Datraen
3d442044d1
Adds Gene Targetting mode to Floral Somatoray
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While I was rooting around in hydroponics code, I saw that a list was being regenerated with UI interaction, so I threw the list into the plant controller.
No proper sprites for the Floral Somatoray's new mode yet, but it uses the gun sprite from mutate mode, and the projectile sprite from yield mode.
2017-05-03 13:33:58 +01:00
Neerti
ea6128f986
Adds Modifier System, Changes Some Ling Stuff
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Adds a fairly simple system that allows adjusting various numbers like max health, incoming damage, outgoing melee damage, etc. The nice part is that changing certain variables this way (like max health) is a lot safer than manually setting the max health var directly.
Changes a lot of short lines of code to point towards a variable's getter or setter helper instead of reading the var directly so the modifiers can work.
Endoarmor, delayed toxin sting, Enfeebling sting, and recursive adrenaline overdose now use the modifier system.
Enfeebling sting now only lasts two minutes, from five minutes, however it now also reduces the victim's melee damage by 25%/50%, and increases the damage they suffer by 10%/35%, for normal and recursive respectively.
Delayed Toxin Sting's effects are now felt all at once instead of over the course of a few minutes.
2017-04-18 21:23:59 -04:00
Anewbe
bfb3871ec3
Adds hollowpoint rounds, for bears and such
2017-04-03 18:27:19 -05:00
Anewbe
19710d9bd8
Reworks empulse and emp_act
2017-03-05 12:22:45 -06:00
Anewbe
d1e7c37a8c
Tasers can hurt simple mobs
2017-02-23 18:24:13 -06:00
Anewbe
1973a5193a
Fixes some things with Vox
2017-01-28 16:03:12 -06:00
Anewbe
6816af4485
More toys kikiki
2017-01-25 22:20:52 -06:00
Anewbe
27ea27964e
Adds and tweaks Vox toys
2017-01-19 21:28:51 -06:00
Anewbe
c2ac804dc0
Implements the vacuum traversal part of the plasmastun
2017-01-15 17:42:05 -06:00
Anewbe
3066d280ec
Adds Neerti's proposal to the plasmastun thing
2017-01-13 16:18:05 -06:00
Anewbe
706eb0f265
Mostly ports Bay's plasma pulse stunner
2017-01-11 21:27:41 -06:00
Neerti
42807003f5
Makes halloss amount scale based on flash_strength
2017-01-05 02:30:52 -05:00
Neerti
a31e65782c
Make Flashes Great Again
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Hand-held flashes now do 30 halloss per flash, if the person lacks flash protection.
Hand-held flashes now can be used 10 times per minute instead of five, due to needing ~4 flashes to down someone.
Flash rounds do 20 halloss if the mob hit lacks flash protection.
2017-01-04 21:45:12 -05:00
Anewbe
be4aa63263
AP bullets
2016-11-15 19:50:28 -06:00
Anewbe
5bfc0c851e
Changes the way embedding works
2016-10-11 21:29:49 -05:00
Anewbe
e65b0851f3
Adds emp shotgun shells, not yet obtainable.
2016-09-25 23:52:30 -05:00
MagmaRam
c73bfe021f
Re-adds balance changes to heavy lasers.
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They got changed by accident when I did the laser light show.
Also, adds changelogs for my last couple changes, because I'm an
idiot and forgot them.
2016-09-18 10:47:03 -05:00
MagmaRam
22adc0411a
Lasers, energy projectiles, and muzzle flashes now produce light.
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It's a bit wonky due to lighting only updating once every half-second,
but it's very much functional, at least on my desktop.
2016-09-17 23:14:41 -05:00
Anewbe
bbb11cfb6e
Tweaks burst laser
2016-09-17 15:23:28 -05:00
Anewbe
ef0b965c63
Lasercannon tweaks
2016-09-15 16:24:06 -05:00
Yoshax
98d08cbc56
Makes flash rounds respect eye protection
2016-09-12 19:10:07 +01:00
Yoshax
2d62544496
Projectile flash rounds will now do the same as a flash when hitting a target
2016-08-31 01:58:50 +01:00
Neerti
6c071290c8
Merge pull request #1983 from Anewbe/ninja_cloak+dart
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Fixes some Ninja stuff
2016-06-27 01:25:47 -04:00
Datraen
c391a58ab2
Merge pull request #1909 from Yoshax/heavyguns
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Heavy weapons changes
2016-06-27 00:09:18 -04:00
Anewbe
17e211e200
Fixes some Ninja stuff
2016-06-26 18:20:35 -05:00
Richard D'angelo
7ab5220f64
510 Improved Overlays
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Fixes auto blindness and no click on 510 servers, lessens the lag of
mesons and material scanners, and I suspect the general speed as well.
I only made it work for Polaris (and by extention, to our server, Eros),
and adapted it a bit.
Ported from:
7c2cc890ab
2016-06-18 15:50:10 -03:00
Yoshax
1856897894
Heavy weapons changes
2016-06-10 18:34:58 +01:00
HarpyEagle
4cf0d2bad1
Fixes many dense objects from stopping penetrating bullets
2016-06-07 19:30:21 +01:00
Spades
3b44024e88
Reverts ammo change, fixes P90
2016-06-05 17:55:39 -04:00
Spades
f6497ee60d
Changelog says I changed this but I didn't.
2016-06-05 13:40:37 -04:00
Spades
c173d0dbb7
The last commit.
2016-06-03 21:01:53 -04:00
Spades
ff87150c3d
Let's just have the one commit this time because I'm no longer paranoid of losing progress.
2016-06-01 12:48:48 -04:00
Jon
21f898e047
First commit of manual port of BS12
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#13042
and
#13086
2016-05-29 00:56:11 +01:00
HarpyEagle
8079b34a27
Updates flashbangs and flash/flare rounds to take advantage of new lighting.
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Main improvement is somewhat brighter flashes, coloured flares.
2016-05-12 16:21:39 +01:00
Datraen
beda3185eb
Reverts the second mob clean up because of incomplete implementation.
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This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Datraen
3baf91b46e
Merge pull request #1307 from Neerti/3/30/2016_dumb_gun_balance
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Dumb Gun Balance Patch
2016-05-01 17:42:25 -04:00
Kelenius
98badae45f
Merge branch 'master' into cleanupTwo
2016-04-21 11:41:32 +03:00
Neerti
3c92193bf5
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 3/30/2016_dumb_gun_balance
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# Conflicts resolved:
# code/modules/projectiles/projectile/beams.dm
2016-04-20 05:41:36 -04:00
Neerti
53c16f02bb
Laser Snipers no longer stun on hit.
2016-04-04 04:02:52 -04:00
Neerti
75c0c5cc38
Changes lots of gun stuff, see PR for details.
2016-03-30 03:41:54 -04:00
Kelenius
df5a0d7941
Mob inventory cleanup
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Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Zuhayr
cbc506fd51
Removed xenomorphs.
2016-02-20 11:50:18 +10:30
Neerti
6b4896f886
Rubbers and beanbag rounds will now respect armor, melee armor specifcally.
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Rubber round damage halved.
2016-02-08 01:19:17 -05:00
Zuhayr
7c3993b68b
Revert "Revert "Bay update.""
2016-02-07 16:33:30 +10:30
Zuhayr
98d983577c
Revert "Bay update."
2016-02-07 16:07:05 +10:30
Zuhayr
115eb19d33
Merge branch 'bayupdate' of https://github.com/Zuhayr/Polaris into bayupdate
2016-02-06 14:30:51 +10:30
Zuhayr
408cb5d8d8
Adds a coverage check to xenoflora splattering, adjusts brainloss across
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the board.
2016-01-31 11:49:14 +10:30
Zuhayr
e557a71fdc
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12
2016-01-20 08:01:14 +10:30
Zuhayr
d71573e749
Further work on properly integrating, updating and fixing prosthetic options.
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WIP
Allowed heads/bodies to be prosthetic. Removed IPC. Refactored some flags.
2015-12-24 21:10:33 +10:30
PsiOmegaDelta
f382626075
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/asteroid.dm
code/game/verbs/ooc.dm
code/modules/admin/verbs/icarus.dm
code/modules/mob/living/silicon/robot/robot_items.dm
code/modules/projectiles/projectile/special.dm
code/modules/random_map/random_map.dm
code/setup.dm
2015-12-13 10:15:29 +01:00