Commit Graph

129 Commits

Author SHA1 Message Date
Heroman3003
db38ed93c0 Spell Fixes 2023-06-19 04:40:45 +00:00
Bib Bob
90fc75333c powder that makes you say yes? 2022-06-29 19:25:45 -05:00
Bib Bob
4b87ad705d Fixes missing sprites for the somatoray and advanced SMG
Fine. I'll do it myself. Literally 1 line of code change fixes the invisible sprites, because all the gun DMI files are all over the place instead of a parent file anymore.

I tried to fix the WT-550 sprites too but I cant read the code and I AINT touching parent files any time soon.
2022-06-28 21:00:39 -05:00
Bib Bob
5986fea6b3 Fixes missing sprites for the somatoray and advanced SMG
Fine. I'll do it myself. Literally 1 line of code change fixes the invisible sprites, because all the gun DMI files are all over the place instead of a parent file anymore.

I tried to fix the WT-550 sprites too but I cant read the code and I AINT touching parent files any time soon.
2022-06-28 20:30:20 -05:00
Rykka
ad1c39ce86 I forgot two vars 2022-04-07 04:03:20 -06:00
Rykka
22c27abf06 Finishes Serdy's Gun PR stuff
Uzi uses new sprite + tilts now.
Sec pistols use new sprite
Energy Gun uses new sprite.
C20r uses new sprite.
L6 SAW uses new sprite.
Ion Rifle uses new sprite.
Z8 Bulldog uses new sprite.
WT-550 uses new sprite.

Resolves https://github.com/CHOMPStation2/CHOMPStation2/issues/3068

Serdy will add Stetchkin, PPK + PPK Light later.
2022-04-07 03:53:43 -06:00
Nadyr
4ffd7ae53f powder that makes you say yes 2022-03-21 14:12:35 -04:00
Casey
dc618675c1 Shotguns and Bolt-Action Rifles 2022-03-21 09:54:13 +00:00
Casey
80f5298a18 Ammo Boxes 2022-03-03 21:23:43 +00:00
Rykka
096b64ffb1 Changes all pistols to move_delay = 0 via CHOMPEdits
Some of these are probably redundant, I did this quickly in response to a request so it could get in before an event.

I'll do a more thorough move_delay lookover later and determine what weapons should be fire-able on the move vs not.
2021-08-18 14:59:37 -07:00
Chompstation Bot
eff2f9f68b The Armory V1 2021-04-26 16:52:51 +00:00
Razgriz
f0ace37d4f Spear and Gun sizes
-Made all gun and spear sizes larger so that they will no longer fit into backpacks.
--Energy spears and energy swords will fit while deactivated, but not while active (unchanged)

-Tweaked the Floragun have no recoil for micros.
2020-11-23 19:29:48 -07:00
Cerebulon
f1f2196077 Flavour Enhancement: Guns 2020-07-13 23:06:11 -04:00
Mechoid
7066d04df5 Explorer Expansion: New Horizons 2020-05-01 14:20:29 -04:00
Aronai Sieyes
6ebd249748 Rewrite examine() to pass a list around 2020-04-29 16:42:50 -04:00
Unknown
5468301dc5 Ports Polaris 6992 and some Urist backpacks
- Reenables Dual Wielding penalties on most heavy guns.
- Adds wielded sprites for all weapons with dual-wield penalties.
- Ports a ton of gun sprites from Urist McStation
- Removes mention of requires_two_hands in code since that is not used anymore.
- Adds some Urist mcstation backpacks (VS only)
2020-04-13 10:40:24 -04:00
Arokha Sieyes
47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Spades
a184e67c93 Changes (R&D made) Saber SMG to Advanced SMG 2019-03-28 18:22:23 -04:00
Novacat
741931aa31 Merge pull request #4723 from VOREStation/upstream-merge-5906
[MIRROR] Gives the auto shotgun a new sprite
2019-03-28 14:42:10 -04:00
Novacat
1e5b351f43 Merge pull request #4711 from VOREStation/upstream-merge-5875
[MIRROR] Tommygun now Tommy Gun
2019-03-27 20:45:46 -04:00
Spades
eb0e2ec1f5 Guns sounds refactor and improvements 2019-03-27 10:42:18 -04:00
Anewbe
15c62c99d1 Gives the auto shotgun a new sprite 2019-01-27 15:59:52 -05:00
Spades
b86d6dab13 Tommygun now Tommy Gun (#5875)
* Tommygun now Tommy Gun

https://github.com/PolarisSS13/Polaris/pull/5837

* Corrects sprite names

I figure this can stay as it is.
2019-01-22 23:22:23 -05:00
Kates
fd0bfab228 Saber fix. (#5384)
* Saber fix.

* Saber fix 2: Electric boogaloo

* parenthèse

* "And another one"

* Actually fixes the indentation

* Balance revert
2018-07-11 00:49:32 -04:00
Anewbe
153009e03c Ports more two-handed gun sprites from Bay 2018-02-21 01:57:56 -06:00
Anewbe
534a588a6a Gun changes (#4185)
* Various background gun changes

* Forgot to include the sounds, woops

* Fixes some more gun stuff

* Makes the cham gun work again
2018-02-12 23:12:14 -08:00
Anewbe
442b5cbdf6 Comments out the automatic firemode code (#4748) 2018-02-07 09:59:42 -08:00
Andromeda-K22
58cf8000ba Automatic firemode for guns (#4730)
* New gun firemode: automatic

Full-auto destruction at the tip of your fingers! If you're an admin. Switch the automatic var to 1 to make any gun automatic.

This code is largely donated by Mport and the SS:CM project. Relevant modifcations are located in automatic.dm, special.dm, and automagical.dm

* Removes '/blue's

* Removes a block of pseudocode.

* Welp. Missed some things.

* Automatic removed from the Suppression gun, as requested by @Anewbe in #4730

* Requested changes.
2018-02-06 22:57:53 -06:00
Spades
b441ccd6e3 9mm pistol updates (#4480)
* These aren't supposed to be here!!

* Adds new Security pistol and large capacity magazines

* Removes new pistol from Security spawns

* Removed references of Beretta because it's not one
2018-01-14 14:45:15 -06:00
Anewbe
676fb6daf6 Merge pull request #3694 from SpadesNeil/gun-stuff
Gun stuff. Some fixes, some changes, and a shiny new SVD
2017-08-20 11:21:50 -04:00
Spades
90c55d64da Description changes
- Fixed descriptions lacking what rounds a gun uses.
- Made some descriptions have better grammar.
- Made some descriptions have more interesting fluff.
- AS-24 auto shotgun no longer has a unique description not copied
almost word for word from the assault rifle.
2017-08-09 21:06:29 -04:00
Spades
b3f6f6b392 Assault rifle tweaks and fixes
- STS-35 no longer has "This one is unmarked" because it literally means
nothing useful.
- Assault Carbine name has been changed to Bullpup Rifle.
- Bullpup Rifle starts with only 10 rounds as opposed to 20, making it
slightly less useful than the Z8 marksman rifle.
- Fixed the Bullpup Rifle not using the correct sprites, hopefully.
- Bullpup Rifle's 3 round burst is nerfed to 2 rounds.
2017-08-07 21:04:25 -04:00
Spades
2e776ac645 Changes 5.56mm to 5.45mm, now 20% less stupid
The same as https://github.com/PolarisSS13/Polaris/pull/3612 except this
time I'm not a dumbass and accidentally overwriting other changes
because the Github client decided not to sync with Polaris.
2017-07-19 14:24:50 -04:00
Spades
ae3d877730 Might be helpful if I clicked save on my files 2017-05-27 16:25:38 -04:00
Spades
36544bc7da Documentation, proper file naming, and more consistency 2017-05-27 16:23:39 -04:00
Spades
bc3f4fb0dc Polishing oversights away 2017-05-27 05:07:34 -04:00
Spades
3ff9d441f9 Finishes fixing ammo inconsistencies 2017-05-27 04:39:49 -04:00
Spades
8579adcc53 Naming convention of ammo is now consistent
s = Speedloaders. (Functionally the same as clips, but they're not
_really_ the same thing, just in case we change these later.)
c = Clips. (Can also be used to fill other magazines.)
m = Magazine. (Holds ammo rounds.)
a = Ammo. (Individual rounds of ammo.)
2017-05-26 19:32:23 -04:00
Anewbe
903a2a2e5f Fixes a few things, adds 556 clips 2017-05-12 18:03:49 -05:00
Anewbe
58b9c63ec2 Makes the 556 and 762 calibers more appropriate to their naming 2017-05-01 20:25:43 -05:00
Anewbe
3c1d897fc4 Actually gets the HI name right 2017-03-24 15:27:55 -05:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Spades
e51da6c35b Renamed SVD mag to be consistent per request.
It's just a 10 round 762 magazine. It's compatible with the STS.
2016-06-06 22:03:03 -04:00
Spades
3b44024e88 Reverts ammo change, fixes P90 2016-06-05 17:55:39 -04:00
Spades
037271504e No five-round burst! I thought I removed these! 2016-06-04 01:36:56 -04:00
Spades
c173d0dbb7 The last commit. 2016-06-03 21:01:53 -04:00
Spades
a063c8915e Feedback based on meeting.
- Removed carbine from the cargo.
- Removed SVD.
- Removed FiveSeven. Added sprite to gun resprites.
2016-06-03 20:21:12 -04:00
Spades
dd0c3935e7 Gun lore updates.
Also changed the path of the bullpup rifle.
2016-06-03 10:33:04 -04:00
Spades
e0748c8261 Response to feedback.
Tried to make descriptions better.
SAW magazine no longer fits in pockets.
2016-06-03 01:57:13 -04:00
Spades
0d5b943db7 Github client being stupid. Changed these names too. 2016-06-02 17:19:57 -04:00