SkyMarshal
50735caf29
Runtime fix.
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ZMerge was trying to combine lists without checking for existence.
2013-06-05 15:51:43 -06:00
Segrain
65893426ba
Bumping into firelocks in exosuit.
2013-06-05 21:02:25 +03:00
Chinsky
57c1ebb285
Merge pull request #2977 from MagmaRam/master
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Fix for security belts not holding all seven items sometimes
2013-06-05 06:21:47 -07:00
MagmaRam
ae697179c9
Fix for security belts not holding all seven items if the total combined w_class of the items is over 14. They should now be able to hold seven of any items that fit in them.
2013-06-05 20:14:11 +07:00
Chinsky
106d68c2d2
Merge pull request #2975 from meyar/master
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Map fixes and a PDA tweak.
2013-06-05 01:38:17 -07:00
Zuhayr
06f04e6374
Vox mutantrace, vox clothing, minor surgery mod for mutantrace specific surgery steps. Fixed captain's jacket sprite.
2013-06-05 17:35:38 +09:30
Zuhayr
9e71180e1b
Merge conflict resolution, using BEF.
2013-06-05 14:22:04 +09:30
MisterBook
f240edcdb8
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-06-04 22:42:45 -05:00
MisterBook
fd8d61aa8b
New taser fix is now in place. Rather than full deflection, armor mitigates the damage. Updates along all sorts of Clothing for minor mitigations to major mitigations.
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New define - AGONY. Used as an effect (Like STUN, WEAKN, etc) to cause HALLOSS. Allows use of HALLOSS projectiles without having to worry about them shattering windows/grilles. Future use? Torture tools, pain inducers for interrogation, 'Be Good' modules, Meme, etc.
HALLOSS now regens while standing up (2 per tick), and laying down (Resting, unconscious, paralyzed - 6 per tick). This fixes the 'real damage + HALLOSS = forever crit'.
Sticking a gun in your mouth (Non-stun, damage inducing) and pulling the trigger kills you.
Icon adjustments.
2013-06-04 22:41:23 -05:00
Asanadas
29f2f4e7aa
Quickfix for posibrain.dm , posibrains booting ghosts that try to join them. Credit to Zuhayr for the fix!
2013-06-04 21:44:42 -04:00
meyar
11ae345509
Nerfs the PDA flashlight to make the ACTUAL flashlight a viable option.
2013-06-04 18:34:43 -04:00
Asanadas
3be319a555
Merge pull request #2967 from comma/master
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Drugs and Surgery fixes
2013-06-04 10:19:59 -07:00
Spamcat
c5a57ccdc4
Runtime fixes, tweaks.
2013-06-04 16:25:41 +04:00
Spamcat
b15738d5d4
Compile fixes.
2013-06-04 15:17:04 +04:00
aranclanos@hotmail.com
3035bf565c
Changes on how some simple hostile mobs search for targets, they now make a list of mobs at sight with the heareable() proc and add the mechs of a new global list instead of checking all the atoms in a radius of 21x21.
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The new global list is called mechas_list, it contains all the mechs (sadly the 8 mechs of centcomm are added to this list, just to avoid problems with other servers with different maps)
Clowns, goats and spiders still use the old way to track targets (the view() proc).
The goal of this commit is to reduce lag, it will be really noticeable on the carp migration event, they should be 70% less laggy.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5820 316c924e-a436-60f5-8080-3fe189b3f50e
2013-06-04 14:09:05 +04:00
Aranclanos
69e1cce5d3
Removed the commented out code from the auto update options of exosuit fabricators.
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For this reason, the exosuit fabricators will be removed from the process() list at roundstart.
(cherry picked from commit 8e191ebac99dc1f93b1b03a89784212f31f4b985)
2013-06-04 14:03:32 +04:00
Aranclanos
82181e72fe
Removed the auto-update from exosuit fabricates. They were huge lag generators, loops inside of other loops each process() tick.
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This will help to reduce lag.
2013-06-04 14:02:38 +04:00
Aranclanos
787565b424
SecHUDs and medHUDs (including pAIs and odyssesus) won't create a fuckload of images per tick and then disposal them, lagging like retards.
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Now each human will have a list of HUD images, that will be refreshed if it's required, say, a medic walking near you with a medHUD will refresh both medical images.
The list, called hud_list, uses seven defines for all the images, defined in the __DEFINES.dm
I also added a check for not rounding the health bar if the pacient it's dead, fixing some issues with showing dead people in critical or with possitive health.
2013-06-04 14:00:40 +04:00
Aranclanos
799ed74a3c
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
rockdtben@gmail.com
8203e7dced
Push sparks lag to GC this should greatly reduce lags.
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Test: 20 emitters shooting for 10 minutes. No lag. Along with other various tests.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5757 316c924e-a436-60f5-8080-3fe189b3f50e
2013-06-04 13:30:07 +04:00
Chinsky
0ad08b13cc
Fixes #2954
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Winners do no use Space Drugs to escape from cuffs.
2013-06-04 13:14:51 +04:00
Chinsky
a0847aa567
Fixes #2964
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Now def_zone and tool are saved before sleep, to prevent changing them during it
2013-06-04 13:08:21 +04:00
Ravensdale
da2d99c5cb
Eep, this is needed for Serithi's custom sprite, forgot one last ctrl-s
2013-06-03 13:47:08 -07:00
Ravensdale
c8f9864207
Fix: Engineering borg's 'Antique' sprite being invisible. Blasted caps.
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New: Rowtree's 'Lucy' Cyborg and Serithi's 'REMNANT' AI Core sprites implemented.
Tweak: Cult's conversion rune failure text tweaked so something a little more immersive.
2013-06-03 13:32:44 -07:00
Chinsky
abc2e6b96b
Merge pull request #2903 from fauxki/bleeding-edge-freeze
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DON'T MERGE - BEF - Bar / Holodeck / Theatre / Hydroponics Revamp
2013-06-03 01:59:33 -07:00
SkyMarshal
dc9978dabb
Fix issue causing depressurization of all shuttles.
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@cib, you made all unsimulated tiles appear to be the size of a room, but neglected to also increase the apparent volume of gas in said "room."
2013-06-02 23:28:51 -06:00
Chinsky
2ed4ddcd40
Merge pull request #2955 from Segrain/master
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Medical clothes.
2013-06-02 16:35:40 -07:00
Segrain
a5766cbf29
Minor tweaks to medical clothes to match descriptions.
2013-06-02 23:07:25 +03:00
Segrain
3d41e24664
Minor tweaks to spawning medical clothes.
2013-06-02 23:01:33 +03:00
Chinsky
40e8d9b792
Fixes radium not producing cures for virus2.
2013-06-02 23:58:29 +04:00
Segrain
446ddbb108
Various things can be carried on hazard vests and EMT jackets. Code for #2932 .
2013-06-02 22:40:20 +03:00
Chinsky
56dcb8b7f0
Fixes #2915
2013-06-02 17:14:13 +04:00
Chinsky
efbea12d99
Stops air alarm masters from polling each alarm every tick. Now polling occurs only when alarm danger level changes.
2013-06-02 17:10:47 +04:00
meyar
36d0bb5fa1
ERT Fix part 2 (For real)
2013-06-02 01:30:15 -04:00
meyar
8c40baf9e9
ERT Radio fix (For real)
2013-06-02 01:29:50 -04:00
VitrescentTortoise
5bcb4f4bcb
Added hidden fingerprint to crayon drawings.
2013-06-01 16:19:48 -07:00
Mloc
6e65bc2558
Merge branch 'master' of github.com:Baystation12/Baystation12 into bleeding-edge-freeze
2013-06-01 21:12:43 +01:00
Mloc
dd0e13c8fd
Compile fix.
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Signed-off-by: Mloc <colmohici@gmail.com >
2013-06-01 21:11:41 +01:00
Mloc
73f0b22c42
Merge branch 'master' of github.com:Baystation12/Baystation12 into bleeding-edge-freeze
2013-06-01 20:34:24 +01:00
cib
af8e3a9192
Fixed the issue of missing when hitting yourself.
2013-06-01 18:11:24 +02:00
Chinsky
ef7ca95743
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into lids
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Conflicts:
html/changelog.html
2013-06-01 18:53:02 +04:00
Chinsky
ceddb499d3
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into organ
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Conflicts:
html/changelog.html
2013-06-01 18:48:09 +04:00
Mloc
13e6926771
Merge pull request #2939 from comma/surgery
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Surgery
2013-06-01 07:46:28 -07:00
Mloc
77832af5ae
Merge pull request #2940 from comma/whistle
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Whistle
2013-06-01 07:45:56 -07:00
Chinsky
c46b9b8be6
Fixes debuglog spam.
2013-06-01 18:41:15 +04:00
Chinsky
28b62d0207
Merge branch 'bleeding-edge-freeze' into organ
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Conflicts:
html/changelog.html
2013-06-01 18:33:58 +04:00
Chinsky
f728fedccd
Set wound update accuracy to 1.
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In profiler results organ processing was like in the bottom. Time to bump it up.
Changed healing speed.
For some reason untreated wounds did not heal at all previously.
Now they do at the speed of 0.2 health per tick for one organ.
If wound is treated, 0.3 bonus is added, so overall organs can be healed up to 0.5 per tick with first aid.
If wound damage is over 20, 0.2 natural regeneration doesn't happen.
2013-06-01 18:25:26 +04:00
Chinsky
275003afa8
Fixed indentation.
2013-06-01 18:20:59 +04:00
Chinsky
88f5a2a3b5
Added this sound as emote to borgs.
2013-06-01 17:20:13 +04:00
Chinsky
63f9549596
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into whistle
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Conflicts:
baystation12.dme
2013-06-01 17:12:51 +04:00