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Semi-rewrites how surgery failure works. Using an improper surface will call the surgery step's fail proc instead of just doing a melee attack. Adds 'surgery odds' var to objs, which determines effectiveness. The numbers for operating tables/roller beds/tables remain unchanged from the previous version, however doing it this way makes it cleaner to add new surfaces in the future. Adds a proc to get a surgery surface. Also makes burn repair on FBPs more efficent, so that one scorched robot does not take literally all of robotic's wires.