Included Skie's fix of the syringe gun firing at the table when placed on it.
ENOUGH WITH MY SILLY SMALL REVS.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@64 316c924e-a436-60f5-8080-3fe189b3f50e
•Fixed blood decals and positioning of the chef's knife
•Actually included a log this time, derp
•Nutrition limit to get fat raised a lil' bit, from 400 to 600. We're gonna have a lot of fatsos now with meatbread. Working on East-West fatguy sprites.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@62 316c924e-a436-60f5-8080-3fe189b3f50e
•Cholesterol is out, for now. Shit doesn't work.
•Raised the YOU-ARE-FAT limit to src.nutrition > 600 instead of 400. Meatbread tends to make people fat, fast.
•Included a fix for the cleaner spraying when added to the backpack. Im such an uber haxxor
Files edited:
code/defines/obj/weapon.dm
code/game/machinery/microwave.dm
code/game/machinery/processor.dm
code/game/objects/closets/kitchen.dm
code/game/objects/items/weapons/mops_cleaners.dm
code/WorkInProgress/Chemistry-Reagents.dm
code/WorkInProgress/Chemistry-Tools.dm
food.dmi
kitchen.dmi•Added kitchen stuff: Meatbread, Cheese wheel, Omelette Du fromage, Muffins. Kitchen knife now spawns in the chef's storage and can be used to slice the meatbread loaf or cheese wheel into wedges. Cheese wedges can be used in the microwave to make stuff. Cheese wheels made by using Milk (now spawns 8 bottles in the chef's fridge) on the food processor. Everything's got their respective icons.
Forkloads of food half-in, not yet working. Forks dont spawn but if someone gets his hands on one, he can hit the omelette with it and the fork will change its icon to a "loaded with omelette" fork. TO DO: Actually get the loaded fork to feed the user once he hits himself with it.
◘Recipes: Meatbread: 3 cheese 3 meat 3 flour Omelette: 2 eggs 2 cheese Muffin: 1 egg 1 flour
•Cholesterol is out, for now. Shit doesn't work.
•Raised the YOU-ARE-FAT limit to src.nutrition > 600 instead of 400. Meatbread tends to make people fat, fast.
•Included a fix for the cleaner spraying when added to the backpack. Im such an uber haxxor
Files edited:
code/defines/obj/weapon.dm
code/game/machinery/microwave.dm
code/game/machinery/processor.dm
code/game/objects/closets/kitchen.dm
code/game/objects/items/weapons/mops_cleaners.dm
code/WorkInProgress/Chemistry-Reagents.dm
code/WorkInProgress/Chemistry-Tools.dm
food.dmi
kitchen.dmi
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@59 316c924e-a436-60f5-8080-3fe189b3f50e
Permanently electrified airlocks weren't passing the "am I electrified?" check.
Bumping airlocks open never checked for electrification.
Multitooling the electrification wire no longer zaps you for thirty seconds.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@44 316c924e-a436-60f5-8080-3fe189b3f50e
Added Weed-B-Gone into crates at hydro, also Weed-B-Gone functionality.
Changed map accordingly.
Added weedbgone as a reagent and a recipe for it.
Added new spray sound effects and updated/changed those that were used before for fire extinguisher, refueling/refilling, using cleaner and using weed-b-gone.
Removed thumbs.db added by TLE as I saw it unnecessary.
Added buzzing sound to be used later with Fly Amanitas.
Changed some fertilizer graphics in chemical.dmi to be prettier.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@42 316c924e-a436-60f5-8080-3fe189b3f50e
Reverted air code configurations to default settings (originally changed to reduce lag at the cost of atmospheric accuracy.)
Modified drop_bomb() to use explosion(), now provides greater control over the explosion to the user.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@40 316c924e-a436-60f5-8080-3fe189b3f50e
Removed a few Goon-flavored default messages in favor of something more culture-neutral.
Removed a hardcoded mention of my name in one of the error messages broadcast to the end user.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@25 316c924e-a436-60f5-8080-3fe189b3f50e