Commit Graph

1046 Commits

Author SHA1 Message Date
ryantennessee@yahoo.com
dd855e8288 Changed alien disarm intent on humans from weaken(rand(15,20)) to weaken(rand(10,15)) .
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3119 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 23:40:29 +00:00
baloh.matevz
d521357c06 - So apparently disposals were too hungry for air. They take far less of it now. They however still take the same amount of time to pressurize tho.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3118 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 23:18:28 +00:00
baloh.matevz
6255bb3086 - Profiles that were created before ghost ears was added had their ghost_ears value set to null, which then copied over. the profile setup page understood this as "hears everyone" while the game understood this as null, which is neither "hears everyone" nor "nearby creatures only", but it took null as 0, so it defaulted to "nearby creatures only". Applied a legacyfix that will properly update the profiles of everyone who does not yet have this set.
- To fix this for your own character before this goes live, just toggle the ghost-ears setting on your profile setup page at least once and then select the option you wish to have. Then save the profile.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3116 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 20:59:06 +00:00
baloh.matevz
e5d2b7ac7b - Desk lamps are now just fancy flashlights. Which means you can pick them up. They have w_class set to 4 and don't have the onbelt flag, meaning you can't put them in any container and you can't put them in a pocket. Click on them to pick them up, use the toggle-light verb to turn them on or off. They are no longer affected by light switches (desk lights generally aren't anyway)
- Updated lamp type path on both uterus and 2.0.8

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3115 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 19:28:44 +00:00
baloh.matevz
a5fea19b5d - clicking the internals button on your UI (below zone select, above the suffocation indicator) will now properly toggle your internals if you are wearing a mask and your tank is in one of the following slots: back, hand, pockets, suit storage or belt.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3114 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 18:15:18 +00:00
kortgstation@gmail.com
4de92c42e6 Juggernauts no longer take damage from punching.
Juggernauts are no longer able to be grabbed (and therefore choked or thrown)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3112 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 16:26:28 +00:00
baloh.matevz
a07cd4220d - Replaced a few more conveyor switches with the one-way conveyor switch.
- Added feedback gathering for radio, rc and pda message use. (Only the number of messages sent is recorded)
- Generalized the 'round_end' time feedback logging into a proc that now also handles the radio/pda/rc processing at round end. ( blackbox.round_end_data_gathering(), where blackbox is the blackbox recorder object. )

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3111 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 14:56:19 +00:00
baloh.matevz
59bbe81465 - ghosts and dead people can no longer undress Ian
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3109 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 01:26:01 +00:00
baloh.matevz
fe5b602a6f - Removed the table where mail gets to at mail sorting because mobs keep getting stuck there.
- You can no longer control disposal units from within them!
- Disposal units now auto trigger every 30 game ticks, if they are fully pressurized and if they have something (or someone) in them. So no more hiding in disposal units!
- Added this to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3108 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 22:46:05 +00:00
trubblebass@gmail.com
2d95a92602 Commited on behalf of Nodrak
- Fixes: Issue 257, Issue 346 and Issue 343
- Monkeys no longer continue to take suffocation damage after dying.
- PDAs can no longer be used while stunned or paralysed.
- Vending machines now have a delay to stop product spamming.

Note: I upped the delay a little as it was still pretty spammable when I tested it, seems to be fine now as it's way more effort than it's worth to empty a vending machine.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3107 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 21:06:22 +00:00
baloh.matevz
cc67d26201 - lightbulb and light tube w_class is now 1, large tube (used for floodlights) remains at 2.
- bulb and tube boxes now contain 21 bulbs or tubes, but can only store bulbs or tubes.
- added a mixed box of lights, which contains 14 tubes and 7 bulbs
- most of the areas which contained light boxes now contain these large mixed boxes.

Screenshot:
http://www.kamletos.si/bulbs.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3105 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 20:41:18 +00:00
baloh.matevz
aa3f28d3d6 Committing the one-way conveyor switches as posted by Donkieyo
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=7759

They are currently present in the mail office.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3104 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 20:04:40 +00:00
petethegoat@gmail.com
7caa2631b2 Removed vials.dm, added possession verbs to modules/admin/verbs/possess.dm.
Chemistry reception windows are now public access.
Did some minor disposals remapping.
Added a newcaster to the HoP office.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3096 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 16:52:58 +00:00
baloh.matevz
37c7a57054 - Dropped support for attaching photos to ID cards. The feature was never fully implemented and the information you got from them was misleading and wrong.
- Backpacks max_combined_w_class is now 21 instead of 20, meaning it can store 7 box-sized items instead of 6 box sized items + 1 small item (which the box is supposed to hold anyway)
- Added many fire alarms around the station to areas that either lacked them or where they were too rare
- Added 4 hazard vests to the atmospherics departments for atmos techs who prefer hazard vests to firesuits.
- Added these changes to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3092 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 15:03:33 +00:00
baloh.matevz
66dcfd1994 - Removed the 'midis' variable from mobs. This one's supposed to be a client thing, so it's now a client side var instead of being doubled in mobs.
- Made ooccolor, be_pai, be_alien, midis and ghost_ears actually properly copy over from the preferences when observing! Incredible, isn't it?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3087 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 07:24:36 +00:00
baloh.matevz
ed973eadf0 - Added instructions on how to use the pretty markup to the changelog
- Added a few red corner floor pieces to security
- Added a Del() proc to blackbox recorders which makes it so a new blackbox recorder gets made when the one is deleted and all the data is copied over, so no data is lost. Same applies when the new one gets deleted. The new blackbox is spawned on z-level 2, so at centcom on the coordinates X,Y,Z = 1,1,2

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3084 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 05:12:42 +00:00
baloh.matevz
64bcc1c0f0 - Moved three (well two, one was doubled for some reason) screen/attackby() procs to appear AFTER the screen object is defined. They were in a random file instead of where the objects are. If you double-click and 'screen' object in the object browser it now takes you to the definition instead of some random file.
- Clicking a grille with a glass or r-glass sheet in your hand, when the grille is in one of your cardinal directions (North, south, east or west) will make you start building a window. It takes 2s to build the window, which spawns unfastened (same as when you create one.) This should make fixing damaged grille-window combinations easier. If you are standing on a grille and click it with a glass / r-glass sheet in your hand, the window will face the direction you're currently facing.

Screenshot:
http://www.kamletos.si/placing%20windows%20on%20grilles.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3081 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 00:04:21 +00:00
baloh.matevz
52aa3bcc19 - toggle-hear-radio and toggle-hear-deadcast now properly say whether you will or won't hear the two communication types when toggling them.
- added a de-admin-self verb for admins. This exists so admins can play games without having to deal with 2nd accounts and such. It removes all the verbs and deletes the 'holder' object, so admins lose all their verbs, asay, adminhelp/prayer hearing, everything. They are exactly the same as normal players. To return to being an admin someone has to promote you back. The effects of de-admin-self are only for the current round.

Coders, when adding new admin verbs, don't forget to also add their removal into /client/proc/clear_admin_verbs()

Added jumptocoord, everyone_random and cmd_switch_radio to the proc, so hiding admin verbs works more properly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3080 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 20:36:58 +00:00
baloh.matevz
c12a1b4206 Added the caution code, sprited by magicbones, not present anywhere on the map
http://nanotrasen.com/phpBB3/viewtopic.php?f=10&t=4548&start=50#p37266

Added a power switch (/obj/structure/powerswitch), which is used to split or connect two cables.

The way it works is simple. It connects the powernets by adding cable on the floor it's on and removing it when it's turned off.

In-file description:
//This is a power switch. When turned on it looks at the cables around the tile that it's on and notes which cables are trying to connect to it.
//After it knows this it creates the number of cables from the center to each of the cables attempting to conenct. These cables cannot be removed
//with wirecutters. When the switch is turned off it removes all the cables on the tile it's on.
//The switch uses a 5s delay to prevent powernet change spamming.

Screenshot:
http://www.kamletos.si/power%20switch.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3072 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 21:11:20 +00:00
baloh.matevz@gmail.com
0d7a944e50 Added a new variable to all mobs: var/original_name
This variable is set ONLY when you spawn. It is also only used for deadchat communication. This variable is not to be changed after mob creation.

the new deadchat format is:
http://www.kamletos.si/deadchat222.png

line before suicide = spoke alive just before I suicided (name = unknown; real_name = "Duncan Sagan"; original_name = "Duncan Sagan")
the 2nd to last line is me speaking from the human body (name = "Unknown"; real_name = "Duncan Sagan"; original_name = "Duncan Sagan")
the last line is me speaking after ghosting (name = "Duncan Sagan"; real_name = "Unknown"; original_name = "Duncan Sagan")

So when alive everything is as before,

When you speak as a dead human you get 
DEAD: Original_name says, "message"

When you speak as a ghost you get
DEAD: Original_name (as real_name) says, "message"
(the as real_name is skipped if the two are the same)

If there is some overlooked situation where new mobs are created and original names don't copy over, then real_name is used in all forms of deadcast communication.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3066 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 02:52:04 +00:00
petethegoat@gmail.com
e6f31fae1a Amended feedback vars from last commit.
New vars are as follows.

cyborg_frames_built
cyborg_birth
cyborg_mmis_filled
cyborg_ais_created

cyborg_standard
cyborg_service
cyborg_miner
cyborg_medical
cyborg_security
cyborg_engineering
cyborg_janitor

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3065 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 02:38:15 +00:00
petethegoat@gmail.com
24e2aedab8 Added stat tracking for cyborg frames built, cyborgs created, MMIs filled, AIs created, and cyborg modules chosen.
cyborg_frames_built
cyborgs_created
mmis_filled
ais_created

standard_cyborgs
service_cyborgs
miner_cyborgs
medical_cyborgs
security_cyborgs
engineering_cyborgs
janitor_cyborgs

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3064 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 02:27:54 +00:00
baloh.matevz@gmail.com
abe5e4ba9d Discontinuing the feedback logging of mineral production.
At the time when this was uploaded the 30-day logging information was...

Iron sheets produced: 75125
Steel sheets produced: 20548
Glass panes produced: 16057
Reinforced glass panes produced: 535
Gold ingots produced: 14006
Silver ingots produced: 13142	
Diamonds produced: 5835	
Uranium bars produced: 12604	
Plasma bars produced: 38098	
Bananium produced: 421
Adamantine produced: 0

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3063 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 02:01:23 +00:00
panurgomatic
b26652944c - Reverted erroneously committed file.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3058 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-08 18:57:28 +00:00
panurgomatic
c754581c46 - Added Exosuit Jetpack
- Added Exosuit Nuclear Reactor
- Added Ripley construction steps sprites (courtesy of WJohnston)
- Exosuit Sleeper can now inject occupant with reagents taken from Syringe Gun
- Exosuit Cable Layer will now auto-dismantle floors
- Exosuit Heavy Lazer cooldown increased, Scattershot now fires medium calibre ammo (less damage)
- EMP now drains half of current exosuit cell charge, not half of maximum charge.
- Exosuit wreckage can be pulled
- Fixed several possible exosuit equipment runtimes
- Moved all mecha-related icons to icons/mecha
- Mecha equipment messages will show equipment icons in chat window
- Fixed mecha creation reports being sent at wrong construction step
- Played with changelog markup. For some reason javascript is extremely slow in byond browser, I'll look into it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3057 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-08 18:47:04 +00:00
kortgstation@gmail.com
32f4fc9d94 Fixed the cooldown time on Phase Shift (was 2 seconds instead of 20)
Lowered the lifespan of the forcewalls created by the spell Shield

Changed the "Relentless" var to "nopush" by Urist's orders (no mechanical change, but a technical name rather than a fluffy one)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3055 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-08 17:08:55 +00:00
kortgstation@gmail.com
b324db9b7e The armoured construct is now known as the Juggernaut. Its health was lowered and it takes massive damage from being hit with a bible. The Juggernaut has a lesser version of force wall.
Added the Wraith construct, a faster, more fragile construct which has a lesser version of Ethereal Jaunt. It too is vulnerable to bibles.

The Chaplain is now immune to blood boil, stun talismans, and cult blind/deafen

Constructs are finally creatable by using a full soulstone on an empty construct shell. The creator will be able to choose which kind of construct is created.

Cultists can get construct shells from their supply talisman

Wizards now get the spell "Artificer" which allows them to create construct shells for free when they select the soulstone belt.

Medical Borgs are now relentless to prevent them losing hold of incapacitated patients.

Added the Artificer (conjure construct shell), Phase Shift (lesser jaunt), and Shield (lesser forcewall) spells

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3054 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-08 02:58:30 +00:00
quartz235@gmail.com
c540dde158 - Can't burn up the nuke disk in a crematorium lololol
- The message for trying to cremate nothing is now based off the crematorium instead of user
- Minor grammar fix

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3051 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-07 22:17:23 +00:00
baloh.matevz
74aa8a4ee5 Map changes:
- A small map change at chemistry. There is now a 1 tile indent so that people running up and down the hallway don't push people waiting for the chemist all over the place.
Screenshot: http://www.kamletos.si/chemistry.png
- Some doors were replaced with glass doors (engineering exterior, engineering break room, bridge outside doors, eva left double doors)

Nerfed poly acid.

Description from #coderbus:
- When you splash pacid on someone's face, if they have a mask it melts, if they don't, but have a helmet, there is a 15% chance for it to melt, if they don't have either, they take 15 damage and there is a 15% chance for them to become unknown
- if the method is not TOUCH (whatever that means)... they take 15 damage and there is a 15% chance for them to become unknown
- on_mob_life... they now take 1 tox damage per tick instead of 1 tox + 1 burn
- reaction_obj is the same as before



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3043 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-06 01:42:02 +00:00
kortgstation@gmail.com
cb57fae3b8 The "X FAILS TO PUSH Y'S FAT ASS OUT OF THE WAY" message now only displays to the person shoving, so those nearby are not subjected to chat spam.
Added a "Relentless" var to mobs that makes them unshoveable if their intent is anything but help.

Alien Queens are relentless.

Constructs are relentless, can now push things, and have automated movement disabled (because it was bugging the hell out of me when testing)

Shades also have automated movement disabled.

The gladiator costume now has a chance to spawn in the theatre (sprites by Ausops)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3040 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-05 23:56:15 +00:00
petethegoat@gmail.com
eccfc3ed3f Committing Rolan's MMI suicide/ghosting fix. Fixed issue 143.
Comitting Nodraks's ghost ears toggle preference.

I also removed the underwear option, as it could not be toggled.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3038 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-05 19:57:08 +00:00
petethegoat@gmail.com
2c3c7c2c6b Added in throwing stuff into disposals, courtesy of SkyMarshal.
(technically this is a hotfix, as I accidentally committed it in r3036.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3037 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-05 17:40:12 +00:00
petethegoat@gmail.com
2c58840a4f Added throwing items over tables, thanks to SkyMarshal.
Improved cigarette code, mostly grammatical fixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3036 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-05 17:22:39 +00:00
baloh.matevz
4c92d1c152 Added a cheap lighter so that zippos will have some company.
The cheap lighter can be purchased at vending machines and comes in 4 colors: green, yellow, cyan and red.

Technical info:

The path
/obj/item/weapon/zippo

was changed to 
/obj/item/weapon/lighter/zippo

The new lighter is
/obj/item/weapon/lighter/random

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3033 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-04 22:23:42 +00:00
baloh.matevz
cd85e48c4a The job selection page has been changed a little:
Screenshot:
http://www.kamletos.si/job%20selection%203.PNG

Added this to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3032 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-04 21:09:11 +00:00
baloh.matevz
0fa1f3d924 Examining humans is now smarter and displays only the things you can see. Certain outerwear suits and helmets hide other pieces of clothing on you.
A diagram that displays what can hide what:
http://www.kamletos.si/inventory%20visibility%20hierarchy.png

Note that not all suits and helmets hide stuff.

Added this to the changelog.

Technical information:

Renamed gimmick.dm to z_gimmick.dm because whenever I doubleclicked on any piece of clothing in the object tree it always pointed me to some random gimmick item instead of the root definition. Now the file is at the bottom of the folder and so everything else is looked up first.

Created a bitflag variable which is used to determine which piece of clothing hides another. The variable is flags_inv and the flags it contains are:

#define HIDEGLOVES 1		//APPLIES ONLY TO THE EXTERIOR SUIT!!
#define HIDESUITSTORAGE 2	//APPLIES ONLY TO THE EXTERIOR SUIT!!
#define HIDEJUMPSUIT 4		//APPLIES ONLY TO THE EXTERIOR SUIT!!
#define HIDESHOES 8			//APPLIES ONLY TO THE EXTERIOR SUIT!!
#define HIDEMASK 1			//APPLIES ONLY TO HELMETS!!
#define HIDEEARS 2			//APPLIES ONLY TO HELMETS!!
#define HIDEEYES 4			//APPLIES ONLY TO HELMETS!!

The first 4 only apply to exterior suits and the last 3 only to helmets, so they can use the same numbers. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3031 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-04 20:09:46 +00:00
trubblebass@gmail.com
d775d010d6 - Fixes an incorrect object path for the E-Crossbow that was causing RnD stuff to crash.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3029 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-03 23:25:14 +00:00
trubblebass@gmail.com
6b23587fb6 Comitted on behalf of BubbleWrap
- Boxes can now be collapsed down into cardboard sheets.
- Cardboard sheets are stackable (like glass and metal).
- Cardboard sheets can be made back into boxes when needed.
- Cardboard sheets can also be made into a cardboard cyborg costume.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3028 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-03 01:06:41 +00:00
trubblebass@gmail.com
cb7123d122 Fixes courtesy of BubbbleWrap
- The first makes it so floor tiles are actually used up when placed on lattice.
- The second fixes the pepperspray so it isn't blocked by cigarettes/cigars/etc...

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3022 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-31 22:54:04 +00:00
elly1989@rocketmail.com
2d77383ad0 Widespread grammar fixes! Still loads I've yet to fix. It'll take forever.
Resolved Issue 333: The plastic flaps on the mining station now actually block air-flow. http://code.google.com/p/tgstation13/issues/detail?id=333
Fix for runtime in issue 332 until getrev is fixed. https://code.google.com/p/tgstation13/issues/detail?id=332
Resolved Issue 331 https://code.google.com/p/tgstation13/issues/detail?id=331
Resolved Issue 304 https://code.google.com/p/tgstation13/issues/detail?id=304
Removed a lever I found randomly placed within the asteroid rock.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3021 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-31 10:03:55 +00:00
Superxpdude@gmail.com
298932e028 Committing Carn's patch from here: http://bit.ly/ww7gmD
Game Admins and Game Masters can now toggle random events from happening during a round, it is also an option in the config file.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3017 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-30 15:54:16 +00:00
rockdtben
d0edda0636 made a rot proc for meat.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3010 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-29 20:38:16 +00:00
trubblebass@gmail.com
b527f8389a BIG BAD COPYRIGHT UPDATE
This removes lots of icons from the code that breach our copyright/intellectual property guidelines. Those left in (ie: aliens and metroids) are in the process of being given new sprites. If anybody would like some of the removed sprites for their code or for admin events. Send me pm on the forums (Azeures) and I'll get them for you.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3004 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-28 22:50:32 +00:00
petethegoat@gmail.com
914acd8931 Hotfix for some disarming runtimes, from BubbleWrap.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3003 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-28 20:49:57 +00:00
petethegoat@gmail.com
6df79a4e62 Committing BubbleWrap's cuff buff! r3000, wooooooo~
See the changelog for details.
Also adding in some floors to make working on planet station easier.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3000 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-28 18:35:27 +00:00
petethegoat@gmail.com
79f42f5a6c Lattice is now removed when you create plating or floor, from Donkieyo.
Monkeys now take damage in crit, and cyborgs now have a supervisor defined, from Nodrak.
Removed borg RCD sparks, as per Donkieyo's suggestion.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2988 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-27 01:17:48 +00:00
petethegoat@gmail.com
e444ce8fc2 Adding Shiftyeyesshady's Warden Jacket.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2987 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-26 22:00:09 +00:00
ryantennessee@yahoo.com
e41c2ac7ba git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2985 316c924e-a436-60f5-8080-3fe189b3f50e 2012-01-25 21:57:03 +00:00
quartz235@gmail.com
b3f7865754 moving all the git stuff over to this so people who don't want to spend 8 years figuring out the bass ackward git system can actually run our server code
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2983 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-25 05:05:55 +00:00
kortgstation@gmail.com
937ce838f7 Simple mobs who can attack (not Ian) can now destroy windows/grilles.
Ectoplasm can now be used to make GHOST BURGERS.

Fixed a bug from my last commit involving simple mobs interacting with walls.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2978 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-20 19:52:27 +00:00