mwerezak
d4a193808b
Replaces awful connect type system with bitflags
2014-12-23 18:59:54 -05:00
Mloc
83f2a5ba5a
fix some misplaced set_dir()s
...
fixes part of #7284
fixes #7288
fixes one of #7287
Signed-off-by: Mloc <colmohici@gmail.com >
2014-12-08 10:09:09 +00:00
Mloc-Argent
117ca6a135
refactor 'dir = ' into 'set_dir()'
...
This should have little/no gameplay effect right now, just paving the
way for directional lights.
Replaced handle_rotation() on buckly things with this.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-12-01 13:44:02 +00:00
Zuhayr
660b32629e
Merge resolution.
2014-11-19 23:19:33 +10:30
RavingManiac
594ac35ce1
Fix for dual-vent-pumps being broken.
2014-11-17 21:33:02 +08:00
PsiOmega
bc438e21ad
All the relevant examine changes.
2014-11-05 12:44:23 +01:00
Zuhayr
b411da44b8
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev
2014-09-30 23:23:05 +09:30
mwerezak
5dae1fb667
Fixes pressure regulator flow rate reporting
...
Fixes the pressure regulator's reported flow rate not being set to 0
when no gas could be transferred.
2014-09-27 19:41:53 -04:00
Zuhayr
0c83a95b90
Large merge resultion. Used remote for map conflicts.
2014-09-23 21:41:54 +09:30
mwerezak
5b2ffa0f74
Fixes pressure regulator mode
2014-09-06 12:53:23 -04:00
RavingManiac
9801dfa9a9
NewPipe
...
-Supply and scrubber pipes can be run in parallel without connecting to each other
-Supply pipes will only connect to supply pipes, vents and Universal Pipe Adapters(UPAs)
-Scrubber pipes will only connect to scrubber pipes, scrubbers and UPAs
-Supply and scrubber pipes are offset along the x and y axes to prevent sprite overlap
-UPAs will connect to regular, scrubber and supply pipes, as well as anything else that connects to a regular pipe. UPAs will be used to interface between the supply/scrubber loops and atmos
2014-09-05 00:18:33 +08:00
mwerezak
c7e5de0ad2
Updates double vent pump flowrate
2014-08-29 23:54:52 -04:00
mwerezak
b7c13bc4b6
Allows atmos helpers to be used with portable_atmos
2014-08-04 16:53:13 -04:00
mwerezak
a772d9094c
Optimizes pipe network updating
2014-08-04 13:29:09 -04:00
mwerezak
c640729b4d
Rewrite of passive gate, updates air injector
2014-08-04 13:28:48 -04:00
mwerezak
14b57e3560
Pipe networks now cache their total volume
2014-08-03 22:41:31 -04:00
mwerezak
6eb2fe3028
Device working volumes are configurable from setup
2014-08-03 22:11:45 -04:00
mwerezak
5d0ce492b7
Updates dual port vent pumps
2014-08-03 15:17:28 -04:00
mwerezak
3647fa4d7d
Adds gas mixing proc and updates gas mixer
...
Also includes a whole bunch of fixes and updates for atmos machinery
2014-08-02 18:35:57 -04:00
mwerezak
d034511ee6
Updates gas filter
2014-08-01 22:59:13 -04:00
mwerezak
cb413454a3
Optimizes atmos machine power updates
...
Makes power usage but atmos machinery less accurate but reduces lag
somewhat.
2014-07-27 03:35:25 -04:00
mwerezak
293855c48e
Generalizes pumping and filtering
...
So that people can pump and filter gasses without worrying about the
thermodynamics too much.
2014-07-26 16:15:40 -04:00
mwerezak
3f6c1ff622
Cleanup, adds setup parameters for atmos machinery
...
Allows atmos machinery efficiency to be adjusted in setup.dm
Limits flow rates when moving gas from a turf to avoid very high pressures being created when they shouldn't be.
Attempts to limit processing when there isn't much gas to be moved, for performance.
Reverts all changes to _gas_mixture.dm
2014-07-26 13:50:25 -04:00
mwerezak
11c9f3bb9b
Updates scrubbers
2014-07-26 12:23:35 -04:00
mwerezak
ef4a740a02
Adds entropy, thermal energy procs to new gas mix
2014-07-24 17:36:57 -04:00
mwerezak
79d4c444c2
Merge remote-tracking branch 'upstream/dev' into power-net
...
Conflicts:
code/ATMOSPHERICS/components/binary_devices/pump.dm
code/game/machinery/alarm.dm
code/game/machinery/spaceheater.dm
2014-07-24 16:04:41 -04:00
Mloc-Argent
d5e9851b62
integrate XGM into the code
...
New turf proc: assume_gas(). Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
more.
Zones now process all fire data and existance in one go, fire objects
only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
structured for the new gas_mixtures.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-07-22 19:52:12 +01:00
mwerezak
2ea947b15e
Some cleanup for pumps and vent pumps
2014-07-19 17:01:28 -04:00
mwerezak
c46904a3b6
Merge remote-tracking branch 'upstream/dev' into power-net
...
Conflicts:
code/ATMOSPHERICS/components/binary_devices/pump.dm
code/ATMOSPHERICS/components/binary_devices/volume_pump.dm
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/pipes.dm
2014-07-18 15:02:07 -04:00
Loganbacca
fb6c928c4d
Atmos update tweaks
...
- Updated pump and volume pump icons
- Reverted air scrubber icon
- Fixed passive gate icon
- Updated pipe_item sprites
- Fixed an oversight in the pipe color check
- Cleaned up the map
2014-07-18 13:41:59 +00:00
Loganbacca
e05b5c0bfb
Pipe rendering rewrite
...
- Complete rewrite of pipe rendering code. It now selects icons from a shared cache.
- Manifolds and other devices (pumps, filters, etc.) now match the color of the connected pipes.
- Updated omni devices to use the shared cache.
- Set separate pipe color definitions.
- Cleaned up a lot of pipe code, converting it to absolute paths and removing old commented out code.
- Tweaked t-ray rendering code.
- Tweaked pipe painter.
- Enhanced pipe checking debug command.
- Expanded tank capacity and resprited them.
2014-07-18 13:39:39 +00:00
mwerezak
46533d299c
Merge remote-tracking branch 'loganbacca/atmosmerge' into power-net
2014-07-16 16:17:26 -04:00
mwerezak
5ca36fcadb
Merge branch 'dev' into power-net
...
Conflicts:
code/game/machinery/Freezer.dm
code/ATMOSPHERICS/components/unary/heat_source.dm
code/modules/organs/organ_external.dm
Also updated:
code/ATMOSPHERICS/components/binary_devices/pump.dm
nano/templates/gas_pump.tmpl
2014-07-16 16:14:52 -04:00
Loganbacca
0dd2397ef7
Atmos update tweaks
...
- Updated pump and volume pump icons
- Reverted air scrubber icon
- Fixed passive gate icon
- Updated pipe_item sprites
- Fixed an oversight in the pipe color check
- Cleaned up the map
2014-07-16 21:37:43 +12:00
mwerezak
ec676896bc
Some gas pump cleanup
2014-07-16 00:45:38 -04:00
mwerezak
aeb3537ae4
Improves update_use_power() proc
...
Now no longer misses power usage on the tick that it is called
2014-07-15 20:35:10 -04:00
mwerezak
f207888316
Replaces the volume gas pump
2014-07-15 19:31:02 -04:00
mwerezak
5718c907ea
Adds a flow rate meter to pump UI
...
Also fixes a stupid merge error.
2014-07-15 13:05:58 -04:00
mwerezak
39789d56b8
Merge remote-tracking branch 'loganbacca/atmosmerge' into power-net
...
Conflicts:
code/ATMOSPHERICS/components/binary_devices/pump.dm
2014-07-15 12:12:08 -04:00
Loganbacca
6b64fb5e77
Pipe rendering rewrite
...
- Complete rewrite of pipe rendering code. It now selects icons from a shared cache.
- Manifolds and other devices (pumps, filters, etc.) now match the color of the connected pipes.
- Updated omni devices to use the shared cache.
- Set separate pipe color definitions.
- Cleaned up a lot of pipe code, converting it to absolute paths and removing old commented out code.
- Tweaked t-ray rendering code.
- Tweaked pipe painter.
- Enhanced pipe checking debug command.
- Expanded tank capacity and resprited them.
2014-07-14 19:12:22 +12:00
mwerezak
05fc761fd4
Adds NanoUI for gas pumps showing loading level
2014-07-13 12:39:48 -04:00
mwerezak
57b5b1d13e
Cleans up pump power usage
2014-07-13 11:00:15 -04:00
mwerezak
7e65984ae2
Implements pump power draw
2014-07-12 20:09:41 -04:00
mwerezak
3fb3efe401
Adds a gas entropy system for pumps
2014-07-12 20:09:08 -04:00
UristMcKerman
72a55ae04c
Forgot code file
...
Lol
2014-05-26 12:48:06 +04:00
Loganbacca
8fc4e4e7db
Minor tweaks and fixes for airlock equipment
...
- Fixed DP vent pumps not changing direction
- Made airlock_sensor more versatile (and backwards compatible with old airlock code)
- Added airlock_sensor and access_button airlock subtypes for easier mapping
2014-02-13 14:21:18 +13:00
Cael_Aislinn
1d9fe082d7
made TEG generate power from heat transferred again, restructed TEG and circulator code to be smaller and cleaner, added an "overload" to TEGs where they spark + power output drops if power output exceeds 250k
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-05-19 18:50:15 +10:00
SkyMarshal
3b41db4a18
Made circulators and TEGs work, updated Rowtree's station with a functional powergrid and TEG battery.
...
Signed-off-by: SkyMarshal <skymarshal1729@gmail.com >
2013-04-24 15:58:39 -07:00
Cael_Aislinn
c5f461e90d
circulators and type 1 gens are now rotateable/moveable, also made the operation of gens/circs much more generalised to allow for greater flexibility in setup (this makes type 2 gens incompatible with the circs, but i'll update them later)
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 01:28:57 +10:00
Cael_Aislinn
bdeb96b7e5
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
...
Conflicts:
baystation12.dme
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/components/unary/vent_scrubber.dm
code/__HELPERS/game.dm
code/controllers/shuttle_controller.dm
code/datums/datumvars.dm
code/datums/supplypacks.dm
code/defines/obj/storage.dm
code/defines/obj/vending.dm
code/defines/obj/weapon.dm
code/defines/procs/command_alert.dm
code/game/area/Space Station 13 areas.dm
code/game/atoms.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/dust.dm
code/game/gamemodes/events/miniblob.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/factions.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/jobs/access.dm
code/game/jobs/job/assistant.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/engineering.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/jobs/job_controller.dm
code/game/machinery/alarm.dm
code/game/machinery/atmo_control.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/computer/ai_core.dm
code/game/machinery/computer/atmos_alert.dm
code/game/machinery/computer/card.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/computer.dm
code/game/machinery/computer/message.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/prisoner.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/constructable_frame.dm
code/game/machinery/doors/door.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/newscaster.dm
code/game/machinery/recharger.dm
code/game/machinery/spaceheater.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/machinery/teleporter.dm
code/game/machinery/wishgranter.dm
code/game/mecha/mech_fabricator.dm
code/game/mecha/working/ripley.dm
code/game/objects/items.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/flashlight.dm
code/game/objects/items/devices/radio/encryptionkey.dm
code/game/objects/items/devices/uplinks.dm
code/game/objects/items/stacks/medical.dm
code/game/objects/items/weapons/cards_ids.dm
code/game/objects/items/weapons/gift_wrappaper.dm
code/game/objects/items/weapons/hydroponics.dm
code/game/objects/items/weapons/manuals.dm
code/game/objects/items/weapons/secstorage/secstorage.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/storage/firstaid.dm
code/game/objects/items/weapons/storage/kit.dm
code/game/objects/items/weapons/storage/storage.dm
code/game/objects/items/weapons/storage/toolbox.dm
code/game/objects/items/weapons/storage/uplink_kits.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/tools.dm
code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
code/game/objects/structures/crates_lockers/closets/secure/security.dm
code/game/objects/structures/electricchair.dm
code/game/objects/structures/extinguisher.dm
code/game/objects/structures/watercloset.dm
code/game/objects/weapons.dm
code/game/turfs/turf.dm
code/game/vehicles/airtight/airtight.dm
code/game/vehicles/vehicle.dm
code/global.dm
code/modules/DetectiveWork/evidence.dm
code/modules/admin/IsBanned.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/diagnostics.dm
code/modules/admin/verbs/getlogs.dm
code/modules/client/preferences.dm
code/modules/clothing/masks/miscellaneous.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/clothing/suits/miscellaneous.dm
code/modules/critters/critter_defenses.dm
code/modules/detectivework/scanner.dm
code/modules/flufftext/Hallucination.dm
code/modules/food/recipes_microwave.dm
code/modules/mining/mine_items.dm
code/modules/mining/mine_turfs.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/carbon_defines.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/living.dm
code/modules/mob/living/silicon/ai/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_transformation_simple.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/paperbin.dm
code/modules/paperwork/pen.dm
code/modules/power/cable.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/projectile/revolver.dm
code/modules/projectiles/projectile/change.dm
code/modules/projectiles/projectile/special.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/glass.dm
code/modules/reagents/reagent_containers/hypospray.dm
code/modules/recycling/sortingmachinery.dm
code/modules/research/designs.dm
config/config.txt
html/changelog.html
icons/mob/head.dmi
icons/mob/hud.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/mask.dmi
icons/mob/suit.dmi
icons/mob/ties.dmi
icons/mob/uniform.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/ties.dmi
icons/obj/grenade.dmi
icons/obj/projectiles.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-11 22:12:31 +10:00