Commit Graph

23423 Commits

Author SHA1 Message Date
Neerti
d12e9ac5fa Merge pull request #2161 from Yoshax/bigtrio
Makes FBP burn repair actually work
2016-07-22 01:25:47 -04:00
Yoshax
3a953d895f Fixes undislocation 2016-07-22 04:19:49 +01:00
Yoshax
d4d76b07a7 Makes FBP burn repair actually work 2016-07-22 03:57:29 +01:00
Yoshax
c0a60faf73 Merge pull request #2159 from Neerti/7/21/2016_technomancer_additions
Technomancer Additions/Fixes
2016-07-21 23:38:21 +01:00
Neerti
09a57710a2 Technomancer Additions/Fixes
Moves spell HUD so it doesn't cover instability warning.
Makes Instability radiate out towards other humans at sufficently high amounts.  People radiating instability will glow purple light.  It is adviced to keep your distance or you will get instability as well.
Mark can no longer be cast on the admin z-level.
Adds Gambit, a spell which will randomly give you (almost) any spell that exists.
Shield now causes a bit of instability when blocking.
Recall will bring anyone who is grabbed along for the ride when cast.
Disposable Teleporters now function correctly.
Instability decays faster.
2016-07-21 18:22:15 -04:00
Cameron653
a84afa6e99 Fixes a typo preventing field gens from being bought. 2016-07-21 17:03:15 -04:00
Cameron653
45498c6886 Fixes a typo preventing potassium_chlorophoride from stopping the heart
Title
2016-07-20 21:15:02 -04:00
EmperorJon
1334b01693 Merge pull request #2132 from Cameron653/master
Makes biogenerator be accurate about a few product costs
2016-07-20 12:12:07 +01:00
EmperorJon
683bba42ee Merge pull request #2135 from Anewbe/dual-wield_unathi
Unathi knives can now be wielded in unison
2016-07-20 12:11:21 +01:00
EmperorJon
c1cf145707 Merge pull request #2151 from Neerti/7/18/2016_technomancer_stuff
More Technomancer Work
2016-07-20 12:09:39 +01:00
EmperorJon
f11b8dffd4 Merge pull request #2152 from Mark9013100/7/19/2016uni_crate_edit
Removes the HoS trench from the security uniform crate
2016-07-20 12:08:10 +01:00
Mark9013100
f950b7ea23 Adds the corporate berets to loadout 2016-07-19 22:07:57 -04:00
Mark9013100
8e7b2e8fe0 Removes the HoS trench from the security uniform crate 2016-07-19 21:45:44 -04:00
Mark9013100
67279bf012 Allows belts to hold all tape rolls 2016-07-18 22:24:18 -04:00
Neerti
e1e0933657 More Technomancer Work
Adds two new spells;
Track: which functions similarly to a pinpointer for technomancer objects and apprentices.  With a scepter, it will be able to track anyone as well.
Targeting Matrix: which assists in targeting with whatever is in your off-hand, for a price in instability and energy per shot.
Adds Gloves of Regeneration, which passively trades healing for hunger, as well as stabbing your hands with needles.  They also insulate your hands.
Adds Boots of Speed, which act as no-slips and make the wearer run slightly faster than normal.
Adds the new gun sounds to Audible Deception.
2016-07-18 22:03:02 -04:00
Jon
31e66c0037 Fixes vomiting. 2016-07-18 19:12:12 +01:00
Spookerton
3fa5a109a4 Removing hub password for delisting.
Kill meeeeee.
2016-07-18 01:24:53 +01:00
EmperorJon
910ce2f584 Merge pull request #2144 from Neerti/7/16/2016_teshari_fix
Teshari Now Have Upper Bodies
2016-07-17 09:37:40 +01:00
Anewbe
9cfc9222d6 Corrects the way stunbatons check for charge on attack 2016-07-16 23:05:06 -05:00
Neerti
9483f5b231 Merge pull request #2143 from Anewbe/wring_of_drones
Fixes grammar error
2016-07-16 23:28:15 -04:00
Neerti
ef8a9dd5e0 Teshari Now Have Upper Bodies
Fixes a long standing bug.  Turns out BP_CHEST is undefined and the compiler never caught it for some reason.
2016-07-16 23:26:23 -04:00
Anewbe
217713d306 Fixes grammar error 2016-07-16 21:29:02 -05:00
EmperorJon
d533ef743b Merge pull request #2134 from Neerti/7/14/2016_accuracy_penalties
Adds accuracy penalties for certain detrimental states.
2016-07-16 17:04:38 +01:00
EmperorJon
1476f525f7 Merge pull request #2139 from Neerti/7/15/2016_more_technomancer
Some More Technomancer Additions
2016-07-15 20:30:20 +01:00
Neerti
63857919ac Revert "De-pubifies the server" 2016-07-15 12:24:23 -04:00
Neerti
b93bf797f4 Some More Technomancer Additions
Adds the Recycling and Summoner cores to the catalog, which I somehow forgot to do earlier.
Adds an instability modifer for different cores.
Adds several new healing spells, for dealing with internal organ troubles, as well as for dealing with robotic FBP healing.
Makes various healing spells cheaper in the catalog.
2016-07-15 12:18:31 -04:00
Anewbe
4e25ac5187 Fixes bashing doors 2016-07-15 09:33:22 -05:00
Neerti
ba33340ce0 Merge pull request #2099 from Anewbe/tricord_nerf
Halves the effect of Tricordrazine
2016-07-15 07:07:14 -04:00
Neerti
666d56d794 Merge pull request #2131 from Anewbe/meatier_limbs
Increases the amount of damage limbs can take
2016-07-15 07:04:59 -04:00
Neerti
653f120c0d Merge pull request #2089 from Anewbe/salt_carbine
Removes Assault Carbine from uplink
2016-07-15 07:04:49 -04:00
Anewbe
a79c8d8768 Unathi knives can now be wielded in unison 2016-07-14 18:14:58 -05:00
Neerti
728cd2bdd3 Adds accuracy penalties for certain detrimental states.
Being blind gives an additional 75% chance to miss.
Having blurry eyes gives an additional 15% chance to miss.
Being confused gives an additional 30% chance to miss.

This was done so that if the PR for flashes to apply these effects instead of a stun are merged, they would hopefully still be useful if someone is trying to robust you.  Melee and ranged penalties should be equivalent, despite different numbers due to how the different code works.
2016-07-14 06:19:49 -04:00
Datraen
a1e278e978 Fixes #1144
Parses text rather than saving icon strings. Might be better to save the strings in the future into variables, done at the toggle level for custom items.
2016-07-13 21:59:34 -04:00
Cameron653
b3b2fa5251 Update biogenerator.dm 2016-07-13 21:01:41 -04:00
Cameron653
3708e4d859 Fixes the costs of a few biogenerator products
Fixes the E-Z-Nutrient, Left 4 Zed, and Robust Harvest costs from the biogenerator.
They were listed as 60/120/150 for one, 300/600/750 for five even though the formulas for them (And what showed up on the biogenerator screen) suggested they should only cost 10/20/25 each.
Formulas:
([round(10/build_eff)])
([round(20/build_eff)])
([round(25/build_eff)])
2016-07-13 20:21:05 -04:00
Anewbe
d991c360d3 Increases the amount of damage limbs can take 2016-07-13 18:58:39 -05:00
Neerti
f9bf949098 Merge pull request #2120 from Anewbe/organ_split
Splits internal organs into separate files
2016-07-13 19:56:42 -04:00
Neerti
7df5bfded4 Merge pull request #2130 from Anewbe/ling_icons
Adds icons to the ling HUD
2016-07-13 19:47:22 -04:00
Anewbe
0325a2a5e6 Fixes a spelling mistake 2016-07-13 18:27:00 -05:00
Neerti
b0321958d1 Merge pull request #2115 from Yoshax/ED-Emag
Ensures security robots can be properly emagged
2016-07-13 19:14:23 -04:00
Neerti
9ac2ad0b86 Merge pull request #2113 from Yoshax/randomitems
Random item clean up, adjustment and addition
2016-07-13 19:11:50 -04:00
Neerti
f3cb92d327 Merge pull request #2110 from Anewbe/tox_buff
Speeds up toxin
2016-07-13 19:11:01 -04:00
Neerti
d7a9a4339c Merge pull request #2116 from Yoshax/droppods
Refactors the drop pod contents to make them a tad more useful and in general more iteresting
2016-07-13 19:10:28 -04:00
Anewbe
bc1d661ae8 Adds icons to the ling HUD 2016-07-13 18:05:46 -05:00
Yoshax
517dd50038 Merge pull request #2128 from Neerti/7/13/2016_younger_synths
Allows FBPs to potentially have different age limits.
2016-07-13 23:53:22 +01:00
Neerti
19779d8e0e Merge pull request #2112 from Anewbe/jobs_age
Adds player age req to Chemist and Atmos
2016-07-13 18:49:50 -04:00
Neerti
6e281def77 Allows FBPs to potentially have different age limits.
Cyborgs have their minimum be equal to their species' minimum, and maximum be their species maximum plus twenty years.
Posibrains have a minimum of 1, and a maximum of 220, as discussed by EmperorJon.
Digital brains (drones) have a minimum of 1 and maximum of 150, as discussed by Spookerton.
2016-07-13 18:25:07 -04:00
Yoshax
fd9e8616e3 Ensure laser warfare drop pod has laser proof armor 2016-07-13 20:10:44 +01:00
Yoshax
dc7f0d6434 Merge pull request #2126 from Neerti/7/13/2016_health_hud_fix
Health Hud Prosthetics Fix
2016-07-13 20:07:16 +01:00
Neerti
bfd838fd5c Health Hud Prosthetics Fix
Adds two lines of code I forgot to port, hopefully should make the prosthetic icons for the HUD be correct now.
2016-07-13 14:46:21 -04:00