Commit Graph

252 Commits

Author SHA1 Message Date
Chompstation Bot
37031c2c9b Shuttle control panel (rebundled) 2021-02-14 08:29:32 -05:00
Shadowfire
b2dfb35c54 So this is Christmas...
Made fake presents for decoration purposes
Made fake snowfall effect for mood
Made advanced presents that have randomized size and shape, will have a bigger selection of possible gifts in update along with a rare chaos version that will have it's own smaller but much powerful items!
Made new id sprites and access cards for casino medical/security/engineering
Took the old girl out back and put her down, sorry Casino Ferry, you served us all well!

And a big big rework and remapping of casino and disabled it from round start to ease up on processing, sorry kids. No snooping the goods from now on!
2020-12-15 01:43:30 +01:00
cadyn
f1c9b60bf8 Fuck okay maybe intercoms move sometimes 2020-11-24 23:24:36 -08:00
Cadyn
07775449d7 Fixing conflicts 2020-10-05 18:10:53 -07:00
Razgriz
54e632ebf2 September 2020 Upstream Merge 2020-09-25 23:07:08 -07:00
ShadowLarkens
3f191e4204 NanoUI Goes To Brazil 2020-09-20 02:36:46 -07:00
ShadowLarkens
e18fb0fd7e Wait, this wasn't accessible anyways. 2020-09-20 01:18:10 -07:00
Erik
430c15bcef Clear Skies Ahead!
Clears up a hell of a lot of clutter with all of the pre-defined areas of shuttles to properly use the landmarks system. Now there's a ton of free room to build and/or allow larger shuttles to dock with the station, as well as allowing overmap shuttles to dock at the docks.
2020-09-05 00:26:04 -07:00
izac112
48af4c881c Merge branch 'release' of https://github.com/VOREStation/VOREStation into izac 2020-08-22 20:07:45 +02:00
ShadowLarkens
1ff5627f47 TGUI Shuttle Consoles 2020-08-16 22:27:09 -07:00
izac112
5c02633707 Merge branch 'izac' of https://github.com/Yawn-Wider/YWPolarisVore; branch 'release' of https://github.com/VOREStation/VOREStation into izac 2020-08-13 20:01:22 +02:00
Razgriz
dc5ffe5149 Update landmarks.dm 2020-08-10 00:31:58 -07:00
Razgriz
90501aab57 Update landmarks.dm 2020-08-09 21:05:39 -07:00
ShadowLarkens
951f37d2e3 TGUI Engineering: Squashed Edition (Commits Below)
TGUI APCs

 TGUI vending machines

 Fix AI default_tgui_interaction

 TGUI Airlocks

 Station & Atmospheric Alert TGUI + Misc NTOS-TGUI Fixes

 TGUI Air Alarms & Central Atmospheric Control

 Airlock TGUI

 TG... got rid of UI for fire alarm. í´·

 TGUI Gas Heating/Cooling System

 TGUI Gas Pump & Passive Gate + Fixes

 TGUI Omni Atmospherics

 TGUI Pipe Dispensers & RPD

 TGUI IntelliCore & Vending Fix

 TGUI Handheld Tanks

 TGUI Portable Pump & Scrubber

 TGUI Tank Dispenser & Canisters

 TGUI Radios

 TGUI SMES & Air Alarm adjustment

 Tweak vending machine interfaces a tad

 TGUI Algae Farm

 TGUI general_air_control

 - Distro & Waste Console
 - Riot Control Console
 - Atmos Intake Console
 - Engine Cooling Console

 TGUI Heavy Scrubber Control (and body scanner fix)

 TGUI trinary devices & shutoff monitor

 TGUI Telecomms Log Browser

 TGUI Telecomms Machine Browser

 TGUI Spaceheater Internal Panel

 TGUI Gravity Generator

 TGUI Id Cards & Fix ID Card Images

 TGUI Id Card Redesign

 TGUI Turbolift

 TGUI Suit Cycler & Suit Storage Unit & Vending Fixes

 TGUI Power Monitor

 TGUI Signalers

 TGUI Employment Records

 TGUI Drone Console

 TGUI RIGSuits

 TGUI PA & PACMAN, and Margin Fix

 TGUI Solar Panels & Fix Power Monitor

 Adjust TGUI modules & their interaction with NTOS

 TGUI RCON

 TGUI Message Monitor

 Bump TGUI line limit to 120 (ParadiseSS13/Paradise#14002)

 TGUI Exonet & NTNet Relay

 TGUI Telecomms Multitool Menu

 TGUI Shield Capacitor & Shield Generator

 TGUI Supermatter-everything & Refactors
2020-08-09 04:46:31 -07:00
SplinterGP
9b4843da61 i think this is all the changes ? 2020-07-27 20:59:20 -03:00
BlackMajor
717a5fa049 aughe 2020-07-23 13:57:39 +12:00
Razgriz
02421b075e Merge branch 'master' of https://github.com/Yawn-Wider/YWPolarisVore into July2020UpstreamPull 2020-07-12 16:14:45 -07:00
Razgriz
92bf3ed42b Update shuttle_emergency.dm 2020-05-21 21:09:30 -07:00
izac112
84f4108267 Finishes the sound additions
Thanks very soft
2020-05-21 23:15:28 +02:00
Razgriz
3dabdca3f3 Merge branch 'master' of https://github.com/Yawn-Wider/YWPolarisVore into May2020UpstreamPull2-2 2020-05-21 03:20:13 -07:00
Aronai Sieyes
09074eaabb Alter playsound paradigm 2020-05-18 23:42:15 -04:00
Atermonera
7ecdd7e0b8 adds logging variable to enable shuttle log spam 2020-05-09 13:00:23 -04:00
Razgriz
81ad690b89 Merge branch 'master' of https://github.com/Yawn-Wider/YWPolarisVore into May2020UpstreamPull 2020-05-06 22:36:01 -07:00
Aronai Sieyes
f4c8a7e2f5 Replace/Add lots of sounds from VerySoft 2020-05-05 22:43:31 -04:00
Razgriz
8d75a3e072 Disable shuttle debug messages
Disable debug messages indicating that it's working properly, only leaving improper ones.
2020-04-27 14:53:27 -07:00
Aronai Sieyes
5dd1d625cc Makes unbuckled shuttle movement more exciting 2020-04-20 21:42:12 -04:00
Leshana
1f21e7c0f2 Automatic landmarks respect mapped-in name overrides.
If a mapper puts an automatic landmark and overrides the name var, that is now respected instead of overwritten.
Note that initial(name) does *not* reset to mapped in values, but the value in code.
2020-04-17 12:09:33 -04:00
Leshana
45e71373d3 Mapped in shuttle landmarks won't append their own coordinates to their name.
- Could be meta-info in some circumstances, and redundant in most well-named landmarks. Automatics still do it.
2020-04-17 12:09:33 -04:00
Leshana
796c406965 Lazily create landable ship's overmap z-level on first use.
- Create the landmark as normal, but instead of allocating a z-level and placing it, register a pre_move listener on the shuttle and setup the z-level only when the shuttle is about to move to its overmap landmark.
- Change when shuttles fire the shuttle_pre_move_event to before calculating translation list to give us a chance to allocate the z-level.
2020-04-17 10:22:22 -04:00
Aronai Sieyes
d9b3739669 Merge branch 'master' into vplk-shuttle-construction 2020-04-13 09:30:05 -04:00
Leshana
4d9cc39664 Make shuttle control consoles constructable.
- Adds circuit boards for shuttle consoles. (Ferry, Multi, and Overmap).
- Deconstructing a console saves the linked shuttle tag in the board for when it is re-constructed.  New boards start blank but will auto-link if you build the console on a shuttle.
- Boards know what type of shuttle they can control and will only auto-link with a shuttle if it is the appropriate type.

Note: By default the only mapped-in shuttle consoles that are deconstrutable are overmap and multi shuttle consoles.   For any others, consoles built mid-game will be deconstrutable but the mapped-in ones will not.  That way the arrival, escape, supply ferry shuttles etc won't be messed with unless the mapper specifically chooses to override and make them that way.
2020-04-11 19:54:03 -04:00
Erik
eb9c3cd387 Merge branch 'master' of https://github.com/Yawn-Wider/YWPolarisVore into UpstreamMergeApril2020 2020-04-11 16:53:35 -07:00
Leshana
f23af78ae9 Setup auto-configuration of shuttle consoles.
- Its now possible to put shuttle consoles on a shuttle without a specific subtype or mapediting the shuttle_tag on them.
- After shtutle initialization, SSshuttles gives each initialized shuttle the chance to scan its areas for consoles it wants to claim and configure.
2020-04-11 18:13:19 -04:00
Leshana
52aedd5288 Fix mothershuttles moving sub-shuttles when they're away. 2020-04-11 18:13:18 -04:00
Aronai Sieyes
942ed8d806 Adds an overmap helper to find what sector you're in 2020-04-11 12:03:10 -04:00
Novacat
84e138f13e Merge pull request #7134 from Novacat/nova-pathfinder
Removes Xenoarch access on Mining Shuttle
2020-04-05 00:09:23 -04:00
Atermonera
6ad92358b6 Fixes supply shuttle display timer (#6947)
* Fixes supply shuttle display timer

* Update shuttle_supply.dm

* Radio_frequency dark magicks
2020-04-04 22:36:30 -04:00
Unknown
1755760a2d Removes Xenoarch access on Mining Shuttle
On request from Admins
2020-04-04 21:55:18 -04:00
Aronai Sieyes
3e0e45468a Merge pull request #7019 from VOREStation/upstream-merge-6888
[MIRROR] Port Overmap Skybox, Ships, Sectors, and Boats
2020-03-29 15:33:49 -04:00
Leshana
ff0fe0ef86 Let all ferry shuttles ignore docking codes.
Ferry shuttles generally shouldn't have to worry about docking codes.  Thats for exploration or antag shuttles. Therefore let them read the docking codes and dock anyway.
Given we put this on all ferry shuttles, we don't need specific code for it on the supply shuttle anymore.
2020-03-27 18:08:16 -04:00
Atermonera
752d560d76 Converted old supply_controller to SSsupply 2020-03-27 17:38:05 -04:00
Leshana
143ca9d981 Fixes and additional mapping convenience for landmark shuttles.
- Improvement to web-shuttle: Don't update docking controller until jump() is completed.
  - It is now consistent with autodock behavior (for better or worse)
- Add shuttle process_state to enable processing of web shuttle autopilot.
- Convert Arrivals shuttles to be a subtype of /datum/shuttle/autodock/ferry
- Default shuttle landmarks flags to SLANDMARK_FLAG_AUTOSET
  - Made this safe and backwards compatible by having SLANDMARK_FLAG_AUTOSET not overwrite already specified base_turf or base_area
2020-03-19 20:23:04 -04:00
Leshana
48dd03d237 Make sure supply shuttle can dock even with codes 2020-03-11 23:57:49 -04:00
Aronai Sieyes
432ec47f75 More docking codes features
- Adds docking codes to normal shuttles naoui.
- Adds docking codes sheet of paper.
2020-03-11 11:11:40 -04:00
Leshana
9cbdf184ff Ported Basic Overmap Functionality
- Ports the overmap, ships, sectors, and "landable" ships from baystation.
- Ports necessary computers to control ships and overmap shuttles.
- Shims missing machine and computer functionality pending future enhancements.
- Includes required new sprites and sounds.
2020-03-11 11:11:40 -04:00
Leshana
ff92e661c7 Add upgrade mapping guide. 2020-03-05 10:29:10 -05:00
Leshana
c837078105 Replaced "area" shuttles with "landmark" shuttles.
Largely ported from the work done at Baystation in https://github.com/Baystation12/Baystation12/pull/17460 and later commits.

 - Shuttles no longer require a separate area for each location they jump to.
   Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
   This means that more than one shuttle could use the same docking port (not at the same time of course).
 - Enhanced shuttle control computers to use nanoui if they didn't.
 - Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
 - Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
 - Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests

This all required a bit of infrastructure improvements.

 - ChangeArea proc, for changing the area of a turf.
 - Fixed lighting overlays actually being able to be destroyed.
 - Added a few utility macros and procs.
 - Added "turf translation" procs which are like move_contents_to but more flexible.
2020-03-05 10:29:08 -05:00
Shadowfire
082822a163 Casino shuttle
Pushing this already since if someone starts to make changes to main map there will be conflicts.

This makes a casino shuttle port on first deck, allowing the casino to dock with southern cross and fully work and interact with station now!
2020-02-23 21:50:36 +01:00
Arokha Sieyes
47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Heroman
38bf0a33c6 Fixes and re-implements Rogue Mining (Belt Mining) 2020-01-23 18:43:20 +10:00