Atlantis
89f5c9f405
Fixes #11540
2015-12-02 11:27:28 +01:00
Bjorn Neergaard
ef1f91e334
Fix Laptop Vendors and Personal Lockers not accepting ID Containers
...
Fixes #11092
2015-11-22 00:27:03 -06:00
PsiOmega
0c21ef741e
Fixes #10988 .
...
Lights now update when objects are moved into crates and lockers.
Partial port of https://github.com/ParadiseSS13/Paradise/pull/1926 .
2015-09-12 20:43:24 +02:00
mwerezak
d62ff87ec9
Fixes #10689
...
Also some refactoring of locker stuffing.
2015-08-22 14:32:15 -04:00
Null Snapshot
0255b79114
Fixes a problem with crates containing animals not spitting out their mobs.
2015-08-14 22:47:53 -07:00
PsiOmegaDelta
8da7141af1
Merge remote-tracking branch 'upstream/master' into dev-freeze
...
Conflicts:
code/modules/mining/abandonedcrates.dm
code/modules/mob/living/simple_animal/simple_animal.dm
2015-07-14 08:11:11 +02:00
mwerezak
0fc12eb22b
Fixes #9927
...
Fixes issues with deca code crates.
2015-07-13 00:45:36 -04:00
unknown
c062f886c0
Attempting to weld closet with inactive welder no longer produces message claiming insufficient fuel.
2015-06-10 22:07:52 -05:00
PsiOmegaDelta
979b6adcae
Removes some qdel:s of lists.
...
Primarily done by removing the need for clearing the contents list of bio-lockers in the first place.
2015-06-05 12:05:43 +02:00
GinjaNinja32
3fb3a18f05
Supply shuttle and crate fixes
...
- Supply point generation no longer increases over time, leading to a total of around 45000 points generating after 150 minutes
- Supply packs can have access set as either a number or a list; either is transferred to crates' req_access var correctly
- Non-secure reagent cartridge crates no longer use secure crates
- Closet/crate examine now calls ..() in all circumstances, not just when the user is more than one tile away
- Possibly more I can't remember
2015-05-23 16:15:04 +01:00
PsiOmegaDelta
66b8d67637
Merge pull request #9390 from mwerezak/attack-animation
...
Attack animations
2015-05-21 06:52:30 +02:00
mwerezak
87178d74a6
Adds attack animation calls for attack_generic()
2015-05-20 00:19:39 -04:00
Zuhayr
93b014c699
Merge with dev.
2015-05-20 13:39:31 +09:30
PsiOmegaDelta
ce8188c1a2
Merge pull request #9350 from Hubblenaut/lockers
...
Fixes overbloated closets
2015-05-18 19:16:59 +02:00
Hubblenaut
ac1f3c3530
Fixes overbloated closets
2015-05-18 18:34:25 +02:00
Zuhayr
358867f3b5
Major sheet and material refactor.
2015-05-17 01:46:53 +09:30
Zuhayr
a101855343
Converted over hatchets and scythes.
2015-05-17 00:15:46 +09:30
Zuhayr
f4923e2a20
Renamed twohanded weapons, collapsed bats.
2015-05-16 21:12:54 +09:30
PsiOmegaDelta
38eb1ad7b9
Merge pull request #9263 from Hubblenaut/dev
...
Cleans up access and map artifacts
2015-05-16 09:33:11 +02:00
Hubblenaut
f9cbf1a1fd
Cleans up access and map artifacts
2015-05-15 15:36:48 +02:00
Kelenius
10915eae24
Merge branch 'dev' into ofChemistryAndStuff
...
Conflicts:
code/game/objects/effects/chem/chemsmoke.dm
code/modules/customitems/item_defines.dm
code/modules/projectiles/guns/launcher/syringe_gun.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
code/modules/reagents/reagent_containers/food/drinks.dm
code/modules/reagents/reagent_containers/pill.dm
maps/exodus-1.dmm
2015-05-15 11:28:05 +03:00
Zuhayr
4cf296a6c9
First pass on custom item cleanup/refactor.
2015-05-12 10:53:16 +09:30
Kelenius
873b38e0a5
Merge branch 'dev' into ofChemistryAndStuff
...
Conflicts:
code/game/objects/effects/chem/chemsmoke.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Other.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
2015-05-04 22:36:35 +03:00
PsiOmega
3866fda394
Merge remote-tracking branch 'upstream/master' into dev
...
Conflicts:
code/ZAS/Turf.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/living.dm
code/modules/recycling/sortingmachinery.dm
2015-05-02 21:50:11 +02:00
mwerezak
b10c64d48b
Adds a closet breakout animation, fixes spamming the breakout proc
2015-05-01 16:19:52 -04:00
mwerezak
98a4f54b88
Adds span classes, moves secure closet procs
2015-05-01 01:23:53 -04:00
mwerezak
cd707d8279
Resist verb cleanup
...
Fixes #8922 and cleans up resisting.
Moves various code pieces to new procs, subtypes, or other objects where
appropriate.
2015-05-01 01:23:26 -04:00
Kelenius
317abc6b79
Merge branch 'dev' into ofChemistryAndStuff
...
Conflicts:
code/datums/recipe.dm
code/game/machinery/bots/farmbot.dm
code/game/machinery/bots/medbot.dm
code/game/mecha/equipment/tools/tools.dm
code/game/objects/effects/chem/chemsmoke.dm
code/game/objects/effects/effect_system.dm
code/game/objects/items/toys.dm
code/game/objects/items/weapons/extinguisher.dm
code/game/objects/items/weapons/mop.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/organs/organ_internal.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Recipes.dm
code/modules/reagents/reagent_containers/food/snacks.dm
code/modules/reagents/reagent_containers/pill.dm
code/modules/reagents/reagent_containers/spray.dm
maps/exodus-1.dmm
2015-04-28 10:49:26 +03:00
PsiOmega
19a981e961
Airlocks can now crush more things.
...
Airlocks can now crush mobs, canisters, closets, and mechas.
Fixes #8983 .
2015-04-26 19:29:13 +02:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
...
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
c616b67621
Map fixes.
...
Fixes #8441 .
Fixes #8820 .
Less stacked pipes.
Medbay now powers all its shutters.
Fixes duplicate req_access definitions.
2015-04-13 08:44:13 +02:00
Zuhayr
0223223c77
Merge pull request #8753 from Neerti/4-4-2015_borg_module_stuff
...
Revenge of the Research Module (and other stuff from that PR)
2015-04-12 13:16:45 +09:30
PsiOmega
990530d118
Ports /vg/'s spell system for the sake of cult porting.
...
Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
Mustafa Kalash
177d968933
Changes flour sacks to a condiment, so that players will be able to pour flour straight into beakers, instead of having to use the grinder first.
2015-04-06 18:40:11 -04:00
Neerti
326fde4c5f
Adds the research module, condensed into one commit so far.
2015-04-04 20:17:59 -04:00
mwerezak
01ce8d4a1f
Fixes #8696
...
Fixes #8696 , and updates other usages of drop_item() where appropriate.
2015-03-31 20:30:06 -04:00
Kelenius
24ef7752cd
Merge branch 'Baystation12/dev' into ofChemistryAndStuff
...
Conflicts:
code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/living/carbon/monkey/monkey.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/glass.dm
2015-03-28 19:14:59 +03:00
Kelenius
b4b635f32d
Chemistry commit
...
I messed something in the git
2015-03-25 19:09:10 +03:00
PsiOmegaDelta
89965420bb
Merge pull request #8603 from Baystation12/dev-freeze
...
Dev freeze
2015-03-24 14:00:57 +01:00
Zuhayr
45f28d5372
Fixes #8485
2015-03-24 13:20:24 +10:30
Techhead0
2ca80a06b9
Botany tool construction and clippers
...
Adds hatchets and mini hoes to the autolathe recipe list. Material costs
are unchanged. Also adds plant clippers (reskinned wirecutters) to
secure hydroponics lockers.
2015-03-15 19:15:35 -04:00
Raptor1628
cf0e526d91
Fixes and adjustments
...
Moves a few things around in the armory again, tasers back in lockers,
guns in officer access area of the armory. Re-adds the tacknife after it
was lost in the hydro merge, gives EMTs access to medical lockers.
2015-03-04 11:18:40 -05:00
PsiOmegaDelta
51b722485a
Merge pull request #8259 from mwerezak/gun-rewrite
...
Gun fixes
2015-02-25 07:21:29 +01:00
mwerezak
3e71802a52
Replaces colt signal pistol with a Mk58 version.
...
Makes more sense for the HoP, and ensures the colt remains more of a
detective signature item.
2015-02-24 21:23:19 -05:00
Raptor1628
d4870b80ee
Assorted Fixes
...
Rebalances the random armory so there are always energy weapons,
projectile weapons, and ion weapons. Ammo no longer random. Fixes some
oversights with the EMT area and improves flow. Sec Guns fit in belts.
Fixes typos and a missing price in the vending machine.
2015-02-24 14:40:02 -05:00
Raptor1628
2ae273e1b8
Gear again
...
Collection of gear and changes from the four gear polls on the forums
includes:
2 new automatic weapons, mapped in to ERT and random weapon spawns.
Laser carbine balance.
Slow emergency softsuits, no armor value other than bio and rad, 4
slowdown.
1 knife, not mapped in, available for Psi's uplink merge.
New vests: 2 types, 2 pocket no slowdown,
4 pocket with slowdown, second is available from cargo and one random
vest
spawn in armory. The first replaces all instances of the old vests. Old
vests still exist in code.
Mercenary vest with no slowdown, 4 pockets, and slightly better armor,
not on map, possibly for Nukes or Traitor Uplink
Holster rearrangement for custom loadout.
Acid dispenser, mapped into robotics and science.
New food items, added to vendors and rations crate.
New random medical spawns, added to medbay.
Cargo and loadout additions to accommodate new items.
1 beanbag loaded 5 round shotgun added to Warden's closet to compensate
for officers having .45 ltls and the HoS having an e-gun, suggested by
IRC and server.
http://baystation12.net/forums/viewtopic.php?f=5&t=12064
http://baystation12.net/forums/viewtopic.php?f=5&t=12031
http://baystation12.net/forums/viewtopic.php?f=5&t=12027
http://baystation12.net/forums/viewtopic.php?f=5&t=12007
2015-02-18 15:35:37 -05:00
mwerezak
57ffdc82f6
Replaces stool structures with stool items
2015-02-18 01:06:00 -05:00
mwerezak
3c1ec28a37
Reorganizes colt pistols, moves renaming verb
2015-02-15 23:32:35 -05:00
mwerezak
08635587e1
Fixes revolver paths, span classes, typo. Cleans exodus-1.dmm
...
Tweaks syringe gun and dart gun, renames syringe gun cartridges and makes them printable.
Adjusts penetration so that passing through mobs happens with a probability that scales with damage.
Adds a .45 signal pistol to the HoP's closet and a 9mm one to the mercenary shuttle.
2015-02-14 13:38:05 -05:00
mwerezak
5740f52964
Merge branch 'guns' into gun-rewrite
...
Conflicts:
code/modules/clothing/suits/armor.dm
code/modules/clothing/under/ties.dm
code/modules/projectiles/gun.dm
code/modules/projectiles/guns/energy/laser.dm
code/modules/projectiles/guns/energy/nuclear.dm
code/modules/projectiles/guns/energy/pulse.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/projectile.dm
code/modules/projectiles/guns/projectile/automatic.dm
code/modules/projectiles/guns/projectile/launcher.dm
code/modules/projectiles/guns/projectile/shotgun.dm
2015-02-11 18:08:43 -05:00