Commit Graph

14745 Commits

Author SHA1 Message Date
Neerti
ba2c7507d6 Adds EPv2 Circuit
Adds a circuit that allows it to send and receive EPv2 messages, allowing for a more robust transmission of data that signalers cannot deliver.  Bonus: Communicators can send text messages to custom machines using this.
2016-09-18 18:24:13 -04:00
Anewbe
a7c2546e73 Merge pull request #2497 from Neerti/9/18/2016_circuits
I Can't Believe It's Not Circuits (it is)
2016-09-18 15:23:49 -05:00
Neerti
c8fab7d070 I Can't Believe It's Not Circuits (it is)
Fixes numberpad and letterpad pulsing.
Debugger and Constant chip can now have null written to it.
Adds new sound output, with two types so far.  One being the 'beeper' type, which can do things like buzz, ping, beep, etc.  The second type is a securitron speaker, which allows us to get closer to building a functioning Beepsky.
2016-09-18 16:13:25 -04:00
redstryker
1a94474605 Dress Loadout Additions 2016-09-18 15:24:46 -04:00
Anewbe
3756a5d4a8 Merge pull request #2493 from Cameron653/master
Allows jobbaning from cargo jobs again
2016-09-18 13:16:04 -05:00
MagmaRam
c73bfe021f Re-adds balance changes to heavy lasers.
They got changed by accident when I did the laser light show.
Also, adds changelogs for my last couple changes, because I'm an
    idiot and forgot them.
2016-09-18 10:47:03 -05:00
Cameron653
50baa75af0 Allows jobbanning of cargo department jobs 2016-09-18 11:33:08 -04:00
Anewbe
e03bc0f6a6 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into bridge_bunny 2016-09-17 23:52:57 -05:00
Anewbe
41113637f1 Slightly cleans up the occupation screen, adds uniform to locker 2016-09-17 23:49:36 -05:00
Anewbe
e8360b0fb0 Adds bridge bunnies 2016-09-17 23:25:46 -05:00
MagmaRam
22adc0411a Lasers, energy projectiles, and muzzle flashes now produce light.
It's a bit wonky due to lighting only updating once every half-second,
but it's very much functional, at least on my desktop.
2016-09-17 23:14:41 -05:00
Anewbe
2af3fd537f Merge pull request #2484 from MagmaRam/robot_fixer
Allows robots to be constructed with prosthetic limbs as well as borg…
2016-09-17 17:43:12 -05:00
Anewbe
bbb11cfb6e Tweaks burst laser 2016-09-17 15:23:28 -05:00
Neerti
b1867f638f Merge pull request #2481 from Anewbe/ce_rig_two
CE RIG gits gud.
2016-09-17 14:27:58 -04:00
Anewbe
0b54deb2fc Merge pull request #2483 from Neerti/9/17/2016_yet_more_circuits
Even More Sodding Circuits
2016-09-17 13:14:48 -05:00
MagmaRam
4ac1357f0b Allows robots to be constructed with prosthetic limbs as well as borg limbs. 2016-09-17 13:08:05 -05:00
Anewbe
5146488a6c Part the first 2016-09-17 12:58:32 -05:00
Neerti
f835541344 Merge pull request #2476 from Yoshax/ventcrawling
Ported ventcrawling from vg.
2016-09-17 13:23:42 -04:00
Neerti
faa797b23a Even More Sodding Circuits
Adds new RNG circuit, to make random numbers each time.
Adds new Concatenating circuit, so you can make lots of small strings into one big one.
Adds new light and advanced light circuit.  Basic just has a normal light that can be toggled.  Advanced allows it to be any color using RGB, and a brightness between 0 and 6.
New sprites for the debugger and wirer, by Mechoid.
Hopefully finally fixes smoke generator from being unobtainable.
2016-09-17 12:36:46 -04:00
Anewbe
68e6925df8 Merge pull request #2479 from Neerti/9/15/2016_circuits_for_mechoid_2
More Circuit Things
2016-09-16 20:55:55 -05:00
Neerti
b4320dd871 Even more sprites by Mechoid.
Fixes abs to rel converter.
2016-09-16 20:42:58 -04:00
Neerti
72db27c92c Adds design for locomotion circuit. 2016-09-16 19:55:48 -04:00
Neerti
a6d472179c More Circuit Things
Adds Locomotion circuit, which makes the machine move in a given direction.
Adds Signaler circuit, which can send and receive signals from a signaler.
Adds a new tool, the Debugger, which lets one directly set data in a specific pin.  It can also pulse activation pins.
Adds ability to define custom cooldown times for each component.
Smoke generator now has a 30 second cooldown.
Cleans up some code somewhat.
2016-09-16 19:45:00 -04:00
redstryker
b75e067c69 Suit Storage Items 2016-09-16 15:37:37 -04:00
PsiOmegaDelta
41129ab0d8 Tweaks vent crawling.
The ability to ventcrawl is now checked by the /handle_ventcrawl() proc, making it possible to properly check before and after the do_after() call.
Moves various checks into the base can_ventcrawl proc.
Now lists the first object that prevents a mob from ventcrawling, making it easier to correct the exception list.
Removes the issmall() check, instead checks if the crawling mob has the relevant verb. Fixes #14081.
2016-09-16 19:43:44 +01:00
Zuhayr
843c48a9ee Ported ventcrawling from vg. 2016-09-16 04:05:49 +01:00
redstryker
6876ce6160 Radsuit Sprite Changes 2016-09-15 21:03:06 -04:00
Neerti
f1a2501c84 Merge pull request #2471 from Anewbe/appendix
Appendicitis doesn't cancel itself out
2016-09-15 20:10:15 -04:00
Anewbe
72f7c04658 Merge pull request #2472 from Yoshax/hawaii
Aloha
2016-09-15 18:50:26 -05:00
comma
80b73fd8cc Removes debug stuff 2016-09-16 00:31:15 +01:00
Anewbe
d82468fe7b Appendicitis doesn't cancel itself out. 2016-09-15 18:20:11 -05:00
comma
bef27aa9ba Adds randomized alohas
Also some color matrix helpers from TG
2016-09-16 00:14:00 +01:00
comma
3ff6caa722 Adds hawaii shirt
Attachable to any uniform, works like suit jackets.
2016-09-16 00:00:48 +01:00
Anewbe
1f022f9499 Bloodloss tweak 2016-09-15 17:57:28 -05:00
Anewbe
ef0b965c63 Lasercannon tweaks 2016-09-15 16:24:06 -05:00
Neerti
777e513a09 Merge pull request #2457 from redstryker/PressingTheDev'sPatience
Press Vest
2016-09-15 16:43:12 -04:00
Neerti
fb5569f33c Merge pull request #2461 from Anewbe/advanced_egun
Fixes some Advanced Egun oversights
2016-09-15 16:42:37 -04:00
Neerti
8cdb444b73 Merge pull request #2455 from SpadesNeil/Naming-Consistency
Station Naming Inconsistency Fixes
2016-09-15 16:42:12 -04:00
Neerti
0170ff8047 Merge pull request #2466 from Yoshax/splinting
Splint changes + fixes
2016-09-15 16:38:17 -04:00
Anewbe
cef2ba891f Merge pull request #2464 from Neerti/9/15/2016_circuit_additions
Custom Circuit Additions & Fixes
2016-09-15 15:29:59 -05:00
Yoshax
33642ad7c8 Supportive suits now only loop through bad organs 2016-09-15 18:39:26 +01:00
Yoshax
8b48c8856e Replaces ORGAN_SPLINTED 2016-09-15 18:00:59 +01:00
PsiOmegaDelta
2007c143d2 Refactors the forceMove() drop.
Makes dropping a its proc instead, cleaning up forceMove() handling.
2016-09-15 17:11:57 +01:00
Yoshax
795d3dfb7b Refactors splinting 2016-09-15 16:53:11 +01:00
Neerti
5412d7e113 More Additions
You can now cancel inputting on a text or numberpad.
Zero is now displayed properly on the UI and not be shown as null.
The small and medium assemblies now have real sprites.
Total health percentage for med scanners and advanced med scanners now reports a proper percentage and not 1 or 0.
The constant memory chip now can be set by using it in hand, making it usable.
The constant memory chip now accepts refs as data to store.  To use, select 'ref' when using inhand, then hit it against the thing you want to store.
2016-09-15 08:23:22 -04:00
Neerti
38c5431702 Custom Circuit Additions & Fixes
Adds Med Scanner and Advanced Med Scanner circuits.
Clock circuit is now functional.
Five second delay will delay for five seconds and not one second.
Renaming circuitry now respects ability to do so (e.g. being alive).
Firing circuit can now be obtained by science normally.
Examining inside assembly cases now requires adjacency.
2016-09-15 01:19:56 -04:00
Anewbe
0f91d44a6e Merge pull request #2462 from redstryker/TheMessageIsClear
Messenger Bags
2016-09-14 21:43:17 -05:00
redstryker
0fbbc0198b Messenger Bags 2016-09-14 22:34:47 -04:00
Anewbe
f67acc6323 Embiggens the laser carbine and the lasercannon. 2016-09-14 21:30:31 -05:00
Neerti
14c60410e4 Merge pull request #2460 from Anewbe/robot_cooking
Robot arms/legs/extremities no longer increase bodytemperature
2016-09-14 22:21:48 -04:00