from Baystation12/master
Updating BEF with master
2013-06-10 19:45:24 -07:00
SkyMarshal
1739ff6fec God, I am not awake. 2013-06-10 19:40:39 -07:00
SkyMarshal
df73aabf83 Fixes for ZAS issues.
Fixes #2996
Fixes #3023
2013-06-10 18:49:41 -07:00
Kilakk
333163dc01 Reconfigured the job prefs panel to look nicer
Thanks Deccy for pointing out a one pixel difference
2013-06-10 21:45:50 -04:00
Kilakk
32b0ad2dfa Adds "Xenobiologist" as its own separate job 2013-06-10 21:45:07 -04:00
Zuhayr
cbb36ce24f Added ability for tanks to be held on vox suits. 2013-06-10 18:08:25 -07:00
Zuhayr
630db203f9 Oxygen toxicity fix. Whoops. 2013-06-10 17:50:15 -07:00
Zuhayr
bc2db268cc Vox oxygen toxicity, vox breath mask, nitrogen tank for spawning. 2013-06-10 17:16:54 -07:00
Zuhayr
38b44b2441 Items for wizard den, mental focus added to spellbook. 2013-06-10 14:56:47 -07:00
Zuhayr
85b945cfbf Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-06-10 14:42:46 -07:00
Chinsky
6dc2d9d2dc Merge pull request #3015 from comma/master
Fix
2013-06-10 11:50:50 -07:00
Chinsky
a252ca3943 Merge pull request #3019 from misterbook/bleeding-edge-freeze
Bleeding edge freeze
2013-06-10 02:51:19 -07:00
Chinsky
0f9b53ef09 Merge pull request #3016 from NicholasDV/tweaksAndFixes
Tweaks and fixes
2013-06-10 02:39:40 -07:00
NicholasDV
0b20496f7d Adds Uranium Capability to Circuit Imprinters
Well, looking over the RUST circuits... They required uranium
which we didn't even have implemented in the code to work with
circuit imprinters. I considered simply changing them to use
a different resource, but it honestly makes more sense to improve
the current code to have it more versatile-- To this end, I've made
circuit imprinters capable of using uranium.

As a further note...

closes #2757
2013-06-10 00:12:28 -04:00
jack-fractal
23498c269a - adding random objects
- randomizing main tool storage starting objects

- randomizing secondary tool storage starting objects
2013-06-09 18:12:57 -04:00
NicholasDV
af234f7f1d Removes a few typos from channel names
The literal only two instance of gazette in the code.
This should fix it entirely.

fixes #3006
2013-06-09 18:04:27 -04:00
MisterBook
b51bc5e322 Response Team still isn't ticked on. Dunno if it's ready. Re-re-uncommented. 2013-06-09 14:26:34 -05:00
MisterBook
a7b5bee81b Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-06-09 14:11:28 -05:00
MisterBook
b835ab4bd2 Fix of breacher chasis to keep anyone but Ughanti from wearing it.
Fix of gun suicide - lethal is lethal, nonlethal just hurts like a mother.
Despamming electrode resistance.
2013-06-09 14:10:11 -05:00
Chinsky
b50216cec6 Fixes #3017
Looks like will have to put speshul check back...
2013-06-09 19:54:43 +04:00
Chinsky
eaf6b64277 Compile fix. 2013-06-09 19:53:08 +04:00
Chinsky
5d7b62f32d gave virus slight chance to change antibodies they could be cured with. 2013-06-09 18:31:11 +04:00
Chinsky
d25c9723e1 Two new syndromes, ideas stolen from TG's advanced diseases:
-Balding
-Stimulant - generates hyperzine.

Two more:
-Longevity : heals small amount of damage and some broken bones when activated. When healed deals same amount of damage.
-DNA degradation : deals tiny amount of clone damage

Also made retrovirus deal clone damage as well.
2013-06-09 18:28:41 +04:00
Chinsky
915c37f1b6 Two new syndromes:
-Retrovirus : scrambles DNA.
-Shutdown : limbs become unusable. Reversed when cured
-Fragile Bones :
2013-06-09 17:28:56 +04:00
Chinsky
5056e3a4fa Added fever to the virus progress. 2013-06-09 17:06:37 +04:00
Chinsky
300a73da71 Should make unusable limbs treated as such. 2013-06-09 16:51:07 +04:00
Chinsky
e74f52f86b OCD commit, makes capitalizations uniform 2013-06-09 16:39:03 +04:00
Chinsky
28c15adaa3 Fixed runtime in blood transfer.
Fixed cure machine producing virus blood wrong.
Changes to existing syndromes:
-Cough : now has chance to infect people around mob.
-Telepathy : now should properly give powers to the mob.

New syndromes:
-Topographical Cretinism : confusing directions, much like drunk effect.
-Blackout : short-time blindness
2013-06-09 16:30:22 +04:00
Chinsky
be8ca60280 Changed how 'greater' effects are picked, now it's var-based, not type-based.
That'll let 'greater' and 'lesser' viruses pick low-stage symptoms from same pool without duplicating them.
Also sorted effect datums by stage in effect.dm.
2013-06-09 14:27:41 +04:00
Chinsky
7a8a822a92 Made it possible for mob to be infected with several viruses at once. 2013-06-09 13:31:16 +04:00
NicholasDV
f304df5b05 Added the ability to give traitors all objectives.
Specifically, admins were unable to give players, traitors,
that is, the objective to brig/maim someone. This gives them
the ability view the traitor panel.
2013-06-09 04:47:10 -04:00
NicholasDV
adde619a06 Fixes an issue in grammar!
Specifically, the way that it was coded made it so that the word
the would appear twice. There... really wasn't a way to fix that
in a way that would effect a lot more things, that I could find.
As a result, I simply reworded it so that it can work with or without
the word, 'the'.

closes #2771
2013-06-09 03:40:27 -04:00
Chinsky
7076db3caf Merge pull request #3011 from Kilakk/bleeding-edge-freeze
ERTs can change their appearance upon spawn-in
2013-06-09 00:30:53 -07:00
Segrain
673f3ddb37 Fix for ordering hidden supplypacks. 2013-06-09 10:25:27 +03:00
NicholasDV
f2a16fc3cd This just fixes a small typo in build mode.
Specifically, the throw and select buttons were 'switched'
in some instructions. This quickly fixes that!

closes #3001
2013-06-09 03:16:51 -04:00
NicholasDV
d5c085e22a Changes to increase readability
Specifically formatting the messages a bit differently by putting
them onto multiple lines. They line up properly inside of dream
maker, making them /much/ more readable. This format would be preferable
for new additions into this file.
2013-06-09 03:00:47 -04:00
meyar
128326ad1f Fixes Spec Op shuttle to old behavior (Pure port, no changes) 2013-06-09 01:03:09 -04:00
meyar
5e4b9ae917 Fixes autonomous ERT 2013-06-09 01:02:48 -04:00
Zuhayr
8b518f5639 Sprites and equipment for a psychic villain wizard variant. Mental focus is fairly experimental. 2013-06-08 19:20:02 -07:00
cib
8c6b8add20 Weights the likelihood of command positions by your age.
For most head positions, a good age is between 25 and 60, with ages towards the middle of that being even better. 25 because I figure for stuff like research, engineer etc. they'll want someone with fresh knowledge. Captain's best age starts at 35 though, due to that being an "old geezer job".
2013-06-09 01:13:13 +02:00
Kilakk
5ca6c970fb Reticked and uncommented ERT
It's time
2013-06-08 18:52:41 -04:00
Kilakk
a5609c8150 Adds ability to change appearance for ERTs
* ERTs can change their own appearance
* Fixed an if statement I goof'd
2013-06-08 18:51:26 -04:00