Commit Graph

35 Commits

Author SHA1 Message Date
Leshana
d41f6cce04 Ensure computers work on centcom or when only one zlevel is accessible. 2017-05-22 16:18:26 -04:00
Arokha Sieyes
f79a23ea48 Fix computers above z6 2017-05-22 16:15:47 -04:00
Atermonera
3f1194696a Brain type is shown on all records 2017-04-22 18:18:31 -07:00
Spades
2330968176 Replaces Station Administrator 2016-10-06 22:38:02 -04:00
SinTwo
a2a2f58e93 Fixes #2352 2016-08-27 13:44:32 -04:00
Datraen
beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Kelenius
df5a0d7941 Mob inventory cleanup
Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Yoshax
8be10d96dd Ports Byond 510 preperations from Bay
Updates comment

Updates supply file
2016-03-14 18:21:44 +00:00
PsiOmega
affff253bc Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	.travis.yml
	code/modules/mob/living/living.dm
	code/modules/mob/mob_grab.dm
2015-09-02 14:58:13 +02:00
PsiOmega
d78db0231b Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-09-02 14:42:27 +02:00
Cael Aislinn
0228ca4959 fix for runtime in skills computer
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2015-09-01 20:05:42 +10:00
PsiOmegaDelta
1e7251ded4 Id card handling changes.
Equipment now first checks if an id card may be removed, rather than always forcefully doing so.
Station synthetics now have a custom id, rather than re-using the captain's spare, as utilizing robotic storage would otherwise make their id cards available for public use.
2015-08-21 14:04:06 +02:00
Zuhayr
c8b6813426 Merge pull request #10005 from PsiOmegaDelta/150703-Uplinkery
Uplink Items - Part III
2015-08-20 19:19:12 +09:30
PsiOmegaDelta
9e46dfbb56 Re-arranges data record and crew arrival announcement code. 2015-07-28 11:27:44 +02:00
PsiOmegaDelta
2b77dca42d Puts the employment skills icon state init in the proper place. 2015-07-17 08:24:02 +02:00
PsiOmega
aeb15a85be Adds missing R&D screens. Fixes the employee computer by cheating. 2015-07-07 17:32:59 +02:00
PsiOmegaDelta
87d4cf4f68 Computers are now overlay based.
Computers now use an overlay based system, instead of demanding a full set of icons (on, off, broken) for every different computer.
Partially ports ParadiseSS13/Paradise#1468 which is a port of tgstation/-tg-station#9931.
2015-07-07 17:23:49 +02:00
GinjaNinja32
dfd871f168 code/machinery, fix for code/antagonist merge string causing false positive 2015-05-30 14:05:32 +01:00
Mloc
7780287d3a mood lighting for computers
Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-10 20:54:29 +01:00
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
volas
f8822626bb sanitize() refactor: second pass(other sanitize functions) 2015-03-23 01:38:09 +03:00
volas
855755f808 sanitize() refactor: first pass (sanitize) 2015-03-22 23:31:19 +03:00
PsiOmega
dfd83f787a Fixes #8258.
Main correction is the removal of Topic() in code/game/machinery/computer/computer.dm.
Issue introduced in #7617 where I stated multiple times this Topic()-return value was incorrect.

Ensures that computers return the correct value after the ..() check.
2015-02-25 09:47:50 +01:00
volas
949ac26804 a few more copytext(sanitize()) fixes 2015-02-01 23:42:43 +03:00
Amunak
158573f066 Corrects names of computers, code formatting, updated computer descriptions.
Everything in game/machinery/computers/ and modules/shuttles should now have properly (de)capitalized names. Computer, board and research names should now be coherent, too. Adds a research for employment records circuit board.
2014-12-14 05:00:38 +01:00
Zuhayr
2d7ea3028f Merge pull request #7257 from Baystation12/master
Updating dev from master.
2014-12-07 11:28:29 +10:30
Segrain
8df3e41788 Fix for #7204. 2014-12-06 18:08:12 +03:00
Zuhayr
90d65aed57 Removed attack_paw, attack_animal and attack_slime. 2014-11-13 17:15:29 +10:30
PsiOmega
ad387fda96 One can now update crew record photos using a security console. 2014-08-22 19:39:35 +02:00
JimTheCactus
41904850d4 Fixed not-quite-blank field issues in the various record keeping computers.
Added trim to most fields in Medical Computer
Added trim to most fields in Staff Computer
Added name verification in Staff Computer
Added trim to most fields in Security Computer
Added name verification in Security Computer
2014-07-14 20:55:39 -06:00
Hubblenaut
964e408b36 Line breaks in records\! 2014-05-23 17:58:07 +02:00
Chinsky
cca2c997df Merge branch 'master' into dev 2014-03-08 12:02:32 +04:00
Ccomp5950
aa9141fb75 NanoUI Optimizations.
We won't regenerate the list for Manifests every tick while viewing the manifest, instead we have a global variable for it PDA_Manifest that we Cut() if there is a change to the manifest then when the next player goes to view the manifest on their PDA it will recreate the list that one time.

Some sections of the PDA will no longer auto-refresh every tick because...well that's dumb.

Modes that will no longer autoupdate at all:  Viewing medical/sec records, viewing notes (will update when you change them of course), and the station alert menu.
Modes that will only autoupdate every 5 ticks:  APC list (Because it's a huge fuck off list), the manifest, mulebots and secbots screens, supply requests/orders, and janitor supply locator)

Some other things that I just can't remember right now.
2014-03-03 22:50:24 -06:00
ZomgPonies
61fe10fe3d Efficiency: Joblist
Conflicts:
	code/__HELPERS/global_lists.dm
2014-03-01 13:38:55 -05:00
Jamini
920b855f6c Added employment records.
Added employment records console.
Added circuit for employment records.
Added employment records consoles to every head of staff office. (Map)
Added a circuit spawn for an employment console in tech storage (Map)
Fixed pod 5.

Signed-off-by: Jamini <mobiousjami@gmail.com>
2013-07-24 22:23:50 -04:00