Commit Graph

210 Commits

Author SHA1 Message Date
Anewbe
249a05e888 Merge pull request #6554 from Nalarac/Cellicon
Protolathe Power Cells Tweak
2019-11-29 19:49:48 -05:00
Atermonera
0b31dcace5 Properly sorts all protolathe designs 2019-09-26 03:00:43 -04:00
Anewbe
97c32f35f1 More Phase Guns 2018-06-17 13:35:54 -04:00
Anewbe
007bccc2ef Merge pull request #5318 from Heroman3003/xenoarch-multitool-fix
Fixed xenoarch multitool being unmakeable
2018-05-31 21:34:44 -04:00
PrismaticGynoid
eabfa03891 Laser pointers (#5257)
* Laser pointers

Adds laser pointers, ported from tg/oldaurora (but heavily modified). They can be found in the loadout, as well as made by science. Science can also upgrade them, which makes them occasionally useful for blinding people, too.

The bugfixes which make several of the features work properly will come in a separate commit.

* Three fixes

Cats now have resting sprites for all 4 directions, instead of just east. This was needed to make cats look like they're pouncing on the laser dot.

Cameras can now be EMPed more than once, and EMPs actually are able to disable them now. This was needed for the shining lasers into cameras feature.

Flash_eyes() now actually displays a flashing animation on your screen when you get flashed (except for silicons, who for some reason are excluded from this unless EMPed). This was needed for laser pointers to have a temporary "blinding" effect when shone into someone's eyes.

(removes errant debug message too, whoops)

* Nerf

Reduced chances of laser pointers doing anything useful on silicons.

Also, fixes a duplicated proc, oops.

* Requested changes

Minor changes as requested - 'cell' to 'diode', view() to viewers(), range() to viewers().

Stops buckled or dead cats from reacting to laser pointers. Zombie cats are fun, but no.

Also, does another small nerf to the effects on silicons.
2018-05-14 15:22:19 -07:00
Neerti
cd2a538526 Merge pull request #5207 from Novacat/bluespace_duffle
Dufflebag of Holding
2018-05-02 22:41:27 -04:00
Arokha Sieyes
42abca3c31 Fix decloner design in protolathe
As reported in https://github.com/VOREStation/VOREStation/issues/3539, you can't put chemicals in a protolathe, so you shouldn't use chemicals as a requirement in protolathe recipes!
2018-04-30 17:41:04 -04:00
Unknown
7ec154075c Research Fix 2018-04-24 08:16:43 -04:00
Unknown
906db88b6a Dufflebag of Holding
Adds a dufflebag of holding, essentially a bag of holding reskin that functions exactly identical
2018-04-24 02:09:39 -04:00
Cameron653
59844c5553 Xenoarch Multitool & Xenoarch Excavation Drill (#5058)
* Xenoarch Multitool & Xenoarch Excavation Drill

* Makes the tool work better

* Cuts down on lines & left comments

* change to m
2018-03-22 09:50:50 -07:00
Anewbe
524c9aa5db Removes translators from the loadout (#4942) 2018-03-01 12:00:37 -08:00
Arokha Sieyes
3fdafb7194 Rename medical scanners and update map 2018-02-20 19:25:31 -05:00
Arokha Sieyes
3a34ee51c6 Fix name of design for analyzer 2018-02-20 15:06:55 -05:00
mistyLuminescence
da4bd82a5d Adds more med gear to R&D and Cargo (#4691)
* Adds more med gear to R&D and Cargo

* standardises + adds sprites

* Removes cargo crate
2018-02-04 22:18:36 -06:00
Leshana
01925e9de2 Add circuit and research design to allow constructing breaker boxes in game. 2018-01-21 20:36:44 -05:00
MisterLayne
05954a278a K. 2017-12-06 16:14:55 -05:00
Neerti
8fedfa205f Merge pull request #4357 from Cyantime/communicator
Allows communicators to be made by RnD, shows ghosts communicator IMs
2017-11-27 20:19:59 -05:00
mistyLuminescence
e4ff301c01 Advanced Roller Bed (#4319)
* Adds the advanced rollerbed to R&D

* default surgery rate

* finally
2017-11-27 16:40:52 -06:00
Cyantime
209b354fd4 Allows communicators to be made by RnD, shows ghosts communicator IMs 2017-11-27 00:33:49 -05:00
Anewbe
0da9a42517 Adjusts ProsFab and MechFab design menus 2017-11-19 04:25:36 -06:00
Mechoid
920e823a46 Fuel-Rod Gun, Minor fixes related. (#4103)
* A whole load of things.

* Fixes the SM Rod's travel distance.
2017-10-19 15:07:52 -05:00
killer653
0080539924 More fixes 2017-10-15 19:54:50 -04:00
MisterLayne
392aa1d8bc Makes the new T-Ray Scanners available 2017-10-11 17:11:49 -04:00
Anewbe
caa4fecd8b Merge branch 'master' of https://github.com/PolarisSS13/Polaris into bone_fixer
# Conflicts:
#	icons/obj/abductor.dmi
2017-09-25 20:35:19 -05:00
Neerti
20ea71934c Merge pull request #3919 from Anewbe/tech_shifting
Shifts around a few Tech Levels.
2017-09-24 00:09:02 -04:00
Anewbe
168837c243 Merge pull request #3917 from PrismaticGynoid/printabledronebrains
Makes drone brains printable.
2017-09-23 20:50:25 -05:00
Anewbe
3cd1e62616 Adjusts slime tool tech requirements 2017-09-23 15:48:01 -05:00
PrismaticGynoid
b2ab0166d6 Makes drone brains printable.
Positronic brains are already printable, so why not electronic brains? Requires a bit less research to make than posibrains, and uses no phoron or diamonds.
2017-09-22 19:01:18 -07:00
PrismaticGynoid
957f742642 Makes all synthetic brains radio-enabled.
Mostly because the old radio-enabled MMIs were almost never used. Changes all MMIs and their subtypes (posi and drone brains) to have a radio inside of them, which can only be used when the brain is outside of a body. This radio can be used to talk over the common channel, in case you get left on a table somewhere by an absent-minded roboticist. However, the radio can also be disabled, in case an antag has you and doesn't want to to scream for help.

Since this makes the old radio-enabled MMIs obsolete, they're no longer printable(although it's still defined in the code so I don't have to touch the map file). Also fixes a telecomms runtime with brains talking over the radio.
2017-09-22 18:49:37 -07:00
Anewbe
b47b1ce1f1 Adds the bone clamp, and some alien surgery tools 2017-09-22 20:45:00 -05:00
Belsima
69b09d859b Xenoarch adjustments. 2017-09-18 11:15:14 -04:00
Anewbe
7cc1506901 Merge pull request #3810 from Mechoid/Dart_Gun_2_Dart_Harder
Fixes the Dartgun, makes a Research-Produceable variant.
2017-09-11 17:38:19 -04:00
Mechoid
2a5311e063 Fixes the Dartgun, makes a Research-Produceable variant. 2017-09-09 21:25:30 -07:00
Neerti
8f00965cc2 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 8/10/2017_make_xenobio_old_again
# Conflicts fixed:
#	code/modules/admin/topic.dm
#	code/modules/admin/verbs/debug.dm
#	code/modules/admin/view_variables/helpers.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/mob/transform_procs.dm
#	maps/northern_star/polaris-1.dmm
#	polaris.dme
2017-09-05 00:58:27 -04:00
Neerti
4bfcec55f2 work 2017-09-04 21:52:47 -04:00
Andrew
4c133ba95d Adds More Ways to Obtain Power Tools
- Added the hand drill and jaws of life to the protolathe
- Removed titanium from the hand drill and jaws of life
- Syndicate toolbox now comes with power tools
2017-08-25 20:15:09 -05:00
Cameron653
b824a53541 Update designs.dm 2017-08-08 20:46:53 -04:00
Neerti
36b0f5fa99 Even More Circuit Changes
See PR for changes.
2017-08-01 16:13:27 -04:00
Anewbe
2426bf7b0c Merge pull request #3605 from LorenLuke/IEC-TLC
Gives IECs some TLC
2017-07-18 16:23:35 -05:00
LorenLuke
cfb233aa1b Fixes travis. 2017-07-16 12:19:35 -07:00
LorenLuke
14ad0d70e3 See changelog. 2017-07-16 02:58:52 -07:00
PrismaticGynoid
ad6e395ae2 Replaces intelliCards with intelliCores.
Sprites replaced with a black box that could conceivably contain a brain, while obscuring the details. Complete with screen and convenient handle.
Usage text modified to make sense for MMIs/posibrains, instead of just drone brains (e.g. downloaded → transferred).
Description added to the new intelliCores. Made into normal-sized item, similar to MMIs/posibrains.

This is an alternative to either changing lore to allow for brain uploading, or changing code to allow for choosing multiple AI brain types.
2017-07-13 00:14:34 -07:00
Spades
3ff9d441f9 Finishes fixing ammo inconsistencies 2017-05-27 04:39:49 -04:00
Anewbe
f4dd443b01 Ports the translator 2017-03-10 21:46:57 -06:00
Anewbe
ac4b355f5e Surgical tools will no longer cause damage on help intent 2017-01-21 18:34:05 -06:00
Neerti
97ebf0924d Permanent Revolution Update 2017-01-04 04:41:30 -05:00
Neerti
cefd8029f7 Makes Circuits Make Their Own Research Designs
Circuits generate a research design datum when the game starts up instead of me having to manually define them every time I make a new circuit.  Hopefully this reduces missing circuits due to mistakes.  The circuit box also spawns specific circuits using a similar method for similar reasons.

Other things this does:
Splits the reagent related manipulation circuits to their own category, which cleans up a few repeated New()s.
2016-12-30 02:41:11 -05:00
Neerti
c32e18ae8b Arithmetic Circuit Additions and Fixes
Subtraction, multiplication, and division should work properly.
Added sign, round, and exponent circuits.
2016-12-21 14:52:16 -05:00
Yoshax
804c67fc00 Removes crate, removes from vending, changes changelog 2016-11-20 20:30:19 +00:00
Anewbe
bea401be2d Fixes device cells 2016-10-16 13:42:16 -05:00