Commit Graph

843 Commits

Author SHA1 Message Date
PsiOmegaDelta
ebe5cc916d Port of @PsiOmegaDelta's Baystation12/Baystation12#16820
Ports tg's garbage collector subsystem and Destroy() returning qdel hints.
2017-06-05 22:10:06 -04:00
Anewbe
b9007d11a8 Merge pull request #3493 from VOREStation/just-stonedmc
Port of StonedMC master controller framework
2017-06-04 16:15:13 -05:00
Leshana
197a648795 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2017-06-01
# Conflicts:
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/modules/multiz/movement.dm
#	code/modules/projectiles/ammunition/magazines.dm
2017-06-01 17:27:00 -04:00
Neerti
a0a390e887 Surgery Modifications
Semi-rewrites how surgery failure works.  Using an improper surface will call the surgery step's fail proc instead of just doing a melee attack.
Adds 'surgery odds' var to objs, which determines effectiveness.  The numbers for operating tables/roller beds/tables remain unchanged from the previous version, however doing it this way makes it cleaner to add new surfaces in the future.
Adds a proc to get a surgery surface.
Also makes burn repair on FBPs more efficent, so that one scorched robot does not take literally all of robotic's wires.
2017-05-31 17:41:02 -04:00
Leshana
90dff0ae63 Ports /tg's StonedMC Subsystem from Baystation12
* Partial port of @PsiOmegaDelta's https://github.com/Baystation12/Baystation12/pull/16820
* Only ports the StonedMC changes, not the garbage collector (forthcoming in future)
2017-05-30 21:00:37 -04:00
Arokha Sieyes
4d8b465cd9 Basically initial working traits 2017-05-29 05:08:25 -04:00
Leshana
4fbfa7ee37 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2017-05-08
# Conflicts:
#	code/modules/mob/dead/observer/observer.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/mob_defines.dm
#	html/changelogs/.all_changelog.yml
#	vorestation.dme
2017-05-08 21:07:45 -04:00
Leshana
44ff1a70c6 Removes the datum pool, as it is not performant.
* Creating new objects is cheap, in fact comparable to the cost of getting it out of the pool, so it doesn't help there.
* Placing items in the pool is far more expensive than letting them garbage collect due to the resetting of vars and such.
2017-05-04 01:58:33 -04:00
Arokha Sieyes
b7898c1eaf Merge pull request #1393 from Cameron653/master
Transformation Changes
2017-04-23 23:54:15 -04:00
Neerti
d6683be3ce Adjusts Changelings
See PR
2017-04-23 13:22:32 -04:00
Cameron653
ad0a76db01 Fixes indent 2017-04-21 14:00:00 -04:00
killer653
7379e0143e More TF fixes and cleanup 2017-04-19 17:05:42 -04:00
Leshana
7a4dc4bf79 Merge remote-tracking branch 'polaris/master' into polaris-sync
# Conflicts:
#	html/changelogs/.all_changelog.yml
#	maps/RandomZLevels/zresearchlabs.dmm
2017-04-15 23:14:32 -05:00
Anewbe
1fbef2de5b Merge pull request #3286 from VOREStation/smooth-lighting
Port tg/paradise/goon soft-edge lighting
2017-04-15 22:52:42 -05:00
Neerti
71caf7b360 Fixes SI helper proc 2017-04-13 21:22:51 -04:00
Neerti
c84ab67fd3 Changes Shields
See PR for details
2017-04-13 00:36:13 -04:00
Leshana
e8af4afc88 Port tg/paradise/good soft-edge lighting
Ports https://github.com/ParadiseSS13/Paradise/pull/6161
Its merged in nearly verbatim as far as the lighting module goes.
Changes outside the lighting module are merged based on our codebase.
2017-04-12 19:11:45 -04:00
Arokha Sieyes
909b02444d Merge pull request #1343 from VOREStation/aro-sync
Polaris Sync
2017-04-04 20:52:03 -04:00
Arokha Sieyes
85a489b9b6 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync 2017-04-04 20:25:00 -04:00
Arokha Sieyes
9e90a293ec VANTAG Hud stuff 2017-04-03 19:35:09 -04:00
Atermonera
67d9f03e4d FBPs can have numbers in their names. 2017-04-02 13:53:49 -07:00
Anewbe
d59f0f1dc4 Merge pull request #3152 from VOREStation/aro-pol-bodymarks
Adds Body Markings
2017-03-30 20:13:15 -05:00
Arokha Sieyes
e116f08d24 Adds Body Markings
So you can customize your character with tattoos or fur colors for Taj or whatever. I'll let Anewbe work out what he wants to whitelist other than what I did already.

The icons are sliced up with the HumanScissors program I wrote, so they are per-organ. So, lop off a limb, put it on someone else, they have the tattoos and whatnot. It's part of DNA so it comes with when cloning.

They are defined in the normal sprite_accessories file and the icons are all in markings.dm in the format of "markingname-organtag" so if you have a marking that spans both arms and torso you need "thatone-torso", "thatone-l_arm", "thatone-r_arm" icon states.
2017-03-30 18:05:20 -04:00
Arokha Sieyes
1ba87bea73 Merge polaris sync 2017-03-28 12:24:46 -04:00
Arokha Sieyes
9edf3a6629 Polaris Merge Sync 2017-03-26 20:12:34 -04:00
Arokha Sieyes
52130160db Adds Body Markings
So you can customize your character with tattoos or fur colors for Taj or whatever. I'll let Anewbe work out what he wants to whitelist other than what I did already.

The icons are sliced up with the HumanScissors program I wrote, so they are per-organ. So, lop off a limb, put it on someone else, they have the tattoos and whatnot. It's part of DNA so it comes with when cloning.

They are defined in the normal sprite_accessories file and the icons are all in markings.dm in the format of "markingname-organtag" so if you have a marking that spans both arms and torso you need "thatone-torso", "thatone-l_arm", "thatone-r_arm" icon states.
2017-03-26 19:36:34 -04:00
Arokha Sieyes
1300ef333d Dynamic Shuttles - Code and Icon Changes 2017-03-25 21:00:08 -04:00
MagmaRam
e3a87c1c78 Merge pull request #2985 from Anewbe/more_pdas
Adds rugged style PDAs
2017-03-22 19:42:19 -05:00
Arokha Sieyes
ae68468861 Allow AI to use custom holograms (#3114)
* Compound icon generator proc

Why didn't this exist before? Am I missing something? I need manipulatable icons of existing atoms including their overlays. Is there some easier way to get them than this...?

* Polaris Portion of AI Upgrade
2017-03-22 16:09:04 -05:00
Arokha Sieyes
539d52ede1 Compound icon generator proc
Why didn't this exist before? Am I missing something? I need manipulatable icons of existing atoms including their overlays. Is there some easier way to get them than this...?
2017-03-21 02:30:03 -04:00
Leshana
532864cab0 New Event: Canister Leak
Somewhere on the station, a gas canister is faulty and ruptures, releasing its contents (no explosion).
* Added as an event_manger event.  This version is nice on low severity and picks a canister with nobody nearby.
* Also added as a gamemaster event.
* Added helper method to check area occupancy.
2017-03-09 20:05:25 -05:00
Leshana
672360c48b New Event: Canister Leak
Somewhere on the station, a gas canister is faulty and ruptures, releasing its contents (no explosion).
* Added as an event_manger event.  This version is nice on low severity and picks a canister with nobody nearby.
* Also added as a gamemaster event.
* Added helper method to check area occupancy.
2017-03-09 19:59:32 -05:00
Leshana
8a48bb0ece Fix server startup runtimes from uninitaizlied using_map
* That if statement wasn't heping anyone as it was.
* Strangely however, even an `if(using_map)` doesn't help, as using_map is in some crazy BYOND limbo state at that point in world init.  but checking istype() succeeds in figuring out its not real.
2017-03-03 19:52:26 -05:00
Leshana
1c3655a5bd Fix server startup runtimes from uninitaizlied using_map
* That if statement wasn't heping anyone as it was.
* Strangely however, even an `if(using_map)` doesn't help, as using_map is in some crazy BYOND limbo state at that point in world init.  but checking istype() succeeds in figuring out its not real.
2017-03-03 19:07:40 -05:00
Arokha Sieyes
97ca5c2542 Merge pull request #1062 from VOREStation/aro-030217sync
Polaris Sync
2017-03-03 14:29:40 -05:00
Arokha Sieyes
387f429e5e Merge large polaris changes 2017-03-02 22:44:17 -05:00
Arokha Sieyes
c5c0af4f2f Adds AI Vore Capability
Also just general AI QOL things.

AIs have a "Hardlight Noms" verb in the Vore tab. When their hologram is on top of a person, they can pick this, and will homf them. Takes 5 seconds, neither of you can move or it cancels. Holograms with someone inside become almost opaque and purple. They also have different examine text.

A hologram with someone inside cannot move through glass/tables/etc. Pressing "Hardlight Noms" again will give the option of dumping the prey out. Derezzing the hologram will also do this. Also because the hologram can be 'blocked' by things now when full, moving the hologram off the screen will derez it and dump the prey too.

AIs can examine mobs now to get flavortext and OOC notes. Shift-click only. This is for annoying technical reasons. Sorry to those that like to right-click and click examine.
2017-03-02 21:54:19 -05:00
Neerti
12abb2d6f2 Ports a large chunk of the map datum system that europa/bay uses.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
2017-02-27 07:36:41 -05:00
Arokha Sieyes
493be12110 Merge pull request #984 from VOREStation/resleeving
Resleeving Stuff
2017-02-20 18:14:06 -05:00
Arokha Sieyes
a6ed469aca Finishing touches
Make mind records get removed when you cryo.
Added resleeving manual.
Commit virgo-7 because mapmerge constantly says it has changes. BeyondCompare says there aren't any. Probably some formatting change but it'll probably do it for everyone until I do it.
Move where backup implants are (put them in resleeving room)
Only Posibrains are indigestible. MMIs are. Squishy brainmeat!
Unrelated icon change to station announcements by admins.
2017-02-19 20:46:55 -05:00
Yoshax
dad4e19785 Does custom food stuff 2017-02-19 01:02:12 +00:00
Arokha Sieyes
d915ba6249 Sounds add for #205
A few more choices for those that prefer these. Basically the backpack-cloth-rustle noise, and a choice for no sound. Useful for those that have "taur back" or whatever bellies.
2017-02-08 13:17:35 -05:00
Anewbe
79390b6177 Adds rugged style PDAs 2017-02-04 22:42:06 -06:00
killer653
3f1e5c80f2 Polaris sync 2017-02-01 15:08:45 -05:00
Anewbe
ac4b355f5e Surgical tools will no longer cause damage on help intent 2017-01-21 18:34:05 -06:00
Anewbe
3852ac1e22 Teshari Tweaks 2017-01-15 01:21:48 -06:00
Arokha Sieyes
d100c30821 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into novearlysync
# Conflicts:
#	html/changelogs/.all_changelog.yml
#	icons/mob/hud.dmi
#	maps/polaris-1.dmm

Fake conflicts from a merge error previously. No real conflicts.
2016-11-04 15:42:32 -04:00
PsiOmegaDelta
65b12a10f2 Adds subtype friendly method to populate crates. 2016-10-25 21:40:28 +01:00
Arokha Sieyes
723e835801 Removed comments 2016-10-20 16:41:15 -04:00
Arokha Sieyes
95a3c14925 This fixes a bunch of things so here's each file change and why:
global_lists_vr.dm - Removes generic 'suit' which included basically any outerwear, and the invisible magical storage/internal
storage/internal.dm - Don't name the storage inside suits the same as the suit. It causes weird name-alignment problems where if you delete the suit it might just delete the internal storage, or the other way around.
Dreaming.dm - Added some vorish stuff I made up.
belly_vr.dm - Fixes for digesting items and how that works, and how to prevent them from showing up on the HUD. Also fixes IDs falling onto the floor (among other things).
living_vr.dm - Just in case, adds null-entry cleanup to belly cleanup proc.
bellymodes_vr.dm - Removes previous null-item hotfix.
vorepanel_vr.dm - Adds zero-width space to make items in belly wrap and not look horrible.
skim.dmf - Adds Y hotkey for whisper, and 6 hotkey for subtle.

Closes #455
Closes #443
Closes #239
2016-10-20 16:34:34 -04:00