Commit Graph

2662 Commits

Author SHA1 Message Date
cib
d21de6271c Space carp and other critter balancing.
They're less likely to attack and move slower now.
2012-02-12 11:48:15 +01:00
nemo
f0e221a1ab Increased the speed at which you lose damage in shock-crit greatly, and the speed at which you heal in non-crit slightly. 2012-02-09 23:34:19 +01:00
cib
d121b740d1 Added Erthilo's bone gel and bone setter sprites. 2012-02-04 11:59:46 -08:00
cib
0b71628c05 Fixed a typo. 2012-01-28 18:35:22 -08:00
cib
179d5a55ea A lot of fixes to autopsy.
- Projectiles now leave wounds that can be scanned through autopsy.
- The "fake" weapons selected by the scanner are no longer completely random.
- The scanner now displays age and severity of the wound.
2012-01-28 18:04:59 -08:00
cib
e14dfc5ace Added autopsy.
- When a human is attacked, data about the weapon is added to a special wound datum on the organ.
- This data can be extracted and processed by opening up the limb and using an autopsy scanner on it.
- Added the autopsy-scanner to the map.
2012-01-28 02:26:44 -08:00
cib
a7e8d61f76 Quickfix: Put medbots on "use beaker when available" by default, otherwise the roboticist can't load it properly. 2012-01-27 20:17:12 -08:00
cib
c5d7f97c98 Automatic healing and other medical stuff
- A mob with health > 0 will now slowly heal, around 1 damage per minute, unless it's cloneloss. This can be accelerated by sleeping.
- A mob with health < 0 will now slowly be damaged, also around 1 damage per minute. This can be decellerated by sleeping.
- Movement is no longer slowed by damage(unless it's a broken/missing bone), but only by trauma. This means that painkillers will help with movement speed.
- Painkillers now remove the red flashes and pain messages.
2012-01-26 19:16:08 -08:00
Albert Iordache
619afea38f Revert "water pipes base + pda support"
This reverts commit a591aef35c.
2012-01-27 10:06:12 +02:00
Albert Iordache
4d5ecd09b6 Revert "more water pipes stuff"
This reverts commit 2d639d053b.
2012-01-27 10:05:50 +02:00
Albert Iordache
1a5d71faea Revert "map with water piping, bugfixes, optimizations"
This reverts commit 18be394e7c.
2012-01-27 10:05:32 +02:00
Tastyfish
af14d9c9e9 seems \himself doesn't work right, contrary to docs 2012-01-26 22:36:13 -05:00
Tastyfish
a0e9986b50 fixed livestock attack flavor again, derp 2012-01-26 22:25:30 -05:00
Tastyfish
18be394e7c map with water piping, bugfixes, optimizations 2012-01-25 22:17:14 -05:00
Tastyfish
07d989bbd7 Merge remote-tracking branch 'upstream/master' 2012-01-25 20:05:16 -05:00
Tastyfish
2d639d053b more water pipes stuff 2012-01-25 20:04:28 -05:00
SkyMarshal
4139c553ad Merge pull request #316 from Hawk-v3/master
ERT edits.
2012-01-25 15:47:52 -08:00
Hawk-v3
27beb7f3fd ERT edits.
Changed the chemical amounts and added some info to each team's section, plus cloner and Cure Machine to Shuttle.
2012-01-25 23:17:04 +00:00
Hawk-v3
2fd0795304 Merge pull request #315 from melonstorm/master
Change to prevent delivery chute sound spam
2012-01-25 14:37:51 -08:00
Melvin Melonstorm
011a40cf91 Prevent delivery chute sound spam 2012-01-25 23:30:14 +01:00
Melvin Melonstorm
34c09891f6 Revert "Prevent the delivery chute from spamming the chute sound when several objects are flushed simultaneously."
This reverts commit a356550d1b.
2012-01-25 23:28:39 +01:00
Melvin Melonstorm
a356550d1b Prevent the delivery chute from spamming the chute sound when several objects are flushed simultaneously. 2012-01-25 23:03:31 +01:00
SkyMarshal
336284127b Fixed a bug 2012-01-25 14:35:59 -07:00
SkyMarshal
81b8520c61 More flexible RCD ammo stuff. 2012-01-25 14:16:11 -07:00
SkyMarshal
c1246323f9 Prepping... 2012-01-25 14:14:30 -07:00
SkyMarshal
d58e7229da More replacing with plating. 2012-01-25 13:56:45 -07:00
SkyMarshal
54d3ab562f RCDs now make plating instead of full floors. 2012-01-25 13:55:09 -07:00
SkyMarshal
db995ad625 Pimped out the RCD, is now more flexible about amounts, and a subtype (/obj/item/weapon/rcd/industrial) that starts preloaded with 60 units. 2012-01-25 13:53:57 -07:00
SkyMarshal
005593db01 Removed redundant thing. 2012-01-25 13:44:43 -07:00
SkyMarshal
b4bb9de1eb Spess suit tweaking 2012-01-25 13:39:26 -07:00
SkyMarshal
116a2b80e8 Tweaking space suits. 2012-01-25 13:28:48 -07:00
SkyMarshal
d61626440c Response Team Update:
-Response team now have a pimp'n base, containing gear for the leader as well as Medical, Engineering, and Security special loadouts.
-TG updates for comms and mulebot
-Special medical tools for response team
-Increased time between events slightly.
-Map updated with nerfed comm satellite, and added Death Alarms in medbay in addition to the new Response Team area.
2012-01-25 11:51:55 -07:00
SkyMarshal
53a22d1f4b Merge branch 'master' of github.com:Baystation12/Baystation12 2012-01-25 08:42:44 -07:00
SkyMarshal
0aee00be62 Things should be throwable past tables. Response team should work a bit better, added space suit for medics. 2012-01-25 08:41:11 -07:00
SkyMarshal
88c283ea1a Merge branch 'master' of github.com:SkyMarshal/Baystation12 2012-01-25 08:39:58 -07:00
Tastyfish
40dbc8a659 Merge remote-tracking branch 'upstream/master' 2012-01-24 15:47:07 -05:00
Tastyfish
a591aef35c water pipes base + pda support 2012-01-24 15:45:51 -05:00
Tastyfish
d6de48663e livestock spelling/grammer fixes 2012-01-24 15:41:54 -05:00
Hawk-v3
22c1266d88 Merge pull request #308 from Tastyfish/master
made blob require core to grow, quartered its growth speed
2012-01-23 21:10:05 -08:00
Tastyfish
23af06d4ed made blob require core to grow, quartered its growth speed 2012-01-23 18:11:19 -05:00
SkyMarshal
2bf51ec238 Fix from TG for monkeys not dying. 2012-01-23 14:06:58 -07:00
Tastyfish
d141673b87 Merge pull request #306 from SkyMarshal/master
More telecomms, improved mob interface, cleaned up the operating table.
2012-01-22 22:53:29 -08:00
SkyMarshal
2f1bc35ae0 Fixed some borkenness with guns, and tried making the command channel readable. 2012-01-22 23:50:58 -07:00
SkyMarshal
08a9cabe76 Fixed some stuff related to the previous commit. 2012-01-22 23:45:16 -07:00
Albert Iordache
2d67fdd58c Merge pull request #299 from caelaislinn/master
added pacman that uses plasma tanks instead of coins
2012-01-22 22:43:22 -08:00
cib
f9cbc78790 Map error fix, and diseasedisk icon fix. 2012-01-22 22:14:55 -08:00
SkyMarshal
a9520990f7 More updates for the response team and stuff. The response team telecomm unit now works right, radios now have an autosay proc for automated announcements, the SpecOps shuttle now uses autosay, proper energy guns replace the bugged ones, Automated (non player AI) announcement of new players, another attempt at making the command frequency legible, HUD icon for secHUDs and ERT members. 2012-01-22 22:41:17 -07:00
CaelAislinn
3879cfef53 fixed typo
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-01-23 14:24:04 +10:00
cib
e2e1cecd7d Changes to medbots.
- They now have a mode, which is enabled by default, in which they only inject chemicals if the chemical helps with the target's damage.
- You can now load and unload them without access.
- Added a few beakers of tricordrazine to robotics, so they can load medbots when they make them.
2012-01-22 19:22:07 -08:00
SkyMarshal
fa06a12b1e Fixed some stupid stuff with the Spec Ops shuttle and the wrong energy guns given to mobs. 2012-01-22 19:41:13 -07:00