Commit Graph

112 Commits

Author SHA1 Message Date
PsiOmega
0262ab0de0 Runtime fixes
Fixes
````
runtime error: Cannot read null.name
proc name: sql report cyborg death (/proc/sql_report_cyborg_death)
  source file: statistics.dm,87
  usr: the maintenance drone (106) (/mob/living/silicon/robot/drone)
  src: null
````

````
runtime error: Cannot read null.name
proc name: sql report death (/proc/sql_report_death)
  source file: statistics.dm,52
  usr: null
  src: null
````
````
runtime error: Cannot read null.armor
proc name: infection check (/proc/infection_check)
  source file: helpers.dm,16
  usr: null
  src: null
````
````
runtime error: bad client
proc name: open (/datum/nanoui/proc/open)
  source file: nanoui.dm,419
  usr: null
  src: /datum/nanoui (/datum/nanoui)
/datum/nanoui (/datum/nanoui): open()
````
````
runtime error: undefined variable /obj/effect/plantsegment/var/movable
proc name: update canmove (/mob/proc/update_canmove)
  source file: mob.dm,862
  usr: null
  src: the monkey (643) (/mob/living/carbon/monkey)
````
2015-03-06 18:39:44 +01:00
PsiOmega
3e9f33136a Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/effects/decals/Cleanable/fuel.dm
	maps/exodus-5.dmm
2015-03-05 09:20:20 +01:00
PsiOmega
173f0527eb Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/nano/nanomanager.dm
	code/modules/surgery/surgery.dm
2015-03-05 08:05:44 +01:00
PsiOmega
05c487ca8f Fixes NanoUI transfer runtime.
No longer unconditionally attempts to transfer NanoUIs from one mob to another.
Previously caused runtimes if the source-mob was gibbed or otherwise destroyed.
2015-03-04 09:46:49 +01:00
PsiOmega
02a1e1d129 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/clothing/spacesuits/rig/suits/light.dm
2015-03-01 21:15:47 +01:00
PsiOmega
df689a4f72 Increased check_rights flexibility.
NanoUI interfaces no longer appear locked when admin observers look at them for too long.
2015-03-01 15:29:17 +01:00
PsiOmega
65e01c50c1 Fixes issue with borg remote access.
Borgs had better remote access than even the AI, ignoring all distances if viewing through cameras.
Introducing view limit.
2015-02-28 20:47:27 +01:00
PsiOmega
683ef229c1 NanoUI interfaces.
Turret Controls.
Omni-filters/mixers now disable the On/Off button during configuration.
2015-02-28 13:21:08 +01:00
Zuhayr
0e80242e92 Merge pull request #8212 from PsiOmegaDelta/CleanTopic
Minor NanoUI/Topic cleanup
2015-02-26 16:27:08 +10:30
PsiOmega
f510c38d22 Alarm centralization completion
Atmosphere alarms now handled centrally.
2015-02-23 15:11:13 +01:00
PsiOmega
93b049e7a6 Alarm centralization completion
Ensures the master area is always used, to avoid issues caused by dynamic lightning which splits areas into sub-areas.
Power alarms now handled centrally.
2015-02-23 11:23:23 +01:00
PsiOmega
1c763ff2c9 Merge remote-tracking branch 'upstream/dev' into subsystems 2015-02-23 10:32:32 +01:00
PsiOmega
5578afa07c General update.
NanoUI interface sorted.
Accessible by AI, borgs, and through consoles.
Automatic alarm resets in case of lost sources.
2015-02-23 10:32:25 +01:00
PsiOmega
eb5e5aa0ba Minor NanoUI/Topic cleanup
The default state handler is now assigned as the default argument value, instead of having to utilize null-checks.
2015-02-23 10:23:40 +01:00
mwerezak
2fcf8d51f4 Allows exosuits to interface with adjacent airlock controllers and buttons. 2015-02-21 20:54:01 -05:00
PsiOmega
89da19de8a Fixes runtime in Topics() when called from non-NanoUI sources. 2015-02-21 10:32:20 +01:00
PsiOmega
5b299e0104 NanoUI atmosphere control and remote air alarm support. 2015-02-20 17:39:55 +01:00
PsiOmega
ead0f31426 Revises how Topic and NanoUI shares allowance-logic.
All mob-interaction logic now resides in nanointeraction.dm and is called by the base CanUseTopic().
Specifics for when objects allows mob-interaction can be specified by overriding CanUseTopic(), see machinery.dm.
2015-02-19 18:22:19 +01:00
PsiOmega
06335b1064 The AI now has a personal power monitor interface. 2015-02-16 15:12:23 +01:00
PsiOmega
9cd0714c2c The AI now has a personal crew monitor interface. 2015-02-16 14:18:18 +01:00
PsiOmega
c6d88bc787 AI NanoUI subsystems.
Allows sharing of NanoUI code between consoles and the AI (and just about anything else).
2015-02-16 13:44:04 +01:00
GinjaNinja32
538ee11cb1 pAI rework 2015-02-09 01:58:54 +00:00
PsiOmega
a073cba477 Merge remote-tracking branch 'upstream/dev' into CanHasNano
Conflicts:
	code/setup.dm
2015-02-05 12:37:15 +01:00
PsiOmega
566f6a104e Carded AIs can no longer access cameras through camera consoles.
Also includes fixes for hidden uplinks.
2015-02-03 23:44:35 +01:00
PsiOmega
21a0aa05e5 Topic now uses the NanoUI can_interact_with_interface() proc to determine functionality.
can_interact_with_interface() has been updated with the old canUseTopic() checks.
2015-02-03 20:24:11 +01:00
PsiOmega
9da907cef4 Breaks out NanoUI interaction checks into proper procs instead of type checks. 2015-02-03 18:56:35 +01:00
Chinsky
b6ca496a93 Merge pull request #7617 from fira/obscomps
Observers Improvements: Ghosts are able to spy on computers, SMES and APCs, with NanoUI and OldUI support
2015-02-03 18:12:16 +03:00
ccomp5950
89652ae5e3 JSON caching for nanoui
You get to cache data, make the best of it.

NanoUI for PDA now won't shove the manifest through list2json every tick, it will cache the json for manifest and shove it into the cache_data so list2json tacks it onto the end.
2015-01-25 06:22:30 -05:00
Fira
d9be074d29 Made Ghosts able to use NanoUI in read-only mode 2015-01-01 18:17:11 +00:00
Zuhayr
b30be0a352 Fixes #7199 2014-12-07 22:13:31 +10:30
Mloc-Argent
61839da570 testing fix for nui resources
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-10-13 20:01:54 +01:00
Mark Aherne
32a1220559 NanoUI updates.
* Map gen verb is now limited to those with server access.
* Added Z layer support.
2014-07-21 22:32:45 +01:00
Mark Aherne
8dbf71a270 Update NanoUI Live Map.
* Simplified how items are positioned on the map (e.g. ((value.x - 1) * 8) is now just value.x, scaling is applied later).
* Added four zoom levels (x1.0 to x2.5, triggered by links in the template).
* Moved the "Generate NanoUI Map" into the Server tab, to prevent it being used by admins accidentally.
2014-07-19 11:02:46 +01:00
Mark Aherne
f09b24ae17 Added a station map to NanoUI, this map can be used by any NanoUI to display live/dynamic elements on a map.
The map functionality has been added to the crew monitor console to show active crew trackers, this is working but needs refinement (icons etc.).
2014-07-19 00:31:28 +01:00
Mark Aherne
34516bded4 Layout update for NanoUI.
The layout HTML (which was mainly used for the title bar) is no longer hard coded in nanoui.dm.
Layouts are now dynamic and each consists of a template and stylesheet (CSS) file.
Multiple layouts can exist, they can be switched to using the set_layout_key proc. See the proc comments for more info.
Added "default" and "basic" layouts, "basic" has no title bar.
Moved image source assets (GIMP and Flash files) into a separate source folder so that they are not sent to the client.
2014-07-15 01:08:06 +01:00
Mark Aherne
fd0ee4cf2f Fixed comments for new JS files in nanoui.dm.
Changed the BYOND cache path in "To BYOND Cache.bat" to a dynamic path.
2014-07-14 11:50:25 +01:00
Mark Aherne
8b7f73bbfb Remove testing debug messages from nanomanager. 2014-07-12 00:39:57 +01:00
Mark Aherne
02a93c8f42 Continued work in progress on a major revision of the NanoUI templating system. 2014-07-11 23:28:07 +01:00
Mark Aherne
7e7e6cd8ac Continued work in progress on a major revision of the NanoUI templating system. 2014-07-11 10:48:42 +01:00
Mark Aherne
1b8d865061 Work in progress on a major revision of the NanoUI templating system. 2014-07-07 02:05:39 +01:00
Mark Aherne
4376465f5d Work in progress on a major revision of the NanoUI templating system. 2014-07-06 23:02:09 +01:00
Mark Aherne
9276e9f707 This change to nanomanager optimizes the sending of nanoui assets to clients.
The flist (file list) proc was being used multiple times for each client user logon, this now only occurs once when the server starts.
Hopefully this fixes the nanoui assets issue which occurs during peak usage.
2014-07-03 22:55:54 +01:00
Mark Aherne (Faerdan)
c9191faa14 NanoUI Caching and SMES tweaks
* Made NanoUI caching code neater, added check for directories (which are ignored).
* Moved SET to between MIN and MAX on SMES UI.
2014-01-12 20:07:48 +00:00
Mark Aherne (Faerdan)
214fbeee99 NanoUI assets are now sent to the client automatically.
* NanoUI now finds and sends it's assets to the client (css, images, javascript and templates).

Part of my effort to make creating NanoUIs as simple as possible. This removes the need to add new NanoUI assets (such as templates) to the client send_resources proc.
2014-01-12 15:30:25 +00:00
Mark Aherne (Faerdan)
8e041670e7 Minor fix for NanoUI
* I was passing src instead of src_object in try_update_ui, this is fixed now.
* Changed checks to use the isnul procl, just to be sure.
2014-01-09 01:06:24 +00:00
Mark Aherne (Faerdan)
b9335e8855 NanoUI fix.
* Moved the receiveUpdateData JavaScript into the head so that it's loaded first.

This is to prevent an error which occurs if an update is recieved from the server before the UI is fully loaded.
2014-01-08 12:42:20 +00:00
Mark Aherne (Faerdan)
eef5013d79 NanoUI Updates.
* Restructured HTML in an attempt to fix the "blank UI" issue.
* Added a crap ton of debugging messages.
* Added a loading message to the UI.
2014-01-08 02:30:33 +00:00
Mark Aherne (Faerdan)
f25052fd4c NanoUI updates.
* Simplified the code used in ui_interact procs and updated all current uses.
* Removed ununused jsviews JavaScript code (replaced it with vanilla jsrender).
* Added a message to the UI which shows if JavaScript is disabled (people with JavaScript disabled previously got blank UIs).
2014-01-06 02:49:25 +00:00
Mark Aherne (Faerdan)
6d9368d949 Updated how NanoUI renders templates, using JSRender without the JSViews data-linking. This makes it much easier to create NanoUIs
as you don't need to provide the full data structure up-front, part of an effort to make NanoUI more accessible.

I have removed the carets (^) from all templates as they are not used any more.

For safety I moved the src_object and user checks from the master controller to the nanoui process proc.
2014-01-05 02:48:15 +00:00
Mark Aherne (Faerdan)
fa085705ab Updated NanoUI's nanomanager with update_user_uis and close_user_uis procs. These procs allow you to update and close uis for a specific user and optionally a specific src_object and/or ui_key.
An example of where the update_user_uis proc will be used is in updating any open PDA UIs for users when sending or receiving messages.

Added a link to the new NanoUI wiki page in the TemplatesGuide.txt file.
2014-01-04 02:09:35 +00:00