PsiOmega
c7bd20ceb6
Rig AI fixes.
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Changes how the state for the NanoUI window is selected.
Fixes and optimizes the hardsuit module tab for rig AIs.
Corrects some qdel issues for ejected rig AIs.
2015-08-23 13:33:10 +02:00
Zuhayr
bb82f80885
Added get_bodytype() species proc as groundwork for subspecies.
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Conflicts:
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/organs/organ_icon.dm
2015-08-22 02:53:16 +09:30
Raptor1628
0274f87172
Fixes Grenade Launcher module sprite again
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It didn't stick last time, so let's go again!
2015-08-13 10:11:11 -04:00
mwerezak
0ceb0e291d
Fixes #10314
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Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
mwerezak
b0434d90b2
Adds stealth rig sprites
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Adds sprites for the stealth rig, so that people don't mix it up with
the ninja. Helmet is different (based on swat mask and NVGs), everything
else is a copy of the ninja suit.
2015-07-31 14:41:32 -04:00
mwerezak
1bfa4da870
Fixes #10315
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The cybersuit is no longer space-proof. In exchange, it has a few more
modules, built-in insulated gloves, and grippy shoes.
2015-07-31 14:41:31 -04:00
Zuhayr
3579ab8373
Merge pull request #10259 from mwerezak/rig-module-fix
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Fixes #10151
2015-07-22 10:45:21 +09:30
mwerezak
c7488c712b
Fixes #10151
2015-07-21 20:34:39 -04:00
Zuhayr
03927918c6
Merge pull request #10187 from Baystation12/master
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Master > dev-freeze
2015-07-15 16:10:13 +09:30
mwerezak
5ab051d7a8
Fixes #8545
2015-07-14 00:38:58 -04:00
PsiOmegaDelta
2ed978b1e1
Wizards can no longer de-jaunt in turfs with dense objects.
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Also fixes an exploit where wizards could cast CentCom restricted spells by hiding inside objects, such as lockers or coffins.
2015-07-12 14:31:26 +02:00
PsiOmegaDelta
796c6c7e42
Teleportation code now ignores dense objects with the ON_BORDER flag.
2015-07-11 17:30:40 +02:00
PsiOmegaDelta
1287ad818a
Ninjas can no longer teleport unto turfs that contain solid objects.
2015-07-11 11:12:08 +02:00
Zuhayr
946c445b29
Fixes #9896
2015-07-10 01:14:12 +09:30
Atlantis
e37503dedb
Fixes #9965
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- Hardsuit injectors now only work on carbon-based mobs. This prevents injecting of AIs, Robots and other silicon-based mobs.
2015-07-08 21:44:04 +02:00
PsiOmega
5e84bfa57c
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/clothing/spacesuits/rig/suits/ert.dm
2015-05-30 15:59:54 +02:00
Raptor1628
62ef32a725
Rig Icon Fixes
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Fixes some incorrect names that were resulting in broken icons.
2015-05-27 23:32:27 -04:00
mwerezak
d65ec62dcb
Fixes #9493
2015-05-26 22:49:16 -04:00
PsiOmega
c21a456379
Fixes #9447 .
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The inteliCard now has a NanoUI interface, allowing it to utilize custom CanUseTopic() checks depending on context, in-hand or in-rig.
2015-05-24 11:33:54 +02:00
PsiOmega
e74c0e65bf
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/weapons/power_cells.dm
2015-05-22 08:26:13 +02:00
mwerezak
e23f5e7e06
Fixes hardsuit shocking
2015-05-18 20:09:31 -04:00
Zuhayr
358867f3b5
Major sheet and material refactor.
2015-05-17 01:46:53 +09:30
Zuhayr
150b24023e
Renamed kitchen utensils.
2015-05-16 21:24:36 +09:30
Zuhayr
325bd42c66
Fixes #9233
2015-05-15 23:37:52 +09:30
Zuhayr
624a6b0bca
Fixes #9250
2015-05-15 18:26:53 +09:30
PsiOmega
f9306431b7
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/human/human.dm
2015-05-14 22:20:58 +02:00
PsiOmega
91f67e5dc5
Adjusts rig stealth module costs.
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Activation and active power costs were previously a tenth of the same costs for a mere energy blade.
Now costs matches that of an energy blade.
2015-05-13 22:38:52 +02:00
Zuhayr
495952ff5d
Changed steel material name to a define.
2015-05-12 13:08:41 +09:30
Zuhayr
bc50ba5166
Merge resolution.
2015-05-11 11:47:24 +09:30
Zuhayr
dbf8e53020
Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores.
2015-04-26 12:53:26 +09:30
PsiOmega
1fea589ad7
Merge remote-tracking branch 'upstream/dev' into TheSummoning
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Conflicts:
code/game/machinery/cryopod.dm
code/game/objects/items/weapons/clown_items.dm
2015-04-24 17:13:37 +02:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
08fa1193ce
Adds Hardsuit Module tab.
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Allows one to (de)activate, engage, select and change module charges from the "Hardsuit Modules" tab panel.
Basic idea similar to spells.
2015-04-16 08:54:04 +02:00
PsiOmega
49d3f0fcf7
Merge remote-tracking branch 'upstream/dev' into NanoRefactorUmptheen
2015-04-10 15:49:36 +02:00
PsiOmega
1ba8dcbca9
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/vending.dm
2015-04-10 15:25:34 +02:00
PsiOmega
e37c5c22d4
Refactors NanoUI interaction (again)
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Takes NanoUI interaction code and splits it into more manageable modules.
The default handler that checks distances, camera coverage, etc., etc.
Admin NanoUI windows now only check for admin rights, ignoring sight, distance, and anything else.
ERT/mercenary appearance changer now remains open for as long as the mob remains on the admin Z-level.
PDAs and uplinks now require that you keep the item somewhere in your main inventory (or contents to be precise). Hands or ears are fine, inside bags are not.
Rig suits also check that they are in the operator's inventory or that the synthetic operator is somewhere within the suit's contents (recursively).
2015-04-10 11:19:38 +02:00
GinjaNinja32
7483b9fcb2
Fixes hardsuits completely breaking all the time
2015-04-09 13:58:10 +01:00
PsiOmega
71a8ddf50e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/gamemodes/cult/runes.dm
code/modules/paperwork/paper.dm
code/modules/projectiles/projectile.dm
2015-04-08 10:55:26 +02:00
PsiOmegaDelta
fd1b6343f0
Merge pull request #8655 from volas/sanitize_procs2
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sanitize(), part 2
2015-04-06 15:16:17 +02:00
Chinsky
ae75e3555e
Merge remote-tracking branch 'remotes/upstream/dev-freeze' into conscience
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Conflicts:
code/modules/mob/living/carbon/human/human_attackhand.dm
2015-04-05 05:23:14 +03:00
Raptor1628
cf74e22870
Hardsuit Stuff
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Icons for all modules and control modules, two new suits, some modified
stats. Station suits are now split, with their spawned "equipped"
version having modules and access requirements, and their parent type
having neither.
2015-04-04 17:59:10 -04:00
PsiOmega
8e55ad8114
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/mob.dm
2015-04-03 09:33:05 +02:00
volas
2622d2dbfc
sanitize() refactor: fourth pass
2015-04-03 00:40:57 +03:00
Zuhayr
1070a8f63c
Adds weedkiller smoke checks to hydro trays and spreading plants.
2015-04-01 07:25:09 -07:00
Zuhayr
63a2fc6bff
Fixes #8682
2015-04-01 07:05:58 -07:00
mwerezak
9ad533a094
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/monkey/update_icons.dm
code/modules/mob/mob_helpers.dm
code/modules/spells/spellbook.dm
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
2015-03-31 00:16:56 -04:00
Chinsky
5429378703
Added check for second pAi for #8287
2015-03-30 22:55:17 +03:00
GinjaNinja32
e342bf8a3a
Fixes #8673 , also makes some messages clearer and removes the twin cooldowns on rig weapons
2015-03-30 03:54:18 +01:00
Zuhayr
0c3a18b0b6
Merge pull request #8380 from volas/sanitize_procs
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[DNM] sanitize() and text.dm refactoring
2015-03-29 00:57:33 +10:30
Zuhayr
c0887333bc
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev-freeze
2015-03-27 11:13:53 +10:30